Re: displaying Bitmaps correctly

2009-04-04 Thread Doug Reeder
And, of course, if you don't already own Photoshop, Gimp can do most anything you need to do, though the learning curve is hard and the workflow isn't as efficient. On Apr 4, 2009, at 10:22 AM, Roger Stringer wrote: At 03:15 AM 4/4/2009, you wrote: Subject: RE: displayi

RE: Getting Color bitmaps

2000-03-18 Thread Scott L. Johnson
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] > Up to now I was loading my bitmaps into my application by doing: > bmpHandle = DmGet1Resource('Tbmp',MyBitmap); > > But now that I am replacing my bitmaps with bitmap families, > how do I load them? The exact s

Custom Palettes and Bitmaps?

2000-03-22 Thread Ben Gottlieb
Does anyone know how to a) set a custom palette for a bitmap, and b) use that as the screen palette (prolly using WinPalette)? Thanks! Ben ++ Ben Gottlieb Stand Alone, Inc. v: 773-477-2492 f: 773-477-2579 [E

Bitmaps Structures, altering width

2000-04-25 Thread Nick Torenvliet
I am using Code Warrior Release six and am working with palmOS 3.3 I am trying to alter the width of a bitmap I've created in Constructor. I am using the form bitmap resource found in the catalog and I can't find either the option in the Constructor program or the source for the bitm

bitmaps: storing, drawing, etc.

2000-05-11 Thread Alex Pakhotin
Hello, I'm a new Palm developer and looking for the information about bitmaps - how to store them into database, how to show, some tips and tricks, and so on. Where can I find docs and examples about it? I'm browsing the Knowledge Base, but maybe there some other useful sources? Th

Color bitmaps in constructor

2000-05-17 Thread Dave Lippincott
I downloaded the 3.5 updates so I'm using Constructor v1.5b5 I can create color bitmaps and black&white in the same Bitmap family. When I try to place the family into a form, constructor will not format the bitmap UI object so I can see the bitmap. The form bitmap stays the default

changing size of bitmaps?

2000-05-19 Thread John Corelli
In Constructor, I try to create my own bitmap. I've been going through the MemoPad tutorial and I was able to use/implement the info bitmap that was already done (43x54). But I can't seem to create a new one that doesn't default to 16x16. I go and change the height/width properties but the bit

Re: Displaying large bitmaps

2000-06-27 Thread Chris Olson
background image! Apologies in advance if I've left out anything, but I think that's it... Chris Olson Richard Anderson wrote: > How do I display large bitmaps (about 140x140 pixels), I have a black and > white file called logo.bmp, and I want to display it in the middle of my

RE: Displaying large bitmaps

2000-06-27 Thread Fitzpatrick, Joe
Using the Windows Constructor, you would go to 'Bitmaps' and enter k. Then, double click on the untitled bitmap. Once the bitmap editor is open and the active window, an "Options" menu will appear on the title-bar window. Select "Set Image Size" and adjust th

RLE compression of bitmaps

2000-06-30 Thread Jason Davidson
There is not much documentation on the palm RLE compression support for Bitmaps, so I just wanted to see if anyone knows what Palm supports. Does palms RLE support absolute mode for RLE compression? Does Palms RLE uncompression algorithm expect that the Bitmap start with a end of line

RE: bitmaps over buttons

2000-07-07 Thread Herve Groleas
Make a button and then a bitmap of the same size and at the same location. It's magic, it's works ! Herve Groleas -Message d'origine- De: Holger Klawitter [SMTP:[EMAIL PROTECTED]] Date: vendredi 7 juillet 2000 09:40 A: Palm Developer Forum Objet: bitmaps o

Re: bitmaps over buttons

2000-07-07 Thread Holger Klawitter
Herve Groleas wrote: > > Make a button and then a bitmap of the same size and at the same location. It's >magic, it's works ! > I was discouraged by reading that this wouldn't work for color devices. But as long as your icons are B&W it works like a charm! Thanks for pointing out, Hol

RE: bitmaps over buttons

2000-07-07 Thread Ed Mittelstedt
Subject: Re: bitmaps over buttons Herve Groleas wrote: > > Make a button and then a bitmap of the same size and at the same location. It's magic, it's works ! > I was discouraged by reading that this wouldn't work for color devices. But as long as your icons are B

RE: bitmaps over buttons

2000-07-07 Thread DeAnna Davidson
It may not be the recommended way for color devices, but it does work... DeAnna > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]]On Behalf Of Holger > Klawitter > Sent: Friday, July 07, 2000 4:56 AM > To: Palm Developer Forum > Subject: Re:

RE: bitmaps over buttons

2000-07-07 Thread Bob Ebert
At 10:03 AM +0200 07/7/00, Herve Groleas wrote: >Make a button and then a bitmap of the same size and at the same location. >It's magic, it's works ! The order is important. I think the bitmap has to come 2nd, or hit testing doesn't work right. And of course if it comes 2nd it won't always draw

RE: bitmaps over buttons

2000-07-07 Thread Herve Groleas
A lot of PDA are still under OS 3.3 Just think compatibility ! Herve -Message d'origine- De: Bob Ebert [SMTP:[EMAIL PROTECTED]] Date: vendredi 7 juillet 2000 17:31 A: Palm Developer Forum Objet: RE: bitmaps over buttons At 10:03 AM +0200 07/7/00, Herve Groleas wrote:

/-c/ Compression of bitmaps

2000-11-29 Thread Steve Achelis
I'm using Constructor 1.5b7. I see the docs say I should name my bitmaps special if they are multi-bit. E.g., begin the resource name with /-c/ for compression. However, I've tried with and without the /-c/ and the file size is identical. If I set the compression to Run Length Encod

Re: bitmaps on IIIc

2001-02-05 Thread Chad Harrison
Are there any know issues with drwaing bitmaps in the emiulator. I posted an earlier message about problems drawing bitmaps using the IIIc ROM. Now, it seems that the same code that works fine on multiple ROMs on the emulator on the mac, crashes the emulator on NT (3.0a7). Also, the code works

bitmaps in a list

2001-02-08 Thread Manal Milad
Hi all, I need to create a list in a form. Each record in the list is a bitmap and text written next to it. Is this doable? or should I not use list and use something else? Like what? Thanks in advance Manal -- For information on using the Palm Developer Forums, or to unsubscribe, please see h

Creating Many Large Bitmaps

2001-02-10 Thread Casey Smith
It seems the biggest bitmap I can create is about 230X230 at 8-bit depth...To get around this, I tried to create many of these, which worked, but I can only create 4 or 5 of them before again hitting memory problems...I am running on a 8 meg visor so I don't really don't think it is a hardware pro

Constructor/Bitmaps/Link Errors

2001-02-13 Thread Chris Yourch
Hi, Somehow, someway, Constructor is messing up my bitmaps and I am getting link errors! Here is the link error: Unexpected Error #32. DirectBits not supported.. Compilation halted I have 5 bitmaps in the project, one as large as 160x160 down to 40x40 and finally, 22x22. There are also all 1

Bitmaps and offscreen windows

2001-02-16 Thread Nicholas Guarracino
Hi everyone, I'm working on a graphics-related application. It will support things like zooming and panning. As such, I would like to use double buffering to reduce the screen flicker while panning. However, I'm having lots of problems related to drawing to an offscreen window. Here's the ge

Re: bitmaps and icons

2001-02-20 Thread Steve Sabram
paste from Constructor's main menu. I do this all this when I commission artwork and handle the integration. Steve Manal Milad wrote: > Hi there, > is there a way to add icons and bitmaps that I already have without having > to draw them myself? Becaue I noticed, when I add a

RE: bitmaps and icons

2001-02-20 Thread DeAnna Davidson
Copy and paste. -Original Message- From: Manal Milad [mailto:[EMAIL PROTECTED]] Sent: Tuesday, February 20, 2001 3:41 AM To: Palm Developer Forum Subject: bitmaps and icons Hi there, is there a way to add icons and bitmaps that I already have without having to draw them myself

Color Tables in Bitmaps?

2000-07-14 Thread Ben Gottlieb
Does anyone have any examples of Bitmaps that use Color tables? Or how to create them? TIA, Ben ++ Ben Gottlieb Stand Alone, Inc. v: 773-477-2492 f: 773-477-2579 [EMAIL PROTECTED

How to convert a 8-bits bitmaps to 4-bits Grayscale bitmaps

2000-11-10 Thread Hans Han
Hi All, I wonder how to convert 8-bits bitmaps to 4-bits Grayscale bitmaps.Any tips or sourcecode are welcome. Thanks Hans -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/tech/support/forums/

