Re: [osg-users] Problem when enabling GL_POINT_SMOOTH and using a fragment shader...

2007-07-12 Thread Robert Osfield
egards. Benjamin - Original Message - From: "Robert Osfield" <[EMAIL PROTECTED]> To: "osg users" Sent: Wednesday, July 11, 2007 7:31 PM Subject: Re: [osg-users] Problem when enabling GL_POINT_SMOOTH and using a fragment shader... > Hi Benjamin, >

Re: [osg-users] Problem when enabling GL_POINT_SMOOTH and using a fragment shader...

2007-07-11 Thread Benjamin Cabut
, 2007 7:31 PM Subject: Re: [osg-users] Problem when enabling GL_POINT_SMOOTH and using a fragment shader... > Hi Benjamin, > > On 7/11/07, Benjamin Cabut <[EMAIL PROTECTED]> wrote: > > I've got a problem (frame rates goes near 0 fps!) when I use a f

Re: [osg-users] Problem when enabling GL_POINT_SMOOTH and using a fragment shader...

2007-07-11 Thread Robert Osfield
Hi Benjamin, On 7/11/07, Benjamin Cabut <[EMAIL PROTECTED]> wrote: I've got a problem (frame rates goes near 0 fps!) when I use a fragment shader and when I enable GL_POINT_SMOOTH... Does someone know something about this? I've seen on another forum someone that have got the same p

[osg-users] Problem when enabling GL_POINT_SMOOTH and using a fragment shader...

2007-07-11 Thread Benjamin Cabut
Hello, I've got a problem (frame rates goes near 0 fps!) when I use a fragment shader and when I enable GL_POINT_SMOOTH... Does someone know something about this? I've seen on another forum someone that have got the same problem, but no solution was offered... Best regards.