And, of course, if you don't already own Photoshop, Gimp can do most
anything you need to do, though the learning curve is hard and the
workflow isn't as efficient.
On Apr 4, 2009, at 10:22 AM, Roger Stringer wrote:
At 03:15 AM 4/4/2009, you wrote:
Subject: RE: displayi
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
> Up to now I was loading my bitmaps into my application by doing:
> bmpHandle = DmGet1Resource('Tbmp',MyBitmap);
>
> But now that I am replacing my bitmaps with bitmap families,
> how do I load them?
The exact s
Does anyone know how to a) set a custom palette for a bitmap, and b)
use that as the screen palette (prolly using WinPalette)?
Thanks!
Ben
++
Ben Gottlieb Stand Alone, Inc.
v: 773-477-2492 f: 773-477-2579
[E
I am using Code Warrior Release six and am working with palmOS 3.3
I am trying to alter the width of a bitmap I've created in
Constructor. I am using the form bitmap resource found in the
catalog and I can't find either the option in the Constructor
program or the source for the bitm
Hello,
I'm a new Palm developer and looking for the information about bitmaps -
how to store them into database, how to show, some tips and tricks, and
so on.
Where can I find docs and examples about it?
I'm browsing the Knowledge Base, but maybe there some other useful sources?
Th
I downloaded the 3.5 updates so I'm using Constructor v1.5b5 I can create
color bitmaps and black&white in the same Bitmap family. When I try to
place the family into a form, constructor will not format the bitmap UI
object so I can see the bitmap. The form bitmap stays the default
In Constructor, I try to create my own bitmap. I've been going through
the MemoPad tutorial and I was able to use/implement the info bitmap
that was already done (43x54). But I can't seem to create a new one
that doesn't default to 16x16. I go and change the height/width properties
but the bit
background image!
Apologies in advance if I've left out anything, but I think that's it...
Chris Olson
Richard Anderson wrote:
> How do I display large bitmaps (about 140x140 pixels), I have a black and
> white file called logo.bmp, and I want to display it in the middle of my
Using the Windows Constructor, you would go to 'Bitmaps' and enter k.
Then, double click on the untitled bitmap. Once the bitmap editor is open
and the active window, an "Options" menu will appear on the title-bar
window. Select "Set Image Size" and adjust th
There is not much documentation on the palm RLE compression support for Bitmaps, so I
just wanted to see if anyone knows what Palm supports. Does palms RLE support
absolute mode for RLE compression? Does Palms RLE uncompression algorithm expect that
the Bitmap start with a end of line
Make a button and then a bitmap of the same size and at the same location. It's magic,
it's works !
Herve Groleas
-Message d'origine-
De: Holger Klawitter [SMTP:[EMAIL PROTECTED]]
Date: vendredi 7 juillet 2000 09:40
A: Palm Developer Forum
Objet: bitmaps o
Herve Groleas wrote:
>
> Make a button and then a bitmap of the same size and at the same location. It's
>magic, it's works !
>
I was discouraged by reading that this wouldn't work for color devices.
But as long as your icons are B&W it works like a charm!
Thanks for pointing out,
Hol
Subject: Re: bitmaps over buttons
Herve Groleas wrote:
>
> Make a button and then a bitmap of the same size and at the same location.
It's magic, it's works !
>
I was discouraged by reading that this wouldn't work for color devices.
But as long as your icons are B
It may not be the recommended way for color devices, but it does work...
DeAnna
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]]On Behalf Of Holger
> Klawitter
> Sent: Friday, July 07, 2000 4:56 AM
> To: Palm Developer Forum
> Subject: Re:
At 10:03 AM +0200 07/7/00, Herve Groleas wrote:
>Make a button and then a bitmap of the same size and at the same location.
>It's magic, it's works !
The order is important. I think the bitmap has to come 2nd, or hit testing
doesn't work right. And of course if it comes 2nd it won't always draw
A lot of PDA are still under OS 3.3
Just think compatibility !
