Ok,
Never mind I think. Something was wrong with my vertex shader, but I'm
not seeing the usual OSG error about it on compile. I'm still digging.
Ignore the stupid question.
-B
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brad Co
Hi folks,
Can shaders be added to a osg::LightPointNode?
I'm trying to add both a vertex and fragment shader (pointsprite) but I
just don't see any effect.
-B
---
Brad Colbert
Renaissance Sciences Corporation
W: 480 290-3997
F: 425 675-8044
_
f the plug-ins.
>
> The problem is that this code only gets executed when the DLL is
loaded,
> which is a bit of a chicken-and-the-egg problem.
>
> What I propose is that the Registry on startup iterates through all of
> the .dlls in the plug-in directory and loads and u
ll of
the .dlls in the plug-in directory and loads and unloads the dlls. This
will allow each DLL to register with OSG its supported capabilities.
Any thoughts on this approach?
-B
---
Brad Colbert
Renaissance Sciences Corporation
W: 480 290-3997
lated.
Thanks ahead for any help,
Brad
---
Brad Colbert
Renaissance Sciences Corporation
W: 480 290-3997
F: 425 675-8044
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Robert,
It appears to have fixed the issue under Windows single-threaded.
Thanks,
Brad
---
Brad Colbert
Renaissance Sciences Corporation
W: 480 290-3997
F: 425 675-8044
From: [EMAIL PROTECTED] on behalf of Robert Osfield
Sent: Mon 5/21/2007 11:37 AM
To: osg
Gentlemen,
Serge, earlier you had mentioned that you may be working on a fix? Is this
true? I don't want to duplicate effort, so if that is so I'll hold off on a
fix.
Cheers,
Brad
---
Brad Colbert
Renaissance Sciences Corporation
W: 480 290-3997
F: 42
I want to be able to specify an initial window size.
So, another topic, the API looks like I can control the display resolution? Is
this true?
-B
---
Brad Colbert
Renaissance Sciences Corporation
W: 480 290-3997
F: 425 675-8044
From: [EMAIL PROTECTED] on
How do you set the size of the window when windowed using the
osgViewer::WindowSizeHandler?
Thanks,
Brad
---
Brad Colbert
Renaissance Sciences Corporation
W: 480 290-3997
F: 425 675-8044
___
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http
Robert,
I'll take a stab at answering these:
1) Yes
2) Yes
3) Yes
4) Yes
It looks like _done never gets set to true. Where is the appropriate place for
that to happen?
-B
---
Brad Colbert
Renaissance Sciences Corporation
W: 480 290-3997
F: 425 675
Just FYI, I'm running into the same issue. Threads are still running when the
window system close is being used under Windows. I have to use the task
manager to kill them off.
-B
---
Brad Colbert
Renaissance Sciences Corporation
W: 480 290-3997
F: 425 675
Hi Folks,
I answered my own question :) I needed to include QTMLClient.lib and
somehow I must have selected QTSClient.lib. Ooops.
Cheers,
Brad
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brad Colbert
Sent: Thursday, May 10, 2007 8:31 AM
To: osg
hecked the
project and the QTSClient.lib is specified under both configurations. They are
practically identical so I stumped.
Anyone have any ideas or pointers where I should look?
Thanks,
Brad
---
Brad Colbert
Renaissance Sciences Corporation
W: 480 290-3997
F: 42
The osgPlugin quicktime is missing the CMakeLists.txt file. Does anyone
have one they can contribute?
Thanks,
Brad
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Wow, how things change... :)
Thank you,
Brad
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andreas
Goebel
Sent: Wednesday, April 25, 2007 2:06 PM
To: osg users
Subject: Re: [osg-users] SVN missing VS solution and project files
Brad Colbert schrieb
Hi folks,
I just checked out OpenScenegraph from Subversion and the VisualStudio
directory is missing the solution and project files. Anyone else run
into this?
Thanks,
Brad
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Robert,
Is there a method for switching the app from fullscreen to windowed and back
again with an osgViewer?
-Brad
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield
Sent: Saturday, April 21, 2007 5:36 AM
To: osg users
Subject: Re: [osg-use
etween updates and I can't see how that is
possible.
0.0785586
0.102281
0.115338
0.0836319
0.100078
0.118841
0.0824085
0.100421
0.117688
0.0697133
0.120119
0.116807
0.0777928
0.100491
0.0993721
SVN version.
