Re: [osg-users] Rendering dynamic occupancy grid

2020-02-06 Thread OpenSceneGraph Users
I don’t think a shader is a must, given your description. Have you considered simply creating a texture where each pixel represents a cell of your grid? Guy Volckaert Senior Software Engineer Meggitt Training Systems (Quebec) Inc. Systèmes d’entraînement Meggitt (Québec) Inc. 6140 Henri Bourassa

Re: [osg-users] Rendering dynamic occupancy grid

2020-02-06 Thread OpenSceneGraph Users
On Thursday, 6 February 2020 07:42:06 UTC, zqh wrote: > > I want to render a 2D dynamic occupancy grid with large number of cells, > with each grid cell of different color based on some probability info. I'm > wondering if osg::shader is a must for the sake of performance. Thanks! > Could you