I don't have problems loading 3ds files in OSG, however I was wandering if
there is a way to export models to osg files. Are there any other
advantages in using the osg file format beside animation?
thanks
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Thanks!
On 3/19/07, Ovidiu Sabou <[EMAIL PROTECTED]> wrote:
Hi
Look at the osgprerender example.
Ovidiu
On 3/19/07, Calin Negru <[EMAIL PROTECTED]> wrote:
>
> Does OSG support render to texture? Is there an example showing it?
> (osgTexture2D looks like it's usin
Does OSG support render to texture? Is there an example showing it?
(osgTexture2D looks like it's using render to texture but I want to be
sure)
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Is there a place where I can find out more about it?
On 3/18/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
On 3/17/07, Calin Negru <[EMAIL PROTECTED]> wrote:
> I made a quick serch on it but I couldn't find any relevant results,
does
> anyone know any dotNet w
I made a quick serch on it but I couldn't find any relevant results, does
anyone know any dotNet wrapper for OSG?
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the release version of osgmultiplecamera has the same problem, I can select
the objects only if they are very close to the viewport. Does anyone have
the same issues as I?
On 3/16/07, Calin Negru <[EMAIL PROTECTED]> wrote:
Sorry I made a mistake. It's the osgmultiplecamerasd
Sorry I made a mistake. It's the osgmultiplecamerasd example not
osgkeyboardmouse. I will compile the release version see how that works.
On 3/16/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
On 3/16/07, Calin Negru <[EMAIL PROTECTED]> wrote:
> I tried the cow.osg and
models you are using? What
platform?
On 3/16/07, Calin Negru <[EMAIL PROTECTED]> wrote:
> I can only select the object if it's really close to the viewport. Is
this
> a feature or the bug?
> --
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> ___
I can only select the object if it's really close to the viewport. Is this
a feature or the bug?
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ews.
Salut
Mihai
Calin Negru wrote:
I've played a bit with the example. I managed to select the object but I
can do it only if the camera is really close to the object and only in the
lower-right view.
http://calinnegru.googlepages.com/MultipleCamerasSelect.jpg
On 3/13/07, Calin Negru &
he object. I'm still
studying the code.
On 3/13/07, Calin Negru <[EMAIL PROTECTED]> wrote:
Do I use viewer->computeIntersections as usually when the viewer is
composite (available in SVN)?
How does it know in which of the two cameras I'm doing picki
I've played a bit with the example. I managed to select the object but I can
do it only if the camera is really close to the object and only in the
lower-right view.
http://calinnegru.googlepages.com/MultipleCamerasSelect.jpg
On 3/13/07, Calin Negru <[EMAIL PROTECTED]> wrote:
I'
Do I use viewer->computeIntersections as usually when the viewer is
composite (available in SVN)?
How does it know in which of the two cameras I'm doing picking?
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p with each camera capturing its own
view I would recommend use the SVN version of the OSG as the new
osgViewer library specifically supports this type of usage thanks to
the new CompositeViewer class.
Robert.
On 3/12/07, Calin Negru <[EMAIL PROTECTED]> wrote:
> Another newbie question.
&
t have a SceneView object.
If it's important I'm using a two camera setup.
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gards
RJ
On Sun, 2007-03-11 at 23:34 -0700, Calin Negru wrote:
> I have a problem moving objects:
>
> I use this method to load the objects:
>
> Producer::ref_ptr TankNode1 =
> osgDB::readNodeFile("T72-tank_des.flt");
>
> I try then to add TankNode1 to
rm* Tank1Matrix = new osg::MatrixTransform;
Tank1Matrix->addChild(TankNode1);
Error1error C2664: 'osg::Group::addChild' : cannot convert parameter
1 from 'Producer::ref_ptr' to 'osg::Node
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That's all good news then =]
On 3/8/07, Serge Lages <[EMAIL PROTECTED]> wrote:
Hi !
On 3/8/07, Calin Negru <[EMAIL PROTECTED]> wrote:
>
>
> Could someone point what kind of files does the osgkeyboardmouse example
> take as argument?
I think it takes a simple sce
Could someone point what kind of files does the osgkeyboardmouse example
take as argument?
Also does computeIntersections() works for selecting 3D objects in the scene
(not HUD objects)?
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Thank you Robert.
On 3/7/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
See osgstereoimage or osgcatch and their use of useCursor(false).
On 3/7/07, Calin Negru <[EMAIL PROTECTED]> wrote:
> oh, and how can I hide the windows cursor?
>
> Calin
>
>
>
> On 3/7/
oh, and how can I hide the windows cursor?
