Re: [PD] [OT] FOSS audio tools

2008-02-03 Thread marius schebella
Frank Barknecht wrote: Uhm, while Blender certainly is great, you aren't seriously trying to tell me you really think its shortcuts are intuitive, are you?!? ;-) how do you want to manage hundreds of commands intuitively? I would say camera rotation is intuitive. which other program with a

Re: [PD] [OT] FOSS audio tools

2008-02-03 Thread marius schebella
Roman Haefeli wrote: btw, blender forum has about 30.000 registered users. pd maybe 1000-3000??? where do you want to go with this question? i like pd, otherwise i wouldn't use it. the fact that i like pd for what it is doesn't automatically turn it into an audio editing suite and i am not

[PD] optional argument in abstraction

2008-02-03 Thread marius schebella
hi, I want to create an abstraction that can take an optional symbol as argument. if there is a symbol argument then use this, if not then use a default symbol. for example [my_print hello_world!] would print hello_world! [my_print] (without argument) would print default_text [my_print 0] or

Re: [PD] optional argument in abstraction

2008-02-03 Thread marius schebella
great! the [sel $1] did the trick. otoh, the route symbol does not do anything... here is what I ended up using... [loadbang] | [symbol $1] | [sel $1] | | | [default_symbol( / | / |/ [symbol $1] | [print] thanks, marius. João Miguel Pais wrote: here's a dirty one, but

[PD] speed

2008-02-02 Thread marius schebella
hey frank/list, somehow I managed to get luagl working. (I did a fink install lua51 and lua51-dev and the rest (luagl/opengl) was still there from one of my earlier attempts - I am still trying to reconstruct the installation process... running the patch, that you posted some time ago (with the

Re: [PD] any tips on fart synthesis?

2008-02-02 Thread marius schebella
did you try to sample what it sounds like? I got similar sounds also from recordings in a wash basin using empty plastic bottles or hands, or mouth sounds (like trumpet blowing, but under water). or really try to rebuilt it synthetically, probably two amplitude modulated waveshaped signals.

[PD] ldelay

2008-02-02 Thread marius schebella
hey frank/list, I tested the lua examples from the cvs and get errors with ldelay and ldelay2. the rest is working fine. error: lua: error in dispatcher: [string ldelay]:34: attempt to index field 'clock' (a nil value) do I miss something? marius.

Re: [PD] speed

2008-02-02 Thread marius schebella
, and with luagl? this 10:1 speed factor is surprising. cyrille marius schebella a écrit : hey frank/list, somehow I managed to get luagl working. (I did a fink install lua51 and lua51-dev and the rest (luagl/opengl) was still there from one of my earlier attempts - I am still trying

Re: [PD] speed

2008-02-02 Thread marius schebella
msgltest is the lua script. the lua library is a loader that loads masgltest.lua as an object. which OS are you on? do you have pdlua installed? marius. cyrille henry wrote: could you please post msgltest.pd abstraction? thx c marius schebella a écrit : hello cyrille, drawing squares

Re: [PD] paranoid pd

2008-01-31 Thread marius schebella
, 2008, at 12:14 PM, Georg Holzmann wrote: marius schebella schrieb: let me ask the other way? why has pd to behave different than every other program on my computer? Yes, I also don't understand this ... Although there might be a workaround, newbies (and even me as not so new newbie) don't

Re: [PD] paranoid pd

2008-01-31 Thread marius schebella
--consistency. #1 rule for interface design... yea! marius. Hans-Christoph Steiner wrote: On Jan 31, 2008, at 5:33 PM, Roman Haefeli wrote: On Thu, 2008-01-31 at 17:02 -0500, Hans-Christoph Steiner wrote: On Jan 27, 2008, at 12:14 PM, Georg Holzmann wrote: marius schebella schrieb: let

Re: [PD] gpl vs creative commons

2008-01-28 Thread marius schebella
Hans-Christoph Steiner wrote: On Jan 28, 2008, at 3:45 AM, Frank Barknecht wrote: Hallo, Damian Stewart hat gesagt: // Damian Stewart wrote: then there's the question of whether any and all Pd patches are 'derived works' (derived from Pd) or '[a combination of] two modules into one

Re: [PD] paranoid pd

2008-01-26 Thread marius schebella
no, I am not happy with it, either. would it be possible to make this an option in the pd-settings. pd-extended doesn't have this behaviour, at least not the old versions. have not tested the latest. marius. naysayer wrote: thats fine, i guess if everyone is happy with it, i'll get used to it.