Herve
-Message d'origine-
De: Bob Ebert [SMTP:[EMAIL PROTECTED]]
Date: vendredi 7 juillet 2000 17:31
A: Palm Developer Forum
Objet: RE: bitmaps over buttons
At 10:03 AM +0200 07/7/00, Herve Groleas wrote:
I'm using Constructor 1.5b7. I see the docs say I should name my bitmaps
special if they are multi-bit. E.g., begin the resource name with /-c/ for
compression. However, I've tried with and without the /-c/ and the file
size is identical. If I set the compression to Run Length Encod
Are there any know issues with drwaing bitmaps in the emiulator. I posted
an earlier message about problems drawing bitmaps using the IIIc ROM.
Now, it seems that the same code that works fine on multiple ROMs on the
emulator on the mac, crashes the emulator on NT (3.0a7). Also, the code
works
Hi all,
I need to create a list in a form. Each record in the list is a bitmap and
text written next to it.
Is this doable? or should I not use list and use something else? Like what?
Thanks in advance
Manal
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For information on using the Palm Developer Forums, or to unsubscribe, please see
h
It seems the biggest bitmap I can create is about 230X230 at 8-bit
depth...To get around this, I tried to create many of these, which worked,
but I can only create 4 or 5 of them before again hitting memory
problems...I am running on a 8 meg visor so I don't really don't think it is
a hardware pro
Hi,
Somehow, someway, Constructor is messing up my bitmaps and I am getting link
errors!
Here is the link error:
Unexpected Error #32. DirectBits not supported.. Compilation halted
I have 5 bitmaps in the project, one as large as 160x160 down to 40x40 and
finally, 22x22. There are also all 1
Hi everyone,
I'm working on a graphics-related application. It will support things like
zooming and panning. As such, I would like to use double buffering to
reduce the screen flicker while panning. However, I'm having lots of
problems related to drawing to an offscreen window. Here's the ge
paste from Constructor's main menu. I do this all this
when I commission artwork and handle the
integration.
Steve
Manal Milad wrote:
> Hi there,
> is there a way to add icons and bitmaps that I already have without having
> to draw them myself? Becaue I noticed, when I add a
Copy and paste.
-Original Message-
From: Manal Milad [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, February 20, 2001 3:41 AM
To: Palm Developer Forum
Subject: bitmaps and icons
Hi there,
is there a way to add icons and bitmaps that I already have without
having
to draw them myself
Does anyone have any examples of Bitmaps that use Color tables? Or
how to create them?
TIA,
Ben
++
Ben Gottlieb Stand Alone, Inc.
v: 773-477-2492 f: 773-477-2579
[EMAIL PROTECTED
Hi All,
I wonder how to convert 8-bits bitmaps to 4-bits Grayscale bitmaps.Any tips
or sourcecode are welcome.
Thanks
Hans
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3.5 of course. For earlier versions you have to write
your own Bmp() functions. But it's not difficult.
- Original Message -
From: "Hans Han"
Sent: Monday, November 13, 2000 12:38 PM
Subject: Re: How to convert a 8-bits bitmaps to 4-bits Grayscale bitmaps
> Hi,
&g
Darn, gamma was where I was going next
Actually, that might explain why somebody else had
different constants. Default gamma is different on
Macs and PCs. Images made on one system would
probably need different constants from images made
on the other system.
--
-Richard M. Hartman
[EMAIL PROTE
It would help if we knew what the constants represented ...
--
-Richard M. Hartman
[EMAIL PROTECTED]
186,000 mi/sec: not just a good idea, it's the LAW!
Tom Zerucha wrote in message <[EMAIL PROTECTED]>...
>
>On Fri, Nov 10, 2000 at 04:53:17PM -0800, Alex Pakhotin wrote:
>> Hi Hans,
>>
>> gray =
Hi Hans,
gray = 0.299*r + 0.587*g + 0.114*b
Create your own grayscale bitmap and use this formula for every pixel of the
original bitmap.
