Re: [osg-users] osgGA modifications for IPhone and other

2011-07-18 Thread William Hutama
Hi Stephan, I just tried your modification on my iPhone (3gs) and also on iPad. The rendering looks ok when I change the orientation to landscape. However, the touch input space does not seem to be correct, there are some offsets between the location that I actually touch and the location in the

Re: [osg-users] osgGA modifications for IPhone and other

2010-09-16 Thread Stephan Huber
Hi Tom, Am 14.09.10 22:05, schrieb Thomas Hogarth: Looks ace Stephan I've not had a chance to checkout your osgGA changes yet, but now I can't wait. Also nice to see it's been tested on the IPad, I've only got an IPod touch so the testing has been pretty limited. I'm getting and IPod touch

Re: [osg-users] osgGA modifications for IPhone and other

2010-09-14 Thread Thomas Hogarth
Looks ace Stephan I've not had a chance to checkout your osgGA changes yet, but now I can't wait. Also nice to see it's been tested on the IPad, I've only got an IPod touch so the testing has been pretty limited. I'm getting and IPod touch 4th gen this week so I can finally use gles 2.0, it's

Re: [osg-users] osgGA modifications for IPhone and other stuff

2010-09-14 Thread David Glenn
Jason Daly wrote: There is a multiple pointer extension for X (called MPX) that has recently been added to the X.org server: http://en.wikipedia.org/wiki/Multi-Pointer_X (http://en.wikipedia.org/wiki/Multi-Pointer_X) The latest distributions should have it (I know Fedora has had it

Re: [osg-users] osgGA modifications for IPhone and other stuff

2010-09-13 Thread Robert Osfield
Hi Stephan and Thomas, On Sun, Sep 12, 2010 at 8:03 PM, Stephan Huber ratzf...@digitalmind.de wrote: I'd say, we'll use the the exisiting event-types , push, drag, release for touch-events. What is needed is a touch-id-variable to differentiate between multiple touches at the same time. So we

Re: [osg-users] osgGA modifications for IPhone and other stuff

2010-09-13 Thread Stephan Maximilian Huber
Hi, Am 13.09.10 10:39, schrieb Robert Osfield: I kinda like this idea, it's not too intrusive w.r.t osgGA. However, in terms of event handlers receiving events I would have thought you'd want to get all the events for a single multi-touch together, since if you are getting them one by one

Re: [osg-users] osgGA modifications for IPhone and other stuff

2010-09-13 Thread Stephan Huber
Hi, just a short follow-up: The new code works nicely, here's a small demo video (just crosslines for every touch-point): http://vimeo.com/14938178 cheers, Stephan ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] osgGA modifications for IPhone and other stuff

2010-09-13 Thread David Glenn
sth wrote: Hi, just a short follow-up: The new code works nicely, here's a small demo video (just crosslines for every touch-point): http://vimeo.com/14938178 Kool! Look like the same thing on smart boards. The only thing is that smart boards use multiple mice points and to my

Re: [osg-users] osgGA modifications for IPhone and other stuff

2010-09-12 Thread Stephan Huber
Hi Thomas, Am 11.09.10 22:56, schrieb Thomas Hogarth: Hi Stephan and everyone else I've been thinking a little about multi touch support for osgGA for use with IPhones and other multi touch devices. I've got a few things I'd like others thoughts on before beginning. -Firstly do we treat

[osg-users] osgGA modifications for IPhone and other stuff

2010-09-11 Thread Thomas Hogarth
Hi Stephan and everyone else I've been thinking a little about multi touch support for osgGA for use with IPhones and other multi touch devices. I've got a few things I'd like others thoughts on before beginning. -Firstly do we treat multi touch inputs as completely separate event types, or do