Re: [PD] Mac OS X Intel autobuilds

2008-01-20 Thread marius schebella
jan 17 has one. the reason why the machine is down isvery trivial. the autobuild process was set up on a school machine which is in daily use by students and good students turn off the machine during night. Afaik the machines got totally reset for the beginning of the new semester (starting

Re: [PD] Max's [!/] as a Pd abstraction

2008-01-15 Thread marius schebella
what's that all about? chaining useless objects? m. IOhannes m zmoelnig wrote: IOhannes m zmoelnig wrote: [2( [-1] [abs] extra intelligent proof. i hope you understood what i mean. fmgasdr IOhannes ___ PD-list@iem.at mailing list

Re: [PD] counter + list of objects

2008-01-13 Thread marius schebella
I think with pd-extended many decisions just happened. the goal was to get a lot of libraries included to make installation and distribution of an extended version of pd easy - not only for new users. In the case of counter, there are at least two objectclasses, the one from cyclone (cloning

Re: [PD] counter + list of objects

2008-01-11 Thread marius schebella
, it also has an outlet that tells you when you reached the maximum number and also when it reached the minimum/starts recounting. the closest pd version is from cyclone. and counter *is* useful. marius. IOhannes m zmoelnig wrote: marius schebella wrote: Roman Haefeli wrote: On Thu, 2008-01

Re: [PD] text based pd patching

2008-01-11 Thread marius schebella
very nice, indeed. do you see any possibility to run this the other way round, so that we can have patch output in graphical ascir format? useful for examples in pdfs, web-browsers. would make patches searchable and other stuff. marius. alex wrote: Hi pders Here's a way of PD patching in

Re: [PD] estimating cpu usage

2008-01-11 Thread marius schebella
have a look at the [dsp] object/abstraction. it uses [cputime]. you should be able to feed this directly back to your patch. for example, if dsp reaches a certain percentage, then turn off some subpatches or reduce the refresh rate of your vu meters... marius. matteo sisti sette wrote: Hi,

Re: [PD] counter + list of objects

2008-01-11 Thread marius schebella
abstraction list? counter would be an object that should be included in standard abstractions folder. or is everybody supposed to create his own version of useful abstractions over and over again? marius. [EMAIL PROTECTED] wrote: Quoting marius schebella [EMAIL PROTECTED]: did I say something wrong

Re: [PD] counter + list of objects

2008-01-11 Thread marius schebella
yes, the pdmtl-abs need to get better promoted. they are not widely known outside the pd montreal community. and afaik there is not reason not to include them in pd-extended. they have a fancy patching style, but ok... is pdmtl in a path that is searched by pd by default? marius (yaotm*). *

Re: [PD] Rainy days

2008-01-11 Thread marius schebella
andy, you must have relly good ears and understanding of sound synthesis and/or good tutorials. this is really nice. I got totally infected by the procedural sound creation virus... do you have more stuff like this? marius. Andy Farnell wrote: Something new to share for a bit of fun. It's for

Re: [PD] Structured dataflow?

2008-01-11 Thread marius schebella
I am not sure, if there are any scholarly articles about structured programming style guidelines for visual programming languages. I've seen only rules-of-thumb. hey, there is not even a return command (to a main program?). only inlets and outlets. I am not even sure about the analogy of

Re: [PD] counter + list of objects

2008-01-09 Thread marius schebella
I just want to mention that a counter object does more than just adding numbers... marius. Roman Haefeli wrote: On Thu, 2008-01-10 at 02:27 +0900, hard off wrote: but really, isn't it a bit silly that pd doesn't have a native counter object? save [inlet] | [f ]X[+ 1] | [outlet]

Re: [PD] Pd object quick reference sheet

2007-12-30 Thread marius schebella
thanks very much! I will look at the list in detail, and hope to be able to give comments about the differences you found. did you create it automatically or by hand? Because I have not found a good solution to do create a list like this automatically. and it takes so much time to do this

