[osg-users] 3DS Max models to '.osg'

2007-03-19 Thread Calin Negru
I don't have problems loading 3ds files in OSG, however I was wandering if there is a way to export models to osg files. Are there any other advantages in using the osg file format beside animation? thanks -- Calin Negru ___ osg-users mailing

Re: [osg-users] Render to texture

2007-03-19 Thread Calin Negru
Thanks! On 3/19/07, Ovidiu Sabou <[EMAIL PROTECTED]> wrote: Hi Look at the osgprerender example. Ovidiu On 3/19/07, Calin Negru <[EMAIL PROTECTED]> wrote: > > Does OSG support render to texture? Is there an example showing it? > (osgTexture2D looks like it's usin

[osg-users] Render to texture

2007-03-19 Thread Calin Negru
Does OSG support render to texture? Is there an example showing it? (osgTexture2D looks like it's using render to texture but I want to be sure) -- Calin Negru ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/ma

Re: [osg-users] OSG wrapper for C#

2007-03-18 Thread Calin Negru
Is there a place where I can find out more about it? On 3/18/07, Robert Osfield <[EMAIL PROTECTED]> wrote: On 3/17/07, Calin Negru <[EMAIL PROTECTED]> wrote: > I made a quick serch on it but I couldn't find any relevant results, does > anyone know any dotNet w

[osg-users] OSG wrapper for C#

2007-03-17 Thread Calin Negru
I made a quick serch on it but I couldn't find any relevant results, does anyone know any dotNet wrapper for OSG? -- Calin Negru ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users

Re: [osg-users] picking in osgkeyboardmouse example form SVN

2007-03-16 Thread Calin Negru
the release version of osgmultiplecamera has the same problem, I can select the objects only if they are very close to the viewport. Does anyone have the same issues as I? On 3/16/07, Calin Negru <[EMAIL PROTECTED]> wrote: Sorry I made a mistake. It's the osgmultiplecamerasd

Re: [osg-users] picking in osgkeyboardmouse example form SVN

2007-03-16 Thread Calin Negru
Sorry I made a mistake. It's the osgmultiplecamerasd example not osgkeyboardmouse. I will compile the release version see how that works. On 3/16/07, Robert Osfield <[EMAIL PROTECTED]> wrote: On 3/16/07, Calin Negru <[EMAIL PROTECTED]> wrote: > I tried the cow.osg and

Re: [osg-users] picking in osgkeyboardmouse example form SVN

2007-03-16 Thread Calin Negru
models you are using? What platform? On 3/16/07, Calin Negru <[EMAIL PROTECTED]> wrote: > I can only select the object if it's really close to the viewport. Is this > a feature or the bug? > -- > Calin Negru > ___

[osg-users] picking in osgkeyboardmouse example form SVN

2007-03-16 Thread Calin Negru
I can only select the object if it's really close to the viewport. Is this a feature or the bug? -- Calin Negru ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/

Re: [osg-users] Re: CompositeViewer and computeIntersections

2007-03-13 Thread Calin Negru
ews. Salut Mihai Calin Negru wrote: I've played a bit with the example. I managed to select the object but I can do it only if the camera is really close to the object and only in the lower-right view. http://calinnegru.googlepages.com/MultipleCamerasSelect.jpg On 3/13/07, Calin Negru &

[osg-users] Re: CompositeViewer and computeIntersections

2007-03-13 Thread Calin Negru
he object. I'm still studying the code. On 3/13/07, Calin Negru <[EMAIL PROTECTED]> wrote: Do I use viewer->computeIntersections as usually when the viewer is composite (available in SVN)? How does it know in which of the two cameras I'm doing picki

[osg-users] Re: CompositeViewer and computeIntersections

2007-03-13 Thread Calin Negru
I've played a bit with the example. I managed to select the object but I can do it only if the camera is really close to the object and only in the lower-right view. http://calinnegru.googlepages.com/MultipleCamerasSelect.jpg On 3/13/07, Calin Negru <[EMAIL PROTECTED]> wrote: I'

[osg-users] CompositeViewer and computeIntersections

2007-03-13 Thread Calin Negru
Do I use viewer->computeIntersections as usually when the viewer is composite (available in SVN)? How does it know in which of the two cameras I'm doing picking? -- Calin Negru ___ osg-users mailing list osg-users@openscenegraph.