Re: How to convert a 8-bits bitmaps to 4-bits Grayscale bitmaps

2008-05-28 Thread Alex Pakhotin
3.5 of course. For earlier versions you have to write your own Bmp() functions. But it's not difficult. - Original Message - From: "Hans Han" Sent: Monday, November 13, 2000 12:38 PM Subject: Re: How to convert a 8-bits bitmaps to 4-bits Grayscale bitmaps > Hi, &g

Re: How to convert a 8-bits bitmaps to 4-bits Grayscale bitmaps

2008-05-28 Thread Richard M. Hartman
Darn, gamma was where I was going next Actually, that might explain why somebody else had different constants. Default gamma is different on Macs and PCs. Images made on one system would probably need different constants from images made on the other system. -- -Richard M. Hartman [EMAIL PROTE

Re: How to convert a 8-bits bitmaps to 4-bits Grayscale bitmaps

2008-05-28 Thread Richard M. Hartman
It would help if we knew what the constants represented ... -- -Richard M. Hartman [EMAIL PROTECTED] 186,000 mi/sec: not just a good idea, it's the LAW! Tom Zerucha wrote in message <[EMAIL PROTECTED]>... > >On Fri, Nov 10, 2000 at 04:53:17PM -0800, Alex Pakhotin wrote: >> Hi Hans, >> >> gray =

Re: How to convert a 8-bits bitmaps to 4-bits Grayscale bitmaps

2008-05-28 Thread Alex Pakhotin
Hi Hans, gray = 0.299*r + 0.587*g + 0.114*b Create your own grayscale bitmap and use this formula for every pixel of the original bitmap. Alex. -- For information on using the ACCESS Developer Forums, or to unsubscribe, please see http://www.access-company.com/developers/forums/

Re: How to convert a 8-bits bitmaps to 4-bits Grayscale bitmaps

2000-11-10 Thread Alex Pakhotin
Hi Hans, gray = 0.299*r + 0.587*g + 0.114*b Create your own grayscale bitmap and use this formula for every pixel of the original bitmap. Alex. -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/tech/support/forums/

Re: How to convert a 8-bits bitmaps to 4-bits Grayscale bitmaps

2000-11-10 Thread Tom Zerucha
On Fri, Nov 10, 2000 at 04:53:17PM -0800, Alex Pakhotin wrote: > Hi Hans, > > gray = 0.299*r + 0.587*g + 0.114*b I think the equation I use has slightly different constants. I do this for PiNGer (the viewer for ZBoxZ - GPL OpenSource palmboxer.sourceforge.net) to display color PNG and GIF files

Re: How to convert a 8-bits bitmaps to 4-bits Grayscale bitmaps

2000-11-13 Thread Hans Han
- From: "Hans Han" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, November 10, 2000 4:12 PM Subject: How to convert a 8-bits bitmaps to 4-bits Grayscale bitmaps > Hi All, > > > I wonder how to convert 8-bits bitmaps to 4-bits Grayscale bitmaps.An

Re: How to convert a 8-bits bitmaps to 4-bits Grayscale bitmaps

2000-11-13 Thread Richard M. Hartman
It would help if we knew what the constants represented ... -- -Richard M. Hartman [EMAIL PROTECTED] 186,000 mi/sec: not just a good idea, it's the LAW! Tom Zerucha wrote in message <29837@palm-dev-forum>... > >On Fri, Nov 10, 2000 at 04:53:17PM -0800, Alex Pakhotin wrote: >> Hi Hans, >> >> gr

Re: How to convert a 8-bits bitmaps to 4-bits Grayscale bitmaps

2000-11-13 Thread Tom Zerucha
On Mon, Nov 13, 2000 at 01:31:57PM -0800, Richard M. Hartman wrote: > It would help if we knew what the constants represented ... > -Richard M. Hartman > [EMAIL PROTECTED] The constants represent the relative luminance of each color. If the same number of photons hit your cone cells, they will

Re: How to convert a 8-bits bitmaps to 4-bits Grayscale bitmaps

2000-11-13 Thread Richard M. Hartman
Darn, gamma was where I was going next Actually, that might explain why somebody else had different constants. Default gamma is different on Macs and PCs. Images made on one system would probably need different constants from images made on the other system. -- -Richard M. Hartman [EMAIL PROT

Re: How to convert a 8-bits bitmaps to 4-bits Grayscale bitmaps

2000-11-14 Thread Alex Pakhotin
3.5 of course. For earlier versions you have to write your own Bmp() functions. But it's not difficult. - Original Message - From: "Hans Han" Sent: Monday, November 13, 2000 12:38 PM Subject: Re: How to convert a 8-bits bitmaps to 4-bits Grayscale bitmaps > Hi, &g

