Re: [PD] pd fails to boot with init.d startup script

2012-07-19 Thread Cyrille Henry
hello, when starting pd from a user console, pd find a .pdsettings file in your home folder that provide some configuration. when sparting pd from rc5, pd did not find this file, so it start with default configuration. i suggest to start pd -noprefs -alsa -other_configuration in your script so

Re: [PD] [gem] gemframebuffer > pix_buffer_write

2012-06-20 Thread Cyrille Henry
hello Le 20/06/2012 13:35, IOhannes m zmoelnig a écrit : also, if you can live with a slightly async transfer (that introduces a delay) _and_ you are uisng a recent version of Gem (unstable!), you could try the "pbo" message to [pix_snap] which will use PBOs (hence the name) to do the image t

Re: [PD] GEM Motionblur

2012-06-19 Thread Cyrille Henry
lease date is planed yet. you can grab this example (pd patch, abstraction and shader) on github, it will certainly work on you Gem version. cheers c Best, Oussama Mubarak +33.(0)6.83.65.76.90 http://semiaddict.com Le 19/06/2012 13:30, Cyrille Henry a écrit : hello Oussama, until and gemli

Re: [PD] GEM Motionblur

2012-06-19 Thread Cyrille Henry
hello Oussama, until and gemlist is what you need to create a Gem loop. You can learn more in Gem example folder/02.advanced/19 to 22 for more efficient blur, see example/10.glsl/14.blur cheers Cyrille Le 19/06/2012 13:05, Oussama Mubarak a écrit : Thank you Chris. I got a blur working with

Re: [PD] settable receive again

2012-06-09 Thread Cyrille Henry
Le 09/06/2012 18:36, Jonathan Wilkes a écrit : - Original Message - From: Cyrille Henry To: Jonathan Wilkes Cc: Roman Haefeli; "pd-list@iem.at" Sent: Saturday, June 9, 2012 7:08 AM Subject: Re: [PD] settable receive again Le 08/06/2012 19:15, Jonathan Wilkes a écrit :

Re: [PD] settable receive again

2012-06-09 Thread Cyrille Henry
Le 08/06/2012 19:15, Jonathan Wilkes a écrit : anyway, if you really in need for a settable send and a settable receive, you can always use prepends and route that are both settable. see small attached abstraction. I think you are stuck for two reasons 1) [r setable_send_receive] is global.

Re: [PD] settable receive again

2012-06-08 Thread Cyrille Henry
hello, Le 08/06/2012 00:43, Jonathan Wilkes a écrit : I've posted about it before. Just imagine [s] inside abstraction [foo] and [r] inside abstraction [bar]. I want to type [foo blah] and have my abstraction set the inner [s] symbol to [parent-$0]-blah. Easy enough. Similarly, I want [bar

Re: [PD] HID control pmpd problem

2012-06-05 Thread Cyrille Henry
figure out where? Thanks. On Jun 5, 2012, at 9:29 PM, Cyrille Henry wrote: hello, the keyboard probably send 1 bang when you hit a key, while the joystick send information as long as you move the joystick, resulting on lot's of messages send to the physical model. try reducing forces se

Re: [PD] HID control pmpd problem

2012-06-05 Thread Cyrille Henry
hello, the keyboard probably send 1 bang when you hit a key, while the joystick send information as long as you move the joystick, resulting on lot's of messages send to the physical model. try reducing forces send (dividing them by 10 or 100). cheers C Le 04/06/2012 21:38, Hui Yun Ng a écrit

Re: [PD] gemwin frame rate limit?

2012-05-31 Thread Cyrille Henry
d at other speed than the rendered one : stop the gemhead sending it a 0, then use a metro to bang the gemhead at the desired frequency. cheers c On Thursday, May 31, 2012, Cyrille Henry wrote: hello, on Linux, you can change vertical syncro that using nvidia-settings tools if

Re: [PD] gemwin frame rate limit?

2012-05-31 Thread Cyrille Henry
hello, on Linux, you can change vertical syncro that using nvidia-settings tools if you use a nvidia GPU. Otherwise, i don't know, certainly tweking the Xorg.conf. (look for"sync to Vblank") Using triple buffer may provide solution for faster than screen rendering, but i don't see the point in

Re: [PD] mapping variable-length lists to a fixed length one

2012-05-21 Thread Cyrille Henry
hello, put list A in a table, and use tabread at position : int(list_A_size * X / 149) when X is integer varing from 0 to 149, to create the list_B cheers Cyrille Le 21/05/2012 21:13, tim vets a écrit : I have lists of floats from measurements which vary in length (they grow with the duration

Re: [PD] all distorsions avaliable

2012-05-18 Thread Cyrille Henry
hello, i use tabread~ to create distortion. Cyrille Le 18/05/2012 18:43, umberto torrez a écrit : Hi guys, im doing a research of all the distorsion objects avaliable for pd. I found the following objects: quatize , swap, dist, disto, foldover , exciter and zhzxh. Am i missing something? Do

Re: [PD] Current PMPD binaries for Win and Mac?

