> Please read this page. I think it answers your question.
> http://www.freelists.org/archives/visionegg/01-2007/msg00025.html
Thanks for posting that. This has reminded me that Don Burns has complained
for quite some time that NVIDIA lets you queue up only 2 swaps. Attempt to
queue up a third, an
What hardware are you using? NVIDIA graphics cards support only texture
units 0-3, anything beyond that is not supported (except when using a
fragment shader.)
-Paul
> I created a forest base using TexGenNode to representing the
> shading on the landscape.
>
> It works fine, but when trying
> as you know, paul martz and i are giving our inaugural osg
> training this september 26th/27th in huntsville, in which
> we'll cover intermediate osg usage. we've got a few more
> spots left, so if you've been on the fence, now is the time
> to sign up.
FYI
Try updating your NVIDIA driver. The driver version you said you were using
looks quite out of date.
-Paul
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OSG isn't really designed to be used as just a dumb model loader and
rendered. It's a scene graph, so it has facilities for doing things you
would do in a scene graph, like culling, for example.
You could, in theory, write a NodeVisitor to traverse the scene graph and
render the Drawables. Howeve
the only pure virtual method in the Drawable class.
Depending on what you're doing, you might also want to override the
destructor, or computeBound(), but this isn't strictly required and, as I
said, depends on what you're doing.
Paul Martz
Skew Matrix Software LLC
http://www.
bit of fun, I'll donate some this year by buying them
> off cafepress and then sending on to one of you guys turning
> up for the BOF.
> Perhaps a couple of books would go down better than T-Shirts though...
> Feedback welcome.
>
> Robert.
>
> On 7/13/07, Pau
ss.com, because I'll order in bulk and
average the shipping cost over all the items..
Be prepared to pay at the BOF with a check payable in US funds, or by credit
card (MasterCard, Visa, or American Express).
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com <http://www.ske
Hope to see you
in Huntsville, Alabama, September 26-27.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com <http://www.skew-matrix.com/>
303 859 9466
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> On 7/12/07, Mike Weiblen <[EMAIL PROTECTED]> wrote:
> > What, no thong!? %-S
>
> We can put up a thong if you agree to model one at the BOF!
Better yet, if he agrees NOT to model it at the BOF...
-Paul
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at the BOF.
The net cost to you will be the item cost + some additional charge based on
whatever shipping I end up paying, which should be less than if you ordered
the items direct yourself.
I promise on a stack of OSG Reference Manuals not to do this for profit. :-)
Paul Martz
Skew Matrix Softwar
your question.
>
> Presumably, it overrides apply(LOD&) because Robert intends
> to do something different with LODs in the future. But for
> now it just treats them like Groups.
>
> Paul Martz
> Skew Matrix Software LLC
> http://www.skew-matrix.com
> 303 859 9466
Robert intends to do something
different with LODs in the future. But for now it just treats them like
Groups.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
303 859 9466
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;t do through the
osgViewer interface?
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com <http://www.skew-matrix.com/>
303 859 9466
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> I'm curious about the change to disable the compute near/far,
> is this so the depth range matches up so 3D objects all
> appear in the same range?
Correct, only required if you are mixing your own OpenGL-rendered entities
with OSG-rendered entities in the same 3D space. Not really necessary i
> What I can say is that I'm open to integrating some form of
> solution into osgViewer and a varient on theme started with
> GraphicsWindowEmbedded. It don't know what the solution
> might look like, perhaps a subclassing from Viewer and overridding the
> renderingTraversals() method to do wor
ontext, problem introduced by
using osgViewer. This guy is using SceneView, so he has control over the
context and (presumably) has it current when he's issuing OpenGL commands.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
303 859 9466
_
Did you disable the SceneView's automatic computation of near and far
clipping planes? That might be part of the problem.
-Paul
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When writing the Quick Start Guide, I opted to err on the side of
conservatism. So, if you only modify STATIC scene graph nodes during
update(), you can be assured that is a safe operation, and will almost
certainly be a safe operation in future OSG releases.