Re: Re: Bitmaps and painting

2005-12-29 Thread
Hola, gracias por escribirme, te contestaré a la mayor brevedad !!! Jose -- For information on using the PalmSource Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/

Re: Drawing bitmaps with DIA

2006-01-12 Thread Aaron Ardiri
[cross posted] on PEF, better to have answer here: On 1/12/06, Shimon Shnitzer <[EMAIL PROTECTED]> wrote: > I have a bitmap (160x160) I use as a background for my app. > Now with DIA my screen opens to 160x240 or 240x160, and I > need to to fill the screen with a bitmap. > > I found if I use a 240

1-bit bitmaps and backgrounds

2006-02-26 Thread Thomas L . Christensen
background in the 1-bit bitmap! Setting or removing transparency in the 1-bit bitmap (using RsrcEdit or PRCEdit) doesn't change anything. http:/hjem.get2net.dk/lindblad/temp/test.gif Is this "documented behavior"? Should 1-bit bitmaps "inherit" the background color set b

Changing bitmaps on selection/deselection

2007-03-29 Thread kaushik15
Hi, I have some graphic push button in Form.Now what i want when the focus is on some push button , it should be changed to other image.For this i have created two push button but i am not able to roll them on selection and deselection.I am using CtlSetGraphics function.Please help.I will be

RE: size limit for bitmaps?

2001-05-31 Thread James Nicholls
If you're storing bitmaps as resources, resources like all records on the Palm has a maximum size of 64KB. If you compile a resource bigger than 64KB, HotSync and Pose will reject the .prc or .pdb file. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Beha

Re: size limit for bitmaps?

2001-06-01 Thread Aaron Ardiri
> is there are maximum size for a bitmap on a PalmOS 4.0 device? I am trying > 283 kb bitmaps, and they are considered invalid databases, although they > compile with CW 7.0 pilrc 1.7b. 1.7b?? woah.. get an update :) whats the size of the bitmap after it been squashed from 283kb?

Editting Bitmaps in Constructor 1.6

2001-06-23 Thread John Duhart
Hey All, I and trying to edit some large color bitmaps for the Palm (160x160, 320x240, & 320x320) and doing this using the Constructor on a PC is very painful on the eyes. I am sure this is a common problem that has been discussed before. Is there another tool I should be using

Re: Bitmaps Structures in code

2001-07-03 Thread Aaron Ardiri
> I would like to dynamically create a bitmap t display > in my code. Does anyone have an example of how to do > this? BmpCreate() - i wont answer any more questions like this when you should be perfectly capable of RTFM :) thats what the docs are for.. please use them - its all spelt o

Re: Bitmaps Structures in code

2001-07-03 Thread Sally McBride
>> I would like to dynamically create a bitmap t >> display in my code. Does anyone have an example >> of how to do this? > > BmpCreate() - i wont answer any more questions > like this when you should be perfectly capable > of RTFM :) thats what the docs are for.. please > use them - its al

Re: Bitmaps Structures in code

2001-07-03 Thread Aaron Ardiri
> > like this when you should be perfectly capable > > of RTFM :) thats what the docs are for.. please > > use them - its all spelt out nicely for you. > > > >// az > > I probably deserve that, and I had read the specs (but > I guess not very well), but to me it looked like > BmpCreate() created

High color bitmaps in constructor

2001-07-03 Thread Ted Lowery
Hi all- I'm trying to render a high color bitmap (using 64 spot colors) on a IIIC (256 color device). I've created a custom color table using WinPalette, but the problem seems to be when I paste my bitmap into constructor, it takes on the colors offered in constructor, which aren't even the same

Re: Bitmaps in Palm Application

2001-12-13 Thread Joe Programmer
--- "Jayakody, Dhanushka" wrote: > Is it possible to upload Bitmaps developed > on other tools into the Palm Application.If > yes how cus i dont see a option in > CodeWarrior other that it's own image > development tool. Create the bitmap with your bitmap ed

Re: Still strugglin with bitmaps :/

2002-03-07 Thread Alan Ingleby
You definately don't need to use a resource database. It's just binary data after all. Write it where you feel like. Email me privately, and I can send you source code. Alan "Matt Disher (TiBook)" <[EMAIL PROTECTED]> wrote in message news:78781@palm-dev-forum... > > OK, > > I now have a gadge

