Fabrício Cardoso wrote:
> I managed to find out what was happening, and it was just a problem
> with my path variable...
> I checked with Dependency Walker that it was was loading a hdf5dll.dll
> from an old gxml api whose bin folder had an entry in my system path.
> I fixed the path and everything
I managed to find out what was happening, and it was just a problem
with my path variable...
I checked with Dependency Walker that it was was loading a hdf5dll.dll
from an old gxml api whose bin folder had an entry in my system path.
I fixed the path and everything works fine now.
Sorry for bother
Fabrício Cardoso wrote:
> It doesn't work, even if no input files are used, the same error
> occurs. But thank you for your suggestions.
Ok. It sounds like you have a GDAL issue. Can you use any of the GDAL
utilities themselves?
> About terrain generation from heightmap, can I ask you a direct
Chris,
It doesn't work, even if no input files are used, the same error
occurs. But thank you for your suggestions.
About terrain generation from heightmap, can I ask you a direction
about where should I start?
I have to create terrain tiles from the image data through the
HeightFieldLayer class a
Fabrício Cardoso wrote:
> My input files are two .tif images: one for height data and the other
> for the texture. It's not related to HDF at all...
I don't know why GDAL would be hitting that code if you don't have any HDF
files. Maybe
try VPB with a known-good set of demo terrain data? Perhap
Hi, Chris.
My input files are two .tif images: one for height data and the other
for the texture. It's not related to HDF at all...
Best regards,
Fabricio Silva
2009/11/30 Chris 'Xenon' Hanson :
> Fabrício Cardoso wrote:
>> I just started out with OpenSceneGraph and I was asked to study how to
>
Fabrício Cardoso wrote:
> I just started out with OpenSceneGraph and I was asked to study how to
> build terrains from heightmaps using osgTerrain. Searching around OSG
> resources, I came upon Virtual Planet Builder and decided to give it a
> try. So, using SVN, I obtained OSG 2.9.5 and the VPB ve
Hi,
I just started out with OpenSceneGraph and I was asked to study how to
build terrains from heightmaps using osgTerrain. Searching around OSG
resources, I came upon Virtual Planet Builder and decided to give it a
try. So, using SVN, I obtained OSG 2.9.5 and the VPB version which is
compatible w
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