Re: [PD] PduinoPing ultrasonic sensorarduino

2007-12-23 Thread marius schebella
hmm, I think arduino can handle the ping range finder. but you need to write your specific code. use a code that you find online (the routine is something like: turn pin to outlet, set pin high, wait some milliseconds, set pin low, turn pin to inlet, measure the time until you receive the

Re: [PD] Pdpedia: Vandalism

2007-12-23 Thread marius schebella
I think we had a discussion in the beginning and we agreed to make the wiki only writeable for registered users as soon as we have to deal with spam. so... I suggest to do that now. marius. Hans-Christoph Steiner wrote: It's quite easy to delete spam on pdpedia, we just need people willing

Re: [PD] My project at IEM

2007-12-21 Thread marius schebella
Alexandre Quessy wrote: Hi, 2007/12/21, chris clepper [EMAIL PROTECTED]: Please stop saying this. These features do work apart from reading texture coordinates from units other than zero. Hmm, I have to dig a bit into this. Any example of a GLSL shader with mutlitexturing ?

Re: [PD] kml files

2007-12-20 Thread marius schebella
Mathieu Bouchard wrote: but what is highest positive integer number I can represent with the current pd float precision? 16bit? 32.767? the highest positive integer is 340282346638528859811704183484516925440 but you really want to know which is the highest positive integer for which it

Re: [PD] pdpedia Images

2007-12-19 Thread marius schebella
hi, I'm not seeing your file. did you upload it to the mediapool? I know that there are problems with special characters. for example tilde (~) is afaik not working. (so that would be great to fix, seems to be a major wiki issue). but besides that image upload should work. the image upload for

Re: [PD] file system for pd

2007-12-19 Thread marius schebella
there is a coll object in the cyclone external library. marius. Timmy wrote: hi everyone, is there a similar object to the coll object in pd ? im trying to save preferences for a patch.. is this possible ?? also does anyone know of a way to have a specified folder preselected in the

Re: [PD] pdpedia Images

2007-12-19 Thread marius schebella
the name is makenote.png, no tilde etc. (for tilde one could use - instead [inside of filenames]?) with makefile.png / en i meant: https://wiki.puredata.info/en/makenote georg marius schebella: hi, I'm not seeing your file. did you upload it to the mediapool? I know that there are problems

Re: [PD] pdpedia Images

2007-12-19 Thread marius schebella
you take a look on it and tell me if this is the right direction i'm going? (if this is the case, i would continue to upload screenshots - but i don't want it to be of no avail) georg marius schebella: maybe this is related to the small cap first letter. which is buggy in wiki. I

Re: [PD] My project at IEM

2007-12-19 Thread marius schebella
Hi, I am in a similar situation, working on a thesis project for end of next semester and was also thinking about doing some GEM related work. the thing that scared me, is that I would have to fix some things beforehand to get something like an ogre external to work. and, yes, unfortunately

[PD] [Fwd: [jitter] the jit-ogre project (aka animated 3D models in jitter)]

2007-12-18 Thread marius schebella
hi, I know this is max/jitter stuff, but the external is open source, so maybe we can get this to work in GEM, too. It is related to the recent discussion about animated models in gem. marius. Original Message Subject: [jitter] the jit-ogre project (aka animated 3D models in

Re: [PD] performance question: connections versus sends

2007-12-18 Thread marius schebella
I think connections are slightly faster, but that is negligible. the more important aspect is programming style/readability/layout/program flow, and in this respect connections are definitely preferable. with send/receive you end up with spaghetti code. Maybe when working with a lot of

Re: [PD] kml files

2007-12-17 Thread marius schebella
Miller Puckette wrote: If I'm doing it right, single precision float should be able to represent latitude and longitude to within about two meters. yes, a precision of 2m is just not enough for showing buildings or streets. If more precision than that is needed, you'll want to use tr to

Re: [PD] kml files

2007-12-17 Thread marius schebella
for now, I am ok with a precision of 1cm. but what is highest positive integer number I can represent with the current pd float precision? 16bit? 32.767? (btw., would be nice to have this information in the float/number helppatch) that would only give me a precision of around 3.4 meters...

