accomodate the newer boards, since the 7900GTs I have
are already a tight fit.
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>
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test of
"fast enough" is to render and benchmark at runtime.
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t there are
patent issues with hardware driver implementations (which is why
Mesa-based drivers don't include support by default).
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Leif Delgass
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I've found the fixed-function uniforms to be one of the more fragile
aspects of GLSL as far as driver support goes. It's too bad since
they are useful for maintaining fixed-function fallback paths for
something like shadow mapping. However, it seems that the IHVs are
pushing to get rid of them a
l_Position = gl_ModelViewProjectionMatrix * gl_Vertex; \n"
" baseTexCoords = gl_MultiTexCoord0.st; \n"
"} \n"
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