On 2/14/21 21:52, Miller Puckette via Pd-list wrote:
I think the question is - within a shader, can you 'snap' an image to
a texture so that it doesn't have to go back and forth between the
GPU and CPU? I'm curious too... I guess there must be a way to do this...
of course that'
s
Snap a render scene as a texture, [gemframebuffer] is the way to go (for
me).
You render your scene as usual, just replace the [gemhead] with :
[gemhead]
|
[gemframebuffer]
|
[translateXYZ 0 0 -4]
|
...
hop, you can grap the scene below [translateXYZ 0 0 -4] as a texture
with the right outlet of
should we open a new category there ?
or maybe that already exists and i missed it ?
anybody else on this list that has some GEM shaders to share ?
lot's have already been send on this list!
i will recheck the archives.
still, i think a central spot on the web containing GEM-ready shaders
Le 15/02/2021 à 10:46, oliver a écrit :
cyrille henry wrote:
What I understand from the original question was how to feed an image generated
with a shader to pix_movement.
So one need an image, not a texture.
I'm afraid pix_snap is the only solution.
on a more general note:
it would be
you can replace [pix_draw] with [pix_texture] and [rectangle 16 9]
But I don't think I understand the question.
cheers
c
Le 15/02/2021 à 10:44, Csaba Láng a écrit :
I am totally lost, I attach my shader and the patch which I made the screenshot
of at the beginning of this thread.
Could
cyrille henry wrote:
What I understand from the original question was how to feed an image
generated with a shader to pix_movement.
So one need an image, not a texture.
I'm afraid pix_snap is the only solution.
on a more general note:
it would be great to have something like a public
I am totally lost, I attach my shader and the patch which I made the
screenshot of at the beginning of this thread.
Could someone show me how to achieve the texture on a rectangle 16 9 so I
can rotate and crop it and not only as a mask, as it is now in the patch.
Probably totally easy just cannot
What I understand from the original question was how to feed an image generated
with a shader to pix_movement.
So one need an image, not a texture.
I'm afraid pix_snap is the only solution.
Cheers
c
Le 15/02/2021 à 08:39, IOhannes m zmoelnig a écrit :
On 2/14/21 9:52 PM, Miller Puckette via
On 2/14/21 9:52 PM, Miller Puckette via Pd-list wrote:
I think the question is - within a shader, can you 'snap' an image to
a texture so that it doesn't have to go back and forth between the
GPU and CPU? I'm curious too... I guess there must be a way to do this...
[pix_snap2tex]
or,
Thanks Miller, indeed this is exactly what I am looking for.
Fighting with pix_snap no images coming to the texture. Is anybody
interested in the shader? Should I share the folder?
Popesz
On Mon, 15 Feb 2021 at 00:30, Miller Puckette via Pd-list <
pd-list@lists.iem.at> wrote:
> I think the
I think the question is - within a shader, can you 'snap' an image to
a texture so that it doesn't have to go back and forth between the
GPU and CPU? I'm curious too... I guess there must be a way to do this...
cheers
Miller
On Sun, Feb 14, 2021 at 08:57:19PM +0100, IOhannes m zm??lnig wrote:
>
On 2/14/21 8:17 PM, Csaba Láng wrote:
What do you mean?
Too much?
i think you have lost me.
you wrote:
> Can it be this too (shader and Gem) somehow connected?
which i translated to:
> Can I somehow run shaders in Gem?
to which i replied (in a rather brusque way) by mentioning the
What do you mean?
Too much?
On Sun, 14 Feb 2021 at 19:14, IOhannes m zmölnig wrote:
> On 2/14/21 5:49 PM, Csaba Láng wrote:
> > I used pix_snap before for correction but it was a hand made correction,
> > while with the shader I can make it automatic and more accurate.Can it be
> > this too
On 2/14/21 5:49 PM, Csaba Láng wrote:
I used pix_snap before for correction but it was a hand made correction,
while with the shader I can make it automatic and more accurate.Can it be
this too (shader and Gem) somehow connected?
[glsl_program] + ([glsl_fragment], [glsl_vertex], ...)?
fgmasr
I used pix_snap before for correction but it was a hand made correction,
while with the shader I can make it automatic and more accurate.Can it be
this too (shader and Gem) somehow connected?
On Sun, Feb 14, 2021 at 5:46 PM cyrille henry wrote:
> hello,
> have a look at pix_snap
> (be aware
hello,
have a look at pix_snap
(be aware that this is a relatively slow process)
cheers
C
Le 14/02/2021 à 17:29, Csaba Láng a écrit :
Dear List,
I am using a camera with a fisheye lens for motion detection.
The distortion had to be corrected with a shader (method from Matlab) but now I
need
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