2012-05-18 Thread Cyrille Henry
8/05/2012 04:42, Hans-Christoph Steiner a écrit : On May 17, 2012, at 10:23 AM, Cyrille Henry wrote: Le 17/05/2012 11:21, Frank Barknecht a écrit : Hello, I am looking for compiled binaries of the latest pmpd for Windows and Mac. I'm interested in the 2011f versions with single-objec

Re: [PD] Current PMPD binaries for Win and Mac?

2012-05-17 Thread Cyrille Henry
Le 17/05/2012 11:21, Frank Barknecht a écrit : Hello, I am looking for compiled binaries of the latest pmpd for Windows and Mac. I'm interested in the 2011f versions with single-object simulations: [pmpd], [pmpd2d] and [pmp3d] like in [msd], not the old pmpd which is included in Pd-extended 0.

Re: [PD] Problem to access canvas properties with Pd 0.43.2test1

2012-05-06 Thread Cyrille Henry
did closing pd and starting it again help? c Le 06/05/2012 17:46, Jack a écrit : Hello, When i try to get properties from a canvas, i get in the pd console : (Tcl) UNHANDLED ERROR: wrong # args: should be "pdtk_iemgui_dialog mytoplevel mainheader dim_header wdt min_wdt wdt_label hgt min_hgt h

Re: [PD] MotorMix to PD

2012-04-18 Thread Cyrille Henry
hello, message 47 i probably a fader release information. using print better than number you'll see that it's not the only message you are receiving. fitering all information to have only fader movement is easy : a "ctlin 0" object should output value of the 1st linear fader. "ctlin 1" the 2nd

Re: [PD] GEM camera angle-of-view >180deg

2012-04-15 Thread Cyrille Henry
Le 14/04/2012 20:44, Marian Weger a écrit : Thanks, Claude! The stitching process is really not the problem, as all this is already implemented in Extended View Toolkit [1]. oups, sorry, i forgot that EVT did also include this part. My problem is more the computational effort, that is mult

Re: [PD] GEM camera angle-of-view >180deg

2012-04-14 Thread Cyrille Henry
Le 14/04/2012 18:47, Marian Weger a écrit : ok, i now can give some answers myself: Is it somehow possible to get a 360 degree angle-of-view with the GEM camera inside a framebuffer? I just noticed, that the camera clips at 180deg (using the "perspec" message). That means, outside 180deg no

Re: [PD] [PD-announce] new GUI obect: filterview, for generating and seeing biquad coefficients

2012-04-10 Thread Cyrille Henry
Le 10/04/2012 17:14, Hans-Christoph Steiner a écrit : On Apr 10, 2012, at 11:08 AM, Cyrille Henry wrote: Le 10/04/2012 17:03, Hans-Christoph Steiner a écrit : Then it would need to include a version of [biquad~] that had 5 signal inlets for the 5 coefficients at signal rate. yes

Re: [PD] [PD-announce] new GUI obect: filterview, for generating and seeing biquad coefficients

2012-04-10 Thread Cyrille Henry
Le 10/04/2012 17:03, Hans-Christoph Steiner a écrit : Then it would need to include a version of [biquad~] that had 5 signal inlets for the 5 coefficients at signal rate. yes, that would be very nice. i somehow regret that my bq~ object is not compatible with vanilla biquad~. C .hc -

Re: [PD] [PD-announce] new GUI obect: filterview, for generating and seeing biquad coefficients

2012-04-10 Thread Cyrille Henry
Le 10/04/2012 16:05, Hans-Christoph Steiner a écrit : On Apr 10, 2012, at 1:06 AM, IOhannes m zmölnig wrote: On 04/09/12 23:59, Hans-Christoph Steiner wrote: It understands the global sample rate, but not yet the sample rate set with [block~]. while i haven't looked at the object yet (

Re: [PD] GEM write video stream on a single image

2012-04-09 Thread Cyrille Henry
Le 09/04/2012 15:37, Iain Mott a écrit : Do you mean that wish store the image with the same filename each time? If it's that, on Linux, i've been sending a message "rm /home/myhomedir/pathtojpegs/*.tif" to "motex/system" before saving a tif file with pix_writer (and pix_write). That way it's a

Re: [PD] GEM write video stream on a single image

2012-04-09 Thread Cyrille Henry
hello, no, i don't think so. but if you wish to have all image written on the same file, just rename at every frame the filename to image, so that it will always write to image0.jpg (you could do a symbolic link from one to the other if you really need image.jpg.) c Le 09/04/2012 15:18,

Re: [PD] using still images with pix_background

2012-04-07 Thread Cyrille Henry
hello, i suspect that the image you are using is not the same size or color format than the video stream, so that pix_background can not substract one to the other. resulting in pix_background snapping a new image when switching from pix_image to pix_background. so, snapping an image from the

Re: [PD] Keystone correction

2012-04-06 Thread Cyrille Henry
of a mesh_square to make a trapezoid. Cyrille Henry wrote: don't use a polygon, but a mesh_square or a curve3d. Le 27/03/2012 11:21, Charles Goyard a écrit : Hi Cyrille, Cyrille Henry wrote: you have to manually adjust the position of the 4 vertices defining the corned of the primitive i

Re: [PD] "nop" as patch chord segmentation - gui version?

