Jose Luis Hidalgo wrote:
Hi All,
I'm currently updating osgLua, hope this afternoon will be ready
and committed into the new subversion. Hope also Ole-Morten will help
me in the future :) so no more delays for everybody.
osgLua has been a lifesaver for us so if I can help improve it I
certai
Emmanuel Roche wrote:
There is still one major problem yet (at least for me) : you cannot mix
osg object built in lua with introspection and osg objects build in Lua
without introspection... and you can't even update osgLua to change this
: it is not possible to build and osgIntrospection::Valu
Emmanuel Roche wrote:
Thanks for this information !
I guess the "patch" you're speaking about are simple compilation issues
due to changes in osg 2.0 API, or is there an official osgLua patch
somewhere ?
Yes, it's the compilation stuff. No official patch anywhere that I know of.
- OM
__
Emmanuel Roche wrote:
Hello there !!
I'm planning to use osgLua to integrate OSG in lua scripts from now on,
but I just wanted to ask before: did any one fully experience this
before ? The author says this is an experimental project, are there any
known bugs or memory leaks issue left ? On th
Jose Luis Hidalgo wrote:
Hi all,
I've played a little bit with a python script that generates RSS
from subversion logs. After tweaking a cron job it is working by now,
maybe some of you prefer the old cvs-commit-list but this is easier to
do ( and more web2.0 alike ;) )
The url is: http://www.
I have a strange picking problem. I'm trying to use a HUD[1] to show
various menus and status info and for any "active" object I attach a
userdata-object with the required functionallity.
However, both Viewer::computeIntersection and manual use of
osg::IntersectVisitor both fail to even regist
Enabling introspection via ccmake/make edit_cache doesn't work quite as
expected.
1: It doesn't compile the osgintrospection example, even if I select
BUILD_OSG_EXAMPLES
I have no idea why this is - the CMake files seems correct but it still
doesn't build, and doesn't install.
2: A "make install"
Robert Osfield wrote:
> In dev version of the OSG there is a new osgViewer that replaces
> osgProducer are does frame up the frame loop in a convinience method,
> but you also can still call the indivdual traversals if you wish.
> So... if you like high level stuff then perhaps its more to your
>
I have a small (tiny actually) patch to get osgLua working with the
latest CVS and osgIntrospection::ExtendedTypeInfo.
Where do I send it? Who wants it? To osg-submissions or directly to Jose?
Is the plan still to include osgLua as a core-part of 1.3? (My vote
would be yes, if that should matter)
Robert Osfield wrote:
> Hi OM,
>
> Sorry about this missed check-in, the missing files should now be
> checked in.
Nice recovery though, it took about 10 minutes from I sent the mail?
Thanks.
- OM
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Robert Osfield wrote:
> Hi All,
>
> Work on setting up the new OpenSceneGraph server is underway, one of
> the items on the list for migration is migrating from CVS to SVN.
> Before we do this migration I would like to make sure that we leave
> the CVS versions in a good state i.e. compiling on al
Robert Osfield wrote:
> On 2/1/07, Jeremy L. Moles <[EMAIL PROTECTED]> wrote:
>> What about moving to Subversion? Is that going to be soon after the new
>> server!? Oh happy day...
>
> Subversion is coming :-)
Very very nice! Subversion is so much nicer to work with than cvs.
Looking forward to i
On 26. jan. 2007, at 16:01, Robert Osfield wrote:
Hi Ole-Morten,
On 1/26/07, Ole-Morten Duesund <[EMAIL PROTECTED]> wrote:
Robert Osfield wrote:
> Hi Ole-Morten,
>
> I have done quite a bit of work with multiple ImageStreams working
on
> screen at once, both under Windows
Robert Osfield wrote:
> Hi Ole-Morten,
>
> I have done quite a bit of work with multiple ImageStreams working on
> screen at once, both under Windows with the xine-lib based reader and
> under OSX with the Quicktime plugin. I haven't seen major artificats
> like you describe, but then I haven't t
I'm currently trying to create a ffmpegReaderWriter for osg. One of the
goals is that to be able to play multiple videostreams at the same time.
So far it seems to work, not anywhere near perfect, but it's a good
start. However, when I try something like "osgmovie movie1.avi.ffmpeg
movie2.avi.ffmpe
Tugkan Calapoglu wrote:
> Ole-Morten Duesund:
>> Looks right in the CVS version in Ubuntu, both .osg files give me a
>> red rectangle composed of a bunch of triangles.
>
> I've tried to see whether CVS version changes anything here. I couldn't
> get it run tho
Tugkan Calapoglu wrote:
> Hi,
>
> I am observing a bug and could not find whether it comes from OSG or
> NVidia driver.
>
> I've attached two .osg files. The only difference between them is that
> in one of them display lists are disabled.
>
> The files just contain a simple geometry which has v
Robert Osfield wrote:
>> BTW, examples/osgslice now needs to link with osgGA as well. In CVS it
>> currently doesn't.
>
> Curious, osgslice doesn't use osgGA, and the way it uses osgViewer is
> very decoupled (its only linked in, not used in the code) so I'm
> surprised by the need for osgGA. I
Robert Osfield wrote:
> Hi Ole-Morten,
>
> Could you try the CVS version of simulation out - as I've just ported
> it from Producer to the new osgViewer so the set up of X11/GLX will be
> a bit different.
>
> Robert.
Nice! Now it works, I'm missing the usual Producer keybindings for
wireframe, s
For some reason osgsimulation doesn't work on my machine. That is, it
doesn't work under Linux, giving me this :
$ osgsimulation
setTrackNode()
LightSource ''
CoordinateSystemNode ''
MatrixTransform ''
MatrixTransform ''
X Error of failed request: BadValue (integer parameter out of range
Robert Osfield wrote:
> Hi Ole-Morten,
>
> On 1/9/07, Ole-Morten Duesund <[EMAIL PROTECTED]> wrote:
>> Was afraid of that. Anyone know what'd have to be done with the
>> wrappers/introspections stuff to extend it?
>
> I'm not familiar with the inter
n lua too. :(
Was afraid of that. Anyone know what'd have to be done with the
wrappers/introspections stuff to extend it?
- Ole-Morten
Cheers,
Jose L.
On 1/9/07, Ole-Morten Duesund <[EMAIL PROTECTED]> wrote:
I'm looking for a way to create a Geode via osgLua. An ana
Besides, doing this via osgLua should make everything more
flexible - which is usually a good thing.
- Ole-Morten Duesund
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o means losing textures (and other resources?).
Ideally I'd like a char* backed iostream that handles binary io. That
way I could use any iostream-capable writer (that should be all of them,
right?)
If anyone else has a good suggestion on how to create a
(semi-)distributed scenegr
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