Alex.
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Hi Hans,
gray = 0.299*r + 0.587*g + 0.114*b
Create your own grayscale bitmap and use this formula for every pixel of the
original bitmap.
Alex.
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On Fri, Nov 10, 2000 at 04:53:17PM -0800, Alex Pakhotin wrote:
> Hi Hans,
>
> gray = 0.299*r + 0.587*g + 0.114*b
I think the equation I use has slightly different constants.
I do this for PiNGer (the viewer for ZBoxZ - GPL OpenSource
palmboxer.sourceforge.net) to display color PNG and GIF files
-
From: "Hans Han" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, November 10, 2000 4:12 PM
Subject: How to convert a 8-bits bitmaps to 4-bits Grayscale bitmaps
> Hi All,
>
>
> I wonder how to convert 8-bits bitmaps to 4-bits Grayscale bitmaps.An
It would help if we knew what the constants represented ...
--
-Richard M. Hartman
[EMAIL PROTECTED]
186,000 mi/sec: not just a good idea, it's the LAW!
Tom Zerucha wrote in message <29837@palm-dev-forum>...
>
>On Fri, Nov 10, 2000 at 04:53:17PM -0800, Alex Pakhotin wrote:
>> Hi Hans,
>>
>> gr
On Mon, Nov 13, 2000 at 01:31:57PM -0800, Richard M. Hartman wrote:
> It would help if we knew what the constants represented ...
> -Richard M. Hartman
> [EMAIL PROTECTED]
The constants represent the relative luminance of each color. If the
same number of photons hit your cone cells, they will
Darn, gamma was where I was going next
Actually, that might explain why somebody else had
different constants. Default gamma is different on
Macs and PCs. Images made on one system would
probably need different constants from images made
on the other system.
--
-Richard M. Hartman
[EMAIL PROT
3.5 of course. For earlier versions you have to write
your own Bmp() functions. But it's not difficult.
- Original Message -
From: "Hans Han"
Sent: Monday, November 13, 2000 12:38 PM
Subject: Re: How to convert a 8-bits bitmaps to 4-bits Grayscale bitmaps
> Hi,
&g
Hola, gracias por escribirme, te contestaré a la mayor brevedad !!!
Jose
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please see http://www.palmos.com/dev/support/forums/
[cross posted] on PEF, better to have answer here:
On 1/12/06, Shimon Shnitzer <[EMAIL PROTECTED]> wrote:
> I have a bitmap (160x160) I use as a background for my app.
> Now with DIA my screen opens to 160x240 or 240x160, and I
> need to to fill the screen with a bitmap.
>
> I found if I use a 240
background in the 1-bit bitmap! Setting or removing
transparency in the 1-bit bitmap (using RsrcEdit or PRCEdit) doesn't
change anything. http:/hjem.get2net.dk/lindblad/temp/test.gif
Is this "documented behavior"? Should 1-bit bitmaps "inherit" the
background color set b
Hi,
I have some graphic push button in Form.Now what i want when the focus is
on some push button , it should be changed to other image.For this i have
created two push button but i am not able to roll them on selection and
deselection.I am using CtlSetGraphics function.Please help.I will be
If you're storing bitmaps as resources, resources like all records on the
Palm has a maximum size of 64KB. If you compile a resource bigger than 64KB,
HotSync and Pose will reject the .prc or .pdb file.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Beha
> is there are maximum size for a bitmap on a PalmOS 4.0 device? I am trying
> 283 kb bitmaps, and they are considered invalid databases, although they
> compile with CW 7.0 pilrc 1.7b.
1.7b?? woah.. get an update :)
whats the size of the bitmap after it been squashed from 283kb?
Hey All,
I and trying to edit some large color bitmaps for the Palm (160x160, 320x240,
& 320x320) and doing this using the Constructor on a PC is very painful on the eyes.
