RE: [osg-users] LightPointNode and shaders

2007-07-02 Thread Brad Colbert
Ok, Never mind I think. Something was wrong with my vertex shader, but I'm not seeing the usual OSG error about it on compile. I'm still digging. Ignore the stupid question. -B -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brad Co

[osg-users] LightPointNode and shaders

2007-07-02 Thread Brad Colbert
Hi folks, Can shaders be added to a osg::LightPointNode? I'm trying to add both a vertex and fragment shader (pointsprite) but I just don't see any effect. -B --- Brad Colbert Renaissance Sciences Corporation W: 480 290-3997 F: 425 675-8044 _

RE: [osg-users] Thoughts on plug-in registration

2007-06-13 Thread Brad Colbert
f the plug-ins. > > The problem is that this code only gets executed when the DLL is loaded, > which is a bit of a chicken-and-the-egg problem. > > What I propose is that the Registry on startup iterates through all of > the .dlls in the plug-in directory and loads and u

[osg-users] Thoughts on plug-in registration

2007-06-13 Thread Brad Colbert
ll of the .dlls in the plug-in directory and loads and unloads the dlls. This will allow each DLL to register with OSG its supported capabilities. Any thoughts on this approach? -B --- Brad Colbert Renaissance Sciences Corporation W: 480 290-3997

[osg-users] Can't pick item that is attached to a PositionAttitudeTransform

2007-05-24 Thread Brad Colbert
lated. Thanks ahead for any help, Brad --- Brad Colbert Renaissance Sciences Corporation W: 480 290-3997 F: 425 675-8044 ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users

RE: [osg-users] Win32 CLOSE event

2007-05-21 Thread Brad Colbert
Robert, It appears to have fixed the issue under Windows single-threaded. Thanks, Brad --- Brad Colbert Renaissance Sciences Corporation W: 480 290-3997 F: 425 675-8044 From: [EMAIL PROTECTED] on behalf of Robert Osfield Sent: Mon 5/21/2007 11:37 AM To: osg

RE: [osg-users] Win32 CLOSE event

2007-05-21 Thread Brad Colbert
Gentlemen, Serge, earlier you had mentioned that you may be working on a fix? Is this true? I don't want to duplicate effort, so if that is so I'll hold off on a fix. Cheers, Brad --- Brad Colbert Renaissance Sciences Corporation W: 480 290-3997 F: 42

RE: [osg-users] osgViewer::WindowSizeHandler and window size

2007-05-18 Thread Brad Colbert
I want to be able to specify an initial window size. So, another topic, the API looks like I can control the display resolution? Is this true? -B --- Brad Colbert Renaissance Sciences Corporation W: 480 290-3997 F: 425 675-8044 From: [EMAIL PROTECTED] on

[osg-users] osgViewer::WindowSizeHandler and window size

2007-05-17 Thread Brad Colbert
How do you set the size of the window when windowed using the osgViewer::WindowSizeHandler? Thanks, Brad --- Brad Colbert Renaissance Sciences Corporation W: 480 290-3997 F: 425 675-8044 ___ osg-users mailing list osg-users@openscenegraph.net http

RE: [osg-users] Win32 CLOSE event

2007-05-17 Thread Brad Colbert
Robert, I'll take a stab at answering these: 1) Yes 2) Yes 3) Yes 4) Yes It looks like _done never gets set to true. Where is the appropriate place for that to happen? -B --- Brad Colbert Renaissance Sciences Corporation W: 480 290-3997 F: 425 675

RE: [osg-users] Win32 CLOSE event

2007-05-17 Thread Brad Colbert
Just FYI, I'm running into the same issue. Threads are still running when the window system close is being used under Windows. I have to use the task manager to kill them off. -B --- Brad Colbert Renaissance Sciences Corporation W: 480 290-3997 F: 425 675

RE: [osg-users] QT plugin won't link for DEBUG compile

2007-05-10 Thread Brad Colbert
Hi Folks, I answered my own question :) I needed to include QTMLClient.lib and somehow I must have selected QTSClient.lib. Ooops. Cheers, Brad -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brad Colbert Sent: Thursday, May 10, 2007 8:31 AM To: osg

[osg-users] QT plugin won't link for DEBUG compile

2007-05-10 Thread Brad Colbert
hecked the project and the QTSClient.lib is specified under both configurations. They are practically identical so I stumped. Anyone have any ideas or pointers where I should look? Thanks, Brad --- Brad Colbert Renaissance Sciences Corporation W: 480 290-3997 F: 42

