Hi,
I seem to get the hint.
In OpenGL Referenceļ¼the Image Load Store and Shader Storage Buffer(SSBO)
support it.
Thank you!
Cheers,
Yu
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=75834#75834
Hi,
Is it possible to override the texture with the gl_fragColor of fragment
shader and save it to disk?
For example, The shadow of static Model.In 3dmax,The shadow 's render to
second texture with new texture coordinate.and then,re-blend the textures when
using.
I have no hint about this
2 matches
Mail list logo