Re: [osg-users] compil svn source (undefined reference to `OpenThreads::SetProcessorAffinityOfCurrentThread)

2007-02-26 Thread Thibault Genessay
Hi On 2/25/07, elekis [EMAIL PROTECTED] wrote: hi [...] [EMAIL PROTECTED]:~/OSGSVN/trunk$ cat /etc/ld.so.conf include /etc/ld.so.conf.d/*.conf /usr/local/include/OpenThreads Your /etc/ld.so.conf looks weird, you must not have C/C++ include paths in it! My OpenThreads libraries were

[osg-users] float == 1.0f?

2007-02-26 Thread Anders Backman
Hi Robert. I just got stuck on something I been worried about for quite some time regarding the Math library in osg: bool Matrix::isIdentity() const { return _mat[0][0]==1.0f _mat[0][1]==0.0f _mat[0][2]==0.0f _mat[0][3]== 0.0f _mat[1][0]==0.0f

Re: [osg-users] float == 1.0f?

2007-02-26 Thread Robert Osfield
Hi Anders, The equality test is an exact equality test, same with isIdentity(). One could relax it by adding an epilson to it, but this would not be an exact equality, so would be better placed in a separate method. Robert. On 2/26/07, Anders Backman [EMAIL PROTECTED] wrote: Hi Robert. I

Re: [osg-users] float == 1.0f?

2007-02-26 Thread Mathias Froehlich
Hi, On Monday 26 February 2007 09:23, Anders Backman wrote: I just got stuck on something I been worried about for quite some time regarding the Math library in osg: bool Matrix::isIdentity() const { return _mat[0][0]==1.0f _mat[0][1]==0.0f _mat[0][2]==0.0f

Re: [osg-users] float == 1.0f?

2007-02-26 Thread Anders Backman
Sure, I agree, the EPSILON was there for an example, so where the rest of the macros. I dont want to introduce a macro with a hard limit into a library, Im just pointing out that when is an exact float test really appropriate? An example: osg::Matrix m1, m2; m1.makeRotate(osg::PI_2,

Re: [osg-users] compil svn source (undefined reference to `OpenThreads::SetProcessorAffinityOfCurrentThread)

2007-02-26 Thread elekis
sniff that's change nothing, [EMAIL PROTECTED]:~/SVN_OSG/trunk$ cat /etc/ld.so.conf include /etc/ld.so.conf.d/*.conf /usr/local/lib [EMAIL PROTECTED]:~/SVN_OSG/trunk$ I made sudo ldconfig (and even re svn co sources) but nothing change. g++ -M -I../../../include -I/usr/X11R6/include

Re: [osg-users] compil svn source (undefined reference to `OpenThreads::SetProcessorAffinityOfCurrentThread)

2007-02-26 Thread Alberto Luaces
El Lunes, 26 de Febrero de 2007 10:52, elekis escribió: ../../../lib/Linux32/libosgViewer.so: undefined reference to `OpenThreads::SetProcessorAffinityOfCurrentThread(unsigned int)' I recently got that message when compiling OSG from SVN because I had installed a previous older version of

Re: [osg-users] compil svn source (undefined reference to `OpenThreads::SetProcessorAffinityOfCurrentThread)

2007-02-26 Thread Thibault Genessay
Hi On 2/26/07, elekis [EMAIL PROTECTED] wrote: sniff that's change nothing, [EMAIL PROTECTED]:~/SVN_OSG/trunk$ cat /etc/ld.so.conf include /etc/ld.so.conf.d/*.conf /usr/local/lib [EMAIL PROTECTED]:~/SVN_OSG/trunk$ I made sudo ldconfig (and even re svn co sources) but nothing change.