2012-04-01 Thread Cyrille Henry
hello i prefer using "t a" and "+~" better than nop and nop~ since they are vanilla only objects. anyway, here are simple graphical version. hope that help Cyrille Le 01/04/2012 11:37, Mirko Maier a écrit : hi list, as some of you might use it this way, with "nop" / "nop~" (no operation

Re: [PD] Keystone correction

2012-03-28 Thread Cyrille Henry
Le 27/03/2012 16:34, Charles Goyard a écrit : Hi, n...@petervenus.de wrote: you could also have a look into a toolkit we developed(with extensive help by cyrille henry), that deals exactly with this kind of problems. you can download it via http://puredata.info/Members

Re: [PD] Keystone correction

2012-03-28 Thread Cyrille Henry
don't use a polygon, but a mesh_square or a curve3d. c Le 27/03/2012 11:21, Charles Goyard a écrit : Hi Cyrille, Cyrille Henry wrote: you have to manually adjust the position of the 4 vertices defining the corned of the primitive in order to spacially adjust them. then, you have to a

Re: [PD] Keystone correction

2012-03-27 Thread Cyrille Henry
l position. cheers Cyrille Le 27/03/2012 23:23, Charles Goyard a écrit : Hi Cyrille, Cyrille Henry wrote: you can render anything on a framebuffer, then using it as a texture to the polygon. look at gem example: Gem/examples/12.multi_screen_projection/02.nfp-help.pd it's a bit more comple

Re: [PD] Keystone correction

2012-03-27 Thread Cyrille Henry
hello Charles, you can render anything on a framebuffer, then using it as a texture to the polygon. look at gem example: Gem/examples/12.multi_screen_projection/02.nfp-help.pd it's a bit more complex than what you want to do, but you'll may find it interesting. cheers Cyrille Le 27/03/2012

Re: [PD] GEM + Boids

2012-02-27 Thread Cyrille Henry
look like the attachment was missing for the list. c Le 27/02/2012 15:14, Cyrille Henry a écrit : hello, yes, ity's easy. see attachment. you can have more information about technique use in this patch in Gem documentation, mainly at the end of directory 02.advanced cheers Cyrille

Re: [PD] GEM + Boids

2012-02-27 Thread Cyrille Henry
hello, yes, ity's easy. see attachment. you can have more information about technique use in this patch in Gem documentation, mainly at the end of directory 02.advanced cheers Cyrille Le 27/02/2012 14:09, Oussama Mubarak a écrit : Hi, I'm new to PD and trying to use boids (http://puredata.

Re: [PD] GEM question [OT]

2012-02-25 Thread Cyrille Henry
Le 25/02/2012 01:54, Pagano, Patrick a écrit : I assume a cube with height width and depth params then : scaleXYZ | cube should be equivalent. (use separator if you want to chain this objects.) cheers Cyrille On 2/24/12 7:31 PM, "Cyrille Henry" wrote: certainly. cheers C

Re: [PD] GEM question [OT]

2012-02-24 Thread Cyrille Henry
certainly. cheers Cyrille ps. if you want me to explain you the equivalent of jitter "cuboid", you'll have to explain me what "cuboid" is. Le 24/02/2012 20:59, Pagano, Patrick a écrit : Hi please forgive the OT But is there a JITTER equivalent of "cuboid"? _

Re: [PD] Dynamic creation of canvas : am I mad???

2012-01-20 Thread Cyrille Henry
hello, there is a bug. if you open the 2 patchs as text, you can noticed the difference in the line : for the not working patch : #X coords 0 -1 1 1 150 650 1; for the working patch : #X coords 0 -1 1 1 150 650 1 0 0; you can add the 0 0 in the "not working" patch in order to make it work. or re

Re: [PD] [Textfile] input

2012-01-18 Thread Cyrille Henry
Le 18/01/2012 18:50, Pierre Massat a écrit : Dear list, I'm looking for a way of dynamically creating the message to add a line in a text file. I basically want to avoid [add $1 $2 ... $n ( because I don't necessarily know n beforehand AND I cannot create the list of values dynamically usin

Re: [PD] GEM on PIII memory problem?