[osg-users] osgPlugins Quicktime missing CMake file

2007-04-25 Thread Brad Colbert
The osgPlugin quicktime is missing the CMakeLists.txt file. Does anyone have one they can contribute? Thanks, Brad ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegrap

RE: [osg-users] SVN missing VS solution and project files

2007-04-25 Thread Brad Colbert
Wow, how things change... :) Thank you, Brad -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Goebel Sent: Wednesday, April 25, 2007 2:06 PM To: osg users Subject: Re: [osg-users] SVN missing VS solution and project files Brad Colbert schrieb

[osg-users] SVN missing VS solution and project files

2007-04-25 Thread Brad Colbert
Hi folks, I just checked out OpenScenegraph from Subversion and the VisualStudio directory is missing the solution and project files. Anyone else run into this? Thanks, Brad ___ osg-users mailing list osg-users@openscenegraph.net http://opensce

RE: [osg-users] My own renderer

2007-04-23 Thread Brad Colbert
Robert, Is there a method for switching the app from fullscreen to windowed and back again with an osgViewer? -Brad -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Saturday, April 21, 2007 5:36 AM To: osg users Subject: Re: [osg-use

[osg-users] Timer accuracy

2007-04-05 Thread Brad Colbert
etween updates and I can't see how that is possible. 0.0785586 0.102281 0.115338 0.0836319 0.100078 0.118841 0.0824085 0.100421 0.117688 0.0697133 0.120119 0.116807 0.0777928 0.100491 0.0993721 SVN version. Any ideas? Thanks, Brad --- Brad Colbert Renaissance Sciences Corporation W

RE: [osg-users] How do I retrieve the Heading, Pitch, and Roll from a quat?

2007-04-04 Thread Brad Colbert
Wow, big response. Thanks for all the help. I'll let you all know how it goes. Thanks, Brad --- Brad Colbert Renaissance Sciences Corporation W: 480 290-3997 F: 425 675-8044 From: [EMAIL PROTECTED] on behalf of Paul Speed Sent: Wed 4/4/2007 2:25 PM To

[osg-users] How do I retrieve the Heading, Pitch, and Roll from a quat?

2007-04-04 Thread Brad Colbert
Hi folks, I polked around and couldn't find the answer for this. How does one retrieve the heading, pitch, and roll angle from a quat for display? Thanks, Brad --- Brad Colbert Renaissance Sciences Corporation W: 480 290-3997 F: 425 675

RE: [osg-users] View dependant database paging

2007-02-27 Thread Brad Colbert
memory intensive database. Thanks Robert, Brad -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Tuesday, February 27, 2007 1:02 AM To: osg users Subject: Re: [osg-users] View dependant database paging HI Brad, On 2/26/07, Brad Colbert

[osg-users] View dependant database paging

2007-02-26 Thread Brad Colbert
Hi folks, Has anyone implemented a way to have the pager work such that it only pages in the areas that the camera is looking at instead of where the camera is located? I apologize if this has been covered in previous threads. Thanks, Brad ___ osg-user

RE: [osg-users] Light point depth

2007-01-08 Thread Brad Colbert
Is the glow uniform from all aspects? The reason I ask this sounds similar to work I did for a lightpoint halo, which is uniform, but does not intersect with geometry and disappears when the light source is occluded. -B > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- >

[osg-users] CVS osg

2006-12-27 Thread Brad Colbert
Hi folks, I have a fresh checkout. Building on WIN32. In Text.cpp I get the following error osgWrappers\osgText\Text.cpp(322): error C2026: string too big, trailing characters truncated ___ osg-users mailing list osg-users@openscenegraph.net http://

[osg-users] OSGDEM: compression on just one texture layer

2006-11-28 Thread Brad Colbert
Hi folks, I'll pose this question to the group first to see if someone knows off-the-top-of-their head. With any of the compression arguments in osgdem: --RGBA-compressed --compressed Can they be used to just compress a single texture layer in a database that uses multiple layers without compre

[osg-users] Viewer orientation from CullVisitor

2006-11-27 Thread Brad Colbert
I see there is a way to get the view position from the CullVisitor. Is there a way to get the orientation? Thanks Brad --- Renaissance Sciences Corporation O/M: 480 290-3997 F: 425 675-8044 ___ osg-users mailing list osg-users@openscenegraph.net http

