RE: [osg-users] Graphic pipeline latency question

2007-07-18 Thread Paul Martz
> Please read this page. I think it answers your question. > http://www.freelists.org/archives/visionegg/01-2007/msg00025.html Thanks for posting that. This has reminded me that Don Burns has complained for quite some time that NVIDIA lets you queue up only 2 swaps. Attempt to queue up a third, an

RE: [osg-users] TexGenNode and TexGen

2007-07-17 Thread Paul Martz
What hardware are you using? NVIDIA graphics cards support only texture units 0-3, anything beyond that is not supported (except when using a fragment shader.) -Paul > I created a forest base using TexGenNode to representing the > shading on the landscape. > > It works fine, but when trying

RE: [osg-users] training: huntsville 09/26-27, next one, feb/mar 08 - where? vote!

2007-07-16 Thread Paul Martz
> as you know, paul martz and i are giving our inaugural osg > training this september 26th/27th in huntsville, in which > we'll cover intermediate osg usage. we've got a few more > spots left, so if you've been on the fence, now is the time > to sign up. FYI

RE: Re: [osg-users] Graphic pipeline latency question

2007-07-16 Thread Paul Martz
Try updating your NVIDIA driver. The driver version you said you were using looks quite out of date. -Paul ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/

RE: [osg-users] Using OSG just for model rendering

2007-07-16 Thread Paul Martz
OSG isn't really designed to be used as just a dumb model loader and rendered. It's a scene graph, so it has facilities for doing things you would do in a scene graph, like culling, for example. You could, in theory, write a NodeVisitor to traverse the scene graph and render the Drawables. Howeve

RE: [osg-users] Deriving from OSG:Drawable.

2007-07-15 Thread Paul Martz
the only pure virtual method in the Drawable class. Depending on what you're doing, you might also want to override the destructor, or computeBound(), but this isn't strictly required and, as I said, depends on what you're doing. Paul Martz Skew Matrix Software LLC http://www.

RE: [osg-users] OSG books and merchandise at SIGGRAPH BOF

2007-07-13 Thread Paul Martz
bit of fun, I'll donate some this year by buying them > off cafepress and then sending on to one of you guys turning > up for the BOF. > Perhaps a couple of books would go down better than T-Shirts though... > Feedback welcome. > > Robert. > > On 7/13/07, Pau

[osg-users] OSG books and merchandise at SIGGRAPH BOF

2007-07-13 Thread Paul Martz
ss.com, because I'll order in bulk and average the shipping cost over all the items.. Be prepared to pay at the BOF with a check payable in US funds, or by credit card (MasterCard, Visa, or American Express). Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.ske

[osg-users] OSG Ref Man for v2.0 now available

2007-07-12 Thread Paul Martz
Hope to see you in Huntsville, Alabama, September 26-27. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.skew-matrix.com/> 303 859 9466 ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.

RE: [osg-users] OSG T-shirts and other merchandise now available!

2007-07-12 Thread Paul Martz
> On 7/12/07, Mike Weiblen <[EMAIL PROTECTED]> wrote: > > What, no thong!? %-S > > We can put up a thong if you agree to model one at the BOF! Better yet, if he agrees NOT to model it at the BOF... -Paul ___ osg-users mailing list osg-users@opensce

RE: [osg-users] OSG T-shirts and other merchandise now available!

2007-07-12 Thread Paul Martz
at the BOF. The net cost to you will be the item cost + some additional charge based on whatever shipping I end up paying, which should be less than if you ordered the items direct yourself. I promise on a stack of OSG Reference Manuals not to do this for profit. :-) Paul Martz Skew Matrix Softwar

RE: [osg-users] IntersectionVisitor

2007-07-10 Thread Paul Martz
your question. > > Presumably, it overrides apply(LOD&) because Robert intends > to do something different with LODs in the future. But for > now it just treats them like Groups. > > Paul Martz > Skew Matrix Software LLC > http://www.skew-matrix.com > 303 859 9466

RE: [osg-users] IntersectionVisitor

2007-07-10 Thread Paul Martz
Robert intends to do something different with LODs in the future. But for now it just treats them like Groups. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com 303 859 9466 ___ osg-users mailing list osg-users@openscenegraph.net http://opensc