Any ideas?
Thanks,
Brad
---
Brad Colbert
Renaissance Sciences Corporation
W
Wow, big response. Thanks for all the help. I'll let you all know how it goes.
Thanks,
Brad
---
Brad Colbert
Renaissance Sciences Corporation
W: 480 290-3997
F: 425 675-8044
From: [EMAIL PROTECTED] on behalf of Paul Speed
Sent: Wed 4/4/2007 2:25 PM
To
Hi folks,
I polked around and couldn't find the answer for this. How does one retrieve
the heading, pitch, and roll angle from a quat for display?
Thanks,
Brad
---
Brad Colbert
Renaissance Sciences Corporation
W: 480 290-3997
F: 425 675
memory intensive
database.
Thanks Robert,
Brad
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Tuesday, February 27, 2007 1:02 AM
To: osg users
Subject: Re: [osg-users] View dependant database paging
HI Brad,
On 2/26/07, Brad Colbert
Hi folks,
Has anyone implemented a way to have the pager work such that it only
pages in the areas that the camera is looking at instead of where the
camera is located?
I apologize if this has been covered in previous threads.
Thanks,
Brad
___
osg-user
Is the glow uniform from all aspects?
The reason I ask this sounds similar to work I did for a lightpoint
halo, which is uniform, but does not intersect with geometry and
disappears when the light source is occluded.
-B
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:osg-users-
>
Hi folks,
I have a fresh checkout.
Building on WIN32.
In Text.cpp I get the following error
osgWrappers\osgText\Text.cpp(322): error C2026: string too big, trailing
characters truncated
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http://
Hi folks,
I'll pose this question to the group first to see if someone knows
off-the-top-of-their head.
With any of the compression arguments in osgdem:
--RGBA-compressed
--compressed
Can they be used to just compress a single texture layer in a database
that uses multiple layers without compre
I see there is a way to get the view position from the CullVisitor. Is
there a way to get the orientation?
Thanks
Brad
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F: 425 675-8044
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http
Farshid,
All you have to do is call ->setPointSprite() on your LightPointNode.
This will enable point sprites. You will have to attach a texture to
the LightPointNode as well. Look at any of the point sprite examples.
-B
---
RSC
BDC
> -Original Message-
> From: [EMAIL PROTECTED] [mail
ct: Re: [osg-users] Camera configuration file format
>
> Hi Brad,
>
> If you are familiar with Backus Naur form, check
> Producer/doc/CameraConfig.bnf
>
> -don
>
>
> On 11/6/06, Brad Colbert <[EMAIL PROTECTED]> wrote:
>
> Hi folks,
>
>
Hi folks,
Is there a formal (or informal) document that describes the format etc.
of a Producer camera configuration file (the one read with a -c command
line option)?
Thanks,
Brad
---
Renaissance Sciences Corporation
O/M: 480 290-3997
F: 425 675-8044
__
Chris,
Me too please.
Thanks tons,
Brad
---
RSC
BDC
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Chris Hanson
> Sent: Tuesday, October 24, 2006 12:40 PM
> To: osg users
> Subject: Re: [osg-users] Choosing correct PagedLOD child
>
>
And if not...
...take the afternoon off and go for a walk, meet friends down (at) the
pub :-P
-B
---
RSC
BDC
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Robert Osfield
> Sent: Tuesday, October 24, 2006 9:42 AM
> To: osg users
> Subje
t to manage animation paths, however, you'll need to query
the
> viewer's KeySwitchManipulator to get the AnimationPathManipulator then
set
> the path on it directly.
>
>
> -don
>
>
> On 10/19/06, Brad Colbert <[EMAIL PROTECTED]> wrote:
>
>
This question goes out to the group.
I'm trying to use the setAnimationPath method of the osgProducer::Viewer
class but it looks like my mouse is overriding my animation path. Are
there any examples out there that someone can share on how to use this?
If not, does anyone have any tips on what to
switch to control osgTerrain default behavior
> on how it handles alpha.
>
> Robert.
>
> On 10/18/06, Brad Colbert <[EMAIL PROTECTED]> wrote:
> > Robert,
> >
> > But where does this compositing happen? In osg::Terrain or on the
> > graphics hardware
.