Re: [PD] Gem - glutWarpPointer?

2007-12-14 Thread marius schebella
the idea (and watch out the max/jitter list during the next day for announcements...) would be to integrate a whole gameengine module. it would take care of character animation and scene management. don't know about warp pointer, though... marius. Chris McCormick wrote: Hi, My dream of

Re: [PD] coll object

2007-12-13 Thread marius schebella
coll uses a special format to store its data, it always uses an ID, then a comma and then the message content. this has some advantages (sorting, lookup) but does not work with all textfiles. I suggest to use textfile or messagefile. or, if you want to use coll, then look at the fileformat and

[PD] kml files

2007-12-13 Thread marius schebella
hi, google earth uses a special format to save geo information data (kml files). I am trying to build a (simple) gem earth projector and read these files (and also some other file types...) The conversion should be easy, but precision might become a problem. this is a shape in kml file format

Re: [PD] mails from the future

2007-12-11 Thread marius schebella
would it be possible to get the timestamp from the mailinglist server? marius. Roman Haefeli wrote: no, here as well. and afaik, it's only andy's mails. probably not having set the clock to utc? roman On Tue, 2007-12-11 at 19:04 +0100, Andre Schmidt wrote: is this just me, or why are

Re: [PD] gem, shader and framebuffer

2007-12-08 Thread marius schebella
oops, exactly the other way round. you have to set both explicitely to mode 0 see patch with added obects. marius. marius schebella wrote: you have to attach a mode 1 to the left texture. osx by default uses mode 0 (recangular) and then set the mode for the framebuffer and the texture to 1

Re: [PD] gem, shader and framebuffer

2007-12-08 Thread marius schebella
you have to attach a mode 1 to the left texture. osx by default uses mode 0 (recangular) and then set the mode for the framebuffer and the texture to 1, or, change all sample2d to sample2dRect marius. vade wrote: Thank you Cyrille - id love for this to work, but alas; Under OS X 10.5.1 with

Re: [PD] gem, shader and framebuffer

2007-12-08 Thread marius schebella
cyrille henry wrote: yes. i faild to render in a framebuffer and using it as a texture for next rendered frame (just like in my wawe exemple). i think this should be more efficient than using pix_snap2tex. if someone know how to do this... maybe with pix_write_buffer, pix_read_buffer?

Re: [PD] segmented patchcords (was Re: PD MAX)

2007-12-06 Thread marius schebella
I think some inlets take both, dsp and messages (throw~ for example). also, did you think about changing the look between edit and run mode? marius. Hans-Christoph Steiner wrote: On Dec 5, 2007, at 4:46 PM, Phil Stone wrote: Martin Peach wrote: Hans-Christoph Steiner wrote: Color really

Re: [PD] segmented patchcords (was Re: PD MAX)

2007-12-06 Thread marius schebella
Michal Seta wrote: On Dec 4, 2007 10:09 AM, marius schebella [EMAIL PROTECTED] wrote: a big problem in max is that there is no undo for segmented patchcords. once segmented, you can only delete them and redraw to make them not segmented. That's not true. Ctl-click on a segmented patchcord

Re: [PD] Max Pd

2007-12-06 Thread marius schebella
Hi Andrew, I use both. I am in a graduate class at brooklyn polytech, where josh goldberg teaches real time video interaction. it is an advanced class, and there are only 6 people, 3 of them are passionate (professional?) jitter users, and 2 people started using max in this program, but are

Re: [PD] Max Pd

2007-12-06 Thread marius schebella
marius schebella wrote: only iohannes and chris clepper are working on it and that means thank you very much! I am not sure how to really support the work you are doing? if you ever come up with a wishlist... marius. ___ PD-list@iem.at mailing list

Re: [PD] segmented patchcords (was Re: PD MAX)

2007-12-06 Thread marius schebella
oh! it depends WHERE you click. thanks! marius. vade wrote: you have to command click on OS X - it works, and on patch coords with only one knee too. (select the half towards the inlet). On Dec 6, 2007, at 10:48 AM, marius schebella wrote: Michal Seta wrote: On Dec 4, 2007 10:09 AM