RE: [osg-users] get the SceneView with OSG 2.0

2007-07-10 Thread Paul Martz
;t do through the osgViewer interface? Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.skew-matrix.com/> 303 859 9466 ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg

RE: [osg-users] Problem when intergrate my osg code toaexistingopenglproject

2007-07-06 Thread Paul Martz
> I'm curious about the change to disable the compute near/far, > is this so the depth range matches up so 3D objects all > appear in the same range? Correct, only required if you are mixing your own OpenGL-rendered entities with OSG-rendered entities in the same 3D space. Not really necessary i

RE: [osg-users] Problem when intergrate my osg code toaexistingopengl project

2007-07-06 Thread Paul Martz
> What I can say is that I'm open to integrating some form of > solution into osgViewer and a varient on theme started with > GraphicsWindowEmbedded. It don't know what the solution > might look like, perhaps a subclassing from Viewer and overridding the > renderingTraversals() method to do wor

RE: [osg-users] Problem when intergrate my osg code to aexistingopengl project

2007-07-06 Thread Paul Martz
ontext, problem introduced by using osgViewer. This guy is using SceneView, so he has control over the context and (presumably) has it current when he's issuing OpenGL commands. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com 303 859 9466 _

RE: [osg-users] Problem when intergrate my osg code to a existingopengl project

2007-07-06 Thread Paul Martz
Did you disable the SceneView's automatic computation of near and far clipping planes? That might be part of the problem. -Paul ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.ope

RE: [osg-users] Rendering threads and scene graph updates.

2007-07-05 Thread Paul Martz
When writing the Quick Start Guide, I opted to err on the side of conservatism. So, if you only modify STATIC scene graph nodes during update(), you can be assured that is a safe operation, and will almost certainly be a safe operation in future OSG releases. In the current incarnation of OSG, ho

RE: [osg-users] Bowing out of Siggraph 2007

2007-07-05 Thread Paul Martz
I will save the money I would've spent buying you a pint. Next time we get together, I'll buy you a pint plus interest. :-) Sorry to hear you won't make it. Hopefully next year. -Paul > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Robert O

RE: [osg-users] New OSG website ideas

2007-07-05 Thread Paul Martz
Along the same lines, I'd like to see a search facility that restricts itself to searching the site only, exclusive of the mailing list archives. Say, for example, you're looking for the CMake page on the web site. You go to search for "cmake" and you expect to get one result. Unfortunately, you e

RE: [osg-users] OSG books

2007-07-04 Thread Paul Martz
ve free > time at the end of the year. > > What is your plans regarding a reference for OSG 2.0? > > Rizzan > > Paul Martz wrote: > > Hi OSGers -- > > > > On an experimental basis, I'm going to try direct sales of OSG > > documentation from my

RE: [osg-users] Making Node::dirtyBound() virtual

2007-07-03 Thread Paul Martz
Understood. Very enlightening. Okay, back to the drawing board. I ought to be able to come up with a solution now that I have this info. Thanks. -Paul > Hi Paul, > > On 7/3/07, Paul Martz <[EMAIL PROTECTED]> wrote: > > Okay, but because computeBounds() is const, I

RE: [osg-users] OSG books

2007-07-03 Thread Paul Martz
] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz Sent: Tuesday, July 03, 2007 5:06 AM To: 'osg users' Subject: [osg-users] OSG books Hi OSGers -- On an experimental basis, I'm going to try direct sales of OSG documentation from my Web site: www.skew-matrix.com. Select Books from

RE: [osg-users] Making Node::dirtyBound() virtual

2007-07-03 Thread Paul Martz
> dirtyBound() is something that can be called multiple times, > but will only set a flag so is quite cheap. I see what you mean when you say dirtyBound() could be called multiple times per frame, so my idea of overriding it wouldn't produce a very efficient solution. > The > computeBounds() wi

[osg-users] Making Node::dirtyBound() virtual

2007-07-03 Thread Paul Martz
re doesn't appear to be a way for code to act on that change in a non-const way. Changing the declaration of dirtyBound() to virtual would allow custom Nodes to take non-const action on the bounding box change. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.skew-mat