{
Cheers,
Brad
---
RSC
BDC
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Brad Colbert
> Sent: Tuesday, October 17, 2006 11:25 AM
> To: osg users
> Subject: [osg-users] OSGDEM databa
Hi Folks,
I know I asked this a few months ago, but I still haven't found the
source of the problem.
I am generating a database using OSGDEM. The imagery has four
components (Red, Green, Blue, Alpha) but the RGB components are black
wherever the alpha is < 1.0. What would cause this?
Using a
> Hi Brad,
>
> What you probably need is an osgDB::Registry::ReadFileCallback to
catch
> all the database loads and traverse the scene after its been loaded,
but
> before its passed back to the database pager.
>
> Robert.
>
>
> On 9/14/06, Brad Colbert <[EMAIL
This may be a question for Robert. Is there a way to unarchive, or
extract the files from, and osga file?
-B
---
RSC
BDC
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Brad Colbert
> Sent: Thursday, October 12, 2006 2:53
Just to confirm Jason's statement, I've run into the same error with
osga > 2 gig as well.
So, Jason, how do you specify the directory for paging when you don't
archive the .ive files? I haven't done that before so just curious.
Thanks,
Brad
---
RSC
BDC
> -Original Message-
> From: [EM
I'm catching this thread near the end so please forgive me if someone
already pointed this out. These guys make a card that handles
genlocking nVidia cards. Not sure which ones, I'm sure it says in the
doc.
http://www.rpaelectronics.com/pdf/rpa_genlock.pdf
Cheers,
B
---
RSC
BDC
> -Origina
Chuck,
You have to define the camera as an FBO as well as attaching an image as
a target:
camera->setRenderTargetImplementation(osg::CameraNode::FRAME_BUFFER_OBJE
CT);
Normally the camera renders to a standard OGL frame buffer which will
clamp the values when red back into the osg::Image. The a
P.S.
Are you doing this on Microsoft?
---
RSC
BDC
> -Original Message-
> From: Amir Meteraso [mailto:[EMAIL PROTECTED]
> Sent: Thursday, September 28, 2006 2:22 PM
> To: Brad Colbert
> Cc: Amir Meteraso; [EMAIL PROTECTED]
> Subject: RE: OpenSceneGraph - Render
have everything you need.
Cheers,
Brad
---
RSC
BDC
> -Original Message-
> From: Amir Meteraso [mailto:[EMAIL PROTECTED]
> Sent: Thursday, September 28, 2006 12:04 PM
> To: Brad Colbert
> Cc: [EMAIL PROTECTED]; [EMAIL PROTECTED]
> Subject: RE: OpenSceneGraph - Render
Oliver,
You can set up your camera to render to an image. Look at the
osgprerender example. It should explain much.
Cheers,
-Brad
---
RSC
BDC
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Oliver Kutter
> Sent: Thursday, September 28
[osg-users] Point sprite maximum size?
>
> Brad Colbert wrote:
> > Hi Folks,
> > I've done a web search and but thought that this would be a better
place
> > to ask. Is there a maximum size to point sprites? It's starting to
> > look something like 64x64
20, 2006 11:32 PM
> To: osg users
> Subject: Re: [osg-users] Point sprite maximum size?
>
> Brad Colbert wrote:
> > Hi Folks,
> > I've done a web search and but thought that this would be a better
place
> > to ask. Is there a maximum size to point sprites? It
Hi Folks,
I've done a web search and but thought that this would be a better place
to ask. Is there a maximum size to point sprites? It's starting to
look something like 64x64. Is this true?
-B
---
Renaissance Sciences Corporation
O/M: 480 290-3997
F: 425 675-8044
_
Is there a way to disable any active shader programs in the
drawImplementation callback for a drawable? For some reason it appears
that performance on nVidia slows down when a fragment shader is active
during the rendering of points.
Thanks,
Brad
---
Renaissance Sciences Corporation
O/M: 480 290
rform the test. Drawing them individually adds about 10ms to
the frame time (debug mode).
---
RSC
BDC
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Brad Colbert
> Sent: Friday, September 15, 2006 8:57 AM
> To: osg users
15, 2006 8:55 AM
> To: osg users
> Subject: Re: [osg-users] Broadband back,pictures of my new base in and
> around Callander
>
> On 9/15/06, Brad Colbert <[EMAIL PROTECTED]> wrote:
>
> That's great. Are there trout in that stream?
