If you have GNU/Linux running on a PS3 already, then running Pd on it
should be pretty easy. Getting Pd to use multiple cores is not easy
though.
There are already PowerPC Debian builds of Pd-extended, try one of them.
.hc
On Jul 16, 2007, at 10:43 AM, Christopher Murtagh wrote:
>
> Gree
> Chris I would *love* to see anybody get Pd working on the PS3
Or even better, PSP! I'd love to see that
-jason
http://noisybox.net
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On Monday 16 July 2007, [EMAIL PROTECTED] wrote:
> If anyone spends time on this, please let me know.
>
> For those who haven't heard, I left EA and am now at Sony...
Cool.
Well, I'm hoping to do so in the near future, by running PD in OtherOS
(linux). First step will be getting it to work
If anyone spends time on this, please let me know.
For those who haven't heard, I left EA and am now at Sony...
Mark Danks
Senior Manager, Developer Support
SCEA
Andy Farnell <[EMAIL PROTECTED]>
Sent by: [EMAIL PROTECTED]
07/16/2007 09:00 PM
To
pd-list@iem.at
cc
Subject
Re:
Chris I would *love* to see anybody get Pd working on the PS3,
or indeed any modern games console - because I would like to
see Pd (or very similar software) become the de facto audio
engine for games development. All that exists at right now
are glorified sample replay engines like FMOD etc...
Greetings folks,
Has anyone tried to run PD on a PS3 with any success? I'm going to give it a
whirl in the next month or so and I'd rather contribute to an effort rather
than re-invent the wheel.
I'm a longtime Max/MSP user and a big FLOSS fan. I've been wanting to try PD
for quite some ti
t; To: Danks, Mark
> Cc: pd-list@iem.at
> Subject: Re: [PD] pd on ps3
>
> On Tue, Nov 21, 2006 at 07:22:17PM -0800, Danks, Mark wrote:
> > On a random note, I actually got PD and GEM running on a PS2 a few
> years ago...it is possible.
>
> That's awesome. Was that on
On Tue, Nov 21, 2006 at 07:22:17PM -0800, Danks, Mark wrote:
> On a random note, I actually got PD and GEM running on a PS2 a few years
> ago...it is possible.
That's awesome. Was that on Linux for PS2? Is there an OpenGL wrapper on
that system, or does it do that natively? I am thinking about
---
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of
> Chris McCormick
> Sent: Tuesday, November 21, 2006 6:25 PM
> To: [EMAIL PROTECTED]
> Cc: pd-list@iem.at
> Subject: Re: [PD] pd on ps3
>
> On Tue, Nov 21, 2006 at 08:45:19PM +0100, [EMAIL PROTECTED] wrote:
&g
On Tue, Nov 21, 2006 at 08:45:19PM +0100, [EMAIL PROTECTED] wrote:
> Le Mardi 21 Novembre 2006 04:43, Chris McCormick a écrit :
> > I wonder if it would be possible to compile PDa to run inside each of
> > the 7 SPEs and a main Pd to control them from the main CPU.
>
> I doubt it. I haven't reall
Le Dimanche 19 Novembre 2006 15:20, marius schebella a écrit :
> Thanks,
> that seems to answer the question... If there is no full access to the
> hardware it will not be possible to use the advantages of the fast chip.
> so no Pd as a superfast ps3-game. although pd might already run with
> limit
Thanks,
that seems to answer the question... If there is no full access to the
hardware it will not be possible to use the advantages of the fast chip.
so no Pd as a superfast ps3-game. although pd might already run with
limitations of speed an features.
marius.
Frank Barknecht wrote:
Hallo,
Hallo,
marius schebella hat gesagt: // marius schebella wrote:
> is someone of you planning to use Pd on a playstation 3? would that be a
> good hardware choice for bare-pd systems?
http://www.playstation.com/ps3-openplatform/manual.html
German heise-News: http://www.heise.de/newsticker/meldung
>It would require a compiler that takes advantage of the SPE units to run
>well. IBM has >one (no idea about the cost) used for professional
>development. It is not a simple chip >to program for and without
>extensive work done on parallel processing it doesn't perform >up to
>potential. Once th
It would require a compiler that takes advantage of the SPE units to run
well. IBM has one (no idea about the cost) used for professional
development. It is not a simple chip to program for and without extensive
work done on parallel processing it doesn't perform up to potential. Once
that work
Hi,
is someone of you planning to use Pd on a playstation 3? would that be a
good hardware choice for bare-pd systems?
marius.
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