Re: [PD] Bounties for Pd Features (was RE: segmented patchcords (was Re: PD MAX))

2007-12-06 Thread marius schebella
Kyle Klipowicz wrote: I for one have donated to Hans' efforts directly on his site via PayPal, now it's out, YOU were the one... marius. ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -

Re: [PD] Max Pd

2007-12-06 Thread marius schebella
I have no idea how complicated this stuff really is. from the user's viewpoint it looked like some lines of code, that needed to be added. and I know that it is even harder if you are alone in your problem solving... marius. chris clepper wrote: On Dec 6, 2007 10:46 AM, marius schebella [EMAIL

Re: [PD] pd and max (2)

2007-12-06 Thread marius schebella
oh, forgot find last error, even if this does not work all the time, it really helped me save a lot of time. plus find feature is also not implemented in max. marius. marius schebella wrote: hi, after all the complaining, here is a list of features that are special to pd. * open source: you

[PD] pd and max (2)

2007-12-06 Thread marius schebella
hi, after all the complaining, here is a list of features that are special to pd. * open source: you can always dig into the deep universe of code to see how things are done. and change things according to your needs * no licencing: that means you don't pay money to be allowed to program in pd.

Re: [PD] segmented patchcords (was Re: PD MAX)

2007-12-05 Thread marius schebella
I am trying to subsume what I read so far. A - READABILITY: readability means that when you look at a patch, you understand its logic and dataflow. readability is important for programmers, when looking at their own patches, but also when looking at other peoples patches. readability is a

[PD] segmented patchcords (was Re: PD MAX)

2007-12-04 Thread marius schebella
segmented patchcords can make patches less readable, but most of the time they make patches more readable, and that is when you use so many unsegmented cords that they hide the objects. also when you want to connect an object at the bottom of the patch to an object at the top, then you can lay

Re: [PD] segmented patchcords (was Re: PD MAX)

2007-12-04 Thread marius schebella
patch cords and max users do not use them all the time. marius. Frank Barknecht wrote: Hallo, marius schebella hat gesagt: // marius schebella wrote: segmented patchcords can make patches less readable, but most of the time they make patches more readable, and that is when you use so many

[PD] new from clipboard feature

2007-12-03 Thread marius schebella
hey, in max there is a nice feature called new from clipboard. what it does is it opens a new patch and fills in the content of your clipboard. this is very useful when you have a patch in textform (like in an email) and just select, copy and then create a new patch. you don't need to copy

[PD] open recent

2007-12-03 Thread marius schebella
hi (hans), I wonder how difficult it would be to add an open recent menu to the menubar? marius. ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list

Re: [PD] PD MAX

2007-12-03 Thread marius schebella
I was using GEM for most of my projects in the past but run into problems recently... otoh I got very good support from the jitter community, so I switched to max for my current projects. the problem with GEM is that there are not enough people working on the development. someone has to step up

Re: [PD] pdlua compiling on mac

2007-12-02 Thread marius schebella
-extended... marius. Hans-Christoph Steiner wrote: On Dec 2, 2007, at 8:16 AM, Claude Heiland-Allen wrote: marius schebella wrote: hi, still not luck. here is the error I am getting now, m. [snip] `test -f /Users/marius/devel/pd-rsync/pd-extended/externals/hcs/lua.libs cat /Users/marius

Re: [PD] pdlua compiling on mac

2007-12-01 Thread marius schebella
/Frameworks/Tcl.framework rm -r /Library/Frameworks/Tk.framework Or try the ones currently in use on the auto-build Intel Mac (they are universal): http://idmi.poly.edu/pdlab/TclTk4Pd-2007-11-16.zip .hc On Nov 29, 2007, at 1:16 AM, marius schebella wrote: thank you, but the error

Re: [PD] gem codec basic review

2007-11-30 Thread marius schebella
I would say it also depends on what you want to do with the video. if you want to do scratching/forward backward, not all codecs will be able to do that. (am I wrong?) at least make sure that you don't use keyframes for that. marius. IOhannes m zmoelnig wrote: patrick wrote: hi, i am on

