Frank Barknecht wrote:
Uhm, while Blender certainly is great, you aren't seriously trying to
tell me you really think its shortcuts are intuitive, are you?!? ;-)
how do you want to manage hundreds of commands intuitively? I would say
camera rotation is intuitive.
which other program with a
Roman Haefeli wrote:
btw, blender forum has about 30.000 registered users. pd maybe 1000-3000???
where do you want to go with this question? i like pd, otherwise i
wouldn't use it. the fact that i like pd for what it is doesn't
automatically turn it into an audio editing suite and i am not
hi,
I want to create an abstraction that can take an optional symbol as
argument.
if there is a symbol argument then use this, if not then use a default
symbol.
for example
[my_print hello_world!]
would print hello_world!
[my_print]
(without argument) would print default_text
[my_print 0] or
great! the [sel $1] did the trick. otoh, the route symbol does not do
anything... here is what I ended up using...
[loadbang]
|
[symbol $1]
|
[sel $1]
| |
| [default_symbol(
/
| /
|/
[symbol $1]
|
[print]
thanks, marius.
João Miguel Pais wrote:
here's a dirty one, but
hey frank/list,
somehow I managed to get luagl working. (I did a fink install lua51 and
lua51-dev and the rest (luagl/opengl) was still there from one of my
earlier attempts - I am still trying to reconstruct the installation
process...
running the patch, that you posted some time ago (with the
did you try to sample what it sounds like? I got similar sounds also
from recordings in a wash basin using empty plastic bottles or hands, or
mouth sounds (like trumpet blowing, but under water).
or really try to rebuilt it synthetically, probably two amplitude
modulated waveshaped signals.
hey frank/list,
I tested the lua examples from the cvs and get errors with ldelay and
ldelay2. the rest is working fine.
error: lua: error in dispatcher:
[string ldelay]:34: attempt to index field 'clock' (a nil value)
do I miss something?
marius.
, and with luagl?
this 10:1 speed factor is surprising.
cyrille
marius schebella a écrit :
hey frank/list,
somehow I managed to get luagl working. (I did a fink install lua51
and lua51-dev and the rest (luagl/opengl) was still there from one of
my earlier attempts - I am still trying
msgltest is the lua script. the lua library is a loader that loads
masgltest.lua as an object.
which OS are you on? do you have pdlua installed?
marius.
cyrille henry wrote:
could you please post msgltest.pd abstraction?
thx
c
marius schebella a écrit :
hello cyrille,
drawing squares
, 2008, at 12:14 PM, Georg Holzmann wrote:
marius schebella schrieb:
let me ask the other way? why has pd to behave different than every
other program on my computer?
Yes, I also don't understand this ...
Although there might be a workaround, newbies (and even me as not
so new
newbie) don't
--consistency. #1 rule for interface design... yea!
marius.
Hans-Christoph Steiner wrote:
On Jan 31, 2008, at 5:33 PM, Roman Haefeli wrote:
On Thu, 2008-01-31 at 17:02 -0500, Hans-Christoph Steiner wrote:
On Jan 27, 2008, at 12:14 PM, Georg Holzmann wrote:
marius schebella schrieb:
let
Hans-Christoph Steiner wrote:
On Jan 28, 2008, at 3:45 AM, Frank Barknecht wrote:
Hallo,
Damian Stewart hat gesagt: // Damian Stewart wrote:
then there's the question of whether any and all Pd patches are
'derived
works' (derived from Pd) or '[a combination of] two modules into one
no, I am not happy with it, either.
would it be possible to make this an option in the pd-settings.
pd-extended doesn't have this behaviour, at least not the old versions.
have not tested the latest.
marius.
naysayer wrote:
thats fine, i guess if everyone is happy with it, i'll get used to it.
jan 17 has one.
the reason why the machine is down isvery trivial. the autobuild process
was set up on a school machine which is in daily use by students and
good students turn off the machine during night. Afaik the machines got
totally reset for the beginning of the new semester (starting
what's that all about? chaining useless objects?
m.
IOhannes m zmoelnig wrote:
IOhannes m zmoelnig wrote:
[2(
[-1]
[abs]
extra intelligent proof.
i hope you understood what i mean.
fmgasdr
IOhannes
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I think with pd-extended many decisions just happened. the goal was to
get a lot of libraries included to make installation and distribution of
an extended version of pd easy - not only for new users.