In the current incarnation of OSG, ho
I will save the money I would've spent buying you a pint. Next time we get
together, I'll buy you a pint plus interest. :-)
Sorry to hear you won't make it. Hopefully next year.
-Paul
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Robert O
Along the same lines, I'd like to see a search facility that restricts
itself to searching the site only, exclusive of the mailing list archives.
Say, for example, you're looking for the CMake page on the web site. You go
to search for "cmake" and you expect to get one result. Unfortunately, you
e
ve free
> time at the end of the year.
>
> What is your plans regarding a reference for OSG 2.0?
>
> Rizzan
>
> Paul Martz wrote:
> > Hi OSGers --
> >
> > On an experimental basis, I'm going to try direct sales of OSG
> > documentation from my
Understood. Very enlightening.
Okay, back to the drawing board. I ought to be able to come up with a
solution now that I have this info. Thanks.
-Paul
> Hi Paul,
>
> On 7/3/07, Paul Martz <[EMAIL PROTECTED]> wrote:
> > Okay, but because computeBounds() is const, I
]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz
Sent: Tuesday, July 03, 2007 5:06 AM
To: 'osg users'
Subject: [osg-users] OSG books
Hi OSGers --
On an experimental basis, I'm going to try direct sales of OSG documentation
from my Web site: www.skew-matrix.com. Select Books from
> dirtyBound() is something that can be called multiple times,
> but will only set a flag so is quite cheap.
I see what you mean when you say dirtyBound() could be called multiple times
per frame, so my idea of overriding it wouldn't produce a very efficient
solution.
> The
> computeBounds() wi
re doesn't appear to be a way for code to act on that change in a
non-const way. Changing the declaration of dirtyBound() to virtual would
allow custom Nodes to take non-const action on the bounding box change.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com <http://www.skew-mat
and
select Training from the menu on the left.
Thanks,
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com <http://www.skew-matrix.com/>
303 859 9466
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If you're not seeing the results you expect, poke around the OpenFlight
plugin code in the debugger and make sure its handling your shader palette
correctly. I know that OpenFlight 16.1 made some pretty dramatic changes to
how the model file specifies shaders for use, especially with respect to
Ope
Hm. Is it possible that texture mapping or lighting is enabled? If so, then
you don't specify texcoords/normals, so you could be getting one texel
spread across the whole primitive, or the last normal could've been facing
away from the light. Either would explain the black primitive.
Best way to
> Your ramblings are pretty well spot on. Language
> ambiguities, OpenGL naming, OSG naming and behavior all
> conspiring to confuse :-)
I'm not so sure. The concept of having lighting on or off is pretty
well-established in the computer graphics industry. I don't recall a lot of
OpenGL newbies
> Is there any common procedure (with OSG) to split large
> objects in smaller pieces in order to increase the
> performance of the frustum culling? I'm not thinking here
> about terrain objects, but any kind of object as buildings,
> parts of machinery... that can be "broken" into pieces so I
> I was hoping for something better. Even just a BSP tree or something.
My previous post outlined one way that this could be implemented. Go ahead
and try it out; if it dramatically boosts performance, then please submit it
back for inclusion in OSG. This is how open source works. Complaining abou
> Hello @ all,
>
> perhaps someone can say in a few words what this class is
> for. I search in the documentation, but there is not so much
> information. Thanks a lot.
The Quick Start Guide talks about positional state a little bit.
Essentially, OpenGL has some state items whose position must
> Some of our applications use clipping planes to reveal
> details of the model. Since this entails OSG sending
> geometry to the graphics card, only to then have it tossed,
> I'm interested in a culling plane that I can use to minimize
> the amount of geometry that gets sent and then clipped.
Support for JPEG compression is localized to the JPEG plugin. It's not part
of Image.