Re: [osg-users] using MultiGPU : Producer

2007-02-26 Thread Jan Ciger
On Sunday 25 February 2007, RJ wrote: Hi All, I want to render two half of my geometry on two different GPUs using Producer. Can some body give me some hints on that. best regards Rahul Jain You may want to have a look at Equalizer: http://www.equalizergraphics.com/ It should be rather

Re: [osg-users] using MultiGPU : Producer

2007-02-26 Thread Stefan Eilemann
On 26. Feb, 2007, at 14:11 , Jan Ciger wrote: You may want to have a look at Equalizer: http://www.equalizergraphics.com/ It should be rather simple to integrate with OSG, I think the author even provides an example of that. Unfortunately not. I would like to provide an example of that,

Re: [osg-users] compil svn source (undefined reference to `OpenThreads::SetProcessorAffinityOfCurrentThread)

2007-02-26 Thread elekis
yes that was that but now I have a other error . first thing , effectively I had lots of pakage (osg producer and and openTrheads ) it's bizarre that when I desinstalled openscenegraph he didnt installed all independency package. I delete producer and openTread. but now I have that is there

Re: [osg-users] compil svn source (undefined reference to `OpenThreads::SetProcessorAffinityOfCurrentThread)

2007-02-26 Thread Robert Osfield
Hi Elekis, It looks like you might be missing Producer now. If you don't need osgProducer/Producer then you can build the OSG without it just fine. You just need to disable the building of osgProducer/osgproducerviewer by setting the env PRODUCER_INSTALL=no or editing the Make/dependencies

[osg-users] mesh simplification

2007-02-26 Thread Tomas Hnilica
Hi all, Hello all OSG users, I have a question about rendering optimization of meshes. I know that it is maybe not directly related to scenegraphs, but perhaps there will be some extensions that deal with it. Suppose I have a model created from tetrahedrons (or any other 3d objects) that

Re: [osg-users] compil svn source (undefined reference to `OpenThreads::SetProcessorAffinityOfCurrentThread)

2007-02-26 Thread Alberto Luaces
El Lunes, 26 de Febrero de 2007 15:28, elekis escribió: of caurse osgProducer going to desepeart in few time(it's the main goal of that installation) but now I try make work out my work. The SVN version of OSG doesn't require Producer to build, uninstall that dev package (that should be useless

Re: [osg-users] mesh simplification

2007-02-26 Thread Robert Osfield
Hi Tomas, The osgUtul::Simplifier is for surfaces so will probably produce pretty unreliable results on tetrahedral mesh. I haven't come across algorithms for simplifing tetrahedral meshes so you an rather out on your own. I'd recommend creating efficient meshes at source when you build the

Re: [osg-users] compil svn source (undefined reference to `OpenThreads::SetProcessorAffinityOfCurrentThread)

2007-02-26 Thread Robert Osfield
On 2/26/07, Alberto Luaces [EMAIL PROTECTED] wrote: El Lunes, 26 de Febrero de 2007 15:28, elekis escribió: of caurse osgProducer going to desepeart in few time(it's the main goal of that installation) but now I try make work out my work. The SVN version of OSG doesn't require Producer to

RE: [osg-users] Bug in osgIntrospection

2007-02-26 Thread Mike Wittman
Hi Miguel, I've been making changes to osgIntrospection lately and I might be able to help out if you can provide some additional information: - what version of OSG is osgPython running against? 1.2 or the latest SVN? - have you ever observed output parameters working previously?

Re: [osg-users] compil svn source (undefined reference to `OpenThreads::SetProcessorAffinityOfCurrentThread)

2007-02-26 Thread Alberto Luaces
El Lunes, 26 de Febrero de 2007 16:01, Robert Osfield escribió: The SVN version of OSG doesn't require Producer to build, uninstall that dev package (that should be useless anyway because your distribution almost surely brings and ancient version of Producer) and rebuild, or better, build

Re: [osg-users] mesh simplification

2007-02-26 Thread Alberto Luaces
You could check face by face if exists a pair of faces that share the same vertices (that would mean that they are internal faces) After building that list of internal faces, delete all those faces and all the vertices that are *only* used in those internal faces. HTH, Alberto

Re: [osg-users] compil svn source (undefined reference to `OpenThreads::SetProcessorAffinityOfCurrentThread)

2007-02-26 Thread elekis
everything work perfecly. thanks all for your help. for osgProducer. the fact is in a first time I used osgProducer cause he is in tutorial http://www.nps.navy.mil/cs/sullivan/osgtutorials/ (I really thing it's a bad tutorial cause he has no osg_ptr and use osgProducer) Now I have to use a

Re: [osg-users] osg::Image : apparent double-free?

