I downloaded the debug and release binaries from
http://www.openscenegraph.org/downloads/stable_releases/OpenSceneGraph-2.8/binaries/Windows/VisualStudio8/.
When I try to run any of the exe's, I get a message that says:
The application failed to initialize properly (0xc0022). Click on
OK to
Hi Cory,
I built these binaries. Do you have the SP1?
If the problem is still ther, I'll may recompile entirely (who knows?)...
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Mon, 16 Feb 2009 17:18:36 +0100, Cory Riddell a écrit:
> I downloaded the de
__
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Cory
Riddell
Sent: Monday, February 16, 2009 11:19 AM
To: OpenSceneGraph Users
Subject: [osg-users] problem with Windows debug binaries?
I
Yes, I have SP1.
I just noticed that none of the dll's have the execute bit set. My
cacls knowledge isn't good enough to know exactly what it is that
should be set. It's easy to just grant everyone full control (and it
does fix the problem), but I suspect that isn't the correct solution.
Cory
A couple of notes:
1. I don't run as administrator all the time (it still amazes me how
many Windows users always operate as an admin)
2. I untarred with cygwin's tar. Perhaps that does something funky with
the permissions?
Cory
Sukender wrote:
Hi Cory,
I built these binaries. Do you have
Hi Cory,
I downloaded the debug and release binaries from
http://www.openscenegraph.org/downloads/stable_releases/OpenSceneGraph-2.8/binaries/Windows/VisualStudio8/.
When I try to run any of the exe's, I get a message that says:
The application failed to initialize properly (0xc0022). Cli
Hi Cory,
2. I untarred with cygwin's tar. Perhaps that does something funky with
the permissions?
Perhaps... Can you try with another tool? For example 7-zip, which is F/OSS.
J-S
--
__
Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com
Cory Riddell writes:
>
> A couple of notes:
> 1. I don't run as administrator all the time (it still amazes
> me how many Windows users always operate as an admin)
> 2. I untarred with cygwin's tar. Perhaps that does something
> funky with the permissions?
My guess is you don't have the sp1 run
Jean-Sébastien Guay wrote:
> Hi Cory,
>
>> 2. I untarred with cygwin's tar. Perhaps that does something funky
>> with the permissions?
>
> Perhaps... Can you try with another tool? For example 7-zip, which is
> F/OSS.
>
Wow- when I untar with 7-zip I get different results than when I untar
with
I just did a little experiment with 7-Zip and ACL's. I created a file
and gave it "weird" privileges. I tar'd it with cygwin. When I untar
with cygwin, the ACL for the file is restored correctly. When I untar
with 7-Zip, the ACL has been replaced with one that grants full access
to everyone.
Likew
On Mon, Feb 16, 2009 at 11:48 AM, Norman Vine wrote:
> Cory Riddell writes:
> >
> > A couple of notes:
> > 1. I don't run as administrator all the time (it still amazes
> > me how many Windows users always operate as an admin)
> > 2. I untarred with cygwin's tar. Perhaps that does something
> > f
Hi Philip,
Yeah, those ZIP releases of the OSG 2.8.0 prebuilts should really have
the following files placed in the "bin" folder so they work
out-of-the-box on Windows 2000, Windows XP, or Windows Vista without
anyone having to install the MSVC runtime crap.
IMHO, installing the "MSVC runtim
Agreed that users should install the MSVC redistribuable (or directly MSVC)...
or switch to Linux/Mac if they get bored with MS-specific ;)
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Tue, 17 Feb 2009 15:31:37 +0100, Jean-Sébastien Guay
a écrit:
>
. Original Message ...
On Tue, 17 Feb 2009 09:31:37 -0500 "Jean-Sébastien Guay"
wrote:
>Hi Philip,
>
>> Yeah, those ZIP releases of the OSG 2.8.0 prebuilts should really have
>> the following files placed in the "bin" folder so they work
>> out-of-the-box on Windows 2000, Windows XP, o
Hi Philip,
I'll defer to others (Robert) for the decision, but I don't agree with
your point of view. I think the redist is as close to a set of system
DLLs as it can be without being on the actual Windows installation CD,
so I think there's no point in putting copies of it everywhere on your
Do end users download and install OSG? What on earth do they do with
it? I believe the intent of the binary packages is to provide a
shortcut for developers on Windows to get OSG and the dependencies. If
that's the case, then it wouldn't make any sense to include the MSVC.
The official distribu
Cory Riddell ha scritto:
Do end users download and install OSG? What on earth do they do with
it? I believe the intent of the binary packages is to provide a
shortcut for developers on Windows to get OSG and the dependencies. If
that's the case, then it wouldn't make any sense to include the M
Hi all,
I think I'll bow out of this discussion, we're not going forward at all
and instead concentrating on relatively uncommon use cases.
I think the big picture is the case where the binaries are used either
to evaluate OSG for an upcoming project or to use in an existing
project. In thos
Luigi Calori wrote:
> If you are a developer and want to test OSG on different hardware
> platforms, then you need something that run with minimum hassle
This might be a dumb question, but if you are really looking for minimal
hassle, why not just statically link everything?
Cory
Hi all, hi Robert,
> for Windows we could generate an .msi installer
If CMake can do that, I'll open a bottle of Champagne! :) That would be great
to directly generate an installer for each platform...
But to end up the discussion, I'll say, until we got a real installer (which is
the best sol
osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Cory
Riddell
Sent: Tuesday, February 17, 2009 1:41 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] problem with Windows debug binaries?
Luigi Calori wrote:
> If you are a developer and want to tes
On Tue, Feb 17, 2009 at 2:25 PM, Sukender wrote:
> Hi all, hi Robert,
>
> > for Windows we could generate an .msi installer
>
> If CMake can do that, I'll open a bottle of Champagne! :) That would be
> great to directly generate an installer for each platform...
CMake supports integration with
Hi Philip,
> CMake supports integration with NSIS. Not sure if there is support for MSI
> yet. Wix looks like a promising candidate.
Do NSIS provide the feature we want (install the MSVC redistribuables if
needed)?
Anyway, putting the links on the download page could always be useful I think.
Hi Sukender,
Is that okay for everyone?
Looks good to me. But putting all this text on the download page is too
much.
Instead, I've created a new page:
http://www.openscenegraph.org/projects/osg/wiki/Downloads/VisualStudioBinaries
Robert, can you please add a link to that page next to the
Good idea J-S, this is clearer than mine.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Wed, 18 Feb 2009 14:49:39 +0100, Jean-Sébastien Guay
a écrit:
> Hi Sukender,
>
>> Is that okay for everyone?
>
> Looks good to me. But putting all this text on th
Hi J-S,
This is a good solution, and I've update the download pages with the
requirements link.
Robert.
On Wed, Feb 18, 2009 at 1:49 PM, Jean-Sébastien Guay
wrote:
> Hi Sukender,
>
>> Is that okay for everyone?
>
> Looks good to me. But putting all this text on the download page is too
> much.
Hi Robert,
This is a good solution, and I've update the download pages with the
requirements link.
Great, thanks.
J-S
--
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Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com
http://www.cm-labs.com/
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