Please read this page. I think it answers your question.
http://www.freelists.org/archives/visionegg/01-2007/msg00025.html
Thanks for posting that. This has reminded me that Don Burns has complained
for quite some time that NVIDIA lets you queue up only 2 swaps. Attempt to
queue up a third, and
What hardware are you using? NVIDIA graphics cards support only texture
units 0-3, anything beyond that is not supported (except when using a
fragment shader.)
-Paul
I created a forest base using TexGenNode to representing the
shading on the landscape.
It works fine, but when trying to
OSG isn't really designed to be used as just a dumb model loader and
rendered. It's a scene graph, so it has facilities for doing things you
would do in a scene graph, like culling, for example.
You could, in theory, write a NodeVisitor to traverse the scene graph and
render the Drawables.
Try updating your NVIDIA driver. The driver version you said you were using
looks quite out of date.
-Paul
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as you know, paul martz and i are giving our inaugural osg
training this september 26th/27th in huntsville, in which
we'll cover intermediate osg usage. we've got a few more
spots left, so if you've been on the fence, now is the time
to sign up.
FYI, for online registration (and other
() is
the only pure virtual method in the Drawable class.
Depending on what you're doing, you might also want to override the
destructor, or computeBound(), but this isn't strictly required and, as I
said, depends on what you're doing.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
order in bulk and
average the shipping cost over all the items..
Be prepared to pay at the BOF with a check payable in US funds, or by credit
card (MasterCard, Visa, or American Express).
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
303 859 9466
by buying them
off cafepress and then sending on to one of you guys turning
up for the BOF.
Perhaps a couple of books would go down better than T-Shirts though...
Feedback welcome.
Robert.
On 7/13/07, Paul Martz [EMAIL PROTECTED] wrote:
I plan to bring OSG books and merchandise
On 7/12/07, Mike Weiblen [EMAIL PROTECTED] wrote:
What, no thong!? %-S
We can put up a thong if you agree to model one at the BOF!
Better yet, if he agrees NOT to model it at the BOF...
-Paul
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to see you
in Huntsville, Alabama, September 26-27.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
303 859 9466
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through the
osgViewer interface?
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
303 859 9466
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apply(LOD) because Robert intends
to do something different with LODs in the future. But for
now it just treats them like Groups.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
303 859 9466
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Did you disable the SceneView's automatic computation of near and far
clipping planes? That might be part of the problem.
-Paul
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control over the
context and (presumably) has it current when he's issuing OpenGL commands.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
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What I can say is that I'm open to integrating some form of
solution into osgViewer and a varient on theme started with
GraphicsWindowEmbedded. It don't know what the solution
might look like, perhaps a subclassing from Viewer and overridding the
renderingTraversals() method to do work to
I'm curious about the change to disable the compute near/far,
is this so the depth range matches up so 3D objects all
appear in the same range?
Correct, only required if you are mixing your own OpenGL-rendered entities
with OSG-rendered entities in the same 3D space. Not really necessary if
Along the same lines, I'd like to see a search facility that restricts
itself to searching the site only, exclusive of the mailing list archives.
Say, for example, you're looking for the CMake page on the web site. You go
to search for cmake and you expect to get one result. Unfortunately, you
I will save the money I would've spent buying you a pint. Next time we get
together, I'll buy you a pint plus interest. :-)
Sorry to hear you won't make it. Hopefully next year.
-Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Robert
When writing the Quick Start Guide, I opted to err on the side of
conservatism. So, if you only modify STATIC scene graph nodes during
update(), you can be assured that is a safe operation, and will almost
certainly be a safe operation in future OSG releases.
In the current incarnation of OSG,
with
many widget libraries. I believe the new interface will work
better with GTKMM and GTK+, as the older interface was a real
pain to use. Though I discover ease of use when I have free
time at the end of the year.
What is your plans regarding a reference for OSG 2.0?
Rizzan
Paul Martz
from the menu on the left.
Thanks,
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
303 859 9466
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appear to be a way for code to act on that change in a
non-const way. Changing the declaration of dirtyBound() to virtual would
allow custom Nodes to take non-const action on the bounding box change.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
303 859
dirtyBound() is something that can be called multiple times,
but will only set a flag so is quite cheap.
I see what you mean when you say dirtyBound() could be called multiple times
per frame, so my idea of overriding it wouldn't produce a very efficient
solution.