RE: [osg-users] Light points render slooooooooow

2006-11-13 Thread Brad Colbert
Farshid, All you have to do is call ->setPointSprite() on your LightPointNode. This will enable point sprites. You will have to attach a texture to the LightPointNode as well. Look at any of the point sprite examples. -B --- RSC BDC > -Original Message- > From: [EMAIL PROTECTED] [mail

RE: [osg-users] Camera configuration file format

2006-11-06 Thread Brad Colbert
ct: Re: [osg-users] Camera configuration file format > > Hi Brad, > > If you are familiar with Backus Naur form, check > Producer/doc/CameraConfig.bnf > > -don > > > On 11/6/06, Brad Colbert <[EMAIL PROTECTED]> wrote: > > Hi folks, > >

[osg-users] Camera configuration file format

2006-11-06 Thread Brad Colbert
Hi folks, Is there a formal (or informal) document that describes the format etc. of a Producer camera configuration file (the one read with a -c command line option)? Thanks, Brad --- Renaissance Sciences Corporation O/M: 480 290-3997 F: 425 675-8044 __

RE: [osg-users] Choosing correct PagedLOD child

2006-10-25 Thread Brad Colbert
Chris, Me too please. Thanks tons, Brad --- RSC BDC > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Chris Hanson > Sent: Tuesday, October 24, 2006 12:40 PM > To: osg users > Subject: Re: [osg-users] Choosing correct PagedLOD child > >

RE: [osg-users] Choosing correct PagedLOD child

2006-10-24 Thread Brad Colbert
And if not... ...take the afternoon off and go for a walk, meet friends down (at) the pub :-P -B --- RSC BDC > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Robert Osfield > Sent: Tuesday, October 24, 2006 9:42 AM > To: osg users > Subje

RE: [osg-users] Using setAnimationPath for a osgProducer::Viewer

2006-10-19 Thread Brad Colbert
t to manage animation paths, however, you'll need to query the > viewer's KeySwitchManipulator to get the AnimationPathManipulator then set > the path on it directly. > > > -don > > > On 10/19/06, Brad Colbert <[EMAIL PROTECTED]> wrote: > >

[osg-users] Using setAnimationPath for a osgProducer::Viewer

2006-10-19 Thread Brad Colbert
This question goes out to the group. I'm trying to use the setAnimationPath method of the osgProducer::Viewer class but it looks like my mouse is overriding my animation path. Are there any examples out there that someone can share on how to use this? If not, does anyone have any tips on what to

RE: [osg-users] Re: [osg-submissions] Fix for osg::Terraindropingcolor values of texture when alpha == 0

2006-10-19 Thread Brad Colbert
switch to control osgTerrain default behavior > on how it handles alpha. > > Robert. > > On 10/18/06, Brad Colbert <[EMAIL PROTECTED]> wrote: > > Robert, > > > > But where does this compositing happen? In osg::Terrain or on the > > graphics hardware

RE: [osg-users] OSGDEM database RGB black where alpha < 1.0.

2006-10-17 Thread Brad Colbert
.     {   Cheers, Brad   --- RSC BDC   > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Brad Colbert > Sent: Tuesday, October 17, 2006 11:25 AM > To: osg users > Subject: [osg-users] OSGDEM databa

[osg-users] OSGDEM database RGB black where alpha < 1.0.

2006-10-17 Thread Brad Colbert
Hi Folks, I know I asked this a few months ago, but I still haven't found the source of the problem. I am generating a database using OSGDEM. The imagery has four components (Red, Green, Blue, Alpha) but the RGB components are black wherever the alpha is < 1.0. What would cause this? Using a

RE: [osg-users] Finding Node types on page in

2006-10-13 Thread Brad Colbert
> Hi Brad, > > What you probably need is an osgDB::Registry::ReadFileCallback to catch > all the database loads and traverse the scene after its been loaded, but > before its passed back to the database pager. > > Robert. > > > On 9/14/06, Brad Colbert <[EMAIL

RE: [osg-users] osgdem problem

2006-10-12 Thread Brad Colbert
This may be a question for Robert. Is there a way to unarchive, or extract the files from, and osga file? -B --- RSC BDC > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Brad Colbert > Sent: Thursday, October 12, 2006 2:53

