Re: [PD] PD on PS3

2007-07-16 Thread Hans-Christoph Steiner
If you have GNU/Linux running on a PS3 already, then running Pd on it should be pretty easy. Getting Pd to use multiple cores is not easy though. There are already PowerPC Debian builds of Pd-extended, try one of them. .hc On Jul 16, 2007, at 10:43 AM, Christopher Murtagh wrote: > > Gree

Re: [PD] PD on PS3

2007-07-16 Thread Jason Plumb
> Chris I would *love* to see anybody get Pd working on the PS3 Or even better, PSP! I'd love to see that -jason http://noisybox.net ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-l

Re: [PD] PD on PS3

2007-07-16 Thread Christopher Murtagh
On Monday 16 July 2007, [EMAIL PROTECTED] wrote: > If anyone spends time on this, please let me know. > > For those who haven't heard, I left EA and am now at Sony... Cool. Well, I'm hoping to do so in the near future, by running PD in OtherOS (linux). First step will be getting it to work

Re: [PD] PD on PS3

2007-07-16 Thread Mark_Danks
If anyone spends time on this, please let me know. For those who haven't heard, I left EA and am now at Sony... Mark Danks Senior Manager, Developer Support SCEA Andy Farnell <[EMAIL PROTECTED]> Sent by: [EMAIL PROTECTED] 07/16/2007 09:00 PM To pd-list@iem.at cc Subject Re:

Re: [PD] PD on PS3

2007-07-16 Thread Andy Farnell
Chris I would *love* to see anybody get Pd working on the PS3, or indeed any modern games console - because I would like to see Pd (or very similar software) become the de facto audio engine for games development. All that exists at right now are glorified sample replay engines like FMOD etc...

[PD] PD on PS3

2007-07-16 Thread Christopher Murtagh
Greetings folks, Has anyone tried to run PD on a PS3 with any success? I'm going to give it a whirl in the next month or so and I'd rather contribute to an effort rather than re-invent the wheel. I'm a longtime Max/MSP user and a big FLOSS fan. I've been wanting to try PD for quite some ti

RE: [PD] pd on ps3

2006-11-21 Thread Danks, Mark
t; To: Danks, Mark > Cc: pd-list@iem.at > Subject: Re: [PD] pd on ps3 > > On Tue, Nov 21, 2006 at 07:22:17PM -0800, Danks, Mark wrote: > > On a random note, I actually got PD and GEM running on a PS2 a few > years ago...it is possible. > > That's awesome. Was that on

Re: [PD] pd on ps3

2006-11-21 Thread Chris McCormick
On Tue, Nov 21, 2006 at 07:22:17PM -0800, Danks, Mark wrote: > On a random note, I actually got PD and GEM running on a PS2 a few years > ago...it is possible. That's awesome. Was that on Linux for PS2? Is there an OpenGL wrapper on that system, or does it do that natively? I am thinking about

RE: [PD] pd on ps3

2006-11-21 Thread Danks, Mark
--- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of > Chris McCormick > Sent: Tuesday, November 21, 2006 6:25 PM > To: [EMAIL PROTECTED] > Cc: pd-list@iem.at > Subject: Re: [PD] pd on ps3 > > On Tue, Nov 21, 2006 at 08:45:19PM +0100, [EMAIL PROTECTED] wrote: &g

Re: [PD] pd on ps3

2006-11-21 Thread Chris McCormick
On Tue, Nov 21, 2006 at 08:45:19PM +0100, [EMAIL PROTECTED] wrote: > Le Mardi 21 Novembre 2006 04:43, Chris McCormick a écrit : > > I wonder if it would be possible to compile PDa to run inside each of > > the 7 SPEs and a main Pd to control them from the main CPU. > > I doubt it. I haven't reall

Re: [PD] pd on ps3

2006-11-19 Thread Cyrille . Damez
Le Dimanche 19 Novembre 2006 15:20, marius schebella a écrit : > Thanks, > that seems to answer the question... If there is no full access to the > hardware it will not be possible to use the advantages of the fast chip. > so no Pd as a superfast ps3-game. although pd might already run with > limit

Re: [PD] pd on ps3

2006-11-19 Thread marius schebella
Thanks, that seems to answer the question... If there is no full access to the hardware it will not be possible to use the advantages of the fast chip. so no Pd as a superfast ps3-game. although pd might already run with limitations of speed an features. marius. Frank Barknecht wrote: Hallo,

Re: [PD] pd on ps3

2006-11-19 Thread Frank Barknecht
Hallo, marius schebella hat gesagt: // marius schebella wrote: > is someone of you planning to use Pd on a playstation 3? would that be a > good hardware choice for bare-pd systems? http://www.playstation.com/ps3-openplatform/manual.html German heise-News: http://www.heise.de/newsticker/meldung

Re: [PD] pd on ps3

2006-11-18 Thread Arie van Schutterhoef
>It would require a compiler that takes advantage of the SPE units to run >well. IBM has >one (no idea about the cost) used for professional >development. It is not a simple chip >to program for and without >extensive work done on parallel processing it doesn't perform >up to >potential. Once th

Re: [PD] pd on ps3

2006-11-18 Thread chris clepper
It would require a compiler that takes advantage of the SPE units to run well. IBM has one (no idea about the cost) used for professional development. It is not a simple chip to program for and without extensive work done on parallel processing it doesn't perform up to potential. Once that work

[PD] pd on ps3

2006-11-18 Thread marius schebella
Hi, is someone of you planning to use Pd on a playstation 3? would that be a good hardware choice for bare-pd systems? marius. ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list