I am sure this is a common problem that has been discussed before. Is there another
tool I should be using
> I would like to dynamically create a bitmap t display
> in my code. Does anyone have an example of how to do
> this?
BmpCreate() - i wont answer any more questions like this when you
should be perfectly capable of RTFM :) thats what the docs are
for.. please use them - its all spelt o
>> I would like to dynamically create a bitmap t
>> display in my code. Does anyone have an example
>> of how to do this?
>
> BmpCreate() - i wont answer any more questions
> like this when you should be perfectly capable
> of RTFM :) thats what the docs are for.. please
> use them - its al
> > like this when you should be perfectly capable
> > of RTFM :) thats what the docs are for.. please
> > use them - its all spelt out nicely for you.
> >
> >// az
>
> I probably deserve that, and I had read the specs (but
> I guess not very well), but to me it looked like
> BmpCreate() created
Hi all-
I'm trying to render a high color bitmap (using 64 spot colors) on a
IIIC (256 color device).
I've created a custom color table using WinPalette, but the problem
seems to be when I paste my bitmap into constructor, it takes on the
colors offered in constructor, which aren't even the same
--- "Jayakody, Dhanushka" wrote:
> Is it possible to upload Bitmaps developed
> on other tools into the Palm Application.If
> yes how cus i dont see a option in
> CodeWarrior other that it's own image
> development tool.
Create the bitmap with your bitmap ed
You definately don't need to use a resource database. It's just binary data
after all. Write it where you feel like.
Email me privately, and I can send you source code.
Alan
"Matt Disher (TiBook)" <[EMAIL PROTECTED]> wrote in message
news:78781@palm-dev-forum...
>
> OK,
>
> I now have a gadge
Sorry to repost this question, but surely someone can give me a brief
answer?
---
"James" <[EMAIL PROTECTED]> wrote in message
news:82540@palm-dev-forum...
What is the proper way of saving a Bitmap to a resource? I remember
someone from PalmSource mentioning that one can't copy the Bitmap direc
t I guess my search-fu
> is lacking.
First, create an offscreen bitmap, assign a window to it, then do a
WinCopyRectangle to copy the bitmap off the screen into off-screen
storage. Then, you can safely use BmpGetBits -- you only have to worry
about non-contiguous bitmaps when dealing wi
NEVER MIND.
it seems like no one here understands my question...
Amir
"Stringer" <[EMAIL PROTECTED]> wrote in message
news:85047@palm-dev-forum...
>
> >Subject: Re: bitmaps depth
> >From: "Amir Kirshenboim" <[EMAIL PROTECTED]>
> >Date:
If you want your application to run on devices that use versions of Palm OS
earlier than 3.5, you should have 1-bit bitmaps. AFAIK, most (all?)
pre-OS3.5 devices had hardware that supported multi-bit grayscale, BUT the
OS didn't have API routines to set it. (WinScreenMode wasn't intro
On Sun, 28 Apr 2002, James wrote:
> If you want your application to run on devices that use versions of Palm OS
> earlier than 3.5, you should have 1-bit bitmaps. AFAIK, most (all?)
> pre-OS3.5 devices had hardware that supported multi-bit grayscale, BUT the
> OS didn't have AP
but ScrDisplayMode is used for earlier OS version.
my device, a palm V runs OS3.3 and supports 16 grayscale (4bit).
so i think that i could save some signifivant memory if i exclude 1bit and
2bit depth (my app has a lot of bitmaps)
I'm asking what devices hardware dosen't support 4
--- Amir Kirshenboim <[EMAIL PROTECTED]> wrote:
>
> I'm asking what devices hardware dosen't support 4bit screen depth ?
>
See http://www.palmos.com/dev/tech/hardware/compare.html and
http://oasis.palm.com/dev/kb/papers/1147.cfm
__
Do You Yahoo!