RE: [osg-users] osgdem problem

2006-10-12 Thread Brad Colbert
Just to confirm Jason's statement, I've run into the same error with osga > 2 gig as well. So, Jason, how do you specify the directory for paging when you don't archive the .ive files? I haven't done that before so just curious. Thanks, Brad --- RSC BDC > -Original Message- > From: [EM

RE: [osg-users] OSG and clustering

2006-10-11 Thread Brad Colbert
I'm catching this thread near the end so please forgive me if someone already pointed this out. These guys make a card that handles genlocking nVidia cards. Not sure which ones, I'm sure it says in the doc. http://www.rpaelectronics.com/pdf/rpa_genlock.pdf Cheers, B --- RSC BDC > -Origina

RE: [osg-users] Retrieving texture contents from ARB float FBO RTT

2006-10-04 Thread Brad Colbert
Chuck, You have to define the camera as an FBO as well as attaching an image as a target: camera->setRenderTargetImplementation(osg::CameraNode::FRAME_BUFFER_OBJE CT); Normally the camera renders to a standard OGL frame buffer which will clamp the values when red back into the osg::Image. The a

[osg-users] RE: OpenSceneGraph - Render to Image still clamping

2006-09-28 Thread Brad Colbert
P.S. Are you doing this on Microsoft? --- RSC BDC > -Original Message- > From: Amir Meteraso [mailto:[EMAIL PROTECTED] > Sent: Thursday, September 28, 2006 2:22 PM > To: Brad Colbert > Cc: Amir Meteraso; [EMAIL PROTECTED] > Subject: RE: OpenSceneGraph - Render

[osg-users] RE: OpenSceneGraph - Render to Image still clamping

2006-09-28 Thread Brad Colbert
have everything you need. Cheers, Brad --- RSC BDC > -Original Message- > From: Amir Meteraso [mailto:[EMAIL PROTECTED] > Sent: Thursday, September 28, 2006 12:04 PM > To: Brad Colbert > Cc: [EMAIL PROTECTED]; [EMAIL PROTECTED] > Subject: RE: OpenSceneGraph - Render

RE: [osg-users] more than one window

2006-09-28 Thread Brad Colbert
Oliver, You can set up your camera to render to an image. Look at the osgprerender example. It should explain much. Cheers, -Brad --- RSC BDC > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Oliver Kutter > Sent: Thursday, September 28

RE: [osg-users] Point sprite maximum size?

2006-09-21 Thread Brad Colbert
[osg-users] Point sprite maximum size? > > Brad Colbert wrote: > > Hi Folks, > > I've done a web search and but thought that this would be a better place > > to ask. Is there a maximum size to point sprites? It's starting to > > look something like 64x64

RE: [osg-users] Point sprite maximum size?

2006-09-21 Thread Brad Colbert
20, 2006 11:32 PM > To: osg users > Subject: Re: [osg-users] Point sprite maximum size? > > Brad Colbert wrote: > > Hi Folks, > > I've done a web search and but thought that this would be a better place > > to ask. Is there a maximum size to point sprites? It&#

[osg-users] Point sprite maximum size?

2006-09-20 Thread Brad Colbert
Hi Folks, I've done a web search and but thought that this would be a better place to ask. Is there a maximum size to point sprites? It's starting to look something like 64x64. Is this true? -B --- Renaissance Sciences Corporation O/M: 480 290-3997 F: 425 675-8044 _

[osg-users] Disable shaders in Drawable::drawImplementation

2006-09-18 Thread Brad Colbert
Is there a way to disable any active shader programs in the drawImplementation callback for a drawable? For some reason it appears that performance on nVidia slows down when a fragment shader is active during the rendering of points. Thanks, Brad --- Renaissance Sciences Corporation O/M: 480 290

RE: [osg-users] LightPointNode performance

2006-09-15 Thread Brad Colbert
rform the test. Drawing them individually adds about 10ms to the frame time (debug mode). --- RSC BDC > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Brad Colbert > Sent: Friday, September 15, 2006 8:57 AM > To: osg users

RE: [osg-users] Broadband back, pictures of my new base in and around Callander

2006-09-15 Thread Brad Colbert
15, 2006 8:55 AM > To: osg users > Subject: Re: [osg-users] Broadband back,pictures of my new base in and > around Callander > > On 9/15/06, Brad Colbert <[EMAIL PROTECTED]> wrote: > > That's great. Are there trout in that stream? > > > > Stre