The
computeBounds() will
]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz
Sent: Tuesday, July 03, 2007 5:06 AM
To: 'osg users'
Subject: [osg-users] OSG books
Hi OSGers --
On an experimental basis, I'm going to try direct sales of OSG documentation
from my Web site: www.skew-matrix.com. Select Books from the menu
Understood. Very enlightening.
Okay, back to the drawing board. I ought to be able to come up with a
solution now that I have this info. Thanks.
-Paul
Hi Paul,
On 7/3/07, Paul Martz [EMAIL PROTECTED] wrote:
Okay, but because computeBounds() is const, I have to cast
away const
Hm. Is it possible that texture mapping or lighting is enabled? If so, then
you don't specify texcoords/normals, so you could be getting one texel
spread across the whole primitive, or the last normal could've been facing
away from the light. Either would explain the black primitive.
Best way to
If you're not seeing the results you expect, poke around the OpenFlight
plugin code in the debugger and make sure its handling your shader palette
correctly. I know that OpenFlight 16.1 made some pretty dramatic changes to
how the model file specifies shaders for use, especially with respect to
Your ramblings are pretty well spot on. Language
ambiguities, OpenGL naming, OSG naming and behavior all
conspiring to confuse :-)
I'm not so sure. The concept of having lighting on or off is pretty
well-established in the computer graphics industry. I don't recall a lot of
OpenGL newbies
I was hoping for something better. Even just a BSP tree or something.
My previous post outlined one way that this could be implemented. Go ahead
and try it out; if it dramatically boosts performance, then please submit it
back for inclusion in OSG. This is how open source works. Complaining
Is there any common procedure (with OSG) to split large
objects in smaller pieces in order to increase the
performance of the frustum culling? I'm not thinking here
about terrain objects, but any kind of object as buildings,
parts of machinery... that can be broken into pieces so I
can
Some of our applications use clipping planes to reveal
details of the model. Since this entails OSG sending
geometry to the graphics card, only to then have it tossed,
I'm interested in a culling plane that I can use to minimize
the amount of geometry that gets sent and then clipped.
Hello @ all,
perhaps someone can say in a few words what this class is
for. I search in the documentation, but there is not so much
information. Thanks a lot.
The Quick Start Guide talks about positional state a little bit.
Essentially, OpenGL has some state items whose position must be
Thanks! I will give that a try. Don't know why I didn't think
to look in the first place to see if there were any option
strings for that plug-in.
Not sure it will help, as you're still going to end up with a Geode/Geometry
pair per Face record, but it's worth taking a look at.
-Paul
This sounds familiar, I think I ran into it a while ago. If I remember
correctly, we worked around it by disabling culling on AutoTransform
children.
-Paul
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Schmidt, Richard,
SDGE1
Sent: Wednesday, June 27, 2007 5:08
If you to disable OpenGL lighting then you'll need to disable
via a GL_LIGHTING mode i.e.
viewer.getCamera()-getOrCreateStateSet()-setMode(GL_LIGHITNG,
osg::StateAttribute::OFF);
Yes, I think this is what I recommend in the Quick Start Guide. Lighting is
just state that you can disable or
On 6/27/07, Paul Martz [EMAIL PROTECTED] wrote:
I think a lot of the confusion regarding lighting comes
from the fact
that the OSG default doesn't match the OpenGL default.
What are the differences you are aware of?
In OpenGL, GL_LIGHTING and GL_LIGHT0 are both disabled by default
The defaults in these cases are to do something sensible by default.
No lighting and no depth test by default would lead to a
pretty poor out of the box experience for most users needs.
Seems to have worked out OK for OpenGL over the past 14 years or so. :-)
Anyhow, a quick review of this
and occluder culling.
I'm currently working on adding support for OpenGL's hardware-based
occlusion query feature, which will add another culling option to the menu.
What other kinds of culling are you looking for?
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
303 859 9466
If you are definitely using the OSG v2.0 installer, then it should create
the include/osgViewer directory. osgViewer isn't part of older OSG releases.
Mike Weiblen made the installer, so if you're using OSG v2.0, then he would
be the person to contact. Maybe start a new thread if he doesn't
Instead of using a Billboard, use an AutoTransform node with a single Geode
child, and store your quad as a Drawable attached to the Geode.
AutoTransform has a mode that forces its children to face, and scale to, the
screen.
Hope that helps,
Paul Martz
Skew Matrix Software LLC
http://www.skew
a shot.)
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
303 859 9466
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to www.skew-matrix.com and select Training from the menu on the left.
