On 26 December 2013 07:52, Ronie Salgado ronies...@gmail.com wrote:
Alex,
libSDL and libSDL2 are low-level multi-media libraries designed for games.
Those libraries are best suited for basic pixel blitting, some lines and
rect in a cross platform way. Both libraries allows you to use a
Thanks Ronie for these explanation
Alexandre
On Dec 26, 2013, at 7:52 AM, Ronie Salgado ronies...@gmail.com wrote:
Alex,
libSDL and libSDL2 are low-level multi-media libraries designed for games.
Those libraries are best suited for basic pixel blitting, some lines and rect
in a cross
2013/12/26 Ronie Salgado ronies...@gmail.com
Stef
That sounds very interesting. I dream of a virtual world environment such
as Second Life, highly dynamic and completely open source.
What about Croquet?
This sounds really exciting :)
That sounds very interesting. I dream of a virtual world environment such as
Second Life, highly dynamic and completely open source.
Croquet was going in that direction and this is good to improve the
infrastructure of Pharo in that direction. Better
On 26 Dec 2013, at 16:44, Stéphane Ducasse stephane.duca...@inria.fr wrote:
This sounds really exciting :)
That sounds very interesting. I dream of a virtual world environment such as
Second Life, highly dynamic and completely open source.
Croquet was going in that direction and this is
Ronie
I was talking about 3D with Igor (because Igor came to Smalltalk because he
wanted to use it as a game engine and built rendering
engine in Pascal long long time ago :).
So I was brainstorming to see what you could do.
the last time alex show roassal 3D we were thinking that it would be
Stef
That sounds very interesting. I dream of a virtual world environment such
as Second Life, highly dynamic and completely open source.
But currently I would like to do a simple video game, with toon like
graphic, using bullet for physics. I think that making an actual game
development
Ronie,
You mention libSDL. Do you know how it compares with Cairo? They look similar,
but I could not find a detailed comparison
Alexandre
Le 26-12-2013 à 0:12, Ronie Salgado ronies...@gmail.com a écrit :
Stef
That sounds very interesting. I dream of a virtual world environment such as
Alex,
libSDL and libSDL2 are low-level multi-media libraries designed for games.
Those libraries are best suited for basic pixel blitting, some lines and
rect in a cross platform way. Both libraries allows you to use a custom
software rendering or create a window in a cross-platform way. As for
Hi
2013/12/24 Alexandre Bergel alexandre.ber...@me.com
el1 := (R3CubeShape new color: (Color purple alpha: 0.2)) element.
el2 := (R3CubeShape new color: (Color purple alpha: 0.2)) element.
el1 makeTranslucent.
Can it be automatic? Element has color which know about its transparency
Hi Denis,
The shape color is not enough to know about its transparency, because it
could have a texture with partially transparent elements. Despite that,
there's another kind of transparency, fully opaque or fully transparent,
which doesn't require special rendering. That other kind of
On 24 December 2013 21:01, Ronie Salgado ronies...@gmail.com wrote:
Hi Denis,
The shape color is not enough to know about its transparency, because it
could have a texture with partially transparent elements. Despite that,
there's another kind of transparency, fully opaque or fully
On 23 December 2013 22:04, Alexandre Bergel alexandre.ber...@me.com wrote:
Hi!
Is there a way to have transparent colors with NBOpenGL?
I’ve tried the following (using Roassal 3d):
-=-=-=-=-=-=-=-=-=-=
| view el1 el2 |
view := R3View new.
el1 := (R3CubeShape new color: (Color purple
Hi Alex,
Translucent objects requires a singlepass lighting model, which I took the
opportunity to complete and make it the default one.
I put your example with a slight modification under
R3ExampletranslucentCubes
Translucent elements require a reception of the message makeTranslucent
since
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