If you load a JPEG file, OSG's JPEG plugin uses the third party libjpeg,
under the hood, to decompress your data into an array of pixels. Then it
stores that raw pixel data in an Image and returns it to your app.
view and occluder culling.
I'm currently working on adding support for OpenGL's hardware-based
occlusion query feature, which will add another culling option to the menu.
What other kinds of culling are you looking for?
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.c
> The defaults in these cases are to do something sensible by default.
> No lighting and no depth test by default would lead to a
> pretty poor out of the box experience for most users needs.
Seems to have worked out OK for OpenGL over the past 14 years or so. :-)
Anyhow, a quick review of this
> On 6/27/07, Paul Martz <[EMAIL PROTECTED]> wrote:
> > I think a lot of the confusion regarding lighting comes
> from the fact
> > that the OSG default doesn't match the OpenGL default.
>
> What are the differences you are aware of?
In OpenGL, GL_LIGHTING
> If you to disable OpenGL lighting then you'll need to disable
> via a GL_LIGHTING mode i.e.
>
> viewer.getCamera()->getOrCreateStateSet()->setMode(GL_LIGHITNG,
> osg::StateAttribute::OFF);
Yes, I think this is what I recommend in the Quick Start Guide. Lighting is
just state that you can disa
This sounds familiar, I think I ran into it a while ago. If I remember
correctly, we worked around it by disabling culling on AutoTransform
children.
-Paul
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Schmidt, Richard,
SDGE1
Sent: Wednesday, June 27, 2007 5:08 AM
> Thanks! I will give that a try. Don't know why I didn't think
> to look in the first place to see if there were any option
> strings for that plug-in.
Not sure it will help, as you're still going to end up with a Geode/Geometry
pair per Face record, but it's worth taking a look at.
-Paul
_
If you are definitely using the OSG v2.0 installer, then it should create
the include/osgViewer directory. osgViewer isn't part of older OSG releases.
Mike Weiblen made the installer, so if you're using OSG v2.0, then he would
be the person to contact. Maybe start a new thread if he doesn't chime
through how the OpenFlight loader handles objects,
so it seems like it's worth a shot.)
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
303 859 9466
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Instead of using a Billboard, use an AutoTransform node with a single Geode
child, and store your quad as a Drawable attached to the Geode.
AutoTransform has a mode that forces its children to face, and scale to, the
screen.
Hope that helps,
Paul Martz
Skew Matrix Software LLC
http://www.skew
go
to www.skew-matrix.com and select Training from the menu on the left.
For information on the Terrain Summit 07 conference, go to
www.terrainsummit.com <http://www.terrainsummit.com/> .
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com <http://www.skew-matrix.com/&
ource code distribution contains
several examples as well. You might want to use one of the existing osgGA
Camera Manipulator classes as a template; the Quick Start Guide doesn't
cover that in much detail, sorry.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com <http://www.sk
Hi Eric -- I'm going to pass, too much travel already planned for the rest
of the year. Maybe next year, we'll see.
-Paul
> OSG folks,
>
> We missed the deadline for papers and tutorials, but there is
> still time for a couple of potentially interesting prospects
> for OSG at IEEE Visualizat
he project is open
source and should be available to the public sometime this summer. Intent is
to contribute it back to OSG. If you need access before that happens,
contact me offline and we can discuss.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
303 859 9466
> -O
Yes, I've made Lulu aware of the issue. In their "Misc Support" forum, see
the thread with subject "Unable to download new revision". Hopefully they
can resolve this problem soon.
-Paul
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Harald A.
> I am working on a function that incorporates the replaceChild
> function to replace a node, but my program keeps faulting out
> in VisualStudio .NET file free.c with the error message
> "Unhandled exception at 0x0040fc74 in Interactive
> Architecture.exe: 0xC005: Access violation reading
orums/viewtopic.php?t=68076
<http://www.lulu.com/forums/viewtopic.php?t=68076&sid=30fd57d65898c72b8de7c2
fff401dfd9> &sid=30fd57d65898c72b8de7c2fff401dfd9
Sorry for the hassle.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com <http://www.skew-matrix.com/>
Hi Martin -- Could you possibly email me a PNG or TIFF of the final v2.0
logo at about 2500 pixels wide? This will be for the back cover of the OSG
Reference Manual v2.0.