Calin
On 3/7/07, Calin Negru <[EMAIL PROTECTED]> wrote:
I have a two camera setup. One of the cameras is on my GUI. When I hover
the cursor over GUI camera it goes underneath the camera.
Here is a screenshot, the circle thing on the left
camera?
P.S: I haven't got the time yet to take a look at the new osgHud example
from SVN. Sorry it the issue is fixed in the SVN version.
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Thanks!
On 3/6/07, Thibault Genessay <[EMAIL PROTECTED]> wrote:
Hi Calin
On 3/7/07, Calin Negru <[EMAIL PROTECTED]> wrote:
>
> How can I get 2D images moving on the screen? I managed to display a
> static HUD however I can't figure out how to get the cursor graphics
een I feed a osg::geometry object with a
coordinates array. Is there a way to move the geometry position at runtime?
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Thanks Robert,
I managed to clip the HUD in the second viewport using masking. I will take
a look at the SVN example anyways.
On 3/6/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
Hi Calin,
On 3/6/07, Calin Negru <[EMAIL PROTECTED]> wrote:
> I've solved my cursor problem bu
how masks work?
thanks.
On 3/5/07, Calin Negru <[EMAIL PROTECTED]> wrote:
I've solved my cursor problem but I got into another. I'm using two
cameras and the GUI shows on both of them. I need the second viewport
clear.
http://calinnegru.googlepages.com/Badhud.jpg
How can I have the
I've solved my cursor problem but I got into another. I'm using two
cameras and the GUI shows on both of them. I need the second viewport
clear.
http://calinnegru.googlepages.com/Badhud.jpg
How can I have the HUD only in one viewport?
On 3/5/07, Calin Negru <[EMAIL PROTECTED]>
ld(HUDProjectionMatrix);
HUDProjectionMatrix->addChild(HUDModelViewMatrix);
//Insert HUD controls
HUDModelViewMatrix->addChild( HUDMainFrame );
// HUDModelViewMatrix->addChild( Cursor );
On 3/5/07, Calin Negru <[EMAIL PROTECTED]> wrote:
Please help me out with th
ViewMatrix->addChild( HUDMainFrame );
// HUDModelViewMatrix->addChild( Cursor );
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to the options. The development SVN versions
of these use the new osgViewer which gives a few more options than
OSG-1.2 version of these examples.
Robert.
On 3/5/07, Calin Negru <[EMAIL PROTECTED]> wrote:
> What is the best method to do 2D HUD graphics. I've cycled through
examples
>
Thanks Michael, works now.
On 3/2/07, Michael Henheffer <[EMAIL PROTECTED]> wrote:
Hi Calin,
I think you just need osgdb_freetype.dll to be in your path when you run
the application.
Michael
Calin Negru wrote:
> I'm learning OSG, please excuse my newbish question:
>
>
sing it
doesn't find something
Any help is appreciated
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I was thinking at osgText, osgDB, etc. On 11/9/06, Robert Osfield <[EMAIL PROTECTED]> wrote:
On 11/9/06, Calin Negru <[EMAIL PROTECTED]
> wrote:> I started building OSG libraries with VS 2005. Does anyone know the> dependences build order, or point a place that talks about it.&
I started building OSG libraries with VS 2005. Does anyone know the dependences build order, or point a place that talks about it.I got OpenThreads, Producer, and then OpenSceneGraph compiled so far.
Thank you.
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Actually I just managed to compile and run the examples without having to recompile the OSG
libraries, I just had to reinstall and use the dsp project file from distribution.Thanks everyone for all the support.On 11/6/06,
Calin Negru <
[EMAIL PROTECTED]> wrote:I started from a blank proje
compiled> with VS 2005 >> Hi Calin,>> Are
you using VS7.x dependencies within VS8.x? Have a look>
through the last few months mailing list archives on this>
topic. Basically you can't mix binaries between VS versions,
> they arn't binary comp
Have a look> through the last few months mailing list archives on this> topic. Basically you can't mix binaries between VS versions,
> they arn't binary compatible.>> Robert.>> On 11/6/06, Calin Negru <[EMAIL PROTECTED]> wrote:> > I compiled a numb
g list archives on this topic. Basicallyyou can't mix binaries between VS versions, they arn't binary
compatible.Robert.On 11/6/06, Calin Negru <[EMAIL PROTECTED]> wrote:> I compiled a number of OSG examples and they all crash when I try to run
> them. The debugger tracks down
I compiled a number of OSG examples and they all crash when I try to run them. The debugger tracks down the problem to a line inside memcpy.asm:
rep movsd ;N - move all of our dwords
Any help is appreciated.
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