[osg-users] OSG books

2007-07-03 Thread Paul Martz
and select Training from the menu on the left. Thanks, Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.skew-matrix.com/> 303 859 9466 ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/

RE: [osg-users] osg-2.0 and multigen openflight 16.0 shader exampleworld

2007-07-02 Thread Paul Martz
If you're not seeing the results you expect, poke around the OpenFlight plugin code in the debugger and make sure its handling your shader palette correctly. I know that OpenFlight 16.1 made some pretty dramatic changes to how the model file specifies shaders for use, especially with respect to Ope

RE: [osg-users] Proper usage of Drawable::drawImplementation

2007-07-02 Thread Paul Martz
Hm. Is it possible that texture mapping or lighting is enabled? If so, then you don't specify texcoords/normals, so you could be getting one texel spread across the whole primitive, or the last normal could've been facing away from the light. Either would explain the black primitive. Best way to

RE: [osg-users] How to set up lighting in osgViewer::Viewer

2007-06-30 Thread Paul Martz
> Your ramblings are pretty well spot on. Language > ambiguities, OpenGL naming, OSG naming and behavior all > conspiring to confuse :-) I'm not so sure. The concept of having lighting on or off is pretty well-established in the computer graphics industry. I don't recall a lot of OpenGL newbies

RE: [osg-users] Culling and performance scaling

2007-06-29 Thread Paul Martz
> Is there any common procedure (with OSG) to split large > objects in smaller pieces in order to increase the > performance of the frustum culling? I'm not thinking here > about terrain objects, but any kind of object as buildings, > parts of machinery... that can be "broken" into pieces so I

RE: [osg-users] Culling and performance scaling

2007-06-29 Thread Paul Martz
> I was hoping for something better. Even just a BSP tree or something. My previous post outlined one way that this could be implemented. Go ahead and try it out; if it dramatically boosts performance, then please submit it back for inclusion in OSG. This is how open source works. Complaining abou

RE: [osg-users] osgUtil::PositionalStateContainer

2007-06-28 Thread Paul Martz
> Hello @ all, > > perhaps someone can say in a few words what this class is > for. I search in the documentation, but there is not so much > information. Thanks a lot. The Quick Start Guide talks about positional state a little bit. Essentially, OpenGL has some state items whose position must

RE: [osg-users] Culling and performance scaling

2007-06-28 Thread Paul Martz
> Some of our applications use clipping planes to reveal > details of the model. Since this entails OSG sending > geometry to the graphics card, only to then have it tossed, > I'm interested in a culling plane that I can use to minimize > the amount of geometry that gets sent and then clipped.

RE: [osg-users] OK, another way - Load osg::Image data from array and not from file

2007-06-28 Thread Paul Martz
Support for JPEG compression is localized to the JPEG plugin. It's not part of Image. If you load a JPEG file, OSG's JPEG plugin uses the third party libjpeg, under the hood, to decompress your data into an array of pixels. Then it stores that raw pixel data in an Image and returns it to your app.

RE: [osg-users] Culling and performance scaling

2007-06-27 Thread Paul Martz
view and occluder culling. I'm currently working on adding support for OpenGL's hardware-based occlusion query feature, which will add another culling option to the menu. What other kinds of culling are you looking for? Paul Martz Skew Matrix Software LLC http://www.skew-matrix.c

RE: [osg-users] How to set up lighting in osgViewer::Viewer

2007-06-27 Thread Paul Martz
> The defaults in these cases are to do something sensible by default. > No lighting and no depth test by default would lead to a > pretty poor out of the box experience for most users needs. Seems to have worked out OK for OpenGL over the past 14 years or so. :-) Anyhow, a quick review of this

RE: [osg-users] How to set up lighting in osgViewer::Viewer

2007-06-27 Thread Paul Martz
> On 6/27/07, Paul Martz <[EMAIL PROTECTED]> wrote: > > I think a lot of the confusion regarding lighting comes > from the fact > > that the OSG default doesn't match the OpenGL default. > > What are the differences you are aware of? In OpenGL, GL_LIGHTING