For information on the Terrain Summit 07 conference, go to
www.terrainsummit.com http://www.terrainsummit.com/ .
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
303 859 9466
code distribution contains
several examples as well. You might want to use one of the existing osgGA
Camera Manipulator classes as a template; the Quick Start Guide doesn't
cover that in much detail, sorry.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com
Yes, I've made Lulu aware of the issue. In their Misc Support forum, see
the thread with subject Unable to download new revision. Hopefully they
can resolve this problem soon.
-Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Harald A.
Sent:
is
to contribute it back to OSG. If you need access before that happens,
contact me offline and we can discuss.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
303 859 9466
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Robert Osfield
Sent
Hi Eric -- I'm going to pass, too much travel already planned for the rest
of the year. Maybe next year, we'll see.
-Paul
OSG folks,
We missed the deadline for papers and tutorials, but there is
still time for a couple of potentially interesting prospects
for OSG at IEEE Visualization
=30fd57d65898c72b8de7c2
fff401dfd9 sid=30fd57d65898c72b8de7c2fff401dfd9
Sorry for the hassle.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
303 859 9466
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I am working on a function that incorporates the replaceChild
function to replace a node, but my program keeps faulting out
in VisualStudio .NET file free.c with the error message
Unhandled exception at 0x0040fc74 in Interactive
Architecture.exe: 0xC005: Access violation reading
Is this class now considered deprecated in light of the new Intersector
classes available in osgUtil? Or will IntersectVisitor continue to be part
of core OSG?
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
303 859 9466
Hi Martin -- Could you possibly email me a PNG or TIFF of the final v2.0
logo at about 2500 pixels wide? This will be for the back cover of the OSG
Reference Manual v2.0.
Thanks,
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
303 859 9466
-Original Message-
From
Just to wrap this up, I finally upgraded my device driver to 94.24 and that
resolved this issue. osgdepthshadow now renders with hardware acceleration
in dual view mode on my system.
-Paul
On Fri, 2007-06-08 at 11:49 -0600, Paul Martz wrote:
Hi folks -- I'm on a Windows system
common one.
For more information, there are many OSG examples that demonstrate how to
set up OSG for correct rendering of translucent objects. Also, check the
archives, as this has been covered multiple times recently.
Hope that helps,
Paul Martz
Skew Matrix Software LLC
http://www.skew
Thanks, yes I actually saw that after putting the final version out but
figured it was too minor to fix. As Robert says, it's a vector of ref_ptr
objects.
I'll add to the errata and eventually fix in a future release.
-Paul
-Original Message-
From: [EMAIL PROTECTED]
the US, please contact me directly to register.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
303 859 9466
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Well, besides setting the font, you also need to call setText(), and
setText() takes an osgText::String as a parameter, which is a multibyte
character string, so it should support international fonts.
What parameter are you passing to setText()? And what results are you
getting?
-Paul
Looks good.
Any news yet on the domain name switchover? When will we be
openscenegraph.org again?
-Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
martin.lavery
Sent: Friday, June 15, 2007 7:06 AM
To: osg users
Subject: [osg-users] The
I'm probably not the first to notice this, but it appears
that the free downloadable QSG on Lulu is the old version.
Hm. It looks like the current edition to me. I just downloaded a fresh copy,
scrolled to the Revision History at the back, and it is the latest (June 14)
edition. So I'm not
It replaces Producer as a windowing toolkit. Shouldn't that say
osgProducer? Producer is a camera library, osgProducer is the windowing
toolkit, right?
-Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Robert Osfield
Sent: Friday, June 15,
Found and fixed a problem with the URL for osgbooks.com, so besides the
Producer/osgProducer clarification everything looks good.
-Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Robert Osfield
Sent: Friday, June 15, 2007 5:34 AM
To: osg
yeah, as paul's sales statistics show, for us, it's
definitely not all about the hamiltons. ;)
we intend to do a lot more writing about osg, and _for_ osg,
in the very near future. stay tuned for more...
BTW, I'd be remiss in not thanking Bob for his hours of tireless effort
massaging
in a BW
printing to make it more affordable.
When I get these final changes uploaded tomorrow, I'll post here. I
apologize for the delay.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
303 859 9466
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Sweet... I just submittted the Shift-Z thing for the
RecordCameraPathHandler;
Good news!