2012-01-16 Thread Cyrille Henry
Le 16/01/2012 13:23, rolf meesters a écrit : On Sun, Jan 15, 2012 at 10:47 PM, Cyrille Henry mailto:c...@chnry.net>> wrote: Le 15/01/2012 18:13, rolf meesters a écrit : it's at the max of 64 Mb. do you have 16 pix_image? if you load 16 time the same imag

Re: [PD] GEM on PIII memory problem?

2012-01-15 Thread Cyrille Henry
Le 15/01/2012 18:13, rolf meesters a écrit : it's at the max of 64 Mb. do you have 16 pix_image? if you load 16 time the same image, you need 16 time more memory than necessary. then, you could use a single gemhead / pix_image / pix_texture to load the image and share the texture Id. then us

Re: [PD] GEM on PIII memory problem?

2012-01-15 Thread Cyrille Henry
Le 14/01/2012 19:59, rolf meesters a écrit : hi i have an installation with a number of PIII machines, where some picture manipulation (2D) is done, working nicely on Win-XP and Flash 8 (in 256 Mb). now i'm trying to change from Flash to GEM. the patch i made works perfect on a P4. the PIII'

Re: [PD] porting vade shaders collection to Pd

2012-01-03 Thread cyrille henry
12 PM, cyrille henry mailto:c...@chnry.net>> wrote: Le 27/12/2011 14:44, Marco Donnarumma a écrit : Hi Guido, Cyrille, thanks for bringing the discussion further. Actually Guido, I think I read you on the Pd forum few days ago and checked your patches too

Re: [PD] [PD-announce] pd 0.43-1 test7 (!) available

2012-01-03 Thread cyrille henry
Le 28/12/2011 06:33, Hans-Christoph Steiner a écrit : apt-get install puredata-dev when compiling pd from source? cheers C .hc On Dec 27, 2011, at 1:58 PM, cyrille henry wrote: hello, yes, you're right, my problem have noting to do with pd version. it was only the makefile tha

Re: [PD] porting vade shaders collection to Pd

2011-12-27 Thread cyrille henry
formation i wish i had before creating them... cheers Cyrille M On Tue, Dec 27, 2011 at 2:10 PM, cyrille henry mailto:c...@chnry.net>> wrote: Le 27/12/2011 13:02, Guido Tamino a écrit : Hello, actually the [pix_shader] abstraction comes from a depth of fiel

Re: [PD] [PD-announce] pd 0.43-1 test7 (!) available

2011-12-27 Thread cyrille henry
night and work for me. .hc On Dec 25, 2011, at 2:11 AM, cyrille henry wrote: Hello, thanks for the quick fix. about the error, after digging around, i found that it's not related to vanilla, but to gcanvas from ggee, that was compiled for 0.42. btw, none of ggee gui external compile for

Re: [PD] porting vade shaders collection to Pd

2011-12-27 Thread cyrille henry
Le 27/12/2011 13:02, Guido Tamino a écrit : Hello, actually the [pix_shader] abstraction comes from a depth of field simulation I made with glsl/gem a while ago. Download link, documentation and demo video are available at the link below. If anyone wants to try it out, the depth of field pa

Re: [PD] [PD-announce] pd 0.43-1 test7 (!) available

2011-12-25 Thread cyrille henry
s.. I think I fixed the old-build-system make install (now updating git repo). Could you send me the patch that's giving you the tcl errors? It's turing out to be complicated getting everything to work at once! cheers Miller On Sat, Dec 24, 2011 at 11:08:54PM +0100, cyrille henry wrote

Re: [PD] [PD-announce] pd 0.43-1 test7 (!) available

2011-12-24 Thread cyrille henry
hello, using the old build systempd did not start (a tcl file is missing) with the new one, it work (and fix the old build system missing file btw) but pd~ did not work. pd~: can't stat /usr/local/lib/pd/pd would it be possible for the make install to create an alias from "where pd is installed"

Re: [PD] showing text or number in gem

2011-12-17 Thread cyrille henry
hello, when i have to draw lot's of text, i usually generate letters as texture. using pix_multitexture you can render text the way you want. the drawback is that you have to generate the texture (imagemagick is good for this), Also, images quality is not as good if you change the size of the te

Re: [PD] gemlist_matrix command in opengl?