RE: [osg-users] How to set up lighting in osgViewer::Viewer

2007-06-27 Thread Paul Martz
> If you to disable OpenGL lighting then you'll need to disable > via a GL_LIGHTING mode i.e. > > viewer.getCamera()->getOrCreateStateSet()->setMode(GL_LIGHITNG, > osg::StateAttribute::OFF); Yes, I think this is what I recommend in the Quick Start Guide. Lighting is just state that you can disa

RE: [osg-users] Bug: Autotransform and smallfeatureculling

2007-06-27 Thread Paul Martz
This sounds familiar, I think I ran into it a while ago. If I remember correctly, we worked around it by disabling culling on AutoTransform children. -Paul _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Schmidt, Richard, SDGE1 Sent: Wednesday, June 27, 2007 5:08 AM

RE: [osg-users] Re: OpenFlight plug-in

2007-06-27 Thread Paul Martz
> Thanks! I will give that a try. Don't know why I didn't think > to look in the first place to see if there were any option > strings for that plug-in. Not sure it will help, as you're still going to end up with a Geode/Geometry pair per Face record, but it's worth taking a look at. -Paul _

RE: [osg-users] re: producer compiler errors

2007-06-26 Thread Paul Martz
If you are definitely using the OSG v2.0 installer, then it should create the include/osgViewer directory. osgViewer isn't part of older OSG releases. Mike Weiblen made the installer, so if you're using OSG v2.0, then he would be the person to contact. Maybe start a new thread if he doesn't chime

RE: [osg-users] OpenFlight plug-in

2007-06-25 Thread Paul Martz
through how the OpenFlight loader handles objects, so it seems like it's worth a shot.) Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com 303 859 9466 ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/

RE: [osg-users] billboards - resizing

2007-06-25 Thread Paul Martz
Instead of using a Billboard, use an AutoTransform node with a single Geode child, and store your quad as a Drawable attached to the Geode. AutoTransform has a mode that forces its children to face, and scale to, the screen. Hope that helps, Paul Martz Skew Matrix Software LLC http://www.skew

[osg-users] OSG Training, 26-27 Sept 2007

2007-06-24 Thread Paul Martz
go to www.skew-matrix.com and select Training from the menu on the left. For information on the Terrain Summit 07 conference, go to www.terrainsummit.com <http://www.terrainsummit.com/> . Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.skew-matrix.com/&

RE: [osg-users] GettingStartedGuide source code?

2007-06-23 Thread Paul Martz
ource code distribution contains several examples as well. You might want to use one of the existing osgGA Camera Manipulator classes as a template; the Quick Start Guide doesn't cover that in much detail, sorry. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.sk

RE: [osg-users] [Fwd: CFP: IEEE Visualization 2007 - Call forContributions]

2007-06-22 Thread Paul Martz
Hi Eric -- I'm going to pass, too much travel already planned for the rest of the year. Maybe next year, we'll see. -Paul > OSG folks, > > We missed the deadline for papers and tutorials, but there is > still time for a couple of potentially interesting prospects > for OSG at IEEE Visualizat

RE: [osg-users] fast "is-visible" test

2007-06-22 Thread Paul Martz
he project is open source and should be available to the public sometime this summer. Intent is to contribute it back to OSG. If you need access before that happens, contact me offline and we can discuss. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com 303 859 9466 > -O

RE: [osg-users] New QuickStart Guide download on Lulu?

2007-06-22 Thread Paul Martz
Yes, I've made Lulu aware of the issue. In their "Misc Support" forum, see the thread with subject "Unable to download new revision". Hopefully they can resolve this problem soon. -Paul > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Harald A.