2007-02-26 Thread Jean-Sebastien Guay
Hello Thibault, I might be wrong, but osg::Image::getInternalTextureFormat() returns 0x1908 on an already allocated image (with allocateImage()), which happens to be GL_RGBA. You pass 8 (32/4) as the internal texture format for your image. It might be worth having a look at that I'm actually

Re: [osg-users] compil svn source (undefined reference to `OpenThreads::SetProcessorAffinityOfCurrentThread)

2007-02-26 Thread Robert Osfield
On 2/26/07, elekis [EMAIL PROTECTED] wrote: everything work perfecly. thanks all for your help. for osgProducer. the fact is in a first time I used osgProducer cause he is in tutorial http://www.nps.navy.mil/cs/sullivan/osgtutorials/ (I really thing it's a bad tutorial cause he has no osg_ptr

Re: [osg-users] compil svn source (undefined reference to `OpenThreads::SetProcessorAffinityOfCurrentThread)

2007-02-26 Thread elekis
On 2/26/07, Robert Osfield [EMAIL PROTECTED] wrote: On 2/26/07, elekis [EMAIL PROTECTED] wrote: everything work perfecly. thanks all for your help. for osgProducer. the fact is in a first time I used osgProducer cause he is in tutorial http://www.nps.navy.mil/cs/sullivan/osgtutorials/ (I

[osg-users] osg-users surpasses 1600 members

2007-02-26 Thread Robert Osfield
Hi All, This morning I checked the number of subscribers to osg-users and it totaled 1602, almost exactly 4 months after passing 1500, which was almost exactly 4 months after passing 1400... so we have steady growth despite all the changes in and around the OpenSceneGraph and its community.

Re: [osg-users] compil svn source (undefined reference to `OpenThreads::SetProcessorAffinityOfCurrentThread)

2007-02-26 Thread Robert Osfield
Hi Elekis, On 2/26/07, elekis [EMAIL PROTECTED] wrote: it will really usefull when the wiki will be open to update this tutorial(or an other). but http://openscenegraph.com/ are in test period (like we can read :-D) The tutorials are not a direct part of the wiki so can't be edited, on

Re: [osg-users] Performance drops when using 4 or more camera nodes (RTT)

2007-02-26 Thread Bunfield, Dennis AMRDEC/Davidson
Hi Robert, I'm also having a problem with the massive performance drop with multiple (in my case 8) HDR RTT camera nodes . I am using a Quadro FX 5500 G with 1 GB of memory, so I know it isn't my graphics card memory (the same problem happens on my GeForce Go 7800). I'm also running under

[osg-users] openscenegraph.org/index.php now redirects to openscenegraph.com

2007-02-26 Thread Robert Osfield
Hi All, As part of the server migration I have turned up the heat on the new server by adding a index.php to old site to redirect people from the old website on openscenegraph.org to the new one at openscenegraph.com. Please keep an eye on things, if things are missing or broken please shout.

Re: [osg-users] Performance drops when using 4 or more camera nodes (RTT)

2007-02-26 Thread Robert Osfield
Hi Dennis, I'm afraid I don't have time to do performance testing on behalf of users. What might be causing the problem? GPU Memory? Maybe. Try reducing FBO sizes. Robert. On 2/26/07, Bunfield, Dennis AMRDEC/Davidson [EMAIL PROTECTED] wrote: Hi Robert, I'm also having a problem with the

Re: [osg-users] openscenegraph.org/index.php now redirects to openscenegraph.com

2007-02-26 Thread Thibault Genessay
Hi Robert On 2/26/07, Robert Osfield [EMAIL PROTECTED] wrote: Hi All, As part of the server migration I have turned up the heat on the new server by adding a index.php to old site to redirect people from the old website on openscenegraph.org to the new one at openscenegraph.com. Please keep

