hi,
I am trying to find a method for morphing between two geometric shapes.
so far I had no luck. is there a way to do this with existing object
classes?
marius.
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there is sourcecode for gem4max at hirai shigeyuki's page
http://www.cc.kyoto-su.ac.jp/~hirai/softwares/index-j.html
and some people also tried to get artoolkitplus working.
I don't know if there are binaries, *something* seems to compile and it
was used in projects...
http://lists.puredata.info/p
> .hc
>
> On Mar 26, 2008, at 4:48 PM, chris clepper wrote:
>> vertex_combine was designed to do this, but I don't know if it still
>> works.
>>
>> On Wed, Mar 26, 2008 at 3:36 PM, marius schebella
>> <[EMAIL PROTECTED] <mailto:[EMAIL PROTEC
hi,
UV mapping support for models would be really great to have. even if it
had to be achieved by using GEMgl wrapper objects or shaders to get
it... anyone with a hint?
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favour, try to compile sc4pd and
> post it somewhere
>
> Is it only me who would be thankful for that ?? I guess not
>
>
> Thanks crowd
>
> Luigi
>
>
> Am 26.03.2008 um 17:40 schrieb marius schebella:
>
>> no, I just tried to compile it, but go
hi,
is there any chance to get more iemguis into pd-vanilla? espescially
iem_image would be nice to have. this is desperately needed for
interface design.
I also think the other objects would be nice to have.
I could not create iem_event and numberbox_matrix.
marius.
ch.
>>> I think it would be even better if it were perhaps a right-click
>>> option for subpatches and abstractions to open them as code.
>>> I have created patches in the past just for editing other patches as
>>> text automatically. If that could be done with a
hi (hans),
is there a problem with externals/miXed/shadow/cyclone? did you think
about integrating this into pd-extended? I think it is a useful object.
can you help me, what do I need to do to get it compiled within the
pd-extended build system?
marius.
_
more questions for iem_image,
how can I make a $0-receive work for iem_image?
marius.
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s from the OBJ file, but I'm not
> sure that makes for a valid UV map or not.
>
> On Thu, Mar 27, 2008 at 11:22 AM, marius schebella
> <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:
>
> hi,
> UV mapping support for models would be really great
that's great,
sorry for bothering, can you help me with this error? I compiled lua did
some fixes in the makefile and then tried to compile pdlua, but got this
error (I'm on osx).
/var/folders/TH/THjm5UAnEZSSB-y6nQY-6TI/-Tmp-//cc6upu2C.s:2824:FATAL:incompatible
feature used: section type s
hi,
surfing the cvs I just wondered if "loaders" should be a subdir of
externals at all? I can't find a discussion about this in the archives
and I also think it is not that important. but shouldn't it go side by
side with the externals folder?
nevermind...
marius.
_
oscx
it is in pd-extended for example. there are also
osc objects in mrpeach library.
marius.
enrique franco wrote:
> Another question, Is there a OSC library for PD on MACOSX? Where is it?
>
> Thanks,
>
> Enrique
>
> On Fri, Mar 28, 2008 at 9:50 AM, enrique franco <[EMAIL PROTECTED]
>
enrique franco wrote:
> Thanks Marius, I´ve found it. One last question...how do I setup the
> help path for pd-extended on MACOSX?
that is an ongoing discussion right now. for relative paths I don't know
it, because I don't know relative to what? you will have to add absolute
paths and that is
e is already s much stuff in 'externals', and loaders are not
> really externals, they are tools for writing externals.
>
> .hc
>
> On Mar 28, 2008, at 10:57 AM, marius schebella wrote:
>> hi,
>> surfing the cvs I just wondered if "loaders" should
hlibs libpostproc1" which
takes some time. but then I can try.
marius.
Hans-Christoph Steiner wrote:
>
> You could just include the cyclone.pd_linux in addition to the libdir
> that is already there.
>
> .hc
>
> On Mar 28, 2008, at 1:16 PM, marius schebella wrote:
>>
gt;
> I don't really know much about those tools, but it would be really great
> to have the cyclone importer tool integrated into Pd-extended.