Re: [osg-users] using the pick exmaple

2007-03-12 Thread Calin Negru
p with each camera capturing its own view I would recommend use the SVN version of the OSG as the new osgViewer library specifically supports this type of usage thanks to the new CompositeViewer class. Robert. On 3/12/07, Calin Negru <[EMAIL PROTECTED]> wrote: > Another newbie question. &

[osg-users] using the pick exmaple

2007-03-12 Thread Calin Negru
t have a SceneView object. If it's important I'm using a two camera setup. -- Calin Negru ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/

Re: [osg-users] Moving objects

2007-03-12 Thread Calin Negru
gards RJ On Sun, 2007-03-11 at 23:34 -0700, Calin Negru wrote: > I have a problem moving objects: > > I use this method to load the objects: > > Producer::ref_ptr TankNode1 = > osgDB::readNodeFile("T72-tank_des.flt"); > > I try then to add TankNode1 to

[osg-users] Moving objects

2007-03-11 Thread Calin Negru
rm* Tank1Matrix = new osg::MatrixTransform; Tank1Matrix->addChild(TankNode1); Error1error C2664: 'osg::Group::addChild' : cannot convert parameter 1 from 'Producer::ref_ptr' to 'osg::Node -- Calin Negru ___ osg-users mai

Re: [osg-users] How to use examples

2007-03-08 Thread Calin Negru
That's all good news then =] On 3/8/07, Serge Lages <[EMAIL PROTECTED]> wrote: Hi ! On 3/8/07, Calin Negru <[EMAIL PROTECTED]> wrote: > > > Could someone point what kind of files does the osgkeyboardmouse example > take as argument? I think it takes a simple sce

[osg-users] How to use examples

2007-03-08 Thread Calin Negru
Could someone point what kind of files does the osgkeyboardmouse example take as argument? Also does computeIntersections() works for selecting 3D objects in the scene (not HUD objects)? -- Calin Negru ___ osg-users mailing list osg-users

Re: [osg-users] Re: Cursor above GUI camera

2007-03-07 Thread Calin Negru
Thank you Robert. On 3/7/07, Robert Osfield <[EMAIL PROTECTED]> wrote: See osgstereoimage or osgcatch and their use of useCursor(false). On 3/7/07, Calin Negru <[EMAIL PROTECTED]> wrote: > oh, and how can I hide the windows cursor? > > Calin > > > > On 3/7/

[osg-users] Re: Cursor above GUI camera

2007-03-07 Thread Calin Negru
oh, and how can I hide the windows cursor? Calin On 3/7/07, Calin Negru <[EMAIL PROTECTED]> wrote: I have a two camera setup. One of the cameras is on my GUI. When I hover the cursor over GUI camera it goes underneath the camera. Here is a screenshot, the circle thing on the left

[osg-users] Cursor above GUI camera

2007-03-07 Thread Calin Negru
camera? P.S: I haven't got the time yet to take a look at the new osgHud example from SVN. Sorry it the issue is fixed in the SVN version. -- Calin Negru ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/lis

Re: [osg-users] Moving 2D graphics on the HUD

2007-03-06 Thread Calin Negru
Thanks! On 3/6/07, Thibault Genessay <[EMAIL PROTECTED]> wrote: Hi Calin On 3/7/07, Calin Negru <[EMAIL PROTECTED]> wrote: > > How can I get 2D images moving on the screen? I managed to display a > static HUD however I can't figure out how to get the cursor graphics

[osg-users] Moving 2D graphics on the HUD

2007-03-06 Thread Calin Negru
een I feed a osg::geometry object with a coordinates array. Is there a way to move the geometry position at runtime? -- Calin Negru ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-

Re: [osg-users] Re: Beginner question: Adding cursor graphics

2007-03-06 Thread Calin Negru
Thanks Robert, I managed to clip the HUD in the second viewport using masking. I will take a look at the SVN example anyways. On 3/6/07, Robert Osfield <[EMAIL PROTECTED]> wrote: Hi Calin, On 3/6/07, Calin Negru <[EMAIL PROTECTED]> wrote: > I've solved my cursor problem bu

[osg-users] Re: Beginner question: Adding cursor graphics

2007-03-06 Thread Calin Negru
how masks work? thanks. On 3/5/07, Calin Negru <[EMAIL PROTECTED]> wrote: I've solved my cursor problem but I got into another. I'm using two cameras and the GUI shows on both of them. I need the second viewport clear. http://calinnegru.googlepages.com/Badhud.jpg How can I have the