In the case of counter, there are at least two objectclasses, the one
from cyclone (cloning
, it also has an outlet that
tells you when you reached the maximum number and also when it reached
the minimum/starts recounting. the closest pd version is from cyclone.
and counter *is* useful.
marius.
IOhannes m zmoelnig wrote:
marius schebella wrote:
Roman Haefeli wrote:
On Thu, 2008-01
very nice, indeed.
do you see any possibility to run this the other way round, so that we
can have patch output in graphical ascir format?
useful for examples in pdfs, web-browsers. would make patches searchable
and other stuff.
marius.
alex wrote:
Hi pders
Here's a way of PD patching in
have a look at the [dsp] object/abstraction. it uses [cputime]. you
should be able to feed this directly back to your patch.
for example, if dsp reaches a certain percentage, then turn off some
subpatches or reduce the refresh rate of your vu meters...
marius.
matteo sisti sette wrote:
Hi,
abstraction list?
counter would be an object that should be included in standard
abstractions folder.
or is everybody supposed to create his own version of useful
abstractions over and over again?
marius.
[EMAIL PROTECTED] wrote:
Quoting marius schebella [EMAIL PROTECTED]:
did I say something wrong
yes, the pdmtl-abs need to get better promoted. they are not widely
known outside the pd montreal community. and afaik there is not reason
not to include them in pd-extended. they have a fancy patching style,
but ok...
is pdmtl in a path that is searched by pd by default?
marius (yaotm*).
*
andy,
you must have relly good ears and understanding of sound synthesis
and/or good tutorials. this is really nice.
I got totally infected by the procedural sound creation virus... do you
have more stuff like this?
marius.
Andy Farnell wrote:
Something new to share for a bit of fun. It's for
I am not sure, if there are any scholarly articles about structured
programming style guidelines for visual programming languages.
I've seen only rules-of-thumb.
hey, there is not even a return command (to a main program?). only
inlets and outlets. I am not even sure about the analogy of
I just want to mention that a counter object does more than just adding
numbers...
marius.
Roman Haefeli wrote:
On Thu, 2008-01-10 at 02:27 +0900, hard off wrote:
but really, isn't it a bit silly that pd doesn't have a native counter
object?
save
[inlet]
|
[f ]X[+ 1]
|
[outlet]
thanks very much!
I will look at the list in detail, and hope to be able to give comments
about the differences you found.
did you create it automatically or by hand? Because I have not found a
good solution to do create a list like this automatically. and it takes
so much time to do this
hmm, I think arduino can handle the ping range finder. but you need to
write your specific code.
use a code that you find online (the routine is something like: turn pin
to outlet, set pin high, wait some milliseconds, set pin low, turn pin
to inlet, measure the time until you receive the
I think we had a discussion in the beginning and we agreed to make the
wiki only writeable for registered users as soon as we have to deal with
spam.
so... I suggest to do that now.
marius.
Hans-Christoph Steiner wrote:
It's quite easy to delete spam on pdpedia, we just need people
willing
Alexandre Quessy wrote:
Hi,
2007/12/21, chris clepper [EMAIL PROTECTED]:
Please stop saying this. These features do work apart from reading texture
coordinates from units other than zero.
Hmm, I have to dig a bit into this. Any example of a GLSL shader with
mutlitexturing ?
Mathieu Bouchard wrote:
but what is highest positive integer number I can represent with the
current pd float precision? 16bit? 32.767?
the highest positive integer is 340282346638528859811704183484516925440
but you really want to know which is the highest positive integer for
which it
hi,
I'm not seeing your file. did you upload it to the mediapool? I know
that there are problems with special characters. for example tilde (~)
is afaik not working. (so that would be great to fix, seems to be a
major wiki issue). but besides that image upload should work.
the image upload for
there is a coll object in the cyclone external library.
marius.
Timmy wrote:
hi everyone,
is there a similar object to the coll object in pd ?
im trying to save preferences for a patch.. is this possible ??
also does anyone know of a way to have a specified folder
preselected in the
the name is makenote.png, no tilde etc. (for tilde one could use -
instead [inside of filenames]?)
with makefile.png / en i meant:
https://wiki.puredata.info/en/makenote
georg
marius schebella:
hi,
I'm not seeing your file. did you upload it to the mediapool? I know
that there are problems
you take a look on it and tell me if
this is the right direction i'm going? (if this is the case, i would
continue to upload screenshots - but i don't want it to be of no avail)
georg
marius schebella:
maybe this is related to the small cap first letter. which is buggy in
wiki.
