Hi Omprakash,
Clearly it's a missing include, which might be down to an error in
your CmakeLists.txt file in which case having a look at CMake docs
might help you on your way. Or it could be simply that Cmake isn't
finding the OSG as you haven't installed it in a place it can find or
that you hav
Hi,
i am using OSG begineers Guide to work with osg ... and stuck at the very first
osg program..
i generated Cmake script and wrote main.cpp ..
i setted all enviornment variable but not able to compile my program with "make"
i am getting this error
heart-hacker@hearthacker-HP-Pavilion-g6-N
You may also want to search in the forum for discussion threads that address
this topic (GetHeightAboveTerrain). It has been discussed many times with
solutions.
-Shayne
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52176#52176
Hi Kim,
Have a look at the osgintersection example.
Robert.
On 17 January 2013 04:51, Kim JongBum wrote:
> Hi,
>
> i'm new in OSG and developing Flight Simulation using OSG.
>
> i wanna compute height above terrain.
>
> so wanna know how to use this class(osgSim::computeHeightaboveterrain).
>
>
Hi,
i'm new in OSG and developing Flight Simulation using OSG.
i wanna compute height above terrain.
so wanna know how to use this class(osgSim::computeHeightaboveterrain).
i look forward to tour early reply.
Thank you!
Cheers
--
Read this topic online here:
http://forum.open
The polytope intersector tests to see if a frustum (i.e. truncated
pyramid) volume contains or intersects with geometry. In the case of a
testing a polygon or a fully contained line segment, there is no single
point that describes the intersection. This is fine for selection when
you are prim
Hi guys,
I'm having some difficulties with a polytope intersector.
My scene uses polygons, lines and points, so I decided to use a polytope
intersector to find which object the user wants to select. Here is my code :
Code:
osg::ref_ptr viewport = camera->getViewport();
double mx = viewport->x(
On Thu, Nov 26, 2009 at 5:57 AM, Ivan Salguero wrote:
> yes yes but i execute osgmovie and it say me that i need a pluging what kind
> of pluging i need?? so it's weird because when i compile the code some libs
> las image and imagestream doesn't have some functions but .exe it's work
> correct
Hi,
yes yes but i execute osgmovie and it say me that i need a pluging what kind of
pluging i need?? so it's weird because when i compile the code some libs las
image and imagestream doesn't have some functions but .exe it's work correctly
why happen that?
...
Thank you!
Cheers,
Ivan
---
www.gordontomlinson.com
__
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of rguru k
Sent: Tuesday, July 14, 2009 6:35 AM
To: osg-users@lists.openscenegraph.org
Subject: [osg-user
Could you submit your code changes to the community?
Thanks,
Daniel
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of monkey
Sent: Wednesday, July 30, 2008 10:47 AM
To: OpenSceneGraph Users
Subject: [osg-users] ??: help me!
Thank for you all
Hello
Use osgexp and 3ds Max(v8) all the time, most often with Delta3D, and
have no problems with repeating UV's.
Open your .osg file
Where it describes your 'textureUnit'{ Texture 2d{
Look for
wrap_s and wrap_t these should both be set to 'REPEAT'
osgEXP should handle this without you
s@lists.openscenegraph.org> Date:
> > > Wed,
> > > 23 Jul 2008 09:57:33 +0200> Subject: Re: [osg-users] help me!> > Hi,> >
> > > El Miércoles 23 Julio 2008ES 08:48:19 monkeymonkey escribió:> > hi!> > >
> > > > i use Te
sgExp scource code,and recompile it? how to do it?
>
> > From: [EMAIL PROTECTED]> To: osg-users@lists.openscenegraph.org> Date: Wed,
> > 23 Jul 2008 09:57:33 +0200> Subject: Re: [osg-users] help me!> > Hi,> >
> > El Miércoles 23 Julio 2008ES 08:48:19 monkeymon
?
> From: [EMAIL PROTECTED]> To: osg-users@lists.openscenegraph.org> Date: Wed,
> 23 Jul 2008 09:57:33 +0200> Subject: Re: [osg-users] help me!> > Hi,> > El
> Miércoles 23 Julio 2008ES 08:48:19 monkeymonkey escribió:> > hi!> > > > i
> use Textu
Hi,
El Miércoles 23 Julio 2008ES 08:48:19 monkeymonkey escribió:
> hi!
>
> i use Texture UV repeat 3.0 in 3dsMax8,but when i output it to ive,then use
> osgViewer to look,texture is not right.
> it seem that repeat is not work! why?
>
> osgExp is not surport Texture UV repeat? how to make it?
hi!
i use Texture UV repeat 3.0 in 3dsMax8,but when i output it to ive,then use
osgViewer to look,texture is not right.
it seem that repeat is not work! why?
osgExp is not surport Texture UV repeat? how to make it?
thank you!
___
Hi all.
I want to set maincamera to a 2D orthographic projection. I do like this
int main( int argc, char **argv )
{
osg::ref_ptr loadedModel = osgDB::readNodeFile("cow.osg");
osgViewer::Viewer viewer;
osg::ref_ptr root = new osg::Group;
root->addChild(loadedModel.get());
viewer.setSceneData(
hi all! My Project splitter window to 4 window, and i want window 1
use class CView3DLeft,window 2 use class CView3DRight,window 3 use
class CView3DLeft1,window 4 use class CView3DRight, but when run i
don't how to setup to 4 window.
people can help me?
"I have used a example MFC from osg".
19 matches
Mail list logo