RE: [osg-users] LightPointNode performance

2006-09-15 Thread Brad Colbert
; > As for getting the best peformance, you'll certainly get best peformance > by balancing the database, grouping the light point into local groups. > One LightPoint per LightPointNode certainly won't be efficient though, > perhaps 10-100 would be fine. You could experiment wit

RE: [osg-users] Broadband back, pictures of my new base in and around Callander

2006-09-15 Thread Brad Colbert
Robert, That's great. Are there trout in that stream? -B --- RSC BDC > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Robert Osfield > Sent: Friday, September 15, 2006 4:40 AM > To: osg users > Subject: [osg-users] Broadband back,picture

[osg-users] LightPointNode performance

2006-09-14 Thread Brad Colbert
Hi folks, I have a small pageable database (osga) and I'm populating it with light points. I'm running into a performance issue, which may be totally understandable, but I just want to make sure it makes sense. There are 790 lights, maybe I shouldn't go any further ;)... anyway they increase my

[osg-users] Finding Node types on page in

2006-09-14 Thread Brad Colbert
Hi folks, I have a pageable database that contains light points for which I need to draw a screen space (2D) effect when visible. How would I implement a means to automatically find or reference the light point nodes when they are paged in so that I may attach either callbacks, alter there render

RE: [osg-users] Render to Image still clamping

2006-09-11 Thread Brad Colbert
lsh [mailto:[EMAIL PROTECTED] > Sent: Monday, September 11, 2006 4:28 PM > To: Brad Colbert > Cc: osg users > Subject: Re: [osg-users] Render to Image still clamping > > I assume you set up your CameraNode with the same width and height as > your _capImage? Sorry, I have

RE: [osg-users] Render to Image still clamping

2006-09-11 Thread Brad Colbert
t; Sent: Monday, September 11, 2006 4:00 PM > To: Brad Colbert > Cc: osg users; Robert Osfield > Subject: Re: [osg-users] Render to Image still clamping > > Don't know if I fully understand you. So 3/4 of your FBO gets nothing > rendered to it? How do you render to a size

RE: [osg-users] Render to Image still clamping

2006-09-11 Thread Brad Colbert
-- RSC BDC > -Original Message- > From: Terry Welsh [mailto:[EMAIL PROTECTED] > Sent: Monday, September 11, 2006 3:38 PM > To: Brad Colbert > Cc: osg users; Robert Osfield > Subject: Re: [osg-users] Render to Image still clamping > > Hey Brad, > My problem was that I

RE: [osg-users] Render to Image still clamping

2006-09-11 Thread Brad Colbert
half the width of the that it should be? Very strange. Is this similar to the issue that Terry Welsh was dealing with about 3 or 4 months ago? Humbly yours, Brad --- RSC BDC > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Bra

RE: [osg-users] Render to Image still clamping

2006-09-11 Thread Brad Colbert
. By default > OpenGL clamps all colours to the 0 to 1 range. I recall there being > extensions that relax this, and certain pixel formats may do this by > default. > > Robert. > > > On 9/11/06, Brad Colbert <[EMAIL PROTECTED]> wrote: > > Hi folks, >

RE: [osg-users] Shared Memory?

2006-09-11 Thread Brad Colbert
Alex, All memory is accessible to all threads in a single process group, so therefore it's already shared for that process group (application). To help you allocate a region outside of your application you need to give us a hint as to what OS you are writing your app on. Windows, Linux or SGI?

[osg-users] Render to Image still clamping

2006-09-11 Thread Brad Colbert
le Thanks, Brad --- RSC BDC > -Original Message- > From: Eric Sokolowsky [mailto:[EMAIL PROTECTED] > Sent: Monday, September 11, 2006 9:58 AM > To: Brad Colbert > Cc: Eric Sokolowsky > Subject: RE: [osg-users] OpenSceneGraph-1.1 Release Candidate this week > > On Mo

RE: [osg-users] OpenSceneGraph-1.1 Release Candidate this week

2006-09-09 Thread Brad Colbert
ot be. > Therefore, it seems reasonable to add a "type" argument to > osg::Image::readImageFromCurrentTexture, instead of arbitrarily mandating > one type or another. The current implementation is buggy in that it > sets the type parameter to the same internal format that is used a