Thanks,
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
303 859 9466
> -Original Message-
>
Is this class now considered deprecated in light of the new Intersector
classes available in osgUtil? Or will IntersectVisitor continue to be part
of core OSG?
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com <http://www.skew-matrix.com/>
303 85
Thanks, yes I actually saw that after putting the final version out but
figured it was too minor to fix. As Robert says, it's a vector of ref_ptr<>
objects.
I'll add to the errata and eventually fix in a future release.
-Paul
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[
common one.
For more information, there are many OSG examples that demonstrate how to
set up OSG for correct rendering of translucent objects. Also, check the
archives, as this has been covered multiple times recently.
Hope that helps,
Paul Martz
Skew Matrix Software LLC
http://www.skew
Just to wrap this up, I finally upgraded my device driver to 94.24 and that
resolved this issue. osgdepthshadow now renders with hardware acceleration
in dual view mode on my system.
-Paul
> > > On Fri, 2007-06-08 at 11:49 -0600, Paul Martz wrote:
> > > > Hi folks -- I&
the US, please contact me directly to register.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com <http://www.skew-matrix.com/>
303 859 9466
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Well, besides setting the font, you also need to call setText(), and
setText() takes an osgText::String& as a parameter, which is a multibyte
character string, so it should support international fonts.
What parameter are you passing to setText()? And what results are you
getting?
-Paul
_
> SVN tag
> http://www.openscenegraph.com/svn/osg/OpenSceneGraph/tags/Open
> SceneGraph-2.0
There is no "tags/OpenSceneGraph-2.0", according to SVN...
I believe the actual tag URL is:
http://www.openscenegraph.com/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.0
.0
-Paul
__
> I am delighted to announce the OpenSceneGraph-2.0!
Congrats! I'm raising a glass, too, but it's a mug, actually, of coffee...
Thanks for the hard work, take some time off and heal that arm.
-Paul
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Found and fixed a problem with the URL for osgbooks.com, so besides the
Producer/osgProducer clarification everything looks good.
-Paul
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Robert Osfield
> Sent: Friday, June 15, 2007 5:34 AM
> To:
"It replaces Producer as a windowing toolkit." Shouldn't that say
"osgProducer"? Producer is a camera library, osgProducer is the windowing
toolkit, right?
-Paul
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Robert Osfield
> Sent: Friday, J
> I'm probably not the first to notice this, but it appears
> that the free downloadable QSG on Lulu is the old version.
Hm. It looks like the current edition to me. I just downloaded a fresh copy,
scrolled to the Revision History at the back, and it is the latest (June 14)
edition. So I'm not s
Looks good.
Any news yet on the domain name switchover? When will we be
"openscenegraph.org" again?
-Paul
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> martin.lavery
> Sent: Friday, June 15, 2007 7:06 AM
> To: osg users
> Subject: [osg-use
> yeah, as paul's sales statistics show, for us, it's
> definitely not all about the hamiltons. ;)
>
> we intend to do a lot more writing about osg, and _for_ osg,
> in the very near future. stay tuned for more...
BTW, I'd be remiss in not thanking Bob for his hours of tireless effort
massaging
to Lulu.com? Other ideas for publicizing the OSG books are appreciated.
(Just some stats, FYI: Since creating the QSG, there have been over 4000
hits to its Web page at Lulu.com; over 900 downloads of the PDF, and so far
7 print copies have been sold, which will be rarities in the future as they
are a
Hi OSG community -- It gives me great pleasure to put out this press
release. Please have a read, I think it's great news for the community as a
whole and a testament to its growth and maturity.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com <http://www.skew-matrix.com/&g
be a nice feature to
have. But I hope enumerating these options helps.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
303 859 9466
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Brad Colbert
> Sent: Wednesday, June 13,
Probably for fastest results, you could take the Image and write it out as a
TIFF file, for example: osgDB::writeImageFile( image, "filename.tif" ). Then
view the resulting TIFF file.