(my app has a lot of bitmaps)
> I'm asking what devices hardware dosen't support 4bit screen depth ?
That's a much better question. Any device based on the original
Dragonball will only support 1-bit and 2-bit depth. That includes the
original Pilot, the PalmPilots, the Palm
On Sun, 28 Apr 2002, Amir Kirshenboim wrote:
> but ScrDisplayMode is used for earlier OS version.
> my device, a palm V runs OS3.3 and supports 16 grayscale (4bit).
> so i think that i could save some signifivant memory if i exclude 1bit and
> 2bit depth (my app has a lot of bi
On Sun, 28 Apr 2002, Ben Combee wrote:
> > but ScrDisplayMode is used for earlier OS version.
> > my device, a palm V runs OS3.3 and supports 16 grayscale (4bit).
> > so i think that i could save some signifivant memory if i exclude 1bit and
> > 2bit depth (my app has a
used for earlier OS version.
> > my device, a palm V runs OS3.3 and supports 16 grayscale (4bit).
> > so i think that i could save some signifivant memory if i exclude 1bit
and
> > 2bit depth (my app has a lot of bitmaps)
> > I'm asking what devices hardware dosen
, but that be loaded with OS3.5, that
support less than 4 bit depth screens.
The answer I gave earlier is very valid: you've got to ask the hardware
what it supports when you run on it. Unless you are making an
program that only runs on color devices, you need to provide
for 1 bit depth bitmaps in
C designer.
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Deepak.MA
> Sent: Thursday, June 02, 2005 5:42 AM
> To: Palm Developer Forum
> Subject: How to import bitmaps.
>
>
> Hi,
> I need to use bitmaps on my forms. But i do
em is that during animation images are often mangled after some period
of play, they are a kind of "rotated", the sprites are shifted to the right,
and pixels from the right border appear at the left border of the sprite. It's
quite random, because sometimes bitmaps are drawn corre
I need to display some information on a form and I thought it might be
useful if I could display a bitmap. For example, if something is stopped
display a red circle, if it's suspended, display an amber circle, and if
it's running (pure rocket science), display a green circle.
How easy is it to
I'm trying to get an application to display large (i.e., 320x290 pixels,
16 bpp direct color, double density) bitmaps. Pilrc is giving the
warning message:
> warning: Resource 'Tbmp' 1000, 145496 bytes, exceeds safe HotSync size limit of
> 65000 bytes
Is splitting the
rce code attached
to it. That source code will allow you to create the Palm bitmaps.
I don't know if that code is portable to non-68k-Palm or not. It
might be, or it might not be. So, if you run it on a desktop
machine or some kind of server, you may have to port the code over,
paying attenti
On Fri, 14 Jun 2002, r. zane rutledge wrote:
> I know I could store a separate palette resource and make all this work,
> but it seems ridiculous to separate a colortable from it's related
> bitmap, all to avoid processing overhead that is easily avoided anyway.
>
> Am I missing something?...Does
I was wondering whether anyone knew of a built in method or function, or
even a trick or technique, that makes a bitmap smaller or larger, similar to
MS Paint if you selected a part of your image with the selector tool, and
shrinked it or enlarged it by clicking and dragging on the corner of the
s
Sounds like you're leaving the PDA screen in 1-bit mode.
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--- Andreas Zankl <[EMAIL PROTECTED]> wrote:
> I have trouble displaying a grayscale bitmap. I created a Bitmap
> Family in Constructor and assigned 3 bitmaps with 1, 4 and 16
> shades of gray to it. However, POSE ...
> only displays the 1-bit version.
Try setting the bi
nkl <[EMAIL PROTECTED]> wrote:
> > I have trouble displaying a grayscale bitmap. I created a Bitmap
> > Family in Constructor and assigned 3 bitmaps with 1, 4 and 16
> > shades of gray to it. However, POSE ...
> > only displays the 1-bit version.
>
> Try setting the b
Hi Palm developers,
I want to extend my Palm application with high density bitmaps (320x320) for
PalmOS 5.