RE: [osg-users] OSGDEM database is black where alpha < 1.0

2006-09-07 Thread Brad Colbert
Brede and Robert, But my the RGB components of the imagery in my database are still black where the alpha < 1.0. This must be done during the model building process I suspect. Any ideas? -B --- RSC BDC > -Original Message- > From: Brad Colbert > Sent: Thursday, Septembe

RE: [osg-users] OSGDEM database is black where alpha < 1.0

2006-09-06 Thread Brad Colbert
TECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Brad Colbert > Sent: Wednesday, September 06, 2006 3:48 PM > To: osg users > Subject: RE: [osg-users] OSGDEM database is black where alpha < 1.0 > > Hi Robert, > > I'm starting to suspect maybe the osga loader

RE: [osg-users] OSGDEM database is black where alpha < 1.0

2006-09-06 Thread Brad Colbert
for > instance try using the --RGBA option. > > If this doesn't solve the problem then we'll need to dig a little deeper. > > Robert. > > > On 9/6/06, Brad Colbert <[EMAIL PROTECTED]> wrote: > > Hi Folks, > > Has anyone else o

[osg-users] OSGDEM database is black where alpha < 1.0

2006-09-06 Thread Brad Colbert
Hi Folks, Has anyone else out there run into this problem: I am generating an .osga database using OSGDEM. The imagery has four components (Red, Green, Blue, Alpha) but my database is black wherever the alpha is < 1.0. What would cause this? Is it texture compression, which I hope isn't being

RE: [osg-users] OSGDEM only produces a strip?

2006-09-05 Thread Brad Colbert
Robert, That's great. Thank you very much. So, I'm not sure if you got this last question but is there a way to get the skirts of a geocentric dbase to be on the outside (surface)? I have an application I want to port to OSG that has the viewpoint on the inside of a sphere. --- RSC BDC > -

RE: [osg-users] OSGDEM only produces a strip?

2006-08-30 Thread Brad Colbert
rsday, so I won't be able to do any testing until then, but I'd > be happy to take a look at it when I get back. > > Thanks, > > Jason > > -Original Message- > From: [EMAIL PROTECTED] on behalf of Brad Colbert > Sent: Tue 8/29/2006 12:07 PM >

RE: [osg-users] OSGDEM only produces a strip?

2006-08-29 Thread Brad Colbert
t; -Original Message- > From: [EMAIL PROTECTED] on behalf of Brad Colbert > Sent: Mon 8/28/2006 8:12 PM > To: osg users > Subject: RE: [osg-users] OSGDEM only produces a strip? > > Don, Robert, > > Here is the simple command I'm trying to execute: > > osg

RE: [osg-users] OSGDEM only produces a strip?

2006-08-28 Thread Brad Colbert
PM > To: osg users > Subject: RE: [osg-users] OSGDEM only produces a strip? > > Hi Brad, > > Is this a dataset that you've got to work in the past or is this a > problem that sprung up with 1.1? > > Jason > > > -Original Message- > From: [EMA

RE: [osg-users] OSGDEM only produces a strip?

2006-08-28 Thread Brad Colbert
ugust 28, 2006 2:00 PM > To: osg users > Subject: Re: [osg-users] OSGDEM only produces a strip? > > set the environmental variable OSG_NOTIFY_LEVEL to DEBUG > > -don > > > On 8/28/06, Brad Colbert <[EMAIL PROTECTED]> wrote: > > Robert, > >

RE: [osg-users] OSGDEM only produces a strip?

2006-08-28 Thread Brad Colbert
-users- > [EMAIL PROTECTED] On Behalf Of Robert Osfield > Sent: Monday, August 28, 2006 10:42 AM > To: osg users > Subject: Re: [osg-users] OSGDEM only produces a strip? > > HI Brad, > > Have you tried the CVS version? There have been a few fixes to osgTerrain > sinc

[osg-users] OSGDEM only produces a strip?