>
> .hc
>
> On Mar 27, 2008, at 4:45 PM, marius schebella wrote:
>> hi (hans),
>> is there a problem with externals/m
Hi,
I am using import pddp/pddplink to import an object. the problem is,
that after I imported an external like this, I can only use [pddplink]
but not [pddp/pddlink] any more. should I post a bug report, or am I
using import in a wrong way???
marius.
___
hi (yves),
I tried to look at pdp_colorgrid, but I only get a white background.
I tested this with pd-0.40.3 (extended) and mac os x
pdp version 0.12.5-darcs and pidip version 0.12.21.
anybody else having the same problems?
marius
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there is awesome stuff in the iem externals, you have room simulation
guis and extremely cool ambisonic stuff. but I have not used it enough
to really can help you with that. you should have a look at all
externals that start with iem*** and start from there. (all come with
pd-extended, but the
hi hans,
the problem of paths in pd-extended is more than annoying. it is really
frustrating.
since [declare] is not working (on osx?), [import] causes issues (see my
last posting) and help-patches do not include either declare or import
anyway, and are write-protected, I really beg you to inclu
hi javier.
on osx you have pd-0.40... - preferences - midi settings that should
store your settings. on other os, I don't know if that is available, but
you still can do the following:
to see whats available in your setup open preferences - startup and add
-listdev
to the startup flags. that will
app, which the release candidates will be.
>
> .hc
>
> On Mar 29, 2008, at 12:18 PM, marius schebella wrote:
>> hi (yves),
>> I tried to look at pdp_colorgrid, but I only get a white background.
>> I tested this with pd-0.40.3 (extended) and mac os x
>> pdp versi
I am not 100% sure, but i think you need a library called hexloader to
load these objects. (should load on startup with pd-extended. then mtx_*
will know that it has to load äh...
I think you can also try mtx_mul.
marius.
Luigi Rensinghoff wrote:
> Hi List
>
> i can imagine this was asked befor
hi,
cxc.prepend, cxc.list. don't manage to create these objects on os x
although they are there.
tested with pd-extended 0.40.3-20080222.
maybe deprecated?
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hi folks,
still not roger with declare.
first, I realized, that the helpfile for declare only exists in pd 0.41.
but even with that help, I think declare is broken (at least on osx.) I
tested it on 0.40.3 (extended) and on 0.41-2 (vanilla).
is [import] really the same as [declare -lib]? (broken
it was just an idea... that way you will not have the problem of the one
block delay of delread~.
marius.
Frank Barknecht wrote:
> Hallo,
> marius schebella hat gesagt: // marius schebella wrote:
>
>> [[btw. can't we use that method to have all delread~
>> saved and
Hi,
when I use pix_mix with video or live input I have to do strange
rendering order to avoid flicker. (see attached patch) I have to render
the left inlet before the right, although the left inlet triggers. if I
do it the other way round then I get occasional flicker.
anybody has similar proble
ng here. Try putting pix_film on the left and
> see if that makes any difference.
>
> On Tue, Apr 1, 2008 at 3:32 PM, marius schebella
> <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:
>
> Hi,
> when I use pix_mix with video or live input I have to do
your problem is that you're sending the messages before you open the
spigot object. why do you need all the $1? if you want to send something
locally I suggest $0. (although you still can replace the $0 with $1,
but then it will only work if you pass a $1-argument.)
best,
marius.
Douglas Roux
sorry, wrong patch
marius.
marius schebella wrote:
your problem is that you're sending the messages before you open the
spigot object. why do you need all the $1? if you want to send something
locally I suggest $0. (although you still can replace the $0 with $1,
but then it will only wo
Hi,
I am not sure when this feature was added, but when I want to use "send"
for a numberbox it loses its connections. I think this is a bug, it
should still be possible to connect the numberbox by wire.
Marius.
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tel: +358 468956602 ( in Finland only)
> tel: +90 533 712 8245
>
>
>
>
> On Apr 4, 2008, at 8:24 AM, [EMAIL PROTECTED]
> <mailto:[EMAIL PROTECTED]> wrote:
>>
>> Message: 3
>>
>> Date: Thu, 03 Apr 2008 22:37:43 -0400
>>
>> From: m
lets on the number boxes in
> my GUIs. Makes it a bit cleaner looking. But to each their own...
>
> d.