[PD] select issues

2007-11-29 Thread marius schebella
hi, I just found out, that [select] only throughputs floats and symbols, but not lists. [1 2 3 4 5( | [sel bla] will only output 1 on the right outlet, but not a the whole list. that is quite a limitation. but... ok. marius. ___ PD-list@iem.at

Re: [PD] select issues

2007-11-29 Thread marius schebella
Steiner wrote: Hmm, I suppose it should pass thru every thing unmodified on the right outlet. Can anyone think of any problems or disadvantages of [select] just outputting the unmatched input intact on the right outlet? .hc On Nov 29, 2007, at 3:12 AM, marius schebella wrote: hi, I just

Re: [PD] select issues

2007-11-29 Thread marius schebella
Martin Peach wrote: What is [select] supposed to do with a list? Just select based on the first element? I think it should reject lists altogether and suggest the use of [route]. I think yes, reject it or output it untouched at the right inlet. m.

Re: [PD] select issues

2007-11-29 Thread marius schebella
got it. but it does not explain, the following: [select 1 2 3] has only one input. so no need to distribute anything. then send the message [4 4 4 4( no bang on the first outlet, but on the last one, but why is still only the first element on the list passed? just want to point out, that select

Re: [PD] pdlua compiling on mac

2007-11-28 Thread marius schebella
to Pd-extended, and the build system will automatically included the Lua dylib into the Pd.app. It seems like externals/loaders/lua would be a good place for it. .hc On Nov 27, 2007, at 9:36 PM, marius schebella wrote: hi (hans), I am trying to compile a recent version of pdlua on my mac

Re: [PD] pdlua compiling on mac

2007-11-28 Thread marius schebella
would be a good place for it. .hc On Nov 27, 2007, at 9:36 PM, marius schebella wrote: hi (hans), I am trying to compile a recent version of pdlua on my mac. I know that last time I did this by putting lua.c into pd-extended and compile it from there, but I don't know anymore, how

Re: [PD] pdlua compiling on mac

2007-11-28 Thread marius schebella
/marius/devel/pd-rsync/pd-extended/pd/bin/pd You need to build Pd first: cd /Users/marius/devel/pd-rsync/pd-extended/pd/src autoconf ./configure make now: cd /Users/marius/devel/pd-rsync/pd-extended/externals/hcs make .hc On Nov 28, 2007, at 4:30 PM, marius schebella wrote: hi

Re: [PD] About internal delays

2007-11-27 Thread marius schebella
welcome to the pd-list! I am not sure, if many people still use the audiobuf flag, but I think it works... (another method would be to set the buffer in the audio settings.) and yes, it should stay stable during the whole time. what where the problems you had? because if the audio buffer is too

[PD] pdlua compiling on mac

2007-11-27 Thread marius schebella
hi (hans), I am trying to compile a recent version of pdlua on my mac. I know that last time I did this by putting lua.c into pd-extended and compile it from there, but I don't know anymore, how that is done. the makefile that comes with the tarball does not work for os x, and I also don't know

Re: [PD] Gem: Using 2 glsl_program objects ?

2007-11-25 Thread marius schebella
Hi alexandre, why do you think it is not possible? or what exacactly do you want to do? If you try to have several glsl programs like a filter bank, first do glsl-blur, then glsl-bloom, then glsl-apply-texture-to-model... then I think this only works with gemframebuffer plus playing around with

Re: [PD] Gem: Using 2 glsl_program objects ?

2007-11-25 Thread marius schebella
for stream processing. I still have heard nothing on the multitexture issue for GLSL however, so there may be some gotchas. On Nov 25, 2007, at 3:40 PM, marius schebella wrote: Hi alexandre, why do you think it is not possible? or what exacactly do you want to do? If you try to have several

Re: [PD] Gem: Using 2 glsl_program objects ?

2007-11-25 Thread marius schebella
Alexandre Quessy wrote: What do you mean by a quad ? You mean to render it to a texture ? This would need to use something like pix_snap2tex ? (capturing the whole window render) that is what gemframebuffer should do. render a gemchain into a texture on the graphics card. but as I mentioned

Re: [PD] Gem: Using 2 glsl_program objects ?