Depth values are unsigned ints in the range 0 to (2^32)-1. If you want to
write software to display it, I've rend
> Sweet... I just submittted the "Shift-Z" thing for the
> RecordCameraPathHandler;
Good news!
> I figured I'd respond here too,
> since your e-mail thinks I'm spamming 'ya. :)
I'm not sure what the point of a spam filter is if I need to look at what it
has caught every day and make sure it's
on is also available in a B&W
printing to make it more affordable.
When I get these final changes uploaded tomorrow, I'll post here. I
apologize for the delay.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com <http://www.skew-matr
oot :-)... So, first I'll need to figure out why it doesn't boot, then I
can work on configuring it for two monitors...)
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
303 859 9466
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It sounds like you are setting a view that includes the positions of your
lights. I assume you're creating that view based on your entire scene's
bounding volume. If so, then the solution is to use only the bounding volume
of your geometry (exclusive of LightSource nodes) as input to your view
comp
Do you mean you're using osgviewer? If so, spacebar affects the camera
position -- it doesn't affect the transformation of individual objects in
your scene.
If you want your light to move independently of the rest of your scene,
based on some key press, you'll need to add your own event handler to
essage-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz
> Sent: June-11-07 9:30 AM
> To: 'osg users'
> Subject: RE: [osg-users] osgdepthshadow loses hardware acceleration
>
> Are you saying that you tried this on a dual view system a
ld
> Sent: Monday, June 11, 2007 1:13 AM
> To: osg users
> Subject: Re: [osg-users] Trackball, can't throw
>
> Hi Paul,
>
> On 6/11/07, Paul Martz <[EMAIL PROTECTED]> wrote:
> > Hi Robert -- I just did an update this evening and I'm now
> unable to
&
TED] On Behalf Of Jeremy L.
> Moles
> Sent: 8. juni 2007 21:13
> To: osg users
> Subject: Re: [osg-users] osgdepthshadow loses hardware acceleration
>
> On Fri, 2007-06-08 at 11:49 -0600, Paul Martz wrote:
> > Hi folks -- I'm on a Windows system with an NVIDIA GeForce 6600
Hi Robert -- I just did an update this evening and I'm now unable to perform
a "throw" with the TrackballManipulator. For example, "osgviewer cow.osg",
left mouse motion and release while in motion -- no longer puts the cow into
a spin, as it used to.
Paul Martz
Skew
fine spanning
both displays...
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com <http://www.skew-matrix.com/>
303 859 9466
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Thanks, Mike -- Just a quick question, does this installer include a binary
for the osglogo example, like the previous v1.2 installer did?
I remember discussing this a while back but don't remember a resolution. I'm
concerned because the default CMake doesn't build osglogo.
Thanks,
-Paul
> -
tatistics.
After step 3, the model incorrectly displays in filled mode, it should still
be wireframe. StatsHandler is somehow changing the model's polygon mode
state from line back to fill.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
303 859 9466
__
parate contexts. Its not safe to any
> graphics calls in cull.
>
> CullThreadPerCameraDrawThreadPerContext - cull have
> their own threads without
> contexts current, draws are all done on the graphics
> threads. Its not safe to any
> graphics calls in cull.
>
>
l? Correct me if I'm wrong, been a while
since I went down that path.)
Thanks in advance for the clarification.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com <http://www.skew-matrix.com/>
303 859 9466
___
o
If you don't want to use a shader, then multitexturing with a 1D texture
seems like a reasonable solution. That's how this kind of effect was done
before shaders existed.