Re: saving Bitmaps to resources

2002-04-08 Thread James
Sorry to repost this question, but surely someone can give me a brief answer? --- "James" <[EMAIL PROTECTED]> wrote in message news:82540@palm-dev-forum... What is the proper way of saving a Bitmap to a resource? I remember someone from PalmSource mentioning that one can't copy the Bitmap direc

Re: saving Bitmaps to resources

2002-04-08 Thread Ben Combee
t I guess my search-fu > is lacking. First, create an offscreen bitmap, assign a window to it, then do a WinCopyRectangle to copy the bitmap off the screen into off-screen storage. Then, you can safely use BmpGetBits -- you only have to worry about non-contiguous bitmaps when dealing wi

Re: bitmaps depth - NEVER MIND

2002-04-28 Thread Amir Kirshenboim
NEVER MIND. it seems like no one here understands my question... Amir "Stringer" <[EMAIL PROTECTED]> wrote in message news:85047@palm-dev-forum... > > >Subject: Re: bitmaps depth > >From: "Amir Kirshenboim" <[EMAIL PROTECTED]> > >Date:

Re: bitmaps depth - NEVER MIND

2002-04-28 Thread James
If you want your application to run on devices that use versions of Palm OS earlier than 3.5, you should have 1-bit bitmaps. AFAIK, most (all?) pre-OS3.5 devices had hardware that supported multi-bit grayscale, BUT the OS didn't have API routines to set it. (WinScreenMode wasn't intro

Re: bitmaps depth - NEVER MIND

2002-04-28 Thread Aaron Ardiri
On Sun, 28 Apr 2002, James wrote: > If you want your application to run on devices that use versions of Palm OS > earlier than 3.5, you should have 1-bit bitmaps. AFAIK, most (all?) > pre-OS3.5 devices had hardware that supported multi-bit grayscale, BUT the > OS didn't have AP

Re: bitmaps depth - NEVER MIND

2002-04-28 Thread Amir Kirshenboim
but ScrDisplayMode is used for earlier OS version. my device, a palm V runs OS3.3 and supports 16 grayscale (4bit). so i think that i could save some signifivant memory if i exclude 1bit and 2bit depth (my app has a lot of bitmaps) I'm asking what devices hardware dosen't support 4

Re: bitmaps depth - NEVER MIND

2002-04-28 Thread Joe
--- Amir Kirshenboim <[EMAIL PROTECTED]> wrote: > > I'm asking what devices hardware dosen't support 4bit screen depth ? > See http://www.palmos.com/dev/tech/hardware/compare.html and http://oasis.palm.com/dev/kb/papers/1147.cfm __ Do You Yahoo!

Re: bitmaps depth - NEVER MIND

2002-04-28 Thread Ben Combee
(my app has a lot of bitmaps) > I'm asking what devices hardware dosen't support 4bit screen depth ? That's a much better question. Any device based on the original Dragonball will only support 1-bit and 2-bit depth. That includes the original Pilot, the PalmPilots, the Palm

Re: bitmaps depth - NEVER MIND

2002-04-28 Thread Aaron Ardiri
On Sun, 28 Apr 2002, Amir Kirshenboim wrote: > but ScrDisplayMode is used for earlier OS version. > my device, a palm V runs OS3.3 and supports 16 grayscale (4bit). > so i think that i could save some signifivant memory if i exclude 1bit and > 2bit depth (my app has a lot of bi

Re: bitmaps depth - NEVER MIND

2002-04-28 Thread Aaron Ardiri
On Sun, 28 Apr 2002, Ben Combee wrote: > > but ScrDisplayMode is used for earlier OS version. > > my device, a palm V runs OS3.3 and supports 16 grayscale (4bit). > > so i think that i could save some signifivant memory if i exclude 1bit and > > 2bit depth (my app has a

Re: bitmaps depth - NEVER MIND

2002-04-28 Thread Amir Kirshenboim
used for earlier OS version. > > my device, a palm V runs OS3.3 and supports 16 grayscale (4bit). > > so i think that i could save some signifivant memory if i exclude 1bit and > > 2bit depth (my app has a lot of bitmaps) > > I'm asking what devices hardware dosen&#x

Re: bitmaps depth - NEVER MIND

2002-04-29 Thread Stringer
, but that be loaded with OS3.5, that support less than 4 bit depth screens. The answer I gave earlier is very valid: you've got to ask the hardware what it supports when you run on it. Unless you are making an program that only runs on color devices, you need to provide for 1 bit depth bitmaps in

RE: How to import bitmaps.