2007-11-25 Thread marius schebella
PM, marius schebella wrote: Hi alexandre, why do you think it is not possible? or what exacactly do you want to do? If you try to have several glsl programs like a filter bank, first do glsl-blur, then glsl-bloom, then glsl-apply-texture-to-model... then I think this only works

Re: [PD] PDpedia : images

2007-11-23 Thread marius schebella
Hi, I think over time more people will use the new look. but there is no official release yet, and the new look may still change (and will even change more with personalizing the look). Of course, a uniform look would be nice to have, but this will not happen anyway and therefore only work in

Re: [PD] fft beginner question

2007-11-22 Thread marius schebella
Hi, in the rfft (as opposite to the fft) the missing dataset is supposed to be 0, that means if you think of a stereo channel as input, the second channel does not contain data/is muted. the missing data it is not related to time or index. the information in both domains (time and frequency) is

Re: [PD] fft beginner question

2007-11-22 Thread marius schebella
Mathieu Bouchard wrote: this is actually cos^2+sin^2=1 in this context, these are not unity vextors, if you square the cosine and sine part you don't get one, but a square of the amplitudes, so it is more cos^2+sin^2=amplitude^2 marius. ___

Re: [PD] performance on osX

2007-11-22 Thread marius schebella
hi, 51% here, with mbp 2.33, osx 10.5.1. when I turn off audio I am at 22%. I am using the osx native sound engine (no jack). btw there is no difference if I use sphere or a model of a sphere. marius. cyrille henry wrote: hello, i just made a performance test on osX, using pmpd exemple 22 (i

Re: [PD] fft beginner question

2007-11-22 Thread marius schebella
(f1)^2=amplitude(f1)^2. marius. Georg Holzmann wrote: marius schebella schrieb: Mathieu Bouchard wrote: this is actually cos^2+sin^2=1 in this context, these are not unity vextors, if you square the cosine and sine part you don't get one, but a square of the amplitudes, so it is more cos^2

[PD] loadbang feature request

2007-11-20 Thread marius schebella
hi, there was a discussion 3 years ago about the inlet of loadbang. I see now that loadbang has lost its inlet, but actually it would be nice to have it back and to make it react to a bang message. 3 years ago frank and IOhannes said, they would vote for this feature too. I think this feature

Re: [PD] pdpedia : OSCroute vs routeOSC. pictures and infobox.

2007-11-20 Thread marius schebella
hi, there is kind of a naming convention, that when two objects of different libraries have the same name then we write the libraryname in parantheses. like routeOSC (oscx) there are a lot of objects that need disambiguation pages. one is http://wiki.puredata.info/en/counter. or

Re: [PD] [Csnd] Writing subpatch contents

2007-11-19 Thread marius schebella
hey, I posted a pddp template some time ago which (I think) makes use of automated scripting. it loads the pd patch as a textfile into [textfile] and then scripts this into a subpatch. I am a little short of time right now, so explanation has to follow at a later point, sorry. get it at

Re: [PD] Pd-0.40.3-extended and Pd-0.39.3-extended on 10.5 Leopard

2007-11-17 Thread marius schebella
, which is quite a bit slower. .hc On Nov 16, 2007, at 2:09 PM, marius schebella wrote: that sounds promising. I don't want to say this loud, but I had to switch to max to do some work that needs to get done immediately. (the problem is more related to Gem) at least I will be able to write good

Re: [PD] Pd-0.40.3-extended and Pd-0.39.3-extended on 10.5 Leopard

2007-11-16 Thread marius schebella
yes, there is a list of bugs with 10.5. some of them are only related to pd-extenden, but not to the pd version that can be downloaded from miller's page. for example the help menu crash and the crash on save are only related to pd-extended. if you want to go with that inbetween... marius.