RE: [osg-users] replaceChild function not working

2007-06-21 Thread Paul Martz
> I am working on a function that incorporates the replaceChild > function to replace a node, but my program keeps faulting out > in VisualStudio .NET file free.c with the error message > "Unhandled exception at 0x0040fc74 in Interactive > Architecture.exe: 0xC005: Access violation reading

[osg-users] Obtaining the new revision to the Quick Start Guide

2007-06-21 Thread Paul Martz
orums/viewtopic.php?t=68076 <http://www.lulu.com/forums/viewtopic.php?t=68076&sid=30fd57d65898c72b8de7c2 fff401dfd9> &sid=30fd57d65898c72b8de7c2fff401dfd9 Sorry for the hassle. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.skew-matrix.com/>

RE: [osg-users] New OSG logo

2007-06-20 Thread Paul Martz
Hi Martin -- Could you possibly email me a PNG or TIFF of the final v2.0 logo at about 2500 pixels wide? This will be for the back cover of the OSG Reference Manual v2.0. Thanks, Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com 303 859 9466 > -Original Message- >

[osg-users] Status of IntersectVisitor

2007-06-20 Thread Paul Martz
Is this class now considered deprecated in light of the new Intersector classes available in osgUtil? Or will IntersectVisitor continue to be part of core OSG? Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.skew-matrix.com/> 303 85

RE: [osg-users] Minor QSG comment

2007-06-19 Thread Paul Martz
Thanks, yes I actually saw that after putting the final version out but figured it was too minor to fix. As Robert says, it's a vector of ref_ptr<> objects. I'll add to the errata and eventually fix in a future release. -Paul > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[

RE: [osg-users] Blending for dummies :)

2007-06-19 Thread Paul Martz
common one. For more information, there are many OSG examples that demonstrate how to set up OSG for correct rendering of translucent objects. Also, check the archives, as this has been covered multiple times recently. Hope that helps, Paul Martz Skew Matrix Software LLC http://www.skew

RE: [osg-users] osgdepthshadow loses hardware acceleration

2007-06-19 Thread Paul Martz
Just to wrap this up, I finally upgraded my device driver to 94.24 and that resolved this issue. osgdepthshadow now renders with hardware acceleration in dual view mode on my system. -Paul > > > On Fri, 2007-06-08 at 11:49 -0600, Paul Martz wrote: > > > > Hi folks -- I&

[osg-users] OSG training, Huntsville, Alabama, September 26-27 2007

2007-06-18 Thread Paul Martz
the US, please contact me directly to register. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.skew-matrix.com/> 303 859 9466 ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/li

RE: [osg-users] How can I display Chinese characters in OSG?

2007-06-17 Thread Paul Martz
Well, besides setting the font, you also need to call setText(), and setText() takes an osgText::String& as a parameter, which is a multibyte character string, so it should support international fonts. What parameter are you passing to setText()? And what results are you getting? -Paul _

RE: [osg-users] OpenSceneGraph-2.0 released!!!

2007-06-15 Thread Paul Martz
> SVN tag > http://www.openscenegraph.com/svn/osg/OpenSceneGraph/tags/Open > SceneGraph-2.0 There is no "tags/OpenSceneGraph-2.0", according to SVN... I believe the actual tag URL is: http://www.openscenegraph.com/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.0 .0 -Paul __

RE: [osg-users] OpenSceneGraph-2.0 released!!!

2007-06-15 Thread Paul Martz
> I am delighted to announce the OpenSceneGraph-2.0! Congrats! I'm raising a glass, too, but it's a mug, actually, of coffee... Thanks for the hard work, take some time off and heal that arm. -Paul ___ osg-users mailing list osg-users@openscenegraph

RE: [osg-users] News item for 2.0 needs work...

2007-06-15 Thread Paul Martz
Found and fixed a problem with the URL for osgbooks.com, so besides the Producer/osgProducer clarification everything looks good. -Paul > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Robert Osfield > Sent: Friday, June 15, 2007 5:34 AM > To:

RE: [osg-users] News item for 2.0 needs work...

2007-06-15 Thread Paul Martz
"It replaces Producer as a windowing toolkit." Shouldn't that say "osgProducer"? Producer is a camera library, osgProducer is the windowing toolkit, right? -Paul > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Robert Osfield > Sent: Friday, J

RE: [osg-users] New QuickStart Guide download on Lulu?

2007-06-15 Thread Paul Martz
> I'm probably not the first to notice this, but it appears > that the free downloadable QSG on Lulu is the old version. Hm. It looks like the current edition to me. I just downloaded a fresh copy, scrolled to the Revision History at the back, and it is the latest (June 14) edition. So I'm not s

RE: [osg-users] The Updated web site.

