Re: [osg-users] RE : Re: RE : multitexturing coordinates

2008-07-10 Thread Jean-Sébastien Guay
Hello Franclin, But for shape drawable, geometry information is hidden to clients (and I don't know why but I suspect performance issues) that is why you need to use shaders for them. Well actually the Shape / ShapeDrawable classes were originally designed as simple debugging tools, so

Re: [osg-users] RE : Re: RE : multitexturing coordinates

2008-07-10 Thread Peter Wraae Marino
Hi Franclin, yes shaders is better.. . but I wanted to solve this using old multitexturing method. I have succesfully done this and it works just fine on my quad (which of course if from the geometry class). doing it using a shader is not a problem (actually easier for me).. but like I said I