2011-11-28 Thread cyrille henry
hello, in the [gemlist_matrix] object source code, you'll find float mi[16]={0}; glGetFloatv(GL_MODELVIEW_MATRIX,mi); this is the opengl command to get the transformation matrix. Cyrille Le 28/11/2011 07:31, ronni montoya a écrit : Hi, Which is the name of the command in opengl that do the

Re: [PD] pix_mask and gemframebuffer

2011-11-09 Thread cyrille henry
Le 09/11/2011 14:01, Max a écrit : Am 09.11.2011 um 14:41 schrieb cyrille henry: Le 09/11/2011 12:23, Max a écrit : thanks cyrille, am i getting closer? yes, a bit. except that : - gemframbuffer does not have the same camera position than gemhead. you need to add translateXYZ 0 0 -4 ah

Re: [PD] pix_mask and gemframebuffer

2011-11-09 Thread cyrille henry
. set it to use texunit 1 then, use something like the example : 10.glsl/5.multitexture, and change a bit the mixing equation. cyrille max Am 09.11.2011 um 14:07 schrieb cyrille henry: hello, pix_masque need a pix, not a texture. (one is in the CPU, the other in the GPU). you need a pix_s

Re: [PD] pix_mask and gemframebuffer

2011-11-09 Thread cyrille henry
hello, pix_masque need a pix, not a texture. (one is in the CPU, the other in the GPU). you need a pix_snap to pass the texture to a pix object. beware, this is slow. i recommend using a shader to emulate pix_masque, but using 2 texture and not 2 pix. it will be hundred time faster. Cyrille L

Re: [PD] 3d plot : z values in an x-y matrix

2011-10-22 Thread cyrille henry
Hello JM, i'm not sure to understand exactly qhat you need. but you can use a matrx object to store date (from iem_matrix). then 2 loop can read data and send them to the curve3d object... (X Y Position of the curve3d can be the X Y position in the matrix). cyrille Le 22/10/2011 14:14, Jean-Ma

Re: [PD] (focus) out of gemwin

2011-10-19 Thread cyrille henry
Le 19/10/2011 20:45, IOhannes m zmoelnig a écrit : -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 2011-10-19 19:16, stéfan piat wrote: or maybe is there another object working on windows (and gem) to collect the mousewheel data? [gemmouse]? i think gemmouse does not output mousewheel. (

Re: [PD] inactive patch consuming 100% CPU

2011-09-13 Thread cyrille henry
hello, this look like denormal on the freeverb~. look archive about denormal Cyrille Le 13/09/2011 12:51, James Dunn a écrit : Hi list, I having some trouble with a large abstraction I've made. It's a [soundfiler]/[phasor~]/[tabread4~] based sample player that plays tracks forwards, backwar

Re: [PD] pix_write questions

2011-09-11 Thread cyrille henry
hello, i think you should try pix_buffer objects (+ pix_buffer_write and pix_buffer_read) have a look at the help files. Cyrille Le 11/09/2011 05:52, Sebastian Valenzuela a écrit : Subject: pix_write questions Hello, I would like to capture an image from the streaming video im getting in th

Re: [PD] Multiprocessing

2011-08-30 Thread cyrille henry
hello, you can use multiple pd instance, or use pd~ objects. This 2 solution aimed to have 2 (or more) pd running. the 2nd solution is great since all pd instance are synchronized at audio rate. The 1st is better if some instances can slow down, so that it did not slow the others. The main bott

Re: [PD] [PD-announce] gem 0.93.0

2011-08-29 Thread cyrille henry
hello, this works for me (but lot's of object did not load on my computer). but the "auto 1" message to pix film crash 0.93.0, but should work on 0.93.1 Cyrille Le 29/08/2011 17:05, bra...@subnet.at a écrit : thank you so much but :-((...attached patch _maincamera3 worked with ver: 0.91-

Re: [PD] [PD-announce] gem 0.93.0

2011-08-26 Thread cyrille henry
cool c Le 26/08/2011 18:20, IOhannes zmölnig a écrit : after long years of waiting (foir you) and hard labour (for me), Gem 0.93 has been released today. large parts of the underlying engine have been re-written to give you a better experience! binaries are available for w32 (in

Re: [PD] No loadbang in dynamically created objects

2011-08-20 Thread cyrille henry
Hello, that's a feature. see archives. c Le 20/08/2011 19:46, brandon zeeb a écrit : Hey dudes, I'm on 0.43-0 vanilla and just noticed that [loadbang] bangs are not being fired within abstractions which are created dynamically. Am I missing something, or did I just stumble upon a bug? Che

Re: [PD] Gem / glsl_fragment

2011-07-30 Thread cyrille henry
Hello ub, yes, some things are strange with shaders texture coordinate, specially with multi-texture. in fact, only 1st texture coordinate is set to correct value, not the others. so you have to compute texture coordinate according to the textures size. That's why you need a pix_set : it will i

Re: [PD] Gem / glsl_fragment

2011-07-24 Thread cyrille henry
Hello, First, let's try to have the example to work. did you have any error when clicking on the "load shader" bang on the 1st example (01.simple texture)? for multi texture example, see example 5... Cyrille Le 24/07/2011 17:05, u...@xdv.org a écrit : hey there, i'm trying to implement a "h

Re: [PD] i lost my credibility

2011-07-15 Thread cyrille henry
heyhey! that's a nice supposition. unfortunately, there is no loud bass on this performance... cheers Cyrille Le 15/07/2011 17:52, Bastiaan van den Berg a écrit : To me it sounds like maybe in performance you had better bass speakers hooked to your installation that could have shook the firewi

Re: [PD] i lost my credibility

2011-07-15 Thread cyrille henry
yrille Le 13/07/2011 17:33, Charles Goyard a écrit : Hi Cyrille, désolé pour toi, c'est super vexant ce genre de crash. cyrille henry wrote: did anyone ever experience a slow down due to ubuntu automatic script that should run on the background? how to easily disable them? (cron?) You coul

Re: [PD] exporting as stl ?