2007-06-15 Thread Paul Martz
Looks good. Any news yet on the domain name switchover? When will we be "openscenegraph.org" again? -Paul > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > martin.lavery > Sent: Friday, June 15, 2007 7:06 AM > To: osg users > Subject: [osg-use

RE: [osg-users] ANN: OSG Quick Start Guide final revision nowavailable

2007-06-14 Thread Paul Martz
> yeah, as paul's sales statistics show, for us, it's > definitely not all about the hamiltons. ;) > > we intend to do a lot more writing about osg, and _for_ osg, > in the very near future. stay tuned for more... BTW, I'd be remiss in not thanking Bob for his hours of tireless effort massaging

[osg-users] ANN: OSG Quick Start Guide final revision now available

2007-06-14 Thread Paul Martz
to Lulu.com? Other ideas for publicizing the OSG books are appreciated. (Just some stats, FYI: Since creating the QSG, there have been over 4000 hits to its Web page at Lulu.com; over 900 downloads of the PDF, and so far 7 print copies have been sold, which will be rarities in the future as they are a

[osg-users] ANN: OSG Reference Manual and developer training now available

2007-06-14 Thread Paul Martz
Hi OSG community -- It gives me great pleasure to put out this press release. Please have a read, I think it's great news for the community as a whole and a testament to its growth and maturity. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.skew-matrix.com/&g

RE: [osg-users] Thoughts on plug-in registration

2007-06-13 Thread Paul Martz
be a nice feature to have. But I hope enumerating these options helps. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com 303 859 9466 > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Brad Colbert > Sent: Wednesday, June 13,

RE: [osg-users] (no subject)

2007-06-13 Thread Paul Martz
Probably for fastest results, you could take the Image and write it out as a TIFF file, for example: osgDB::writeImageFile( image, "filename.tif" ). Then view the resulting TIFF file. Depth values are unsigned ints in the range 0 to (2^32)-1. If you want to write software to display it, I've rend

RE: [osg-users] OSG Quick Start Guide -- update on status

2007-06-13 Thread Paul Martz
> Sweet... I just submittted the "Shift-Z" thing for the > RecordCameraPathHandler; Good news! > I figured I'd respond here too, > since your e-mail thinks I'm spamming 'ya. :) I'm not sure what the point of a spam filter is if I need to look at what it has caught every day and make sure it's

[osg-users] OSG Quick Start Guide -- update on status

2007-06-13 Thread Paul Martz
on is also available in a B&W printing to make it more affordable. When I get these final changes uploaded tomorrow, I'll post here. I apologize for the delay. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.skew-matr

RE: [osg-users] Settings for dual monitors on Linux

2007-06-12 Thread Paul Martz
oot :-)... So, first I'll need to figure out why it doesn't boot, then I can work on configuring it for two monitors...) Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com 303 859 9466 ___ osg-users mailing list osg-users@opensce

RE: [osg-users] Re:Light

2007-06-12 Thread Paul Martz
It sounds like you are setting a view that includes the positions of your lights. I assume you're creating that view based on your entire scene's bounding volume. If so, then the solution is to use only the bounding volume of your geometry (exclusive of LightSource nodes) as input to your view comp

RE: [osg-users] Light

2007-06-12 Thread Paul Martz
Do you mean you're using osgviewer? If so, spacebar affects the camera position -- it doesn't affect the transformation of individual objects in your scene. If you want your light to move independently of the rest of your scene, based on some key press, you'll need to add your own event handler to

RE: [osg-users] osgdepthshadow loses hardware acceleration

2007-06-11 Thread Paul Martz
essage- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz > Sent: June-11-07 9:30 AM > To: 'osg users' > Subject: RE: [osg-users] osgdepthshadow loses hardware acceleration > > Are you saying that you tried this on a dual view system a

RE: [osg-users] Trackball, can't throw

2007-06-11 Thread Paul Martz
ld > Sent: Monday, June 11, 2007 1:13 AM > To: osg users > Subject: Re: [osg-users] Trackball, can't throw > > Hi Paul, > > On 6/11/07, Paul Martz <[EMAIL PROTECTED]> wrote: > > Hi Robert -- I just did an update this evening and I'm now > unable to &

