I don’t think a shader is a must, given your description. Have you considered
simply creating a texture where each pixel represents a cell of your grid?
Guy Volckaert
Senior Software Engineer
Meggitt Training Systems (Quebec) Inc.
Systèmes d’entraînement Meggitt (Québec) Inc.
6140 Henri Bourassa
On Thursday, 6 February 2020 07:42:06 UTC, zqh wrote:
>
> I want to render a 2D dynamic occupancy grid with large number of cells,
> with each grid cell of different color based on some probability info. I'm
> wondering if osg::shader is a must for the sake of performance. Thanks!
>
Could you
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