2005-06-02 Thread Eric Cloninger
C designer. > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Deepak.MA > Sent: Thursday, June 02, 2005 5:42 AM > To: Palm Developer Forum > Subject: How to import bitmaps. > > > Hi, > I need to use bitmaps on my forms. But i do

Tungsten W emulator mangles bitmaps.

2005-07-14 Thread Valeriy Zamarayev (DHL UA)
em is that during animation images are often mangled after some period of play, they are a kind of "rotated", the sprites are shifted to the right, and pixels from the right border appear at the left border of the sprite. It's quite random, because sometimes bitmaps are drawn corre

Dropping bitmaps on a form.

2004-05-27 Thread Peter Hamilton-Scott
I need to display some information on a form and I thought it might be useful if I could display a bitmap. For example, if something is stopped display a red circle, if it's suspended, display an amber circle, and if it's running (pure rocket science), display a green circle. How easy is it to

pilrc warning for large bitmaps

2004-10-06 Thread Greg Sepesi
I'm trying to get an application to display large (i.e., 320x290 pixels, 16 bpp direct color, double density) bitmaps. Pilrc is giving the warning message: > warning: Resource 'Tbmp' 1000, 145496 bytes, exceeds safe HotSync size limit of > 65000 bytes Is splitting the

Re: Bitmaps sent via network

2004-12-08 Thread Logan Shaw
rce code attached to it. That source code will allow you to create the Palm bitmaps. I don't know if that code is portable to non-68k-Palm or not. It might be, or it might not be. So, if you run it on a desktop machine or some kind of server, you may have to port the code over, paying attenti

Re: Bitmaps with Colortables Confusion

2002-06-15 Thread Aaron Ardiri
On Fri, 14 Jun 2002, r. zane rutledge wrote: > I know I could store a separate palette resource and make all this work, > but it seems ridiculous to separate a colortable from it's related > bitmap, all to avoid processing overhead that is easily avoided anyway. > > Am I missing something?...Does

Physically shrinking and enlarging bitmaps

2002-07-15 Thread Zack Shenkle
I was wondering whether anyone knew of a built in method or function, or even a trick or technique, that makes a bitmap smaller or larger, similar to MS Paint if you selected a part of your image with the selector tool, and shrinked it or enlarged it by clicking and dragging on the corner of the s

Re: Trouble with grayscale bitmaps

2002-09-10 Thread Hal Mueller
Sounds like you're leaving the PDA screen in 1-bit mode. -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/

Re: Trouble with grayscale bitmaps

2002-09-10 Thread Joe Malone
--- Andreas Zankl <[EMAIL PROTECTED]> wrote: > I have trouble displaying a grayscale bitmap. I created a Bitmap > Family in Constructor and assigned 3 bitmaps with 1, 4 and 16 > shades of gray to it. However, POSE ... > only displays the 1-bit version. Try setting the bi

Re: Trouble with grayscale bitmaps

2002-09-23 Thread Andreas Zankl
nkl <[EMAIL PROTECTED]> wrote: > > I have trouble displaying a grayscale bitmap. I created a Bitmap > > Family in Constructor and assigned 3 bitmaps with 1, 4 and 16 > > shades of gray to it. However, POSE ... > > only displays the 1-bit version. > > Try setting the b

HiRes Bitmaps for PalmOS 5

2002-11-17 Thread Thomas Ă–llinger
Hi Palm developers, I want to extend my Palm application with high density bitmaps (320x320) for PalmOS 5. Is it possible to define additional icons and bitmaps in the resources, so that the OS can automatically select the best matching bitmap for the device, like it does with b/w an color

Re: Compressed Bitmaps and BitmapTypeV3

2002-12-04 Thread Bill Andreozzi
ED]> wrote in message news:103795@palm-dev-forum... > > Here is an interesting problem that I can't seem to solve. > > Form simplicity the term compression type is referred to either packbits, > rle or scanline - for this problem, it doesnt' matter which, they all behave

Re: Compressed Bitmaps and BitmapTypeV3

2002-12-04 Thread Ben Combee
At 16:37 2002-12-4 -0800, you wrote: forgot to mention that while connected to the device, and stepping through the code, the bmpgluegetdiminsions gets the correct dimension information, also the colorable loads correctly. It only blows up when WinDrawBitmap is called. The difference between th

