> >Is there a way to blit directly to the screen for games ?
>
> I am not real familier with bliting, but if you want to access the
> display memory you can use this code.
>
>
> UInt32 *ScreenAccessPointer;
> UInt32 *screenRegister;
>
> screenRegister= (UInt32*)0xFA00;
> ScreenA
At 16:18 2002-10-22 -0500, you wrote:
On Tue, 22 Oct 2002 09:03:51 -0400, Martan <[EMAIL PROTECTED]> wrote:
>
>Is there a way to blit directly to the screen for games ?
>
>Thanks,
>Martan
>
I am not real familier with bliting, but if you want to access the
display memory you can use this code.
Hi!
> I am not real familier with bliting, but if you want to access the
>
> 0xFA00 is the hardware reigster that points to the display memory.
> This may not be true for all roms, but it works on the Palm III. I you
>
Don't do that. The Palm III is probably the last device where this
w
On Tue, 22 Oct 2002 09:03:51 -0400, Martan <[EMAIL PROTECTED]> wrote:
>
>Is there a way to blit directly to the screen for games ?
>
>Thanks,
>Martan
>
I am not real familier with bliting, but if you want to access the
display memory you can use this code.
UInt32 *ScreenAccessPointer;
U
On Tue, 2002-10-22 at 14:03, Martan wrote:
> Is there a way to blit directly to the screen for games ?
It rather changes depending on what version of the OS you're targeting
and what level of performance you're trying to achieve.
Start at looking at WinCreateOffscreenWindow, WinCopyRectangle, and
Is there a way to blit directly to the screen for games ?
Thanks,
Martan
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