>
> marius schebella wrote:
>> I am not sure when this feature was added, but when I want to use
>> "send" for a numberbox it loses its connections. I think t
Hi,
I want to apply colors (or textures) with alpha values to obj. models
and then turn them around, but I am having problems if I rotate the
objects. this actually causes problems with standard geos, too...
I searched the archives for that problem but I found no real answer.
maybe because there
hardware
> solution.
>
> cyrille
>
> marius schebella a écrit :
>> Hi,
>> I want to apply colors (or textures) with alpha values to obj. models
>> and then turn them around, but I am having problems if I rotate the
>> objects. this actually causes probl
hmm, something in your patch is crashing my pd, the transparency is also
not working correct, in some situations the render order is still wrong
(when circles are rotated and the scene as a whole) and I also get
flicker when the render order changes.
plus, this still does not help me with wavefr
hi,
I am using pdj for a project, it seems to work fine (I have not stress
tested it yet, but will). and I am also curious about the scheduler
patch that seems to close a security thing (prevents pd from hanging?).
but my question is why it is not working with pd 0.40, only 0.41? it
explicitly s
hi cyrille,
with mesh_square, are there other arguments to the draw message than
"default" "line" and "point"? and what is the "default" draw method? how
are the vertices connected/what is the order of the vertices?
thanks,
marius.
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hi,
to me it seems that the far clipping is not set correctly when using
gemframebuffer. if I use perspec -1 1 -1 1 1 1000 for gemwin, that does
not seem to affect the gemframebuffer. is there a message that will set
the viewpoint or perspec?
marius.
cyrille henry wrote:
>
>
> marius schebella a écrit :
>> hi cyrille,
>> with mesh_square, are there other arguments to the draw message than
>> "default" "line" and "point"?
> you can send to mesh_square all draw style that you can s
cyrille henry wrote:
>
>
> marius schebella a écrit :
>> cyrille henry wrote:
>>>
>>>
>>> marius schebella a écrit :
>>>> hi cyrille,
>>>> with mesh_square, are there other arguments to the draw message than
>>>> &qu
I am totally in for that, too. but how would you do it in practice?
would you just rely on a fixed order of path variables which would
ensure that a certain object is preferably loaded when you create an
object, or would you just not ship some of the externals or rename them?
I always thought th
hi,
some time ago someone (rich e) posted that he wanted to work on an sms
(Spectral Modeling Synthesis) external for pd
(http://lists.puredata.info/pipermail/pd-dev/2008-01/010709.html), just
curious if you're still working on it or if you come up with another
solution? thanks,
marius.
__
Ben Carney wrote:
> chris,
> also chris, you are a former S.A.I.C graduate, am i right?
hey ben,
fulfilling my bad reputation in offending people on mailing lists, I
have to ask you; why don't you want to post also his private phone
number, bank account, creditcard number, address, ssn?
I think
as far as I understood [import] is the same as [declare -lib] and that
only adds a library to the local namespace of a patch. see the help file
for declare that comes with 0.41.
you can declare your library relative to pd [declare -stdlib] or
relative to the patch [declare -lib], but - as mentio
Derek Holzer wrote:
> http://flossmanuals.net/puredata
wow! that is quite impressive!
marius.
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o contribute new tutorials. Or maybe you can team up
> with "Screaming" Frank Barknecht to do a German version...
>
> Hope you're interested!
> best,
> d.
>
> marius schebella wrote:
>> Derek Holzer wrote:
>>
>>> http:/
tutorials. Or maybe you can team up
> with "Screaming" Frank Barknecht to do a German version...
>
> Hope you're interested!
> best,
> d.
>
> marius schebella wrote:
> > Derek Holzer wrote:
> >
> >> http:/
Hi,
I forgot why exactly Pd was eating 32% of my cpu without doing anything
(right after starting, only the pd window). was this because of some
quicktime or itunes stuff? how can I turn that off.
marius.
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Thomas Grill wrote:
> Hi Marius,
> you can use shark to investigate the reason for this.
> On my G4 minimac a _lot_ of time is spent in coreaudio and the driver of
> the audio interface.
