I've started from scratch but still having problems with osgAudio on Mac OS
X when using OpenAL, (I tried FMOD and no problems at all).
Actually I think that the problem happens only when trying to play ogg files
(or maybe when playing streams in general, I'm not sure) and the problem may
be
If this can help...when I try the 'example_osgaudiolow_playOgg' app I have
all the problems already described so far, but if I try a very simple
example based only on OpenAL+libogg (no OSG, no osgAudio) everything works
fine, maybe the issue is really related to osgAudio?
Please let me know how I
Am 07.03.11 11:46, schrieb Alessandro Terenzi:
verything works fine on Windows, I'm having this problems only on Mac OS X
and, FYI, I've built all the dependencies for osgAudio, including
OpenAL-soft and freeAlut. The OSG version I'm using is 2.9.6.
OpenAL is bundled with OS X as a framework.
Yes, I tried the OpenAL framework that comes with OS X and it works, but I'm
just getting an error the first time I press the 'm' key in the
'example_osgaudio':
*alError: (1718449215)
Builds/osgAudio/osgAudio_02_00_00/src/openalpp/Source.cpp at Line: 115: No
message associated with error code.*
Just for your information, I was keeping trying with OpenAL bundled with OS
X and other osgAudio examples, I tried example_osgaudiolow_playOgg and,
while everything goes fine during the app lifetime, when the app quits, I
get this error:
StreamUpdater::cancelCleanup: Should probably not delete
Hello,
I'm trying osgAudio 2.2.0 on Mac OS X 10.5 but I'm getting no sound and also
some runtime errors/exceptions. If I try example_osgaudio then I cannot hear
any sound and if I try to press the 'm' key (that should start the playback
of a .ogg file) the app exits with this message:
On 3/7/2011 3:46 AM, Alessandro Terenzi wrote:
Hello,
I'm trying osgAudio 2.2.0 on Mac OS X 10.5 but I'm getting no sound and also
some runtime
errors/exceptions. If I try example_osgaudio then I cannot hear any sound and
if I try to
press the 'm' key (that should start the playback of a
Hello Alessandro,
These questions seem to be specific to osgAudio so I will point out that we
have an osgAudio mail list: http://groups.google.com/group/osgaudio-users . You
may also try posting your question there.
In regards to some of your comments, we use osgAudio on Mac OS 10.6 but we use
Hi Chris,
actually I've tried the openal-info example and noticed that no output
device is found. So I went back to the OpenAL's project generation (cmake)
and noticed that the only backends that are used/found are: WaveFile, and
Null.
I think that I'm missing an important backend, so I looked
Thanks Doug,
I'll also have a look at the osgAudio mail list.
Cheers.
Alessandro
On Mon, Mar 7, 2011 at 7:12 PM, Doug McCorkle mc...@iastate.edu wrote:
Hello Alessandro,
These questions seem to be specific to osgAudio so I will point out that we
have an osgAudio mail list:
On Mar 7, 2011, at 12:14 PM, Alessandro Terenzi wrote:
Hi Chris,
actually I've tried the openal-info example and noticed that no output
device is found. So I went back to the OpenAL's project generation (cmake)
and noticed that the only backends that are used/found are: WaveFile, and
Thanks Doug,
yes fmod would be a good choice (the best maybe), but I need to consider
cheaper solutions first ;)
Cheers.
Alessandro
On Mon, Mar 7, 2011 at 7:20 PM, Doug McCorkle mc...@iastate.edu wrote:
On Mar 7, 2011, at 12:14 PM, Alessandro Terenzi wrote:
Hi Chris,
actually I've tried
On 3/7/2011 11:25 AM, Alessandro Terenzi wrote:
yes fmod would be a good choice (the best maybe), but I need to consider cheaper
solutions first ;)
FMOD is free to download for dev and testing and will help you isolate the
problem. If FMOD works and OpenAL doesn't, that eliminates OSG and
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