Re: [osg-users] faster builds on multiproc systems - Visual Studio 2005& 2008

2008-04-10 Thread Gordon Tomlinson
, April 09, 2008 4:34 PM To: OpenSceneGraph Users Subject: [osg-users] faster builds on multiproc systems - Visual Studio 2005& 2008 This is sort of off-topic but I'm sure interesting to the community none the less. I was on the phone with a fellow OSG developer earlier today complaining how

Re: [osg-users] faster builds on multiproc systems - Visual Studio 2005 & 2008

2008-04-10 Thread Jean-Sébastien Guay
Hi Brede, > It's possible to set the maximum number of parallel builds under > Tools->Options->Projects and Solutions->Build and Run. This is for > VS2008 but you should find it in a similar place in VS2005. This is a > global setting so you don't have to change your project settings. This setti

Re: [osg-users] faster builds on multiproc systems - Visual Studio 2005 & 2008

2008-04-10 Thread Brede Johansen
Hi, It's possible to set the maximum number of parallel builds under Tools->Options->Projects and Solutions->Build and Run. This is for VS2008 but you should find it in a similar place in VS2005. This is a global setting so you don't have to change your project settings. Regards, Brede On Wed,

Re: [osg-users] faster builds on multiproc systems - Visual Studio 2005& 2008

2008-04-10 Thread Anders Backman
ut that's our experience > >> > >> Now back in the good old days on good SGI 32 processor monster parallel > >> build work like a charm and screamed along ...... > >> > >> Regards > >> Gordon > >> > >> > &g

Re: [osg-users] faster builds on multiproc systems - Visual Studio 2005& 2008

2008-04-10 Thread Colin Dunlop
k in the good old days on good SGI 32 processor monster parallel >> build work like a charm and screamed along .. >> >> Regards >> Gordon >> >> >> -Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf

Re: [osg-users] faster builds on multiproc systems - Visual Studio 2005& 2008

2008-04-09 Thread sherman wilcox
d along .. > > Regards > Gordon > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of sherman > wilcox > Sent: Wednesday, April 09, 2008 4:34 PM > To: OpenSceneGraph Users > Subject: [osg-users] faster builds on

Re: [osg-users] faster builds on multiproc systems - Visual Studio 2005& 2008

2008-04-09 Thread Paul Martz
ent: Wednesday, April 09, 2008 2:34 PM > To: OpenSceneGraph Users > Subject: [osg-users] faster builds on multiproc systems - > Visual Studio 2005& 2008 > > This is sort of off-topic but I'm sure interesting to the > community none the less. I was on the phone with a f

Re: [osg-users] faster builds on multiproc systems - Visual Studio 2005 & 2008

2008-04-09 Thread Glenn Waldron
Sherman, Great tip. So...how soon can you submit the CMake patches to enable the /MP option in the OSG tree? ;) Cheers- Glenn On Wed, Apr 9, 2008 at 4:34 PM, sherman wilcox <[EMAIL PROTECTED]> wrote: > This is sort of off-topic but I'm sure interesting to the community > none the less. I was on

Re: [osg-users] faster builds on multiproc systems - Visual Studio 2005& 2008

2008-04-09 Thread Gordon Tomlinson
allel build work like a charm and screamed along .. Regards Gordon -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of sherman wilcox Sent: Wednesday, April 09, 2008 4:34 PM To: OpenSceneGraph Users Subject: [osg-users] faster builds on multiproc systems - V

[osg-users] faster builds on multiproc systems - Visual Studio 2005 & 2008

2008-04-09 Thread sherman wilcox
This is sort of off-topic but I'm sure interesting to the community none the less. I was on the phone with a fellow OSG developer earlier today complaining how slow the builds are on Windows and how I have this quad core sitting here not being fully utilized by my compiler. He touted how his Mac co