I
Hi,
I am in a similar situation, working on a thesis project for end of next
semester and was also thinking about doing some GEM related work. the
thing that scared me, is that I would have to fix some things beforehand
to get something like an ogre external to work. and, yes, unfortunately
hi,
I know this is max/jitter stuff, but the external is open source, so
maybe we can get this to work in GEM, too.
It is related to the recent discussion about animated models in gem.
marius.
Original Message
Subject: [jitter] the jit-ogre project (aka animated 3D models in
I think connections are slightly faster, but that is negligible. the
more important aspect is programming style/readability/layout/program
flow, and in this respect connections are definitely preferable. with
send/receive you end up with spaghetti code.
Maybe when working with a lot of
Miller Puckette wrote:
If I'm doing it right, single precision float should be able to represent
latitude and longitude to within about two meters.
yes, a precision of 2m is just not enough for showing buildings or streets.
If more precision than that is needed, you'll want to use tr to
for now, I am ok with a precision of 1cm.
but what is highest positive integer number I can represent with the
current pd float precision? 16bit? 32.767? (btw., would be nice to have
this information in the float/number helppatch)
that would only give me a precision of around 3.4 meters...
the idea (and watch out the max/jitter list during the next day for
announcements...) would be to integrate a whole gameengine module. it
would take care of character animation and scene management.
don't know about warp pointer, though...
marius.
Chris McCormick wrote:
Hi,
My dream of
coll uses a special format to store its data, it always uses an ID, then
a comma and then the message content. this has some advantages (sorting,
lookup) but does not work with all textfiles.
I suggest to use textfile or messagefile. or, if you want to use coll,
then look at the fileformat and
hi,
google earth uses a special format to save geo information data (kml
files). I am trying to build a (simple) gem earth projector and read
these files (and also some other file types...)
The conversion should be easy, but precision might become a problem.
this is a shape in kml file format
would it be possible to get the timestamp from the mailinglist server?
marius.
Roman Haefeli wrote:
no, here as well. and afaik, it's only andy's mails. probably not having
set the clock to utc?
roman
On Tue, 2007-12-11 at 19:04 +0100, Andre Schmidt wrote:
is this just me, or why are
oops,
exactly the other way round. you have to set both explicitely to mode 0
see patch with added obects.
marius.
marius schebella wrote:
you have to attach a mode 1 to the left texture.
osx by default uses mode 0 (recangular)
and then set the mode for the framebuffer and the texture to 1
you have to attach a mode 1 to the left texture.
osx by default uses mode 0 (recangular)
and then set the mode for the framebuffer and the texture to 1,
or, change all sample2d to sample2dRect
marius.
vade wrote:
Thank you Cyrille - id love for this to work, but alas;
Under OS X 10.5.1 with
cyrille henry wrote:
yes. i faild to render in a framebuffer and using it as a texture for
next rendered frame (just like in my wawe exemple).
i think this should be more efficient than using pix_snap2tex.
if someone know how to do this...
maybe with pix_write_buffer, pix_read_buffer?
I think some inlets take both, dsp and messages (throw~ for example).
also, did you think about changing the look between edit and run mode?
marius.
Hans-Christoph Steiner wrote:
On Dec 5, 2007, at 4:46 PM, Phil Stone wrote:
Martin Peach wrote:
Hans-Christoph Steiner wrote:
Color really
Michal Seta wrote:
On Dec 4, 2007 10:09 AM, marius schebella [EMAIL PROTECTED] wrote:
a big problem in max is that there is no undo for segmented patchcords.
once segmented, you can only delete them and redraw to make them not
segmented.
That's not true. Ctl-click on a segmented patchcord
Hi Andrew,
I use both. I am in a graduate class at brooklyn polytech, where josh
goldberg teaches real time video interaction. it is an advanced class,
and there are only 6 people, 3 of them are passionate (professional?)
jitter users, and 2 people started using max in this program, but are
marius schebella wrote:
only iohannes and chris clepper are
working on it
and that means thank you very much!
I am not sure how to really support the work you are doing? if you ever
come up with a wishlist...
marius.
___
PD-list@iem.at mailing list
oh! it depends WHERE you click. thanks!
marius.
vade wrote:
you have to command click on OS X - it works, and on patch coords with
only one knee too. (select the half towards the inlet).
