Re: [osg-users] dynamic cube map

2017-12-19 Thread Rômulo Cerqueira
Hi, I got the depth data from reflected objects. I needed to render the depth buffer to texture. Follows my update code: C++ code: Code: // OSG includes #include #include #include #include #include #include #include #include #include #include #include #include // C++ includes #inc

Re: [osg-users] dynamic cube map

2017-12-18 Thread Rômulo Cerqueira
Hi Nick, I still need help to get the normal/depth data from reflected objects. Could you have a look in my current code? C++ code: Code: // OSG includes #include #include #include #include #include #include #include #include #include #include #include #include // C++ includes #in

Re: [osg-users] dynamic cube map

2017-12-11 Thread Trajce Nikolov NICK
Hi Romulo, more proper example is osgprerendercubemap - how to setup the RTT for cubemaps. Then you can have a look again in the OpenIG project, in the Triton plugin, line 70 - 114, that is the shader to generate HeighMap, for your case instead of the world Z you put in the output Z from the camer

Re: [osg-users] dynamic cube map

2017-12-11 Thread Trajce Nikolov NICK
Hi Romulo, I guess you should do a render to texture and make sure the texture format is with texels as floating points. Then custom shaders that will render normals and depths into these textures. I am on travel at the moment will help you more when I get back. Meanwhile you can do research. Sta

Re: [osg-users] dynamic cube map

2017-12-11 Thread Rômulo Cerqueira
Hi Nick, how can I encode the normal and depth data in the env texture? ... Thank you! Cheers, Rômulo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72565#72565 ___ osg-users mailing list osg-use

Re: [osg-users] dynamic cube map

2017-12-10 Thread Trajce Nikolov NICK
Hi Romulo, if the normal and the depth are encoded in the env texture I believe the answer is yes. Are you encoding the normal and the depth into texture? if so, can you provide snippet? On Sun, Dec 10, 2017 at 6:38 AM, Rômulo Cerqueira < romulogcerque...@gmail.com> wrote: > Hi Nick, > > I have

Re: [osg-users] dynamic cube map

2017-12-09 Thread Rômulo Cerqueira
Hi Nick, I have a deep look in your code and I have a doubt. The cube mapping results provides the reflected color. Is it possible to get the normal and depth instead of the reflected color? Best regards, ... Thank you! Cheers, Rômulo -- Read this topic online here: http://

Re: [osg-users] dynamic cube map

2017-12-08 Thread Rômulo Cerqueira
Thanks a lot, Nick. I will have a look in this source code. If I have some doubts, I will ask. ... Thank you! Cheers, Rômulo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72552#72552 ___ osg-use

Re: [osg-users] dynamic cube map

2017-12-05 Thread Trajce Nikolov NICK
Hi Romulo, have a look at the OpenIG project sources, it has it implemented with GLSL https://github.com/CCSI-CSSI/MuseOpenIG/blob/master/Plugin-ModelComposition/IGPluginModelComposition.cpp Look here for "environmental", starting from line 395. Here you use texture cache to set up the 6 textures

Re: [osg-users] dynamic cube map

2017-12-05 Thread Rômulo Cerqueira
Hi Robert, my idea is to compute the secondary reflections by using dynamic cubemap. I need to get the normal and depth from cube map reflections. Is it possible? ... Thank you! Cheers, Rômulo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=725

Re: [osg-users] dynamic cube map

2017-12-05 Thread Rômulo Cerqueira
Thanks a lot, Robert! Do you have some example with dynamic cube map with OSG and GLSL? ... Thank you! Cheers, Rômulo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72540#72540 ___ osg-users mail

Re: [osg-users] dynamic cube map

2017-12-05 Thread Robert Osfield
Hi Rômulo, Have a look at the osgprerendercubemap example as it illustrates how to set up multi-pass rendering to render to the six faces of the cubemap. Robert On 5 December 2017 at 01:26, Rômulo Cerqueira wrote: > Hi, > > I would like to use the dynamic cubemaps to reproduce the mirror effect