-Paul
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Cole, Charles E.
n I could commit to. Perhaps I
can include some of these suggestions in a future revision.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com <http://www.skew-matrix.com/>
303 859 9466
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...And I imagine there's no relation to Phil Lavery? The shared surname is
purely coincidental, eh? :-)
Welcome aboard!
-Paul
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Robert Osfield
> Sent: Monday, June 04, 2007 5:09 AM
> To: osg use
While we're talking about SVN properties, I'll repeat my request to set the
svn:eol-style property to 'native' on all the CMakeLists.txt files. This
would really make it easier for Windows users to view and modify the
CMakeLists.txt files.
As far as I know, this will need to be set on each file in
Good work on this! I added the VS8 export declaration and posted to
osg-submissions, otherwise this is excellent.
The new OSG Quick Start Guide goes to the printers probably this weekend and
should be available in a week. I'll leave the section on recording animation
paths with osgviewer unchanged
If you are saying that you expect osgviewer to work just like it did in
v1.2, you should note that all the underlying support code has been replaced
and many of the key commands that used to work in v1.2 are no longer
available. "osgViewer != osgProducer".
Paul Martz
Skew Matrix Softwar
Thanks, Jeremy. I appreciate your work on adding this capability back into
OSG. My only comments are:
* Use 'z' to start recording and 'Z' to stop and start playing back, like
in the OSG 1.2 release.
* Save the data to "saved_animation.path" like in the OSG 1.2 release.
I'm not trying to be a j
I missed the first post on this thread.
Am I correct in assuming that osgEphemeris and osgTDS build fine with OSG
v1.2, and that any problems are only encountered when trying to build them
with OSG post-1.2?
-Paul
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Do
l for this to happen, but
> its perfectly doable and reasonable thing to do - but if they
> do using the update callback to get the camera position on
> each frame will result in a value that is one frame out of date.
>
> Robert.
>
> On 5/31/07, Paul Martz <[EMAIL
Yep, the CRITICAL_SECTION code was my change. There were bugs reported in
the old code, and moving to CRITICAL_SECTION seemed like a wonderful
simplification. I admit I didn't read the OpenThreads documentation, so was
not aware that a thread should block itself in this case. CRITICAL_SECTION
doesn
Osfield
> Sent: Wednesday, May 30, 2007 4:17 PM
> To: osg users
> Subject: Re: [osg-users] Recording an AnimationPath in osgviewer
>
> Hi Paul,
>
> On 5/30/07, Paul Martz <[EMAIL PROTECTED]> wrote:
> > I'm confused about this. We're discussing the osgviewer
> I tried this with .jpg and .gif and .rgb and they all ran and
> completed normally but for some reason osgviewer for the
> cow.osg file 1) does not require the --image before the image
> name and 2) reports "No data loaded" if you do use the
> --image
.osg files are 3D model files (actually
> missing bit will be getting the final view matrix on each new
> frame. One could possible do this via an update callback...
> but what if one uses this already, or a user modifies the
> view matrix after update traversal, the only time you can be
> sure of the value of the view matrix is ins
> Well, at any rate, if you can provide a set of guidelines for
> doing this I'd love to volunteer to sit down and do it after
> work tomorrow. I've submitted a few bug fixes here and there,
> but I'd like to do something at least minutely important for
> OSG for once. :)
Hi Jeremy -- Thanks f
later, someone reimplements it, forcing a new
revision with the yanked text added back in.
Feedback on this feature, and how the QSG should handle it, is appreciated.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com <http://www.skew-matrix.c
: [osg-users] Release schedule for 2.0, end of of
> May, early June!
>
> Hi Paul,
>
> On 5/29/07, Paul Martz <[EMAIL PROTECTED]> wrote:
> > > If I can I would like to replace SimpleViewer by Viewer
> this week,
> > > since I think that will just simplify life
Okay. For this next release, I'm changing all the openscenegraph.* domain
names to openscenegraph.org, and for the book's official Web site, I'm
moving that to skew-matrix.com where it will be stable. At some point in the
future, once the domain name transition is complete, I'll revise the book
and
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