On Dec 6, 2007, at 10:48 AM, marius schebella wrote:
Michal Seta wrote:
On Dec 4, 2007 10:09 AM
Kyle Klipowicz wrote:
I for one have donated to Hans' efforts directly on his
site via PayPal,
now it's out, YOU were the one...
marius.
___
PD-list@iem.at mailing list
UNSUBSCRIBE and account-management -
I have no idea how complicated this stuff really is. from the user's
viewpoint it looked like some lines of code, that needed to be added.
and I know that it is even harder if you are alone in your problem
solving...
marius.
chris clepper wrote:
On Dec 6, 2007 10:46 AM, marius schebella [EMAIL
oh, forgot
find last error, even if this does not work all the time, it really
helped me save a lot of time.
plus find feature is also not implemented in max.
marius.
marius schebella wrote:
hi,
after all the complaining, here is a list of features that are special
to pd.
* open source: you
hi,
after all the complaining, here is a list of features that are special
to pd.
* open source: you can always dig into the deep universe of code to see
how things are done. and change things according to your needs
* no licencing: that means you don't pay money to be allowed to program
in pd.
I am trying to subsume what I read so far.
A - READABILITY:
readability means that when you look at a patch, you understand its
logic and dataflow. readability is important for programmers, when
looking at their own patches, but also when looking at other peoples
patches. readability is a
segmented patchcords can make patches less readable, but most of the
time they make patches more readable, and that is when you use so many
unsegmented cords that they hide the objects. also when you want to
connect an object at the bottom of the patch to an object at the top,
then you can lay
patch cords
and max users do not use them all the time.
marius.
Frank Barknecht wrote:
Hallo,
marius schebella hat gesagt: // marius schebella wrote:
segmented patchcords can make patches less readable, but most of the
time they make patches more readable, and that is when you use so many
hey,
in max there is a nice feature called new from clipboard.
what it does is it opens a new patch and fills in the content of your
clipboard.
this is very useful when you have a patch in textform (like in an email)
and just select, copy and then create a new patch. you don't need to
copy
hi (hans),
I wonder how difficult it would be to add an open recent menu to the
menubar?
marius.
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UNSUBSCRIBE and account-management -
http://lists.puredata.info/listinfo/pd-list
I was using GEM for most of my projects in the past but run into
problems recently... otoh I got very good support from the jitter
community, so I switched to max for my current projects.
the problem with GEM is that there are not enough people working on the
development. someone has to step up
-extended...
marius.
Hans-Christoph Steiner wrote:
On Dec 2, 2007, at 8:16 AM, Claude Heiland-Allen wrote:
marius schebella wrote:
hi,
still not luck. here is the error I am getting now,
m.
[snip]
`test -f
/Users/marius/devel/pd-rsync/pd-extended/externals/hcs/lua.libs
cat /Users/marius
/Frameworks/Tcl.framework
rm -r /Library/Frameworks/Tk.framework
Or try the ones currently in use on the auto-build Intel Mac (they are
universal):
http://idmi.poly.edu/pdlab/TclTk4Pd-2007-11-16.zip
.hc
On Nov 29, 2007, at 1:16 AM, marius schebella wrote:
thank you, but the error
I would say it also depends on what you want to do with the video.
if you want to do scratching/forward backward, not all codecs will be
able to do that. (am I wrong?)
at least make sure that you don't use keyframes for that.
marius.
IOhannes m zmoelnig wrote:
patrick wrote:
hi,
i am on
hi,
I just found out, that [select] only throughputs floats and symbols, but
not lists.
[1 2 3 4 5(
|
[sel bla]
will only output 1 on the right outlet, but not a the whole list. that
is quite a limitation. but... ok.
marius.
___
PD-list@iem.at
Steiner wrote:
Hmm, I suppose it should pass thru every thing unmodified on the right
outlet. Can anyone think of any problems or disadvantages of [select]
just outputting the unmatched input intact on the right outlet?
.hc
On Nov 29, 2007, at 3:12 AM, marius schebella wrote:
hi,
I just
Martin Peach wrote:
What is [select] supposed to do with a list? Just select based on the first
element? I think it should reject lists altogether and suggest the use of
[route].
I think yes, reject it or output it untouched at the right inlet.
m.
got it. but it does not explain, the following:
[select 1 2 3]
has only one input. so no need to distribute anything. then send the
message
[4 4 4 4(
no bang on the first outlet, but on the last one, but why is still only
the first element on the list passed?
just want to point out, that select
to Pd-extended, and the
build system will automatically included the Lua dylib into the Pd.app.
