Thank you for the suggestions,
I think a billboard with a gaussian texture is right what I need.
Either a view-aligned billboard, which requires to update the width/height of
the billboard - or a static billboard with 2 (or 3) crossing quads.
A source code example would be great! Could you ask
Hi Felix,
instead of using explicit 3D shapes, you could also use view-aligned
quads with a semi-transparent gauss-texture. These textures could be
pre-generated, I think the fountain example in OSG might also be
helpful with this. They could also be created on demand in shaders,
based on their Ga
Hi,
I need to visualize points in 3D, whose positions are Gauss distributed. The
expected values and the standard deviations for each x, y and z coordinate are
given. So, how can I do that with OSG?
I could draw a sphere (using osg::SphereDrawable) with a fixed radius at the
center and another t
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