> gr~~~
>
> Am 08.04.2008 um 22:57 schrieb marius schebella:
>
>> Hi,
>>
ok, I tested now again with shark, and the jack version really uses less
cpu (thnks derek). also, shark adds both cpus, so when I measure 20% on
one cpu, then shark only sees 10%. (don't know why I got more than 30%
before, now it was back to "normal" (~20%))
according to shark with portaudio pd
hi,
I am still a newbie to pdj, so maybe this is a known thing. I have a
code that runs on max, and when I try to load it in pd I get this error:
pdj: java.lang.IllegalArgumentException: wrong number of arguments
pdj:at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native
Method)
pd
hi,
you can either set it in pd.tk (color scheme) or use hcs/sys_gui to do
it on the fly.
marius.
Ken Restivo wrote:
> I've been starting to use PD for some music production work. It's going very
> well so far.
>
> I have a very simple and dumb question:
>
> is there any way to get the PD wind
sorry, the pd.tk where you can edit the color scheme easily ships with
pd-extended. I think it is compatible to pd vanilla, but not sure.
marius.
marius schebella wrote:
> hi,
> you can either set it in pd.tk (color scheme) or use hcs/sys_gui to do
> it on the fly.
> marius.
>
hi,
i need to create a lot of instances (let's say 3000) of a gem
abstraction. each instance has to hold it's own variables, so it is
difficult to work with repeat.
In the past I always used pd-messages to create these objects, but I
have the feeling that it would be faster and easier to do in a
it to manage 1000
> instances of one abstraction and more than that for multiple
> abstractions. Check the included Gem example for nqpoly4.
>
> .hc
>
> On Apr 10, 2008, at 12:10 PM, marius schebella wrote:
>> hi,
>> i need to create a lot of instances (let'
gt;
> Am 10.04.2008 um 18:10 schrieb marius schebella:
>
>> hi,
>> i need to create a lot of instances (let's say 3000) of a gem
>> abstraction. each instance has to hold it's own variables, so it is
>> difficult to work with repeat.
>> In the p
you send thousands of messages to for each frame.
>
> don't know, if this would work for what you want, though...
>
> roman
>
>
>
> On Thu, 2008-04-10 at 13:47 -0400, marius schebella wrote:
>> thanks for all the answers, I guess I am really looking for some
tionality you need.
write as write in c++? or write as write in luagl?
marius.
> On Fri, Apr 11, 2008 at 10:46 AM, marius schebella
> <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:
>
> I tried that too, with a set of new patches and it was quite fast
> (
hi nick,
did not read through the whole history of this thread but it seems the
crash is related to the arduino powering down because of a short
circuit. actually the usb port is the one that powers down the arduino
or at least disconnect the arduino and that can cause comport to crash.
I think
hi (hans),
I just saw the new "look" of objectboxes in pd-extended (04/11). the
antialiasing (at least on os x) makes borders, inlets and outlets quite
blurry, and I am not sure, if that is a good thing.
marius.
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hello frank,
not sure how to compare. the lua code fades the lines out, but the c++
object does not. I can create 10 lines in lbuff and still only get
34% cpu use. with lua and aging 0 I can only have about 17000 lines.
marius.
Frank Barknecht wrote:
> Hallo,
> cyrille henry hat gesagt: // c
yes, and a rectangle. pix_movie is broken for a long time now. separator
does not help in this case.
m.
chris clepper wrote:
> On Mon, Apr 14, 2008 at 3:38 PM, marius schebella
> <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:
>
> yea, that stops the flicker
chris clepper wrote:
> I can't make pix_film do this even with the shitty Apple written Nvidia
> drivers.
pix_movie not pix_film
I have an ATI X1600. and an i-sight.
marius.
>
> On Mon, Apr 14, 2008 at 3:48 PM, marius schebella
> <[EMAIL PROTECTED] <mailto
t; Try pix_film -> pix_separator -> pix_texture with client_storage 1 to
> get some sort of performance back.
>
> On Mon, Apr 14, 2008 at 3:57 PM, marius schebella
> <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:
>
> chris clepper wrote:
>
>
IOhannes m zmoelnig wrote:
> IOhannes m zmoelnig wrote:
>> Roman Haefeli wrote:
>>> i cannot speak for hans, of course, but personally i do also install all
>>> help-files into 5.reference//, so that they are visible and
>>> accessible by pd's help-browser. it seemed to me an easy way to check,
>>>
ich I think is not a good idea?
marius.