RE: [osg-users] osgdepthshadow loses hardware acceleration

2007-06-11 Thread Paul Martz
TED] On Behalf Of Jeremy L. > Moles > Sent: 8. juni 2007 21:13 > To: osg users > Subject: Re: [osg-users] osgdepthshadow loses hardware acceleration > > On Fri, 2007-06-08 at 11:49 -0600, Paul Martz wrote: > > Hi folks -- I'm on a Windows system with an NVIDIA GeForce 6600

[osg-users] Trackball, can't throw

2007-06-10 Thread Paul Martz
Hi Robert -- I just did an update this evening and I'm now unable to perform a "throw" with the TrackballManipulator. For example, "osgviewer cow.osg", left mouse motion and release while in motion -- no longer puts the cow into a spin, as it used to. Paul Martz Skew

[osg-users] osgdepthshadow loses hardware acceleration

2007-06-08 Thread Paul Martz
fine spanning both displays... Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.skew-matrix.com/> 303 859 9466 ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg

RE: [osg-users] osg 1.9.x win32 installer for testing

2007-06-08 Thread Paul Martz
Thanks, Mike -- Just a quick question, does this installer include a binary for the osglogo example, like the previous v1.2 installer did? I remember discussing this a while back but don't remember a resolution. I'm concerned because the default CMake doesn't build osglogo. Thanks, -Paul > -

[osg-users] Stats changes state (was: Call for feedback on SVN version)

2007-06-06 Thread Paul Martz
tatistics. After step 3, the model incorrectly displays in filled mode, it should still be wireframe. StatsHandler is somehow changing the model's polygon mode state from line back to fill. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com 303 859 9466 __

RE: [osg-users] Access to current context

2007-06-05 Thread Paul Martz
parate contexts. Its not safe to any > graphics calls in cull. > > CullThreadPerCameraDrawThreadPerContext - cull have > their own threads without > contexts current, draws are all done on the graphics > threads. Its not safe to any > graphics calls in cull. > >

[osg-users] Access to current context

2007-06-05 Thread Paul Martz
l? Correct me if I'm wrong, been a while since I went down that path.) Thanks in advance for the clarification. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.skew-matrix.com/> 303 859 9466 ___ o

RE: [osg-users] Run-time colorization of terrain databases based onheight

2007-06-05 Thread Paul Martz
If you don't want to use a shader, then multitexturing with a 1D texture seems like a reasonable solution. That's how this kind of effect was done before shaders existed. -Paul > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Cole, Charles E.

[osg-users] OSG Quick Start Guide update

2007-06-04 Thread Paul Martz
n I could commit to. Perhaps I can include some of these suggestions in a future revision. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.skew-matrix.com/> 303 859 9466 ___ osg-users mailing list osg-user

RE: [osg-users] Introducing my assistant... Martin Lavery

2007-06-04 Thread Paul Martz
...And I imagine there's no relation to Phil Lavery? The shared surname is purely coincidental, eh? :-) Welcome aboard! -Paul > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Robert Osfield > Sent: Monday, June 04, 2007 5:09 AM > To: osg use

And svn:eol-style, too (was: RE: [osg-users] OSG Source & svn:ignore)

2007-06-04 Thread Paul Martz
While we're talking about SVN properties, I'll repeat my request to set the svn:eol-style property to 'native' on all the CMakeLists.txt files. This would really make it easier for Windows users to view and modify the CMakeLists.txt files. As far as I know, this will need to be set on each file in

RE: [osg-users] osgviewer Camera Animation (preliminary)

2007-06-01 Thread Paul Martz
Good work on this! I added the VS8 export declaration and posted to osg-submissions, otherwise this is excellent. The new OSG Quick Start Guide goes to the printers probably this weekend and should be available in a week. I'll leave the section on recording animation paths with osgviewer unchanged

RE: [osg-users] viewer settings

2007-06-01 Thread Paul Martz
If you are saying that you expect osgviewer to work just like it did in v1.2, you should note that all the underlying support code has been replaced and many of the key commands that used to work in v1.2 are no longer available. "osgViewer != osgProducer". Paul Martz Skew Matrix Softwar

