Hello Franclin,
But for shape drawable, geometry information is hidden to clients (and
I don't know why but I suspect performance issues) that is why you need
to use shaders for them.
Well actually the Shape / ShapeDrawable classes were originally designed
as simple debugging tools, so
Hi Franclin,
yes shaders is better.. . but I wanted to solve this using old
multitexturing method. I have succesfully done this and it works
just fine on my quad (which of course if from the geometry class).
doing it using a shader is not a problem (actually easier for me).. but like
I said I
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