2011-07-13 Thread cyrille henry
This is probably as stupid problem on my part but can anyone tell me where I can find it or send me the example patch? Thanks Greg On Wed, Jul 6, 2011 at 1:21 AM, cyrille henry mailto:c...@chnry.net>> wrote: hello, have a look at Gem example directory: 11.obj-exporter

Re: [PD] error with obj_exporter-help

2011-07-13 Thread cyrille henry
hello, could you send me a .obj file that you created (off list) that i could have a look? thanks Cyrille Le 10/07/2011 02:15, ronni montoya a écrit : Hi, im using the obj exporter helpfile to create .obj files. It creates the .obj file but when i try to open it in pd i get this error messag

Re: [PD] i lost my credibility

2011-07-13 Thread cyrille henry
ld be some other bad hardware. If its a dusty old computer, it would be worth while to blow all the dust out, and re-seat the cards and the RAM. .hc On Jul 8, 2011, at 12:57 PM, cyrille henry wrote: hello, i need help to understand a major problem i had today. i'm unsing a old computer

[PD] i lost my credibility

2011-07-08 Thread cyrille henry
hello, i need help to understand a major problem i had today. i'm unsing a old computer for a project, running ubuntu linux 10.04, with a presonus FP10 fire wire soundcard with jack. everything was running fine for weeks when we worked on this project. i boot this computer 3 days ago, start pd

Re: [PD] exporting as stl ?

2011-07-05 Thread cyrille henry
hello, have a look at Gem example directory: 11.obj-exporter blender can open .obj files. cyrille Le 05/07/2011 23:20, ronni montoya a écrit : Hi, Is it possible to export a 3d structure generated in Gem as a .stl ? I would like to export a 3d structure created with pd/gem and then open it

Re: [PD] drawing in pd

2011-06-29 Thread cyrille henry
Le 29/06/2011 22:19, Hans-Christoph Steiner a écrit : On Jun 27, 2011, at 3:45 AM, IOhannes m zmoelnig wrote: On 2011-06-24 10:54, Albena Baeva wrote: I saw some of the examples, looked at look at example 07.texture/08.MotionBlur.pd, but when i draw a circle instead of the teapot, it bugs

Re: [PD] Pd performance at TED

2011-06-22 Thread cyrille henry
Le 22/06/2011 23:02, Pagano, Patrick a écrit : How does this help? As an example of current media "new" dance? I am unsure. Please inform me before I start posting Robert Ashley clips. if Robert Ashley use sensors and pd, please do. c On 6/22/11 4:57 PM, "cyrille henry

Re: [PD] Pd performance at TED

2011-06-22 Thread cyrille henry
wow, there are impressive stuff in this video. thanks for sharing it. cheers Cyrille Le 21/06/2011 18:29, Jean-Marie Adrien a écrit : Hi list A link that might contribute, somehow, to the debate http://www.jeanmarie-adrien.net/documentaire-inter.htm cheers JmA Le 21 juin 11 à 17:33, Andy Farne

Re: [PD] gem window state

2011-06-16 Thread cyrille henry
gemhead route gem_state route float c Le 16/06/2011 22:21, James Dunn a écrit : Hi list, is there a way to get the gem window state (ie created or destroyed / open or closed) in a message? Sending a print message to gemwin only outputs to the console... James __

Re: [PD] export from gem

2011-06-16 Thread cyrille henry
hello, pix_write works, i juste test it. the gemhead connected to pix write should be rendering after rendering the primitive... if you wish higher resolution, you can render in a big frambuffer, and snapshot this frambuffer. c Le 16/06/2011 12:13, Max a écrit : any ideas how to export thi

Re: [PD] Sort and init objects

2011-06-12 Thread cyrille henry
hello, send a link to the patch on this list, so that anyone could have a look. c Le 12/06/2011 17:05, Pagano, Patrick a écrit : Cyrille If I send you the patch do you think you might could look at it to see what would be an appropriate substitution? pp On 6/12/11 4:32 AM, "cyrille

Re: [PD] Sort and init objects

2011-06-12 Thread cyrille henry
hello, there is a list-sort in footils list abstraction folder. and some list_quicksort where send to this list few years ago. c Le 12/06/2011 03:59, Pagano, Patrick a écrit : Is there something in rjdj I could replace sort with? From: Patrick Pagano mailto:p...@digitalworlds.ufl.edu>> Da

