Ooops, the firmata.h is in the pduino/firmata...
Best regards
José
2010/10/19 Jose Luis Santorcuato
> HI, I have no arduino one hand, you could try installing the latest
> Arduino IDE, is for the UNO plate.
> I noticed that in 2.1 are defined Firmat chipset ATMEGA xxx in the file
> named firma
HI, I have no arduino one hand, you could try installing the latest Arduino
IDE, is for the UNO plate.
I noticed that in 2.1 are defined Firmat chipset ATMEGA xxx in the file
named firmata.h chipsets there are defined outputs and inputs, not sure, but
could include a chip or model, remember that th
Aw, now you're calling out my messy ass (but working!) code. I'll try
to do some cleanup tomorrow and get something up for y'all.
The basic guts are (pdextended running on ubuntu):
GEM (with gmerlin compiled in)
-series of 300ish hand-drawn images are ffmpeged into an mjpeg .avi
-
really nice distortion. I just fed it a few drum loops and it sounds
very similar to drunken DJs at 5am...
I added a lop~ 200 before the modulation going into vd~ to reduce harsh
sounds a bit, emphasizes the nice "pow" sound for bassdrums.
using the first deviation as modulation should be mor
sounds cool
lets see the patch :-)
pp
From: pd-list-boun...@iem.at [pd-list-boun...@iem.at] On Behalf Of Martin
Eckart [imart...@gmail.com]
Sent: Monday, October 18, 2010 8:24 PM
To: pd-list
Subject: [PD] Graphic Novel Opera
Hi list,
Just wanted to send
Estimados(as),
El segundo año de actividades de "Taller de Algoritmia" contemplará nuevos
módulos de conocimientos aplicados en arte y estética, además de una
relación aún más directa con la innovación en relación al nuevo espacio que
nos acoge este 2010. Nos es grato informar que gracias al apoyo
Hi list,
Just wanted to send out a link to my group's graphic-novel (rock?) opera
"Le Cyc" that we recently released online:
http://www.polydactylhearts.ca/?page_id=397
For the project I built a projection system in PD-GEM which allows the
artist to "perform" the visuals (including panning/zoomin
from http://arduino.cc/en/Main/Hardware :
"It is similar to the Duemilanove, but has a different USB-to-serial chip
the ATMega8U2"
may have something to do with it...?
gr,
Tim
2010/10/18 alessandro contini
> hey there,
> i'm teaching in an intensive course about Arduino in an italian design
> s
Sounds really cool with a guitar and with high gain (around 50). What's nice
is the change in the spectrum depending on the volume of the input.
Le 18 octobre 2010 20:13, Mathieu Bouchard a écrit :
> On Mon, 18 Oct 2010, Pierre Massat wrote:
>
> This is getting interesting. I'm sorry, how did y
hey there,
i'm teaching in an intensive course about Arduino in an italian design
school.
some of the students are using Pduino for their final projects.
the point is i have a student who bought the new Arduino UNO board, we tried
to use it with Firmata 2.2 and Pduino, but it doesn't work.
when lo
On Mon, 18 Oct 2010, Pierre Massat wrote:
This is getting interesting. I'm sorry, how did you do this with vd~?
C'est juste ça (en attachement). En fait, ma vraie patch est plus
complexe, mais j'essaye pas vraiment de reproduire le phénomène physique
de toute façon. Mes formules de vitesse s
I had problems with xruns using the nouveau driver, the nvidia driver
improved performance here. Hope that this helps.
2010/10/18 Raphael Raccuia :
> I still have a lot of DIO errors... no idea how to manage that?
> "I also do get some xruns now and then when moving around gui object"
> I have a l
I still have a lot of DIO errors... no idea how to manage that?
"I also do get some xruns now and then when moving around gui object"
I have a lot (1 every 30 sec when I don't touch nothing, more if I play
with a patch), and they are really audibles...
r
Raphael Raccuia a écrit :
tried with ju
On Mon, 18 Oct 2010, L.J. wrote:
before building something that's already there, has anyone done a
working bpm counter in pd?
use GridFlow's [fps]. It will give you Hz (bangs per second). After that
you can use [* 60] to convert it to bangs per minute. There's an option in
[fps] to choose ho
before building something that's already there, has anyone done a
working bpm counter in pd?