Re: [osg-users] dynamic cube map

2017-12-04 Thread Rômulo Cerqueira
Hi, I would like to use the dynamic cubemaps to reproduce the mirror effects in my application, however I found few examples on the internet. Do you have any code about dynamic cubemaps to suggest me? ... Thank you! Cheers, Rômulo -- Read this topic online here: http://forum

Re: [osg-users] dynamic cube map

2010-02-10 Thread Sebastien Nerig
mmm I dont think it will work. I would like to make reflection into object that are not always plane. Sebastien -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23932#23932 ___ osg-users mailing list

Re: [osg-users] dynamic cube map

2010-02-10 Thread Trajce Nikolov
maybe you dont need cube map for what you want to achieve. Have you seen the osgreflect example ? Does it works for you ? -Nick On Wed, Feb 10, 2010 at 1:42 PM, Sebastien Nerig wrote: > Hi Nick, > > Well the changes are minors. I just wanted to change de reflector from the > sphere to the bottom

Re: [osg-users] dynamic cube map

2010-02-10 Thread Sebastien Nerig
Hi Nick, Well the changes are minors. I just wanted to change de reflector from the sphere to the bottom plane (or box). here is my reflector function, I changed the sphere to a box geode, ie the bottom plane/box. Code: osg::NodePathcreateReflector() { osg::PositionAttitudeTransform*

Re: [osg-users] dynamic cube map

2010-02-10 Thread Trajce Nikolov
the code I post assumes Z-up. -Nick On Wed, Feb 10, 2010 at 1:24 PM, Trajce Nikolov wrote: > send me your code .. I will have a look > -Nick > > > > On Wed, Feb 10, 2010 at 1:22 PM, Sebastien Nerig wrote: > >> Hi Nick, >> ok I did have a look at the osgPrerenderCubeMap code and at you thread >>

Re: [osg-users] dynamic cube map

2010-02-10 Thread Trajce Nikolov
send me your code .. I will have a look -Nick On Wed, Feb 10, 2010 at 1:22 PM, Sebastien Nerig wrote: > Hi Nick, > ok I did have a look at the osgPrerenderCubeMap code and at you thread > about mixing a static 2D texture and a dynamic cube map into a shader. btw > your version with > > Code: > {

Re: [osg-users] dynamic cube map

2010-02-10 Thread Sebastien Nerig
Hi Nick, ok I did have a look at the osgPrerenderCubeMap code and at you thread about mixing a static 2D texture and a dynamic cube map into a shader. btw your version with Code: { osg::Uniform* u = new osg::Uniform(osg::Uniform::SAMPLER_CUBE,"cubeMapUnit"); u->set(unit); node->getOrCreate

Re: [osg-users] dynamic cube map

2010-02-10 Thread J.P. Delport
see here: http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/54440 jp Sebastien Nerig wrote: Hi thank you Nick I found your discussion about osgprerenderCubeMap I did a search on "dynamic cube map" but I didn't find anything. Thank you! Cheers, Sebastien -- Rea

Re: [osg-users] dynamic cube map

2010-02-10 Thread Trajce Nikolov
Hi Sebastian. the discussion has to have attached working code sample for what you are trying to achieve. That is what I am using in my app to do environmental mapping. -Nick On Wed, Feb 10, 2010 at 11:51 AM, Sebastien Nerig wrote: > Hi > > thank you Nick I found your discussion about osgpreren

Re: [osg-users] dynamic cube map

2010-02-10 Thread Sebastien Nerig
Hi thank you Nick I found your discussion about osgprerenderCubeMap I did a search on "dynamic cube map" but I didn't find anything. Thank you! Cheers, Sebastien -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23906#23906

Re: [osg-users] dynamic cube map

2010-02-09 Thread Trajce Nikolov
Have a look in the mail archive for osgcubemapprerender/(or osgprerendercubemap). There is a sample attached in one of the mail that do that. Was in the recent discussion ... -Nick On Tue, Feb 9, 2010 at 4:13 PM, Sebastien Nerig wrote: > Hi, > > I am trying to make a dynamic cube with osg. > The