Re: [PD] How to dynamically choose which image to use as texture in a shader (or, understanding tex units and texture id's)

2011-06-10 Thread cyrille henry
hello, is pix_buffer_read, or pix_multitexture an option for you? c Le 10/06/2011 21:20, Matteo Sisti Sette a écrit : Hi, Let's first consider an example that does not involve shaders to explain what's the thing that I can already do with images and that I would like to apply to shaders. Sa

Re: [PD] 3d sinewave

2011-06-07 Thread cyrille henry
hello, Le 07/06/2011 09:45, IOhannes m zmoelnig a écrit : -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 2011-06-07 09:15, Max wrote: Hi cyrille, i've been wondering if there is a helppatch for scopeXYZ? it's called [scopeXYZ~] and not [scopeXYZ]. the help-patch can be found here: https:

[PD] Fwd: Re: 3d sinewave

2011-06-03 Thread cyrille henry
here is the one i send off list (by mistake). Cyrille Le 03/06/2011 17:21, Max a écrit : dear list, i've been trying to make a 3d sine wave like on this image: http://lh4.ggpht.com/mihir3445/SBHWmG4KGxI/AxY/I0XfllImW98/%5BUNSET%5D.png in gem, ideally interactive that might bec

Re: [PD] pix_mean ?

2011-05-31 Thread cyrille henry
hello, *) a [t b b] is missing after the loadbang. (the 4 is send to the / befor the 2048, so the size of the square is 0 *) the gemhead should be connected to pix_image, not to pix_crop *) i don't understand the use of pix_mean_color. maybe you want to use [pix_resize 1 1]. if you want to ave

Re: [PD] problem in Gem to get properties from PS3Eye Camera

2011-05-24 Thread cyrille henry
the kernel). ++ Jack Le mardi 24 mai 2011 à 19:01 +0200, cyrille henry a écrit : hello, same for me. when trying with guvcview, it did not offer any parameter modification. so, it's the drivers that have no parameter... i'm using the kernel driver, i don't know if other driver of

Re: [PD] Problem with 'invalid enumerant' with only gemwin

2011-05-24 Thread cyrille henry
Le 24/05/2011 18:31, Jack a écrit : Hello, I have installed GEM 0.93.SVN rev3949 with Pd 0.42.5. on Ubuntu 10.04. I get 'GL : invalid enumerant' when i use only [gemwin] with [create, 1(. I am working with ATI Radeon HD 5770. Do you know what does it mean ? it mean that ati driver on linux a

Re: [PD] problem in Gem to get properties from PS3Eye Camera

2011-05-24 Thread cyrille henry
hello, same for me. when trying with guvcview, it did not offer any parameter modification. so, it's the drivers that have no parameter... i'm using the kernel driver, i don't know if other driver offers more configurations... c Le 24/05/2011 18:30, Jack a écrit : Hello, I have installed GEM

Re: [PD] opengl performance on osX

2011-05-23 Thread cyrille henry
screen there is nothing else taking time. Sat, May 21, 2011 at 7:12 AM, cyrille henry mailto:c...@chnry.net>> wrote: hello, from my experience, Gem is 2 times faster on the same computer using ubuntu than osX. thanks to nvidia profiling tools, Nicolas pointed that gem is limited

Re: [PD] routeOSC: how to distinguish messages addressed to a node from messages addressed to any descendant

2011-05-21 Thread cyrille henry
what about [routeOSC /foo/* /foo] ? Le 21/05/2011 21:40, Matteo Sisti Sette a écrit : On 05/21/2011 08:46 PM, Martin Peach wrote: Try [routeOSC /foo] | [routeOSC /*] Hi, I didn't know about the wildcard. However, this still can't handle messages other than mere floats addressed to /foo.

Re: [PD] opengl performance on osX ; Re: four PS3 Eye on Mac Pro and Pd-ext and GEM

2011-05-21 Thread cyrille henry
Le 21/05/2011 18:16, Jack a écrit : Le samedi 21 mai 2011 à 12:06 -0400, Mathieu Bouchard a écrit : On Sat, 21 May 2011, cyrille henry wrote: from my experience, Gem is 2 times faster on the same computer using ubuntu than osX. thanks to nvidia profiling tools, Nicolas pointed that gem is

[PD] opengl performance on osX ; Re: four PS3 Eye on Mac Pro and Pd-ext and GEM

2011-05-21 Thread cyrille henry
hello, from my experience, Gem is 2 times faster on the same computer using ubuntu than osX. thanks to nvidia profiling tools, Nicolas pointed that gem is limited to 50% usage of the GPU. there is certainly a limitation somewhere on osX preventing application to use full performance of the har

