Hi folks,
I got a similar problem. Some parts of my model are always black. Despite
setting the front and back color.
@Shayne: I've enabled both ambient and diffuse color. And turning the model
around (which changes the direction to the light source) doesn't change the
color of the black
Thank you Shayne for the explanation. It does make sense.
Gianni
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Hi All,
I got the point. The vertex order of some faces of the wheel causes it.
I modified one face of the wheel inverting the vertex order and after that
modification I can see that face correctly coloured.
Now, since I used the osg::Material::FRONT_AND_BACK option, why it doesn't work?
In
] On Behalf Of Gianni
Ambrosio
Sent: Tuesday, November 08, 2011 2:39 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] set material basic question
Hi All,
I got the point. The vertex order of some faces of the wheel causes it.
I modified one face of the wheel inverting the vertex
Hi D.J.
unfortunately even with OVERRIDE | ON it doesn't work.
Regards
Gianni
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Hi Gianni,
In addition to the combined flag, I just noticed we are also applying the
material as close to the geometry as possible.
Let's say you have a top level group node that is your root. The children
of that group can either be geometry nodes or other groups. In our
project, when
...I hate it when I do this...
What about PROTECTED states? Could the nodes that aren't being correctly
affected by your material have a PROTECTED state, which prevents your
material from being applied?
See the thread Override of an Override for more information.
Good luck...
D.J.
On Wed,
Hi, again, Gianni...
I think our design approach is largely due to the fact that we only wanted
to apply our material to very specific parts of the scene graph, and
applying a material at a group node in our scene might cause unwanted
material changes in other areas of the scene graph.
So, I
Hi guys,
...I hate it when I do this...
What about PROTECTED states? Could the nodes that aren't being
correctly affected by your material have a PROTECTED state, which
prevents your material from being applied?
See the thread Override of an Override for more information.
I just want to
Hi,
great, third topic without any reply. It seems the forum works fine.
Thank you!
Gianni
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Hi Gianni,
On my project, we are using OSG 2.8.3, and we combine the
osg::StateAttribute::OVERRIDE flag with osg::StateAttribute::ON.
You might try:
[code]
root-getOrCreateStateSet()-setAttribute(material,
osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
[/code]
That combination seems
Hi All,
I would like to set a color to a node that comes from an obj file (attached).
Here is the code I tried. You can simply use it in whatever OSG example.
Code:
osg::ref_ptrosg::Group root = new osg::Group;
osg::ref_ptrosg::Node scene = osgDB::readNodeFile(wheel.obj);
if (scene.valid())
{
It seems the first obj file has not been added to the previous message ...
Gianni
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