RE: [osg-users] osgviewer Camera Animation (preliminary)

2007-05-31 Thread Paul Martz
Thanks, Jeremy. I appreciate your work on adding this capability back into OSG. My only comments are: * Use 'z' to start recording and 'Z' to stop and start playing back, like in the OSG 1.2 release. * Save the data to "saved_animation.path" like in the OSG 1.2 release. I'm not trying to be a j

RE: [osg-users] osgEphemeris/osgTDS support

2007-05-31 Thread Paul Martz
I missed the first post on this thread. Am I correct in assuming that osgEphemeris and osgTDS build fine with OSG v1.2, and that any problems are only encountered when trying to build them with OSG post-1.2? -Paul _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Do

RE: [osg-users] Recording an AnimationPath in osgviewer

2007-05-31 Thread Paul Martz
l for this to happen, but > its perfectly doable and reasonable thing to do - but if they > do using the update callback to get the camera position on > each frame will result in a value that is one frame out of date. > > Robert. > > On 5/31/07, Paul Martz <[EMAIL

RE: [osg-users] OpenThreads::Mutex win32 vs pthread inconsistencies

2007-05-31 Thread Paul Martz
Yep, the CRITICAL_SECTION code was my change. There were bugs reported in the old code, and moving to CRITICAL_SECTION seemed like a wonderful simplification. I admit I didn't read the OpenThreads documentation, so was not aware that a thread should block itself in this case. CRITICAL_SECTION doesn

RE: [osg-users] Recording an AnimationPath in osgviewer

2007-05-30 Thread Paul Martz
Osfield > Sent: Wednesday, May 30, 2007 4:17 PM > To: osg users > Subject: Re: [osg-users] Recording an AnimationPath in osgviewer > > Hi Paul, > > On 5/30/07, Paul Martz <[EMAIL PROTECTED]> wrote: > > I'm confused about this. We're discussing the osgviewer

RE: [osg-users] Don't understand osgviewer - related to the hangs onclose on Cygwin

2007-05-30 Thread Paul Martz
> I tried this with .jpg and .gif and .rgb and they all ran and > completed normally but for some reason osgviewer for the > cow.osg file 1) does not require the --image before the image > name and 2) reports "No data loaded" if you do use the > --image .osg files are 3D model files (actually

RE: [osg-users] Recording an AnimationPath in osgviewer

2007-05-30 Thread Paul Martz
> missing bit will be getting the final view matrix on each new > frame. One could possible do this via an update callback... > but what if one uses this already, or a user modifies the > view matrix after update traversal, the only time you can be > sure of the value of the view matrix is ins

RE: [osg-users] Recording an AnimationPath in osgviewer

2007-05-30 Thread Paul Martz
> Well, at any rate, if you can provide a set of guidelines for > doing this I'd love to volunteer to sit down and do it after > work tomorrow. I've submitted a few bug fixes here and there, > but I'd like to do something at least minutely important for > OSG for once. :) Hi Jeremy -- Thanks f

[osg-users] Recording an AnimationPath in osgviewer

2007-05-30 Thread Paul Martz
later, someone reimplements it, forcing a new revision with the yanked text added back in. Feedback on this feature, and how the QSG should handle it, is appreciated. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.skew-matrix.c

RE: [osg-users] Release schedule for 2.0, end of of May, early June!

2007-05-30 Thread Paul Martz
: [osg-users] Release schedule for 2.0, end of of > May, early June! > > Hi Paul, > > On 5/29/07, Paul Martz <[EMAIL PROTECTED]> wrote: > > > If I can I would like to replace SimpleViewer by Viewer > this week, > > > since I think that will just simplify life

RE: [osg-users] OSG domain name clean up

2007-05-30 Thread Paul Martz
Okay. For this next release, I'm changing all the openscenegraph.* domain names to openscenegraph.org, and for the book's official Web site, I'm moving that to skew-matrix.com where it will be stable. At some point in the future, once the domain name transition is complete, I'll revise the book and

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