IOhannes m zmoelnig wrote:
> marius schebella wrote:
>>
>> I think the whole help browser stuff is very messy. there is
>> "1.manual" versus "manuals" "media" vs "sound" and "7.stuff" v
Hi,
is it true, that only hans is working on the pd-extended releases? are
there other maintainers?
I got the impression in the past that pd-extended is very useful (and I
personally use it a lot), but development for it is also very cryptical
and almost hidden like a secret. and often things ar
hi,
another thing that I ran into, and that I don't really like (but maybe I
am to evil, or I have a wrong understanding of the gpl...) is the fact
that pd-extended has a more restrictive licence policy than pd itself,
which is probably due to the licence policy of some of the externals.
it is
default how to load the other
libs/externals. filessystem layout, platform compatibility, which
libraries do *not* work on which os. what additional features you added
to pd-extended (advanced helpmenu, advanced tcltk interface
(colorscheme...), differences in shortcuts, closing, . all tha
hi,
since there is more and more interest in using pd as a prototyping tool,
I think it makes sense to make pd patches portable to other
languages/software. maybe it will be important in the future (especially
if using pd as a prototyping tool for games for example) to provide
interfaces or con
addiction?
marius.
marius schebella wrote:
> hi,
> since there is more and more interest in using pd as a prototyping tool,
> I think it makes sense to make pd patches portable to other
> languages/software. maybe it will be important in the future (especially
> if using pd as a p
SourceForge.net wrote:
>
> is it possible to install a captcha system to avoid pdpedia being spammed so
> outrageously ?
>
> maybe useful link : http://wiki.seds.org/index.php/MediaWiki:Captcha
this looks straight forward, maybe we can at least test it in the
sandbox. and if it works then in
Frank Barknecht wrote:
> Hallo,
> marius schebella hat gesagt: // marius schebella wrote:
>
>> Hans-Christoph Steiner wrote:
>>> Lots of people contribute, but I am the person who manages the
>>> releases. Any help is welcome. The path/import/declare stuff
hi,
I think your examples do not cover all usecases.
declare is supposed to solve the nameclash problem: it should also
provide local patch namespaces. (dealing with the whole problematic of
abstractions/parents...).
nameclashes can appear in several situations: (conflict between
external/abstra
at pd-extended ships all
these libraries but does not add the paths. (and pd does not look into
the sub-directories of extra). and there is no way to add the paths
except writing them into the plist manually.
marius.
Frank Barknecht wrote:
> Hallo,
> marius schebella hat gesagt: // marius sche
Frank Barknecht wrote:
> Hallo,
> marius schebella hat gesagt: // marius schebella wrote:
>
>> sorry, I still don't know exactly what you mean. I think it is the only
>> solution to keep libraries in subfolders if we want to solve
>> nameclashes. but even
.hc
>
> On Apr 15, 2008, at 3:53 PM, marius schebella wrote:
>> hi,
>> since there is more and more interest in using pd as a prototyping tool,
>> I think it makes sense to make pd patches portable to other
>> languages/software. maybe it will be important in the f
Frank Barknecht wrote:
the thing that I was complaining so loudly is that pd-extended ships all
these libraries but does not add the paths.
>>> Yes, that's exactly what I mean: Many people would like every
>>> objectclass to be global.
>> but that is not a problem for pd-extended users
Roman Haefeli wrote:
> how important is the portability between pd-extended and
> pd-vanilla/externals considered? any solution, that involves the
> [mylib/myclass] scheme creates patches, that are broken on a pd
> installation with multiclass externals.
seriously??? I did not know that. that act
Hans-Christoph Steiner wrote:
> - I think it should be possible to do [import list-abs/list-split]
> but I haven't looked at it too much yet.
this feature is afaik broken, because if you do [import
list-abs/list-split] then pd does not find [list-abs/list-split anymore
(only [list=split].
mar
hi matthieu,
this sounds like good work! is there an os x binary? are there
instructions for osx installations?
marius.