>
>
>
> Stre
;
> As for getting the best peformance, you'll certainly get best
peformance
> by balancing the database, grouping the light point into local groups.
> One LightPoint per LightPointNode certainly won't be efficient though,
> perhaps 10-100 would be fine. You could experiment wit
Robert,
That's great. Are there trout in that stream?
-B
---
RSC
BDC
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Robert Osfield
> Sent: Friday, September 15, 2006 4:40 AM
> To: osg users
> Subject: [osg-users] Broadband back,picture
Hi folks,
I have a small pageable database (osga) and I'm populating it with light
points. I'm running into a performance issue, which may be totally
understandable, but I just want to make sure it makes sense. There are
790 lights, maybe I shouldn't go any further ;)... anyway they increase
my
Hi folks,
I have a pageable database that contains light points for which I need
to draw a screen space (2D) effect when visible. How would I implement
a means to automatically find or reference the light point nodes when
they are paged in so that I may attach either callbacks, alter there
render
lsh [mailto:[EMAIL PROTECTED]
> Sent: Monday, September 11, 2006 4:28 PM
> To: Brad Colbert
> Cc: osg users
> Subject: Re: [osg-users] Render to Image still clamping
>
> I assume you set up your CameraNode with the same width and height as
> your _capImage? Sorry, I have
t; Sent: Monday, September 11, 2006 4:00 PM
> To: Brad Colbert
> Cc: osg users; Robert Osfield
> Subject: Re: [osg-users] Render to Image still clamping
>
> Don't know if I fully understand you. So 3/4 of your FBO gets nothing
> rendered to it? How do you render to a size
--
RSC
BDC
> -Original Message-
> From: Terry Welsh [mailto:[EMAIL PROTECTED]
> Sent: Monday, September 11, 2006 3:38 PM
> To: Brad Colbert
> Cc: osg users; Robert Osfield
> Subject: Re: [osg-users] Render to Image still clamping
>
> Hey Brad,
> My problem was that I
half the
width of the that it should be? Very strange. Is this similar to the
issue that Terry Welsh was dealing with about 3 or 4 months ago?
Humbly yours,
Brad
---
RSC
BDC
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Bra
. By default
> OpenGL clamps all colours to the 0 to 1 range. I recall there being
> extensions that relax this, and certain pixel formats may do this by
> default.
>
> Robert.
>
>
> On 9/11/06, Brad Colbert <[EMAIL PROTECTED]> wrote:
>
> Hi folks,
>
Alex,
All memory is accessible to all threads in a single process group, so
therefore it's already shared for that process group (application). To
help you allocate a region outside of your application you need to give
us a hint as to what OS you are writing your app on. Windows, Linux or
SGI?
le
Thanks,
Brad
---
RSC
BDC
> -Original Message-
> From: Eric Sokolowsky [mailto:[EMAIL PROTECTED]
> Sent: Monday, September 11, 2006 9:58 AM
> To: Brad Colbert
> Cc: Eric Sokolowsky
> Subject: RE: [osg-users] OpenSceneGraph-1.1 Release Candidate this
week
>
> On Mo
ot be.
> Therefore, it seems reasonable to add a "type" argument to
> osg::Image::readImageFromCurrentTexture, instead of arbitrarily
mandating
> one type or another. The current implementation is buggy in that it
> sets the type parameter to the same internal format that is used a
Brede and Robert,
But my the RGB components of the imagery in my database are still black
where the alpha < 1.0. This must be done during the model building
process I suspect. Any ideas?
-B
---
RSC
BDC
> -Original Message-
> From: Brad Colbert
> Sent: Thursday, Septembe
TECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Brad Colbert
> Sent: Wednesday, September 06, 2006 3:48 PM
> To: osg users
> Subject: RE: [osg-users] OSGDEM database is black where alpha < 1.0
>
> Hi Robert,
>
> I'm starting to suspect maybe the osga loader
for
> instance try using the --RGBA option.
>
> If this doesn't solve the problem then we'll need to dig a little
deeper.
>
> Robert.
>
>
> On 9/6/06, Brad Colbert <[EMAIL PROTECTED]> wrote:
>
> Hi Folks,
>
> Has anyone else o
Hi Folks,
Has anyone else out there run into this problem:
I am generating an .osga database using OSGDEM. The imagery has four
components (Red, Green, Blue, Alpha) but my database is black wherever
the alpha is < 1.0. What would cause this? Is it texture compression,
which I hope isn't being
Robert,
That's great. Thank you very much.
