Hi Stephan,
I just tried your modification on my iPhone (3gs) and also on iPad.
The rendering looks ok when I change the orientation to landscape.
However, the touch input space does not seem to be correct, there are some
offsets between the location that I actually touch and the location in the
Hi Tom,
Am 14.09.10 22:05, schrieb Thomas Hogarth:
Looks ace Stephan
I've not had a chance to checkout your osgGA changes yet, but now I can't
wait. Also nice to see it's been tested on the IPad, I've only got an IPod
touch so the testing has been pretty limited. I'm getting and IPod touch
Looks ace Stephan
I've not had a chance to checkout your osgGA changes yet, but now I can't
wait. Also nice to see it's been tested on the IPad, I've only got an IPod
touch so the testing has been pretty limited. I'm getting and IPod touch 4th
gen this week so I can finally use gles 2.0, it's
Jason Daly wrote:
There is a multiple pointer extension for X (called MPX) that has recently
been added to the X.org server:
http://en.wikipedia.org/wiki/Multi-Pointer_X
(http://en.wikipedia.org/wiki/Multi-Pointer_X)
The latest distributions should have it (I know Fedora has had it
Hi Stephan and Thomas,
On Sun, Sep 12, 2010 at 8:03 PM, Stephan Huber ratzf...@digitalmind.de wrote:
I'd say, we'll use the the exisiting event-types , push, drag, release
for touch-events. What is needed is a touch-id-variable to differentiate
between multiple touches at the same time. So we
Hi,
Am 13.09.10 10:39, schrieb Robert Osfield:
I kinda like this idea, it's not too intrusive w.r.t osgGA. However,
in terms of event handlers receiving events I would have thought you'd
want to get all the events for a single multi-touch together, since if
you are getting them one by one
Hi,
just a short follow-up: The new code works nicely, here's a small demo
video (just crosslines for every touch-point):
http://vimeo.com/14938178
cheers,
Stephan
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sth wrote:
Hi,
just a short follow-up: The new code works nicely, here's a small demo
video (just crosslines for every touch-point):
http://vimeo.com/14938178
Kool! Look like the same thing on smart boards. The only thing is that smart
boards use multiple mice points and to my
Hi Thomas,
Am 11.09.10 22:56, schrieb Thomas Hogarth:
Hi Stephan and everyone else
I've been thinking a little about multi touch support for osgGA for use with
IPhones and other multi touch devices. I've got a few things I'd like others
thoughts on before beginning.
-Firstly do we treat
Hi Stephan and everyone else
I've been thinking a little about multi touch support for osgGA for use with
IPhones and other multi touch devices. I've got a few things I'd like others
thoughts on before beginning.
-Firstly do we treat multi touch inputs as completely separate event types,
or do
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