Re: [osg-users] osg rain effect on multiple channels

2013-12-23 Thread Robert Osfield
Hi Nick, On 23 December 2013 07:41, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > I tried the default osgParticle::PrecipitationEffect accross three > channels (left,center,right) with the default settings and the observation > is that is shows ok on the center and right channels,

Re: [osg-users] osg rain effect on multiple channels

2013-12-23 Thread Trajce Nikolov NICK
Hi Robert, machine per channel, the view matrices are set to blend on the edges. I will try your hint and let you know Nick On Mon, Dec 23, 2013 at 12:47 PM, Robert Osfield wrote: > Hi Nick, > > On 23 December 2013 07:41, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> I tri

Re: [osg-users] osg rain effect on multiple channels

2013-12-23 Thread Trajce Nikolov NICK
Hi again Robert, It has to do something with the ClipNode (mimiced code from the osgprecipitation example). On one of the channels the rain is less dense then on the other two, I managed to get some rain visible by reducing the clip distance on the ClipPlane. Nick On Mon, Dec 23, 2013 at 1:43 P

Re: [osg-users] osg rain effect on multiple channels

2013-12-24 Thread Trajce Nikolov NICK
Hi Robert, after examining all the options it turned to be the visual system (which is a commercial black box OSG based) doing this somehow. When I attach the osgParticle::PrecipitationEffecte somewhere else in the scenegraph it show to work. So sorry for the false report again. And thanks! Happy