Is it possible to define additional icons and bitmaps in the resources, so that
the OS can automatically select the best matching bitmap for the device, like it
does with b/w an color
ED]> wrote in message
news:103795@palm-dev-forum...
>
> Here is an interesting problem that I can't seem to solve.
>
> Form simplicity the term compression type is referred to either packbits,
> rle or scanline - for this problem, it doesnt' matter which, they all
behave
At 16:37 2002-12-4 -0800, you wrote:
forgot to mention that while connected to the device, and stepping through
the code, the bmpgluegetdiminsions gets the correct dimension information,
also the colorable loads correctly. It only blows up when WinDrawBitmap is
called.
The difference between th
Bill,
Bill Andreozzi wrote:
Also NOTE - V3 16bit graphics with compression display with no problems.
Are you sure the 16 bit graphics is compressed? It usually leads to a
blow up of size with 16 bit graphics. I could imagine that pilrc does
not compress them. But it is easely to check, just h
yep, it's being compressed.
btw: I'm using my own compress code etc, I'm not using pilrc. (these
bitmaps are records within a database and then I use the handle returned
from getrecord and pass it to windrawbitmap.)
Still haven't solved the issue, I don't know why it
I am disappointed to report that PilRC also auto-adjust
the palette of a 256-color bitmap. (I hope I am wrong.)
When I did:
1. Create a 256-color bitmap based on the Palm default palette.
2. Change the RGB values of several palette entries in the
"reserve range" (index 231 to 234).
3. Repla
At 22:50 2002-12-31 -0800, you wrote:
I am disappointed to report that PilRC also auto-adjust
the palette of a 256-color bitmap. (I hope I am wrong.)
When I did:
1. Create a 256-color bitmap based on the Palm default palette.
2. Change the RGB values of several palette entries in the
"reser
Thanks Ben.
PilRC does not auto-map the bitmap's palette when the original bitmap:
BITMAPFAMILYEX ID 1234
COMPRESS
BEGIN
BITMAP "icon-lg-8-d144.bmp" BPP 8 DENSITY 1
END
is changed to:
BITMAPFAMILYEX ID 1234
COMPRESS
BEGIN
BITMAP "icon-lg-8-d144.bmp" BPP 8 DENSITY 1 COLORTABLE
END
"Ben Combe
Converted a previous CW8 project automatically into CW9.
CW9 compiles and link without any error.
However, when I load the .prc in the Simulator/Emulator,
the 256 icon is not shown, only the b&w one is shown.
Then I just ran the app. Crashed.
Later I found that the .prc file size is significant
Can you use the COLORTABLE keyword with Constructor as well? Just curious.
> "Ben Combee" <[EMAIL PROTECTED]> ???:[EMAIL PROTECTED]
>
> It's a bug in your file. On the BITMAP line, you need to include the
> keyword "COLORTABLE" for your 8-bit bitmap. This will tell PilRC that you
> don't
At 10:43 2003-1-9 -0500, you wrote:
Can you use the COLORTABLE keyword with Constructor as well? Just curious.
Where would you put it?
AFAIK, there is no way to import an 8-bit bitmap into Constructor without
having it remap it to the Palm OS color table.
--
Ben Combee <[EMAIL PROTECTED]>
Co
What magic is going on here? Can anyone lead me in the direction as to what
API functions to look at and/or the methodology to jump the 64K barrier? Is
this special to the Sony variant of Palm OS 4.1?
This was discussed in this list several days ago. Check the archives.
Regards,
Steve Mann
--
F
Hello!
Is there any PC application which will open PRC file and let me modify
bitmaps and icons (tAIB and Tbmp)?
I wish it also supports 16bit depth bitmaps, transparency and compression.