It seems like externals/loaders/lua would be a good place for it.
.hc
On Nov 27, 2007, at 9:36 PM, marius schebella wrote:
hi (hans),
I am trying to compile a recent version of pdlua on my mac
would be a good place for it.
.hc
On Nov 27, 2007, at 9:36 PM, marius schebella wrote:
hi (hans),
I am trying to compile a recent version of pdlua on my mac. I know that
last time I did this by putting lua.c into pd-extended and compile it
from there, but I don't know anymore, how
/marius/devel/pd-rsync/pd-extended/pd/bin/pd
You need to build Pd first:
cd /Users/marius/devel/pd-rsync/pd-extended/pd/src
autoconf
./configure
make
now:
cd /Users/marius/devel/pd-rsync/pd-extended/externals/hcs
make
.hc
On Nov 28, 2007, at 4:30 PM, marius schebella wrote:
hi
welcome to the pd-list!
I am not sure, if many people still use the audiobuf flag, but I think
it works... (another method would be to set the buffer in the audio
settings.)
and yes, it should stay stable during the whole time.
what where the problems you had? because if the audio buffer is too
hi (hans),
I am trying to compile a recent version of pdlua on my mac. I know that
last time I did this by putting lua.c into pd-extended and compile it
from there, but I don't know anymore, how that is done.
the makefile that comes with the tarball does not work for os x, and I
also don't know
Hi alexandre,
why do you think it is not possible? or what exacactly do you want to do?
If you try to have several glsl programs like a filter bank, first do
glsl-blur, then glsl-bloom, then glsl-apply-texture-to-model... then I
think this only works with gemframebuffer plus playing around with
for stream processing.
I still have heard nothing on the multitexture issue for GLSL however,
so there may be some gotchas.
On Nov 25, 2007, at 3:40 PM, marius schebella wrote:
Hi alexandre,
why do you think it is not possible? or what exacactly do you want to do?
If you try to have several
Alexandre Quessy wrote:
What do you mean by a quad ? You mean to render it to a texture ?
This would need to use something like pix_snap2tex ? (capturing the
whole window render)
that is what gemframebuffer should do. render a gemchain into a texture
on the graphics card. but as I mentioned
PM, marius schebella wrote:
Hi alexandre,
why do you think it is not possible? or what exacactly do you want
to do?
If you try to have several glsl programs like a filter bank, first
do
glsl-blur, then glsl-bloom, then glsl-apply-texture-to-model...
then I
think this only works
Hi,
I think over time more people will use the new look. but there is no
official release yet, and the new look may still change (and will even
change more with personalizing the look).
Of course, a uniform look would be nice to have, but this will not
happen anyway and therefore only work in
Hi,
in the rfft (as opposite to the fft) the missing dataset is supposed to
be 0, that means if you think of a stereo channel as input, the second
channel does not contain data/is muted. the missing data it is not
related to time or index.
the information in both domains (time and frequency) is
Mathieu Bouchard wrote:
this is actually cos^2+sin^2=1 in this context,
these are not unity vextors, if you square the cosine and sine part you
don't get one, but a square of the amplitudes, so it is more
cos^2+sin^2=amplitude^2
marius.
___
hi,
51% here, with mbp 2.33, osx 10.5.1. when I turn off audio I am at 22%.
I am using the osx native sound engine (no jack).
btw there is no difference if I use sphere or a model of a sphere.
marius.
cyrille henry wrote:
hello,
i just made a performance test on osX, using pmpd exemple 22 (i
(f1)^2=amplitude(f1)^2.
marius.
Georg Holzmann wrote:
marius schebella schrieb:
Mathieu Bouchard wrote:
this is actually cos^2+sin^2=1 in this context,
these are not unity vextors, if you square the cosine and sine part
you don't get one, but a square of the amplitudes, so it is more
cos^2
hi,
there was a discussion 3 years ago about the inlet of loadbang. I see
now that loadbang has lost its inlet, but actually it would be nice to
have it back and to make it react to a bang message. 3 years ago frank
and IOhannes said, they would vote for this feature too.