I figured I'd respond here too,
since your e-mail thinks I'm spamming 'ya. :)
I'm not sure what the point of a spam filter is if I need to look at what it
has caught every day and make sure it's not
Probably for fastest results, you could take the Image and write it out as a
TIFF file, for example: osgDB::writeImageFile( image, filename.tif ). Then
view the resulting TIFF file.
Depth values are unsigned ints in the range 0 to (2^32)-1. If you want to
write software to display it, I've
these options helps.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
303 859 9466
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Brad Colbert
Sent: Wednesday, June 13, 2007 4:45 PM
To: [EMAIL PROTECTED]
Subject: [osg-users] Thoughts
Do you mean you're using osgviewer? If so, spacebar affects the camera
position -- it doesn't affect the transformation of individual objects in
your scene.
If you want your light to move independently of the rest of your scene,
based on some key press, you'll need to add your own event handler
It sounds like you are setting a view that includes the positions of your
lights. I assume you're creating that view based on your entire scene's
bounding volume. If so, then the solution is to use only the bounding volume
of your geometry (exclusive of LightSource nodes) as input to your view
, then I
can work on configuring it for two monitors...)
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
303 859 9466
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-users] osgdepthshadow loses hardware acceleration
On Fri, 2007-06-08 at 11:49 -0600, Paul Martz wrote:
Hi folks -- I'm on a Windows system with an NVIDIA GeForce 6600 and
91.31 drivers (yes, a little out-of-date). I have the system
configured for Dualview on two monitors.
If I run
, 2007 1:13 AM
To: osg users
Subject: Re: [osg-users] Trackball, can't throw
Hi Paul,
On 6/11/07, Paul Martz [EMAIL PROTECTED] wrote:
Hi Robert -- I just did an update this evening and I'm now
unable to
perform a throw with the TrackballManipulator. For example,
osgviewer cow.osg
-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeremy L.
Moles
Sent: 8. juni 2007 21:13
To: osg users
Subject: Re: [osg-users] osgdepthshadow loses hardware acceleration
On Fri, 2007-06-08 at 11:49 -0600, Paul Martz wrote:
Hi folks -- I'm on a Windows system
Hi Robert -- I just did an update this evening and I'm now unable to perform
a throw with the TrackballManipulator. For example, osgviewer cow.osg,
left mouse motion and release while in motion -- no longer puts the cow into
a spin, as it used to.
Paul Martz
Skew Matrix Software LLC
http
Thanks, Mike -- Just a quick question, does this installer include a binary
for the osglogo example, like the previous v1.2 installer did?
I remember discussing this a while back but don't remember a resolution. I'm
concerned because the default CMake doesn't build osglogo.
Thanks,
-Paul
spanning
both displays...
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
303 859 9466
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incorrectly displays in filled mode, it should still
be wireframe. StatsHandler is somehow changing the model's polygon mode
state from line back to fill.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
303 859 9466
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wrong, been a while
since I went down that path.)
Thanks in advance for the clarification.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
303 859 9466
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on the graphics
threads. Its not safe to any
graphics calls in cull.
Robert.
On 6/5/07, Paul Martz [EMAIL PROTECTED] wrote:
Hi Robert -- I'm running into an issue with my occlusion
query work,
which again appears to be an incorrect assumption on my
part regarding
when
While we're talking about SVN properties, I'll repeat my request to set the
svn:eol-style property to 'native' on all the CMakeLists.txt files. This
would really make it easier for Windows users to view and modify the
CMakeLists.txt files.
As far as I know, this will need to be set on each file
...And I imagine there's no relation to Phil Lavery? The shared surname is
purely coincidental, eh? :-)
Welcome aboard!
-Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Robert Osfield
Sent: Monday, June 04, 2007 5:09 AM
To: osg users
to. Perhaps I
can include some of these suggestions in a future revision.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
303 859 9466
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If you are saying that you expect osgviewer to work just like it did in
v1.2, you should note that all the underlying support code has been replaced
and many of the key commands that used to work in v1.2 are no longer
available. osgViewer != osgProducer.
Paul Martz
Skew Matrix Software LLC
http
Good work on this! I added the VS8 export declaration and posted to
osg-submissions, otherwise this is excellent.
The new OSG Quick Start Guide goes to the printers probably this weekend and
should be available in a week. I'll leave the section on recording animation
paths with osgviewer
Yep, the CRITICAL_SECTION code was my change. There were bugs reported in
the old code, and moving to CRITICAL_SECTION seemed like a wonderful
simplification. I admit I didn't read the OpenThreads documentation, so was
not aware that a thread should block itself in this case. CRITICAL_SECTION
and reasonable thing to do - but if they
do using the update callback to get the camera position on
each frame will result in a value that is one frame out of date.