So, I'm not sure if you got this last question but is there a way to get
the skirts of a geocentric dbase to be on the outside (surface)? I have
an application I want to port to OSG that has the viewpoint on the
inside of a sphere.
---
RSC
BDC
> -
rsday, so I won't be able to do any testing until then, but
I'd
> be happy to take a look at it when I get back.
>
> Thanks,
>
> Jason
>
> -Original Message-
> From: [EMAIL PROTECTED] on behalf of Brad Colbert
> Sent: Tue 8/29/2006 12:07 PM
>
t; -Original Message-
> From: [EMAIL PROTECTED] on behalf of Brad Colbert
> Sent: Mon 8/28/2006 8:12 PM
> To: osg users
> Subject: RE: [osg-users] OSGDEM only produces a strip?
>
> Don, Robert,
>
> Here is the simple command I'm trying to execute:
>
> osg
PM
> To: osg users
> Subject: RE: [osg-users] OSGDEM only produces a strip?
>
> Hi Brad,
>
> Is this a dataset that you've got to work in the past or is this a
> problem that sprung up with 1.1?
>
> Jason
>
>
> -Original Message-
> From: [EMA
ugust 28, 2006 2:00 PM
> To: osg users
> Subject: Re: [osg-users] OSGDEM only produces a strip?
>
> set the environmental variable OSG_NOTIFY_LEVEL to DEBUG
>
> -don
>
>
> On 8/28/06, Brad Colbert <[EMAIL PROTECTED]> wrote:
>
> Robert,
>
>
-users-
> [EMAIL PROTECTED] On Behalf Of Robert Osfield
> Sent: Monday, August 28, 2006 10:42 AM
> To: osg users
> Subject: Re: [osg-users] OSGDEM only produces a strip?
>
> HI Brad,
>
> Have you tried the CVS version? There have been a few fixes to
osgTerrain
> sinc
Hi folks,
Is anyone else having problems with OSGDEM? I haven't had any luck with
it since version 1.1 came out. It appears to only produce a strip of
data?
Thanks,
Brad
---
Renaissance Sciences Corporation
O/M: 480 290-3997
F: 425 675-8044
___
osg
P.S.S.
I have had problems in the past with specifying target coordinate
systems. I've tried UTM but the resulting vertices of the database are
all offset from the equator. This really starts to push the numerical
precision of the system. Robert, do you have any insight into this?
---
RSC
BDC
David,
I ran into the same issue. What I did was to move the database so that
it's centered on the origin and use the conversion specified by Philip
Taylor in a previous email to calculate the scaling needed to apply to
an osg::AutoTransform node.
...
// Recenter(origin) the database
osg::ref_p
D] On Behalf Of Robert Osfield
> Sent: Thursday, July 06, 2006 9:27 AM
> To: osg users
> Subject: Re: [osg-users] read pixels from compressed texture
>
> On 7/6/06, Brad Colbert <[EMAIL PROTECTED]> wrote:
> > You could render the texture with a polygon using an osg::Camera
w
You could render the texture with a polygon using an osg::Camera with an
image target. This would allow you to access the contents of the image
uncompressed.
Just a thought ;)
-B
---
RSC
BDC
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf
Robert and all,
I think the details with Eric's problem are at the root of the problem I
reported earlier that when performing "render to image" with a camera,
that the image is be forced into an RGBA (8bit) format, even when I am
trying to capture a 16bit float format.
Is this something we could
Robert,
I'm poking through FrameBufferObject.cpp. Where does _fboID get set? I
can find it?
-B
---
RSC
BDC
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Brad Colbert
> Sent: Wednesday, June 28, 2006 5:42 P
Robert,
I'm unable to get pixel values > 1.0 when rendering to an image even
though I set the internal texture format of the image to GL_RGB16F*.
This is a problem when trying to capture HDR scenes. I know this is
possible since I'm doing it with a small OpenGL project I'm working on.
I'm unsure
> Creator...)
>-Paul
>
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > Brad Colbert
> > Sent: Tuesday, June 27, 2006 11:07 AM
> > To: osg users
> > Subject: RE: [osg-users] Try
.
>-Paul
>
>
> > -Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > Brad Colbert
> > Sent: Tuesday, June 27, 2006 9:28 AM
> > To: osg users
> > Subject: RE: [osg-users] Tryin
ot;66" in my head? Your email clearly says "64"...