Re: Compressed Bitmaps and BitmapTypeV3

2002-12-05 Thread Henk Jonas
Bill, Bill Andreozzi wrote: Also NOTE - V3 16bit graphics with compression display with no problems. Are you sure the 16 bit graphics is compressed? It usually leads to a blow up of size with 16 bit graphics. I could imagine that pilrc does not compress them. But it is easely to check, just h

Re: Compressed Bitmaps and BitmapTypeV3

2002-12-06 Thread Bill Andreozzi
yep, it's being compressed. btw: I'm using my own compress code etc, I'm not using pilrc. (these bitmaps are records within a database and then I use the handle returned from getrecord and pass it to windrawbitmap.) Still haven't solved the issue, I don't know why it&#

Re: PilRC Designer and Bitmaps

2002-12-31 Thread Horace Ho
I am disappointed to report that PilRC also auto-adjust the palette of a 256-color bitmap. (I hope I am wrong.) When I did: 1. Create a 256-color bitmap based on the Palm default palette. 2. Change the RGB values of several palette entries in the "reserve range" (index 231 to 234). 3. Repla

Re: PilRC Designer and Bitmaps

2003-01-01 Thread Ben Combee
At 22:50 2002-12-31 -0800, you wrote: I am disappointed to report that PilRC also auto-adjust the palette of a 256-color bitmap. (I hope I am wrong.) When I did: 1. Create a 256-color bitmap based on the Palm default palette. 2. Change the RGB values of several palette entries in the "reser

Re: PilRC Designer and Bitmaps

2003-01-02 Thread Horace Ho
Thanks Ben. PilRC does not auto-map the bitmap's palette when the original bitmap: BITMAPFAMILYEX ID 1234 COMPRESS BEGIN BITMAP "icon-lg-8-d144.bmp" BPP 8 DENSITY 1 END is changed to: BITMAPFAMILYEX ID 1234 COMPRESS BEGIN BITMAP "icon-lg-8-d144.bmp" BPP 8 DENSITY 1 COLORTABLE END "Ben Combe

CW9 skips bitmaps in .rsrc

2003-01-02 Thread Horace Ho
Converted a previous CW8 project automatically into CW9. CW9 compiles and link without any error. However, when I load the .prc in the Simulator/Emulator, the 256 icon is not shown, only the b&w one is shown. Then I just ran the app. Crashed. Later I found that the .prc file size is significant

Re: PilRC Designer and Bitmaps

2003-01-09 Thread Edward J. Stembler
Can you use the COLORTABLE keyword with Constructor as well? Just curious. > "Ben Combee" <[EMAIL PROTECTED]> ???:[EMAIL PROTECTED] > > It's a bug in your file. On the BITMAP line, you need to include the > keyword "COLORTABLE" for your 8-bit bitmap. This will tell PilRC that you > don't

Re: PilRC Designer and Bitmaps

2003-01-09 Thread Ben Combee
At 10:43 2003-1-9 -0500, you wrote: Can you use the COLORTABLE keyword with Constructor as well? Just curious. Where would you put it? AFAIK, there is no way to import an 8-bit bitmap into Constructor without having it remap it to the Palm OS color table. -- Ben Combee <[EMAIL PROTECTED]> Co

Re: bitmaps greater than 64K

2003-01-17 Thread Steve Mann
What magic is going on here? Can anyone lead me in the direction as to what API functions to look at and/or the methodology to jump the 64K barrier? Is this special to the Sony variant of Palm OS 4.1? This was discussed in this list several days ago. Check the archives. Regards, Steve Mann -- F

Editing icons/bitmaps in PRC?

2003-02-02 Thread RaNo
Hello! Is there any PC application which will open PRC file and let me modify bitmaps and icons (tAIB and Tbmp)? I wish it also supports 16bit depth bitmaps, transparency and compression. -- Radoslaw Nowak, RNS:: www.ranosoft.com/palm -- For information on using the Palm Developer Forums, or

Re: Large bitmaps /w BitmapTypeV3

2003-02-05 Thread Aaron Ardiri
a database, not in my app, but > does PilRC actually support creating this sort of resource? you will find you are not restricted to 64k limit with large bitmaps :) at least, while on the device - the API's can allocate > 64k. PilRC does have support - there are new resource definitio

Re: Large bitmaps /w BitmapTypeV3

2003-02-05 Thread Chris DiPierro
> you will find you are not restricted to 64k limit with large bitmaps :) > at least, while on the device - the API's can allocate > 64k. Right, but DB resources still are. > PilRC does have support - there are new resource definitions BITMAPFAMILYEX. > i dont know how th