[osg-users] OSG examples and windowed mode

2007-02-26 Thread Sewell, Kenneth R CTR USAF AFRL/SNZW
Its been a while since I've checked out a recent OSG, so I just got the SVN version from this morning (26Feb2007). The build worked and the demos run, however they don't seem to respond to the 'f' key anymore. This used to swap between fullscreen and windowed mode. Was removal of this feature

Re: [osg-users] openscenegraph.org/index.php now redirects to openscenegraph.com

2007-02-26 Thread Robert Osfield
On 2/26/07, Thibault Genessay [EMAIL PROTECTED] wrote: Things do work but shouldn't you use an HTTP 301 (RedirectPermanent) instead ? If I knew what it was perhaps :-) This would help search engines update their links and prevent them from duplicating the content. Its only a temporary

[osg-users] GML / CityGML

2007-02-26 Thread Adrian Egli
hi has someone know-how in GML / CityGML using OpenSceneGraph? /adegli ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/

Re: [osg-users] OSG examples and windowed mode

2007-02-26 Thread Robert Osfield
Hi Ken, On 2/26/07, Sewell, Kenneth R CTR USAF AFRL/SNZW [EMAIL PROTECTED] wrote: Its been a while since I've checked out a recent OSG, so I just got the SVN version from this morning (26Feb2007). The build worked and the demos run, however they don't seem to respond to the 'f' key anymore.

[osg-users] Slashdot: Concerning threading -- pthreads and Win32

2007-02-26 Thread Chris Hanson
Some very interesting (and for Slashdot, insightful) discussion relating to threading APIs was sparked by an apparently contradictory or even astro-turfing pair of articles: http://developers.slashdot.org/article.pl?sid=07/02/26/1211220from=rss The articles are junk, but the discussion on

RE: [osg-users] OSG examples and windowed mode

2007-02-26 Thread Sewell, Kenneth R CTR USAF AFRL/SNZW
I understand. I just brought it up 1) to make sure it wasn't an accidental omission and 2) for people running KDE dual-head (like me) where 1/2 the screen shows up and the other doesn't (which I believe is technically a KDE issue ). -Original Message- From: [EMAIL PROTECTED]

Re: [osg-users] OSG examples and windowed mode

2007-02-26 Thread Robert Osfield
Hi Ken, On 2/26/07, Sewell, Kenneth R CTR USAF AFRL/SNZW [EMAIL PROTECTED] wrote: I understand. I just brought it up 1) to make sure it wasn't an accidental omission and 2) for people running KDE dual-head (like me) where 1/2 the screen shows up and the other doesn't (which I believe is

RE: [osg-users] new OpenGL SDK

2007-02-26 Thread Paul Martz
1) Add glew to the extension libraries - much more common than GLee http://glew.sourceforge.net/ http://www.opengl.org/sdk/libs/GLEW/ Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com 303 859 9466 ___ osg-users mailing list

RE: [osg-users] OSG examples and windowed mode

2007-02-26 Thread Sewell, Kenneth R CTR USAF AFRL/SNZW
[EMAIL PROTECTED] wrote: I understand. I just brought it up 1) to make sure it wasn't an accidental omission and 2) for people running KDE dual-head (like me) where 1/2 the screen shows up and the other doesn't (which I believe is technically a KDE issue ). I'm using KDE with

[osg-users] license - using osg example code

2007-02-26 Thread Markus Hein
Hi Robert, i wrote a little noncommercial tool (a simple bench) which is meant to check and measure the implementation of OpenGL 2.0 on different systems. I wonder how to license this? The application itself is open source, is linking against OT|OP|OSG Debian Packages. Distributed as

Re: [osg-users] Performance drops when using 4 or more camera nodes(RTT)