I think this feature
hi,
there is kind of a naming convention, that when two objects of different
libraries have the same name then we write the libraryname in
parantheses. like routeOSC (oscx) there are a lot of objects that need
disambiguation pages. one is http://wiki.puredata.info/en/counter. or
hey,
I posted a pddp template some time ago which (I think) makes use of
automated scripting. it loads the pd patch as a textfile into [textfile]
and then scripts this into a subpatch. I am a little short of time right
now, so explanation has to follow at a later point, sorry. get it at
, which is quite a bit slower.
.hc
On Nov 16, 2007, at 2:09 PM, marius schebella wrote:
that sounds promising. I don't want to say this loud, but I had to
switch to max to do some work that needs to get done immediately.
(the problem is more related to Gem) at least I will be able to
write good
yes, there is a list of bugs with 10.5. some of them are only related to
pd-extenden, but not to the pd version that can be downloaded from
miller's page. for example the help menu crash and the crash on save are
only related to pd-extended. if you want to go with that inbetween...
marius.
that sounds promising. I don't want to say this loud, but I had to
switch to max to do some work that needs to get done immediately. (the
problem is more related to Gem) at least I will be able to write good
documentation about the differences betw. gem/jitter pd/max and maybe
think about
the help bug only affects pd-extended. pd-vanilla is doing fine. I am
not sure if the workaround i posted for the help-crash really works. as
I see it in pd vanilla, the first entry is a mac OS 10.5 feature to
search inside help. the workaround basically renames the help section
to help! but
thanks, roman,
I misunderstood the question and posted an unrelated answer, sorry.
m.
Roman Haefeli wrote:
hi raphaël
i admit, this is not very obvious and it took me some time as well to
figure it out, but the solution you are looking for is the 'perspec'
method of [gemwin].
the default
hmm, I tried it, because I thought, that's it, but somehow it is not
working.
the problem is, that pix_snap is not working as expected:
after do some stuff I am still on the graphics card, basically I
created a texture, that I can reference as ID. and pix_snap, I don't
know, does not create an
200% of cpu, so if someone wants to carry this on...
and, I know, I attach the files as files, but they sometimes appear as
text, don't know why.
marius.
IOhannes m zmoelnig wrote:
marius schebella wrote:
hmm, I tried it, because I thought, that's it, but somehow it is not
working.
the problem
just a general question,
since I dig into glsl these days, I also came across cg and hlsl... how
common are they for real time apps? would it be easy/difficult to write
a gem object that can read cg/hlsl code or is there already one?
marius.
___
hi,
I will try to answer from my understanding, and then maybe iohannes and
chris can correct me.
usually when you turn gem rendering on, the following happens:
erase the buffer, draw all objects according to the order of gemheads
(every gemhead can have a sorting number 0-100 and negative
last attempt failed...
marius.
Hans-Christoph Steiner wrote:
On Nov 7, 2007, at 8:31 AM, IOhannes m zmoelnig wrote:
marius schebella wrote:
hi IOhannes,
ok, you're right, I am sorry. Is there anybody else working on GEM
besides you and chris?
well, hans has write access.
i think chris
hi,
no, I don't know how to use glsl for audio. I thought you were talking
about graphical things. for audio you somehow would have to copy a
buffer of audio data to the graphicscard (I don't know an object that
could do that, but maybe there is one?...), then do your computations
and then
hi,
pd-extended on OS X 10.5 is not funny. saving causes Pd to crash.
intel mac, 10.5, latest autobuild (11/10).
marius.
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I tried, but can't start. I need rosetta, or something???
marius.
Hans-Christoph Steiner wrote:
Try the PowerPC build, that seems to have less trouble on Intel/Leopard.
.hc
On Nov 10, 2007, at 5:16 PM, marius schebella wrote:
hi,
pd-extended on OS X 10.5 is not funny. saving causes
There seems to be a problem with tilde filenames. I don't know if I can
fix that quickly, maybe for now use only filenames that do not contain
special characters.
I will have a closer look at the if thing, but I think I tried this
when we set up the wiki and it did not work/needs some
()
{
vec4 A = texture2D(texture, texcoord0);
A.a = pass_other[0];
if ((A.r = hithresh.r) || (A.r = lothresh.r))
{
A.a = pass_other[1];
}
gl_FragColor = A;
}
marius schebella wrote:
hi,
is it possible to ask shader related
hi,
is it possible to ask shader related questions on the pd list? I am
trying to write pix_alpha as a shader, but for now I have problems with
the glsl code. (maybe you can also point me to a shader forum or mailing
list that you know is good?)
I have a fragment shader, which is not working,
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