___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management ->
http://lists.puredata.info/listinfo/pd-list
It seems I worded my original email clumsily. AFAIK munger~ never worked for me
which is why in part we built DISIS_munger~ (which does work).
oskoff lovich wrote:
>> You can also check out disis_munger~ which is an updated/enhanced version of
>> munger~ from the PeRcolate library and which app
This is getting interesting. I'm sorry, how did you do this with vd~?
2010/10/18 Mathieu Bouchard
> On Sat, 16 Oct 2010, Martin Schied wrote:
>
> field) and also time variant (temperature) and modulation (doppler effect
>> / amplitude modulation) effects. I don't know which effects have a stron
On Sat, 16 Oct 2010, Martin Schied wrote:
field) and also time variant (temperature) and modulation (doppler
effect / amplitude modulation) effects. I don't know which effects have
a stronger or weaker influence,
for a sinewave, a peak of ±1 millimètre at 1 kiloHertz travels like
y = 0.001
On Sun, 17 Oct 2010, Pagano, Patrick wrote:
Thanks Mathieu, i figured with the mach-o error which i recall from SGI
days as well that it had to do with the CPU
Mach-o is only the name of the file format for files that are to be run by
the CPU (apps, dylibs, etc). It depends on which OS you ru
> You can also check out disis_munger~ which is an updated/enhanced version of
> munger~ from the PeRcolate library and which apparently never worked quite
> right on PD/Linux.
munger~ and disis_munger~ working very well on PD/Linux
2010/10/18, Ivica Ico Bukvic :
> One of the more common tech
One of the more common techniques associated to microsound
is granular synthesis,
book >> "microsound" by curtis road
pd tutorial >> http://www.pd-tutorial.com by Johannes Kreidler 3.7 granular
synthesis
PD granulators: particlechamber by Derek Holzer
http://puredata.info/communi
Am 18.10.2010 um 13:40 schrieb oskoff lovich:
>
>
> One of the more common techniques associated to microsound
> is granular synthesis,
>
> book >> "microsound" by curtis road
>
> pd tutorial >> http://www.pd-tutorial.com by Johannes Kreidler 3.7
> granular synthesis
>
> PD granu
The classic reference is "Microsound" by Curtis Roads (one of the
references in the Wikipedia article), although some of the math is
pretty advanced.
http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=10389
There's also a mailing list dedicated to Microsound that you might
want to subsc
One of the more common techniques associated to microsound
is granular synthesis,
book >> "microsound" by curtis road
pd tutorial >> http://www.pd-tutorial.com by Johannes Kreidler 3.7
granular synthesis
PD granulators: particlechamber by Derek Holzer
http://puredata.info/community/pat
I think this is totaly microsound:
http://lab.8rnl.be/Migrateur/
Music from Bjarni Gunnarsson
http://bjarni-gunnarsson.net/
**
Laurent
On 10/18/2010 12:59 PM, Ricardo Lameiro wrote:
Hi Nic, for what I read about it, I think microsound, isn't really a
Genre, but more a technique.
There are di
Hi Nic, for what I read about it, I think microsound, isn't really a Genre,
but more a technique.
There are diferent ways to go using "microsounds", for instance one of the
most used/known is the granular synthesis.
You can search some stuff from Curtis Roads, he made a lot of digital
granular synt
Thanks for listening! I didn't know these bands.
Pierre
2010/10/18 Kyle Klipowicz
> Yeah sounds good. Kind of a Field Music or Ghosts and Vodka sound to it.
>
> Good work on making some nice tunes.
>
> ~Kyle
>
> On Mon, Oct 11, 2010 at 11:12 AM, Marco Donnarumma wrote:
>
>> Hi Pierre,
>> nice m
I've found it hard to find audio example of the music? Have you any good
examples?
Best of luck!
Dom
On Mon, Oct 18, 2010 at 3:54 AM, Nic Freed wrote:
> Hi, my name is Nic, and I am 15 years old. I am getting into pure
> data, and am now into a state of familiarity with the PD interface and
> c
28 matches
Mail list logo