Robert.
On 5/31/07, Paul Martz [EMAIL PROTECTED] wrote:
Sorry, Robert. I'm still not following you.
Jeremy proposed getting
I missed the first post on this thread.
Am I correct in assuming that osgEphemeris and osgTDS build fine with OSG
v1.2, and that any problems are only encountered when trying to build them
with OSG post-1.2?
-Paul
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Thanks, Jeremy. I appreciate your work on adding this capability back into
OSG. My only comments are:
* Use 'z' to start recording and 'Z' to stop and start playing back, like
in the OSG 1.2 release.
* Save the data to saved_animation.path like in the OSG 1.2 release.
I'm not trying to be a
/29/07, Paul Martz [EMAIL PROTECTED] wrote:
Hi Robert (and all) --
I want to make sure I'm referring to the correct openscenegraph.*
domain names in the Quick Start Guide. I understand that the domain
names are being transferred, reorganized, etc. My intent is to
document domain
openscenegraph.org does work in all the links I quoted
below. What aspect of this do you believe is broken?
-Paul
Actually, a little more testing on my part shows the problem with the books'
Web page URL. Hm.
-Paul
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Okay. For this next release, I'm changing all the openscenegraph.* domain
names to openscenegraph.org, and for the book's official Web site, I'm
moving that to skew-matrix.com where it will be stable. At some point in the
future, once the domain name transition is complete, I'll revise the book
for 2.0, end of of
May, early June!
Hi Paul,
On 5/29/07, Paul Martz [EMAIL PROTECTED] wrote:
If I can I would like to replace SimpleViewer by Viewer
this week,
since I think that will just simplify life all round, the
QSG will
need to reflect this by just removing the paragraphs
reimplements it, forcing a new
revision with the yanked text added back in.
Feedback on this feature, and how the QSG should handle it, is appreciated.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
303 859 9466
I tried this with .jpg and .gif and .rgb and they all ran and
completed normally but for some reason osgviewer for the
cow.osg file 1) does not require the --image before the image
name and 2) reports No data loaded if you do use the
--image
.osg files are 3D model files (actually dumps
an AnimationPath in osgviewer
Hi Paul,
On 5/30/07, Paul Martz [EMAIL PROTECTED] wrote:
I'm confused about this. We're discussing the osgviewer
application, right?
I wasn't aware that osgviewer allowed the user to add their
own update
traversal, or allowed the user to modify the view after
]
[mailto:[EMAIL PROTECTED] On Behalf Of
Robert Osfield
Sent: Friday, May 18, 2007 10:33 AM
To: osg users
Subject: [osg-users] Release schedule for 2.0, end of of May,
early June!
Hi All,
I have exchanged emails with Paul Martz about getting 2.0 out
in time for his publishing
FYI:
http://www.ddj.com/dept/linux/199702225?cid=RSSfeed_DDJ_All
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
303 859 9466
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If I can I would like to replace SimpleViewer by Viewer this
week, since I think that will just simplify life all round,
the QSG will need to reflect this by just removing the
paragraphs that mention it.
I want to make sure I understand you correctly: Are you saying that you're
removing
.com
instead of .org, so I'll change that.
Any other issues? If so, please supply advice on how to resolve in such a
way that doesn't require another revision a few weeks from now. Thanks!
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
303 859 9466
Hi Robert -- What does viewer.stopThreading() do? Is it a no-op if the
threading model is SIngleThreaded?
-Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Robert Osfield
Sent: Thursday, May 24, 2007 2:38 AM
To: osg users
Subject: Re:
I can think of is
to have two sets of project/solution files, basically identical except for
the change in OpenThreads library name...
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
303 859 9466
___
osg
Is it a no-op if the
threading model is SingleThreaded?
Yes indeed.
So, from the way I read the original poster's problem, he could still
experience a crash in the SingleThreaded case, because his own separate
thread is changing the scene graph out from under the Viewer while OSG is
double)'
2 while trying to match the argument list '(osg::Vec3f)'
The problem appears to be a misplaced paren at line 376 of OverlayNode.cpp.
Perhaps that line should read as follows?
osg::Vec3d side = fabs(plane.getNormal().x()) fabs(plane.getNormal().y())
?
Paul Martz
Skew Matrix Software
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