2007-02-26 Thread Robert Osfield
Hi Dennis, This stuff really is driver/hardware related rather than OSG related. I'm afraid I can't help you, even if I had time to. Robert. On 2/26/07, Bunfield, Dennis AMRDEC/Davidson [EMAIL PROTECTED] wrote: Hi Robert, I can't imagine I would be blowing texture memory when I have 1GB of

Re: [osg-users] OSG examples and windowed mode

2007-02-26 Thread Robert Osfield
Hi Ken, OK, this is TwinView / Xinerama issue. I'll need to recreate things at my end and see if I can GraphicsWindowX11 to try and detect things. Frustratingly there already code in GraphicsWindowX11 which does querry the window size after the window has been requested, so this either isn't

Re: [osg-users] license - using osg example code

2007-02-26 Thread Robert Osfield
On 2/26/07, Markus Hein [EMAIL PROTECTED] wrote: Hi Robert, i wrote a little noncommercial tool (a simple bench) which is meant to check and measure the implementation of OpenGL 2.0 on different systems. I wonder how to license this? The application itself is open source, is linking against

Re: [osg-users] license - using osg example code

2007-02-26 Thread Robert Osfield
HI Markus, On 2/26/07, Markus Hein [EMAIL PROTECTED] wrote: to make the installation process simple for novice users (apt-get install gl2benchmark) you can be sure that the HUD permanetly shows OpenSceneGraph in big letters :-) the source has info and a link to www.openscenegraph.org the

[osg-users] Static scene optimization

2007-02-26 Thread DANIEL BASS
I have a simulation that uses an arbitrarily rich terrain database that is viewed from a static eyepoint. The user interacts with models that move around wrt the terrain. Since the eyepoint is fixed for the duration of a scenario, I would like to optimize the rendering of the terrain by taking

Re: [osg-users] license - using osg example code

2007-02-26 Thread Markus Hein
Hi Robert, How far advanced are you with gl2benchmark? What is your delivery schedule? Some people tested it yesterday and reported their results. Some useful comments came and i have to implement more functionality and exception handling for old hardware, ati hardware :-) etc. The

Re: [osg-users] Static scene optimization

2007-02-26 Thread Robert Osfield
On 2/26/07, DANIEL BASS [EMAIL PROTECTED] wrote: I have a simulation that uses an arbitrarily rich terrain database that is viewed from a static eyepoint. The user interacts with models that move around wrt the terrain. Since the eyepoint is fixed for the duration of a scenario, I would like

[osg-users] View dependant database paging

2007-02-26 Thread Brad Colbert
Hi folks, Has anyone implemented a way to have the pager work such that it only pages in the areas that the camera is looking at instead of where the camera is located? I apologize if this has been covered in previous threads. Thanks, Brad ___

Re: [osg-users] Windows-Cygwin-Windows remote terminal with OSG

2007-02-26 Thread Brian Keener
Robert Osfield wrote: Could you try the SVN version of the OSG, all the examples are ported over from Producer to osgViewer.  This might not solve the problem but it will give us another data point. Actually I am running the SVN version - based on our other conversations I went ahead and

[osg-users] avoiding hick-ups because of upload to rendering context?

2007-02-26 Thread Raymond de Vries
Hi everyone, I have been searching the code and documentation but can't find my solution. I would like to avoid the effect that a visualisation holds a little when a texture or so is being prepared and uploaded to memory, when it comes in the viewing frustum. At least, I think that this is

[osg-users] OSG with Qt example

2007-02-26 Thread christian hresko
I'm pretty new to OSG and Qt, and have a few questions. I'm basically trying to integrate OSG with Qt (similar to SoQt for Coin3D). I tried the SimpleViewerQT example that I found online, and a number of lines of code needed to be changed (I'm working with Qt v.4). I'm posting all the code I

RE: [osg-users] matrix multiplications and transforms

2007-02-26 Thread Paul Martz
I've written the following so far for the Quick Start Guide, which I believe summarizes the situation. One thing I had considered adding was something along the lines of: If you already have your own vector/matrix library designed around OpenGL notation, you do not need to scrap/rewrite it; your