2006-08-28 Thread Brad Colbert
Hi folks, Is anyone else having problems with OSGDEM? I haven't had any luck with it since version 1.1 came out. It appears to only produce a strip of data? Thanks, Brad --- Renaissance Sciences Corporation O/M: 480 290-3997 F: 425 675-8044 ___ osg

RE: [osg-users] osgdem terrain scaling problem

2006-08-02 Thread Brad Colbert
P.S.S. I have had problems in the past with specifying target coordinate systems. I've tried UTM but the resulting vertices of the database are all offset from the equator. This really starts to push the numerical precision of the system. Robert, do you have any insight into this? --- RSC BDC

RE: [osg-users] osgdem terrain scaling problem

2006-08-01 Thread Brad Colbert
David, I ran into the same issue. What I did was to move the database so that it's centered on the origin and use the conversion specified by Philip Taylor in a previous email to calculate the scaling needed to apply to an osg::AutoTransform node. ... // Recenter(origin) the database osg::ref_p

RE: [osg-users] read pixels from compressed texture

2006-07-06 Thread Brad Colbert
D] On Behalf Of Robert Osfield > Sent: Thursday, July 06, 2006 9:27 AM > To: osg users > Subject: Re: [osg-users] read pixels from compressed texture > > On 7/6/06, Brad Colbert <[EMAIL PROTECTED]> wrote: > > You could render the texture with a polygon using an osg::Camera w

RE: [osg-users] read pixels from compressed texture

2006-07-06 Thread Brad Colbert
You could render the texture with a polygon using an osg::Camera with an image target. This would allow you to access the contents of the image uncompressed. Just a thought ;) -B --- RSC BDC > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf

RE: [osg-users] OpenSceneGraph-1.1 Release Candidate this week

2006-07-05 Thread Brad Colbert
Robert and all, I think the details with Eric's problem are at the root of the problem I reported earlier that when performing "render to image" with a camera, that the image is be forced into an RGBA (8bit) format, even when I am trying to capture a 16bit float format. Is this something we could

RE: [osg-users] Render to image (FBO) clobbers RGBF16 destination type

2006-06-29 Thread Brad Colbert
Robert, I'm poking through FrameBufferObject.cpp. Where does _fboID get set? I can find it? -B --- RSC BDC > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Brad Colbert > Sent: Wednesday, June 28, 2006 5:42 P

[osg-users] Render to image (FBO) clobbers RGBF16 destination type

2006-06-28 Thread Brad Colbert
Robert, I'm unable to get pixel values > 1.0 when rendering to an image even though I set the internal texture format of the image to GL_RGB16F*. This is a problem when trying to capture HDR scenes. I know this is possible since I'm doing it with a small OpenGL project I'm working on. I'm unsure

RE: [osg-users] Trying to load flightfilesandgetting"Nonprimaryrecord found as child"

2006-06-27 Thread Brad Colbert
> Creator...) >-Paul > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of > > Brad Colbert > > Sent: Tuesday, June 27, 2006 11:07 AM > > To: osg users > > Subject: RE: [osg-users] Try

RE: [osg-users] Trying to load flight files andgetting"Nonprimaryrecord found as child"

2006-06-27 Thread Brad Colbert
. >-Paul > > > > -Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of > > Brad Colbert > > Sent: Tuesday, June 27, 2006 9:28 AM > > To: osg users > > Subject: RE: [osg-users] Tryin

RE: [osg-users] Trying to load flight files andgetting"Nonprimaryrecord found as child"

2006-06-27 Thread Brad Colbert
ot;66" in my head? Your email clearly says "64"... > > Opcode 64 is the texture palette record, and is not obsolete, so please > disregard my previous email. >-Paul > > > > -----Original Message- > > From: [EMAIL PROTECTED] > > [mailto

RE: [osg-users] Trying to load flight files andgetting"Nonprimaryrecord found as child"

2006-06-27 Thread Brad Colbert
; > If you have access to a recent version of Creator, I'd advise you to load > the model and save it back out as a v15.8. The current OSG OpenFlight > loader > seems to work best with v15.6 to v15.8 files. > > Hope that helps, >-Paul > > > > -Or

RE: [osg-users] Trying to load flight files and getting "Nonprimaryrecord found as child"

2006-06-27 Thread Brad Colbert
> > > -Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of > > Brad Colbert > > Sent: Monday, June 26, 2006 3:32 PM > > To: osg users > > Subject: [osg-users] Trying to load flight files and getting > >

RE: [osg-users] FBO question

2006-06-27 Thread Brad Colbert
Alan, You can set up a camera to draw the scene-graph to an FBO. The trick will be getting the OpenGL handle to the destination texture so that you can then render it into your own application. Maybe Robert can shed some light on that part. -Brad --- RSC BDC > -Original Message- > From

[osg-users] Trying to load flight files and getting "Non primary record found as child"

2006-06-26 Thread Brad Colbert
Hi folks, I'm trying to load some flight files but I get "Non primary record found as child" on the console. Looking through the source I see: if (!pRec->isPrimaryNode()) { osg::notify(osg::WARN) << "Non primary record found as child. op=" << pRec->getOpcode(

[osg-users] Object scaling and lighting?

