Hi Nick,
There is the osg::KdTree, but I have never used it before.
What do you want to use the space partitioning for?
-deniz
Trajce Nikolov NICK wrote:
Hi Community,
is there a way to do this with osg (not with engineering) maybe something
built in
Thanks a bunch!
Nick
--
Hi Deniz,
I have a terrain model built in Creator (OpenFlight) and I want to make a
quad tree like structure to optimize it since it is done really bad - roads
and other linear features as one large mesh that can be decomposed and
tiled and things like that, buildings far away from eachother in
Hi Nick,
ok, I see. Where is this thing being done bad? Inside OSG?
My main line of previous work was space partitioning. Let me know if I can be
of any help there.
Best,
-deniz
Trajce Nikolov NICK wrote:
Hi Deniz,
I have a terrain model built in Creator (OpenFlight) and I want to make a
No, the model was actually modeled without sense for real-time (or maybe I
am too old school). But the rendering performance on the latest NVIDIA
board are really bad. Can you tell more about your work on the space
partitioning you have done? If this is not osg related we can go off-line
from the
sure, you have my e-mail address, just send me an e-mail and we will take it
from there.
Trajce Nikolov NICK wrote:
No, the model was actually modeled without sense for real-time (or maybe I am
too old school). But the rendering performance on the latest NVIDIA board are
really bad. Can
Hi Community,
is there a way to do this with osg (not with engineering) maybe something
built in
Thanks a bunch!
Nick
--
trajce nikolov nick
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