Hi, Daniel.
No, unfortunately, such integration doesn't exist. Proland uses OpenGL 3.3 and
also uses similar scenegraph system.
Good luck!
Cheers,
Nickolai
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Hi Raizel
Proland Looks pretty interesting. Is there an exising OSG Integration available
somewhere?
Cheers,
Daniel
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Hi, Terry.
You should pay attention to Proland:
http://proland.inrialpes.fr/index.html
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Hi Martin
How do you bring the TerraGear scenery to OSG? I was just reading about
TerraGear and its capabilities of generating airports and stuff. But its all in
the the proprietary DSF file format...
Cheers,
Daniel
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"Torben Dannhauer" wrote:
> The following tasks are not solved but are only my current todo list:
>
>adding forest to database based on openstreetmap shapes. Use
>of LOD to blend forest on configurable distance in and out
>
>flattening/pulling ground to specifig height of
Hi Torben,
I'd recommend using the trunk if you're unsure of what version of
osgEarth you're using. Right now it's just up to you to know what
version of the source you built against. I'd recommend updating to
the trunk if you're unsure what version you've used.
I believe that if you use a stan
Hi Jason,
I use a geocentric database.
How can I determine the osgEarth version?
I also do not understand how the split level management (flat, nested etc.) is
used in osgEarth, the documentation is quite unclear.
It only worked to display with an old database with all files in one directory.
Hi Terry,
What version of osgEarth are you using that is loading all the tiles
at the highest LOD? Are you using a projected database or a
geocentric database? Can you provide an example? I just checked with
the trunk and it seems to be working fine.
Thanks,
Jason
On Tue, Mar 30, 2010 at 6:3
Hi Terry,
I have quite the same goal to reach, so I would happy to cooperate and create a
usefull toolchain.
At the moment I use VPB to generate the database.
I'have tried osgEarth but the VPB Plugin over there doesn't work very well, it
loades all tiles at highest LOD and my FPS falls down t
I've just started looking for a new way to build terrain databases for
my employers. The requirements are for very big databases (so they
must be pageable), and the ability to customize tiles by building
roads and trenches and any other feature imaginable.
In the past I did this with Creator Terr
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