2006-06-19 Thread Brad Colbert
I'm scaling a model up and the object has gotten darker. I suspect that it has something to do with the normals on the object possibly not being scaled. I'm using an osg::Autotransform and setScale. Is there something else I should do? Thanks, Brad __

RE: [osg-users] OSGdem

2006-06-19 Thread Brad Colbert
> > Le 18 juin 06, à 18:44, Brad Colbert a écrit : > > > Hi folks, > > > > I have a few more questions about osgdem and coordinates. > > > > I'm trying to generate a database from geotiff imagery and DEMs that > > has > > a unit scale o

[osg-users] OSGdem

2006-06-18 Thread Brad Colbert
Hi folks, I have a few more questions about osgdem and coordinates. I'm trying to generate a database from geotiff imagery and DEMs that has a unit scale of meters. So far the only way I've been able to do that is by setting the projection to UTM by using the following option on the command line

RE: [osg-users] OSGDEM and origin of the database

2006-06-01 Thread Brad Colbert
41x1 Type=Byte, ColorInterp=Blue NoData Value=0 Band 4 Block=9841x1 Type=Byte, ColorInterp=Alpha NoData Value=0 > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Jason Beverage > Sent: Thursday, June 01, 2006 10:21 AM > To: os

RE: [osg-users] OSGDEM and origin of the database

2006-06-01 Thread Brad Colbert
ant errors in location before, its normally > just work for me. Is all the source imagery and DEM's ok? > > Perhaps trying Jason Beverages tweaks for interolate elevation data > might help, now checked in CVS, but my guess is that your problem is > actual more todo wi

[osg-users] OSGDEM and origin of the database

2006-06-01 Thread Brad Colbert
Hi folks,   I've built a database but the origin is much too far away.  What I'm building is not very large, maybe 20Km on a side.  The area is near (lat,lon) 30.5, -87.1 but the center of the database is being placed at 61.4, -87.7.  I'm using geotiffs and DEMs for my source, all georeferenc

RE: [osg-users] OSGDEM and multi-texture

2006-06-01 Thread Brad Colbert
Robert, fantastic! --- Renaissance Sciences Corporation O: 480 206-1826 F: 425 675-8044 From: [EMAIL PROTECTED] on behalf of Robert Osfield Sent: Thu 6/1/2006 1:09 AM To: osg users Subject: Re: [osg-users] OSGDEM and multi-texture On 6/1/06, Brad Colbert

[osg-users] OSGDEM and multi-texture

2006-05-31 Thread Brad Colbert
Hi folks, I'm curious if OSGDEM can use multiple image sources and apply as multi-texture to the database that it loads? I assume that the OSG model structure handles multi-texture. Thanks, Brad --- Renaissance Sciences Corporation O: 480 206-1826 F: 425 675-8044 _

[osg-users] Job Openings

2006-05-11 Thread Brad Colbert
Renaissance Sciences Corporation has openings for Visual System/Applications Developers. We seek exceptionally talented software developers and engineers. Projects span the gamut from sensor simulation, modeling physically accurate environments, to the management of massive terrain databases. ( ht

RE: [osg-users] Paged LOD control

2006-05-01 Thread Brad Colbert
EMAIL PROTECTED] On Behalf Of Chris Hanson > Sent: Sunday, April 30, 2006 9:02 AM > To: osg users > Subject: Re: [osg-users] Paged LOD control > > Brad Colbert wrote: > > Chris, > > So is it as easy as setting that on the root node of the dbase or do you > have to tra

RE: [osg-users] Terrapage, force page in to highest LOD

2006-05-01 Thread Brad Colbert
bert Osfield > Sent: Thursday, April 27, 2006 2:18 PM > To: osg users > Subject: Re: [osg-users] Terrapage, force page in to highest LOD > > On 4/27/06, Brad Colbert <[EMAIL PROTECTED]> wrote: > > I have an application that is performing a non-real time rendering using > &