--
Radoslaw Nowak, RNS::
www.ranosoft.com/palm
--
For information on using the Palm Developer Forums, or
a database, not in my app, but
> does PilRC actually support creating this sort of resource?
you will find you are not restricted to 64k limit with large bitmaps :)
at least, while on the device - the API's can allocate > 64k.
PilRC does have support - there are new resource definitio
> you will find you are not restricted to 64k limit with large bitmaps :)
> at least, while on the device - the API's can allocate > 64k.
Right, but DB resources still are.
> PilRC does have support - there are new resource definitions
BITMAPFAMILYEX.
> i dont know how th
> > you will find you are not restricted to 64k limit with large bitmaps :)
> > at least, while on the device - the API's can allocate > 64k.
>
> Right, but DB resources still are.
yep.
> > PilRC does have support - there are new resource definitions
> >
At 00:22 2003-2-6 +0100, you wrote:
did you try using the normal COMPRESS tag in PilRC? i dont remember if it
is RLE - wow.. been a *long* time. there is a big merge happening with
PilRC sources tho; new version out soon; hopefully new docs as well :)
I don't think PilRC supports RLE or PackBits
If you are creating your records manually, you could just store this into a
record within your database, then read the record, the returned mem handle
can be used and passed to the WinDrawBitmap function.
Since you already know your compression ratios, it seems that you already
have the tool that
No, I just know that if I save a Windows RLE bitmap /w 64k colors, it's 31k,
that's not a Palm header of course. I guess I have to do more manually than
I was expecting to have to...
"Bill Andreozzi" <[EMAIL PROTECTED]> wrote in message
news:112269@palm-dev-forum...
>
> If you are creating your r
the Palm bitmap is different from the Windows bitmap, so the size may not be
as accurate, but it's close enough.
yep, it seems that manual would be best for you anyway, that way you have
more control over your end-result.
bill
"Chris DiPierro" <[EMAIL PROTECTED]> wrote in message
news:112278@palm
Hello,
I'm using pilrc to create my prc file. I would like to create slider
controls using bitmaps that are stored as ressources into my prc file using
pilrc.
The problem I have is that when I give the bitmapID to CtlNewSliderControl,
the bitmaps are draw in low-density mode. Anyone knows h
gt; set. The High-Density Display feature set recognizes
> bitmaps created for these handhelds and properly
> displays them as double-density bitmaps."
sony has a different high density API.
---
Aaron Ardiri [EMAIL PROTECTED]
CEO - CTO
I am trying to draw a 1.5x density (i.e density 108), 16 bpp bitmap using
the 5.3 simulator and not having any luck. Is this possible (i.e. draw a
16bpp, 1.5x density BMP) onto a QVGA device? This the same algorithm works
fine with 5.2 and using a double density, 16bpp bitmap. Just wondering if
I'm developing an app to run on a device with a double density screen
(Clie). When I apply a double density bitmap to a button, it is rendered
centred about the top left corner of the button region even when the button
is large enough to hold the bitmap. This means that I can only see the
bottom
Can bitmaps be transparent in Palm OS 3? In some
situations, I have a somewhat messy arrangement of a
few bitmaps on top of each other, some transparent,
some not. I use an OffScreenWindow and it works fine
in any OS greater than 3.
__
Do you Yahoo!?
Yahoo! Finance
Hi,
Can anyone help with this? When I modify a bitmap,
I choose about 4 different colors from the nifty
little color chooser thingy on the bitmap editor.
Then I re-open the bitmap for further editing and
my colors change to shades of blue! (with black/white
mixed in).
I checked the "Color" m
vention or put this single image in a family (putting it
in a family cost 3k in prc file size).
Steve Achelis (talking to himself, and in third-person no less)
Steve Achelis <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
>
> I'm using Constructor 1.5b7. I see the docs sa
I have a form with multiple bitmaps. When starting the app I show some
bitmaps, but under runtime I want to switch to another(they are at the same
position). When I switch back to the first one I get a message "objet not in
form".
I use the API FrmShow/HideObject() with the bitmap r
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