Re: Large bitmaps /w BitmapTypeV3

2003-02-05 Thread Aaron Ardiri
> > you will find you are not restricted to 64k limit with large bitmaps :) > > at least, while on the device - the API's can allocate > 64k. > > Right, but DB resources still are. yep. > > PilRC does have support - there are new resource definitions > >

Re: Large bitmaps /w BitmapTypeV3

2003-02-05 Thread Ben Combee
At 00:22 2003-2-6 +0100, you wrote: did you try using the normal COMPRESS tag in PilRC? i dont remember if it is RLE - wow.. been a *long* time. there is a big merge happening with PilRC sources tho; new version out soon; hopefully new docs as well :) I don't think PilRC supports RLE or PackBits

Re: Large bitmaps /w BitmapTypeV3

2003-02-05 Thread Bill Andreozzi
If you are creating your records manually, you could just store this into a record within your database, then read the record, the returned mem handle can be used and passed to the WinDrawBitmap function. Since you already know your compression ratios, it seems that you already have the tool that

Re: Large bitmaps /w BitmapTypeV3

2003-02-05 Thread Chris DiPierro
No, I just know that if I save a Windows RLE bitmap /w 64k colors, it's 31k, that's not a Palm header of course. I guess I have to do more manually than I was expecting to have to... "Bill Andreozzi" <[EMAIL PROTECTED]> wrote in message news:112269@palm-dev-forum... > > If you are creating your r

Re: Large bitmaps /w BitmapTypeV3

2003-02-06 Thread Bill Andreozzi
the Palm bitmap is different from the Windows bitmap, so the size may not be as accurate, but it's close enough. yep, it seems that manual would be best for you anyway, that way you have more control over your end-result. bill "Chris DiPierro" <[EMAIL PROTECTED]> wrote in message news:112278@palm

high density bitmaps for CtlNewSliderControl

2003-03-12 Thread David Janssens
Hello, I'm using pilrc to create my prc file. I would like to create slider controls using bitmaps that are stored as ressources into my prc file using pilrc. The problem I have is that when I give the bitmapID to CtlNewSliderControl, the bitmaps are draw in low-density mode. Anyone knows h

Re: V2 Bitmaps and OS5

2003-03-21 Thread Aaron Ardiri
gt; set. The High-Density Display feature set recognizes > bitmaps created for these handhelds and properly > displays them as double-density bitmaps." sony has a different high density API. --- Aaron Ardiri [EMAIL PROTECTED] CEO - CTO

PalmOS 5.3, QVGA and bitmaps

2003-11-10 Thread blf
I am trying to draw a 1.5x density (i.e density 108), 16 bpp bitmap using the 5.3 simulator and not having any luck. Is this possible (i.e. draw a 16bpp, 1.5x density BMP) onto a QVGA device? This the same algorithm works fine with 5.2 and using a double density, 16bpp bitmap. Just wondering if

Double density bitmaps on buttons

2004-03-08 Thread Bob
I'm developing an app to run on a device with a double density screen (Clie). When I apply a double density bitmap to a button, it is rendered centred about the top left corner of the button region even when the button is large enough to hold the bitmap. This means that I can only see the bottom

transparent bitmaps in OS 3

2004-03-29 Thread Brian Preston
Can bitmaps be transparent in Palm OS 3? In some situations, I have a somewhat messy arrangement of a few bitmaps on top of each other, some transparent, some not. I use an OffScreenWindow and it works fine in any OS greater than 3. __ Do you Yahoo!? Yahoo! Finance

New constructor: Bitmaps changing color?

2008-05-28 Thread Chris Wilper
Hi, Can anyone help with this? When I modify a bitmap, I choose about 4 different colors from the nifty little color chooser thingy on the bitmap editor. Then I re-open the bitmap for further editing and my colors change to shades of blue! (with black/white mixed in). I checked the "Color" m

Re: /-c/ Compression of bitmaps

2008-05-28 Thread Steve Achelis
vention or put this single image in a family (putting it in a family cost 3k in prc file size). Steve Achelis (talking to himself, and in third-person no less) Steve Achelis <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED] > > I'm using Constructor 1.5b7. I see the docs sa

Disappering bitmaps-not in form

2008-05-28 Thread Pilot Pogrammer
I have a form with multiple bitmaps. When starting the app I show some bitmaps, but under runtime I want to switch to another(they are at the same position). When I switch back to the first one I get a message "objet not in form". I use the API FrmShow/HideObject() with the bitmap r

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