Hi,
if you are working under windows you can cast a window to GraphicsHandleWin32
as far as i know:
osgViewer::ViewerBase::Windows wins;
viewer->getWindows(wins);
osgViewer::GraphicsHandleWin32* win32Window =
dynamic_cast(wins[0]);
if(win32Window) {
// windows.h
RECT r;
GetWindo
Hi Robert,
>From the include/osgViewer/GraphicsWindow header there is the method:
/** Get the window's position and size.*/
virtual void getWindowRectangle(int& x, int& y, int& width, int&
height) { if (_traits.valid()) { x = _traits->x; y = _traits->y; width =
_traits->width; hei
Hello All
First, I apologize profusely if I am asking a newbie question with an obvious
answer. I am a technical software developer w/ 30 years experience in other
languages (FORTRAN, Assembler, VB.Net) but have only very recently been exposed
to C++ and OSG.
My question is: how (on a Windows
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