Re: [PD] Pd-0.40.3-extended and Pd-0.39.3-extended on 10.5 Leopard

2007-11-16 Thread marius schebella
that sounds promising. I don't want to say this loud, but I had to switch to max to do some work that needs to get done immediately. (the problem is more related to Gem) at least I will be able to write good documentation about the differences betw. gem/jitter pd/max and maybe think about

Re: [PD] bug fixes for Leopard

2007-11-14 Thread marius schebella
the help bug only affects pd-extended. pd-vanilla is doing fine. I am not sure if the workaround i posted for the help-crash really works. as I see it in pd vanilla, the first entry is a mac OS 10.5 feature to search inside help. the workaround basically renames the help section to help! but

Re: [PD] camera angle

2007-11-14 Thread marius schebella
thanks, roman, I misunderstood the question and posted an unrelated answer, sorry. m. Roman Haefeli wrote: hi raphaël i admit, this is not very obvious and it took me some time as well to figure it out, but the solution you are looking for is the 'perspec' method of [gemwin]. the default

Re: [PD] Pd and gpgpu

2007-11-11 Thread marius schebella
hmm, I tried it, because I thought, that's it, but somehow it is not working. the problem is, that pix_snap is not working as expected: after do some stuff I am still on the graphics card, basically I created a texture, that I can reference as ID. and pix_snap, I don't know, does not create an

Re: [PD] Pd and gpgpu

2007-11-11 Thread marius schebella
200% of cpu, so if someone wants to carry this on... and, I know, I attach the files as files, but they sometimes appear as text, don't know why. marius. IOhannes m zmoelnig wrote: marius schebella wrote: hmm, I tried it, because I thought, that's it, but somehow it is not working. the problem

[PD] cg, hlsl

2007-11-11 Thread marius schebella
just a general question, since I dig into glsl these days, I also came across cg and hlsl... how common are they for real time apps? would it be easy/difficult to write a gem object that can read cg/hlsl code or is there already one? marius. ___

Re: [PD] [Gem]: basic questions

2007-11-11 Thread marius schebella
hi, I will try to answer from my understanding, and then maybe iohannes and chris can correct me. usually when you turn gem rendering on, the following happens: erase the buffer, draw all objects according to the order of gemheads (every gemhead can have a sorting number 0-100 and negative

Re: [PD] no focus for gemwin on os x 10.5

2007-11-11 Thread marius schebella
last attempt failed... marius. Hans-Christoph Steiner wrote: On Nov 7, 2007, at 8:31 AM, IOhannes m zmoelnig wrote: marius schebella wrote: hi IOhannes, ok, you're right, I am sorry. Is there anybody else working on GEM besides you and chris? well, hans has write access. i think chris

Re: [PD] Pd and gpgpu

2007-11-10 Thread marius schebella
hi, no, I don't know how to use glsl for audio. I thought you were talking about graphical things. for audio you somehow would have to copy a buffer of audio data to the graphicscard (I don't know an object that could do that, but maybe there is one?...), then do your computations and then

[PD] pd-extended crash on saving

2007-11-10 Thread marius schebella
hi, pd-extended on OS X 10.5 is not funny. saving causes Pd to crash. intel mac, 10.5, latest autobuild (11/10). marius. ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list

Re: [PD] pd-extended crash on saving

2007-11-10 Thread marius schebella
I tried, but can't start. I need rosetta, or something??? marius. Hans-Christoph Steiner wrote: Try the PowerPC build, that seems to have less trouble on Intel/Leopard. .hc On Nov 10, 2007, at 5:16 PM, marius schebella wrote: hi, pd-extended on OS X 10.5 is not funny. saving causes

Re: [PD] Reference article for Pdpedia Templates

2007-11-09 Thread marius schebella
There seems to be a problem with tilde filenames. I don't know if I can fix that quickly, maybe for now use only filenames that do not contain special characters. I will have a closer look at the if thing, but I think I tried this when we set up the wiki and it did not work/needs some

Re: [PD] glsl code

2007-11-08 Thread marius schebella
() { vec4 A = texture2D(texture, texcoord0); A.a = pass_other[0]; if ((A.r = hithresh.r) || (A.r = lothresh.r)) { A.a = pass_other[1]; } gl_FragColor = A; } marius schebella wrote: hi, is it possible to ask shader related

[PD] glsl code

2007-11-08 Thread marius schebella
hi, is it possible to ask shader related questions on the pd list? I am trying to write pix_alpha as a shader, but for now I have problems with the glsl code. (maybe you can also point me to a shader forum or mailing list that you know is good?) I have a fragment shader, which is not working,

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