Re: [PD] Problems with video mixer and abstractions

2011-05-12 Thread cyrille henry
hello, can't test because there are lot's of object that i don't have on my computer. but in your player, after pix_film, i think you should use 2 pix_separator. (one that send image to pix_mix, the other to the preview) Cyrille Le 12/05/2011 00:53, Antonio Roberts a écrit : I've created an ab

Re: [PD] Gem clipping planes

2011-04-18 Thread cyrille henry
hello, i think it's more : -1 1 -1 1 1 10 that tim want. Cyrille Le 18/04/2011 09:20, Jack a écrit : Hello Tim, You have to change the values in the perspec message to change the frustum volume. Try something like [perspec -0.5 0.5 -0.5 0.5 0.5 20( - instead of [perspec -1 1 -1 1 1 20( - and

Re: [PD] color aritmetics with an image and a value as operands (in GEM)

2011-04-11 Thread cyrille henry
Le 11/04/2011 20:04, Matteo Sisti Sette a écrit : Hi, I'm finding some difficulty in doing in GEM operations that I thought would be trivial, and I think I must be missing something. For example, i'd like to do the same kind of operations you can do with pix_difference, pix_add and pix_mult

Re: [PD] need a workaround for detecting movement in Mac OS

2011-04-05 Thread cyrille henry
depending on the aplication, it can help to separate the tracking and the rendering on 2 diferents process (2 diferent pd). (most computer have multiple processor now) to slow a gemhead, you can stop it (sending it 0) and then send it bangs with a metronome. if you don't use it for rendering it

Re: [PD] need a workaround for detecting movement in Mac OS

2011-04-05 Thread cyrille henry
hello, i don't work on osX, so things are working for me. but did you try pix_delay / pix_diff ? anyway, i usually do every pix_* things in shader, as it is usually faster and more flexible. (it's faster, even if you have to use pix_snap) c Le 05/04/2011 13:53, Matteo Sisti Sette a écrit :

Re: [PD] access to pd table from another application

2011-03-29 Thread cyrille henry
Le 29/03/2011 12:57, Peter Plessas a écrit : -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Billy Stiltner wrote: Hey Is there a way for pd to expose it's tables to another application and I think there is [pix_share] using shared memory to communicate with another Pd instance, and there is t

Re: [PD] ⌘+⇧+L

2011-03-25 Thread cyrille henry
hello Thomas, i'll try this fingerings. thx Cyrille Le 25/03/2011 14:16, Thomas Grill a écrit : Hi Cyrille, you just have to move your left hand to the discant side of your keyboard. There's cmd-shift as well. Some musical problems require imaginative fingerings. gr~~~ 2011/3/

Re: [PD] ⌘+⇧+L

2011-03-25 Thread cyrille henry
Le 25/03/2011 14:33, Hans-Christoph Steiner a écrit : On Fri, 2011-03-25 at 13:09 +0100, cyrille henry wrote: Le 25/03/2011 12:48, Joe White a écrit : I've just been told I can clear the log in Pd-0.43 with the shortcut '⌘+⇧+L'. To whomever implemented this - you are a god.

Re: [PD] ⌘+⇧+L

2011-03-25 Thread cyrille henry
Le 25/03/2011 12:48, Joe White a écrit : I've just been told I can clear the log in Pd-0.43 with the shortcut '⌘+⇧+L'. To whomever implemented this - you are a god. Made my day so far :) personally, i hate this shortcut : it's the only one I use that i can't do with my left hand only. Since

[PD] using pix_artoolkit

2011-03-24 Thread cyrille henry
hello, i compile pix_artoolkit from svn sources. using the help file, i can't make it work : i can film a tag (see attachment), but i never get any information out of the artoolkit object. Am i missing something obvious? any suggestions how to use this object? (this is on ubuntu linux 32 bit :

Re: [PD] How do I squeeze more performance out of Gem?

2011-03-10 Thread cyrille henry
rious exploration with shaders definitely needs to be in my future. In any case, thanks for all the help! -John On Wed, Mar 9, 2011 at 1:55 PM, cyrille henry mailto:c...@chnry.net>> wrote: with lighting on, things did not really change with the model or display list, but rendering spher

Re: [PD] How do I squeeze more performance out of Gem?

2011-03-09 Thread cyrille henry
On Wed, Mar 9, 2011 at 1:59 AM, cyrille henry mailto:c...@chnry.net> <mailto:c...@chnry.net <mailto:c...@chnry.net>>> wrote: hello, - try using a display list to render a sphere, so that every point don't have to

Re: [PD] How do I squeeze more performance out of Gem?

2011-03-09 Thread cyrille henry
Le 09/03/2011 15:22, John Harrison a écrit : thanks for these suggestions. Here's how it's going so far: On Wed, Mar 9, 2011 at 1:59 AM, cyrille henry mailto:c...@chnry.net>> wrote: hello, - try using a display list to render a sphere, so that every point don't

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