Re: [osg-users] looking for a terrain database building toolchain

2016-12-28 Thread Nickolai Medvedev
Hi, Daniel. No, unfortunately, such integration doesn't exist. Proland uses OpenGL 3.3 and also uses similar scenegraph system. Good luck! Cheers, Nickolai -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69784#69784 _

Re: [osg-users] looking for a terrain database building toolchain

2016-12-28 Thread Daniel Schmid
Hi Raizel Proland Looks pretty interesting. Is there an exising OSG Integration available somewhere? Cheers, Daniel -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69781#69781 ___ osg-users mailing

Re: [osg-users] looking for a terrain database building toolchain

2016-12-23 Thread Nickolai Medvedev
Hi, Terry. You should pay attention to Proland: http://proland.inrialpes.fr/index.html -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69759#69759 ___ osg-users mailing list osg-users@lists.openscene

Re: [osg-users] looking for a terrain database building toolchain

2016-12-22 Thread Daniel Schmid
Hi Martin How do you bring the TerraGear scenery to OSG? I was just reading about TerraGear and its capabilities of generating airports and stuff. But its all in the the proprietary DSF file format... Cheers, Daniel -- Read this topic online here: http://forum.openscenegraph.or

Re: [osg-users] looking for a terrain database building toolchain

2010-05-12 Thread Martin Spott
"Torben Dannhauer" wrote: > The following tasks are not solved but are only my current todo list: > >adding forest to database based on openstreetmap shapes. Use >of LOD to blend forest on configurable distance in and out > >flattening/pulling ground to specifig height of

Re: [osg-users] looking for a terrain database building toolchain

2010-03-31 Thread Jason Beverage
Hi Torben, I'd recommend using the trunk if you're unsure of what version of osgEarth you're using. Right now it's just up to you to know what version of the source you built against. I'd recommend updating to the trunk if you're unsure what version you've used. I believe that if you use a stan

Re: [osg-users] looking for a terrain database building toolchain

2010-03-30 Thread Torben Dannhauer
Hi Jason, I use a geocentric database. How can I determine the osgEarth version? I also do not understand how the split level management (flat, nested etc.) is used in osgEarth, the documentation is quite unclear. It only worked to display with an old database with all files in one directory.

Re: [osg-users] looking for a terrain database building toolchain

2010-03-30 Thread Jason Beverage
Hi Terry, What version of osgEarth are you using that is loading all the tiles at the highest LOD? Are you using a projected database or a geocentric database? Can you provide an example? I just checked with the trunk and it seems to be working fine. Thanks, Jason On Tue, Mar 30, 2010 at 6:3

Re: [osg-users] looking for a terrain database building toolchain

2010-03-30 Thread Torben Dannhauer
Hi Terry, I have quite the same goal to reach, so I would happy to cooperate and create a usefull toolchain. At the moment I use VPB to generate the database. I'have tried osgEarth but the VPB Plugin over there doesn't work very well, it loades all tiles at highest LOD and my FPS falls down t

[osg-users] looking for a terrain database building toolchain

2010-03-29 Thread Terry Welsh
I've just started looking for a new way to build terrain databases for my employers. The requirements are for very big databases (so they must be pageable), and the ability to customize tiles by building roads and trenches and any other feature imaginable. In the past I did this with Creator Terr