>
> Opcode 64 is the texture palette record, and is not obsolete, so
please
> disregard my previous email.
>-Paul
>
>
> > -----Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto
;
> If you have access to a recent version of Creator, I'd advise you to
load
> the model and save it back out as a v15.8. The current OSG OpenFlight
> loader
> seems to work best with v15.6 to v15.8 files.
>
> Hope that helps,
>-Paul
>
>
> > -Or
>
> > -Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > Brad Colbert
> > Sent: Monday, June 26, 2006 3:32 PM
> > To: osg users
> > Subject: [osg-users] Trying to load flight files and getting
> >
Alan,
You can set up a camera to draw the scene-graph to an FBO. The trick
will be getting the OpenGL handle to the destination texture so that you
can then render it into your own application. Maybe Robert can shed
some light on that part.
-Brad
---
RSC
BDC
> -Original Message-
> From
Hi folks,
I'm trying to load some flight files but I get "Non primary record found
as child" on the console. Looking through the source I see:
if (!pRec->isPrimaryNode())
{
osg::notify(osg::WARN) << "Non primary record found as child. op="
<< pRec->getOpcode(
I'm scaling a model up and the object has gotten darker. I suspect that
it has something to do with the normals on the object possibly not being
scaled.
I'm using an osg::Autotransform and setScale. Is there something else I
should do?
Thanks,
Brad
__
>
> Le 18 juin 06, à 18:44, Brad Colbert a écrit :
>
> > Hi folks,
> >
> > I have a few more questions about osgdem and coordinates.
> >
> > I'm trying to generate a database from geotiff imagery and DEMs that
> > has
> > a unit scale o
Hi folks,
I have a few more questions about osgdem and coordinates.
I'm trying to generate a database from geotiff imagery and DEMs that has
a unit scale of meters. So far the only way I've been able to do that
is by setting the projection to UTM by using the following option on the
command line
41x1 Type=Byte, ColorInterp=Blue
NoData Value=0
Band 4 Block=9841x1 Type=Byte, ColorInterp=Alpha
NoData Value=0
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Jason Beverage
> Sent: Thursday, June 01, 2006 10:21 AM
> To: os
ant errors in location before, its normally
> just work for me. Is all the source imagery and DEM's ok?
>
> Perhaps trying Jason Beverages tweaks for interolate elevation data
> might help, now checked in CVS, but my guess is that your problem is
> actual more todo wi
Hi folks,
I've built a database but the origin is
much too far away. What I'm building is not very large, maybe 20Km on
a side. The area is near (lat,lon) 30.5, -87.1 but the center of the
database is being placed at 61.4, -87.7. I'm using geotiffs and DEMs for
my source, all georeferenc
Robert, fantastic!
---
Renaissance Sciences Corporation
O: 480 206-1826
F: 425 675-8044
From: [EMAIL PROTECTED] on behalf of Robert Osfield
Sent: Thu 6/1/2006 1:09 AM
To: osg users
Subject: Re: [osg-users] OSGDEM and multi-texture
On 6/1/06, Brad Colbert
Hi folks,
I'm curious if OSGDEM can use multiple image sources and apply as
multi-texture to the database that it loads? I assume that the OSG
model structure handles multi-texture.
Thanks,
Brad
---
Renaissance Sciences Corporation
O: 480 206-1826
F: 425 675-8044
_
Renaissance Sciences Corporation has openings for Visual
System/Applications Developers. We seek exceptionally talented software
developers and engineers. Projects span the gamut from sensor
simulation, modeling physically accurate environments, to the management
of massive terrain databases. ( ht
EMAIL PROTECTED] On Behalf Of Chris Hanson
> Sent: Sunday, April 30, 2006 9:02 AM
> To: osg users
> Subject: Re: [osg-users] Paged LOD control
>
> Brad Colbert wrote:
> > Chris,
> > So is it as easy as setting that on the root node of the dbase or do
you
> have to tra
bert Osfield
> Sent: Thursday, April 27, 2006 2:18 PM
> To: osg users
> Subject: Re: [osg-users] Terrapage, force page in to highest LOD
>
> On 4/27/06, Brad Colbert <[EMAIL PROTECTED]> wrote:
> > I have an application that is performing a non-real time rendering
using
> &
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