Mathieu Bouchard wrote:
>
>
> http://gridflow.ca/download/gridflow-0.9.1.tar.gz
>
>
> version 0.9.1 (2008.04.16):
>
> * switched from CVS to SVN
> * removed LTIlib su
Roman Haefeli wrote:
> pd-extended: extra/zexy/abs~.pd_linux: 'abs~' can be called by
> [zexy/abs~]
> pd-vanilla: extra/zexy.pd_linux: [zexy/abs~] doesn't work
I really want to avoid ever writing [zexy/abs~] as an object. if I
wanted to explicitely use a certain version of abs~ then it should be
what's that error?
error: pd_vmess: only 5 allowed
I get it when I open a subpatch.
pd-extended 0.40.3 os x 10.5.2.
marius.
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in theory, if you don't load gem and maxlib automatically, you should be
able to put [import gem] in one patch and [import maxlib] into another
and then you could use the gem scale in one patch and the maxlib scale
in the other. But I think this feature is broken right now.
if you're on pd-exte
hi,
I am having problems with text2d and displaylists.
I tried to render some text to a gem displaylist, but some characters
look distorted, maybe I am using the wrong draw method?
thanks for help.
marius.
textdisplaylist_problem.pd
Description: application/extension-pd
___
sorry, late reply,
I think a gem list would only make sense for 2 groups of people:
#1 people who are *not* interested in gem
#2 people who are only on the gem-dev list, and don't want to read any
other pd related stuff. (which I think are 2 or three people but maybe
some important ones like wes
hi,
is there a method or object that will give me the current size of the
gemwin?
thanks,
marius.
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be different on every screen. I first thought the new gemmouse trick
would solve this problem, but I forgot that it does not know where the
middle (=0) is.
marius.
> - Original Message - From: "marius schebella"
> <[EMAIL PROTECTED]>
> To:
> Sent: Friday
python is working pretty well, lua too. and java (pdj) at least with pd
0.41. applescript otoh not really. I tried to move windows for example
with applescript, but that was not possible.
marius.
Andrew Turley wrote:
> Has anyone done any work getting Pd to send applescript events? I know
> I c
hi,
is there a way to get an antialiased texture into gemframebuffer?
marius.
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> Hey Marius,
>> >
>> > I think FSAA only happens on the final render...
>> >
>> > Perhaps there is some shader cmd to AA a pix_?
>> >
>> > maybe a hypothetical pix_antialias could be useful? (but slow
the question is a very blasphemic one, and I am not sure, if I should
bring this into discussion at all...
but how long is miller going to develop pd, and when should vanilla
become a group effort rather than a one man show? and who is ever
willing to take responsibility for the future direction
hi,
I discovered the experimental stk external in ggee. I tried to compile
it first with the latest stk release (4.3.1) which seems to be
incompatible, because some files are not more present (RtDuplex.h). but
there is also another error, and that stays even after I switched back
to stk 4.2.1.
Andy Farnell wrote:
> Right now my 'missing' list includes [z~], [abs~], [ln~], [log~],
> [pow~], [tanh~], [cosh~]
aren't you also referring to moog~ sometimes?
marius.
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Andy Farnell wrote:
> On Tue, 22 Apr 2008 09:52:17 +0200
> Frank Barknecht <[EMAIL PROTECTED]> wrote:
>
>> I'm reluctant to mention [counter] here, which also was coded many
>> times, unfortunatly in incompatible ways. I'm reluctant, because
>> [counter] is too basic to be included.
>
>
> I hea
Miller Puckette wrote:
> Hi all,
>
> I think I tried putting cyclone in Pd a couple of years ago and got
> hung up over some problem or other. I'll look at it and see if I can
> just do it...
awesome!
here is a short list of nameclashing objects. (at least what I found in
pd-extended).
Append
Hans-Christoph Steiner wrote:
> It seems the cleanest solution would be to just include the objects
> that Andy has pointed out. Otherwise, I think adding the whole of
> cyclone will be opening up a big can of worms.
mmh!! worms! the U.N. food and agriculture organization estimates 1,400
spe
btw, are all pow~ objects reversed? right inlet^left inlet?
marius.
Andy Farnell wrote:
> Did I read that Cyclone is to be incorporated into vanilla Pd?
>
> Having discovered too late that [pow~] is not part of vanilla
> I am about to remove the constraint of using vanilla Pd for
> the synthetic
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