[osg-users] Re: Beginner question: Adding cursor graphics

2007-03-05 Thread Calin Negru
I've solved my cursor problem but I got into another. I'm using two cameras and the GUI shows on both of them. I need the second viewport clear. http://calinnegru.googlepages.com/Badhud.jpg How can I have the HUD only in one viewport? On 3/5/07, Calin Negru <[EMAIL PROTECTED]>

[osg-users] Re: Beginner question: Adding cursor graphics

2007-03-05 Thread Calin Negru
ld(HUDProjectionMatrix); HUDProjectionMatrix->addChild(HUDModelViewMatrix); //Insert HUD controls HUDModelViewMatrix->addChild( HUDMainFrame ); // HUDModelViewMatrix->addChild( Cursor ); On 3/5/07, Calin Negru <[EMAIL PROTECTED]> wrote: Please help me out with th

[osg-users] Beginner question: Adding cursor graphics

2007-03-05 Thread Calin Negru
ViewMatrix->addChild( HUDMainFrame ); // HUDModelViewMatrix->addChild( Cursor ); -- Calin Negru ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/

Re: [osg-users] 2D HUD graphics

2007-03-05 Thread Calin Negru
to the options. The development SVN versions of these use the new osgViewer which gives a few more options than OSG-1.2 version of these examples. Robert. On 3/5/07, Calin Negru <[EMAIL PROTECTED]> wrote: > What is the best method to do 2D HUD graphics. I've cycled through examples >

Re: [osg-users] newbish question

2007-03-02 Thread Calin Negru
Thanks Michael, works now. On 3/2/07, Michael Henheffer <[EMAIL PROTECTED]> wrote: Hi Calin, I think you just need osgdb_freetype.dll to be in your path when you run the application. Michael Calin Negru wrote: > I'm learning OSG, please excuse my newbish question: > >

[osg-users] newbish question

2007-03-02 Thread Calin Negru
sing it doesn't find something Any help is appreciated -- Calin Negru ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/

Re: [osg-users] OSG dependences build order

2006-11-09 Thread Calin Negru
I was thinking at osgText, osgDB, etc. On 11/9/06, Robert Osfield <[EMAIL PROTECTED]> wrote: On 11/9/06, Calin Negru <[EMAIL PROTECTED] > wrote:> I started building OSG libraries with VS 2005. Does anyone know the> dependences build order, or point a place that talks about it.&

[osg-users] OSG dependences build order

2006-11-09 Thread Calin Negru
I started building OSG libraries with VS 2005. Does anyone know the dependences build order, or point a place that talks about it.I got OpenThreads, Producer, and then OpenSceneGraph compiled so far. Thank you. ___ osg-users mailing list osg-users@opensce

Re: [osg-users] Problems running examples compiled with VS 2005

2006-11-06 Thread Calin Negru
Actually I just managed to compile and run the examples without having to recompile the OSG libraries, I just had to reinstall and  use the dsp project file from distribution.Thanks everyone for all the support.On 11/6/06, Calin Negru < [EMAIL PROTECTED]> wrote:I started from a blank proje

Re: [osg-users] Problems running examples compiled with VS 2005

2006-11-06 Thread Calin Negru
compiled> with VS 2005 >> Hi Calin,>> Are you using VS7.x dependencies within VS8.x?  Have a look> through the last few months  mailing list archives on this> topic.  Basically you can't mix binaries between VS versions, > they arn't binary comp

Re: [osg-users] Problems running examples compiled with VS 2005

2006-11-06 Thread Calin Negru
 Have a look> through the last few months  mailing list archives on this> topic.  Basically you can't mix binaries between VS versions, > they arn't binary compatible.>> Robert.>> On 11/6/06, Calin Negru <[EMAIL PROTECTED]> wrote:> > I compiled a numb

Re: [osg-users] Problems running examples compiled with VS 2005

2006-11-06 Thread Calin Negru
g list archives on this topic.  Basicallyyou can't mix binaries between VS versions, they arn't binary compatible.Robert.On 11/6/06, Calin Negru <[EMAIL PROTECTED]> wrote:> I compiled a number of  OSG examples and they all crash  when I try to run > them.  The debugger tracks down

[osg-users] Problems running examples compiled with VS 2005

2006-11-06 Thread Calin Negru
I compiled a number of  OSG examples and they all crash  when I try to run them.  The debugger tracks down the problem to a line inside memcpy.asm:  rep movsd   ;N - move all of our dwords Any help is appreciated. ___ osg-users mailing list