On 26 Dec 2013, at 16:44, Stéphane Ducasse wrote:
> This sounds really exciting :)
>
>> That sounds very interesting. I dream of a virtual world environment such as
>> Second Life, highly dynamic and completely open source.
>
> Croquet was going in that direction and this is good to improve t
This sounds really exciting :)
> That sounds very interesting. I dream of a virtual world environment such as
> Second Life, highly dynamic and completely open source.
Croquet was going in that direction and this is good to improve the
infrastructure of Pharo in that direction. Better interacti
2013/12/26 Ronie Salgado
> Stef
>
> That sounds very interesting. I dream of a virtual world environment such
> as Second Life, highly dynamic and completely open source.
What about Croquet?
Thanks Ronie for these explanation
Alexandre
On Dec 26, 2013, at 7:52 AM, Ronie Salgado wrote:
> Alex,
>
> libSDL and libSDL2 are low-level multi-media libraries designed for games.
> Those libraries are best suited for basic pixel blitting, some lines and rect
> in a cross platform way. Bo
On 26 December 2013 07:52, Ronie Salgado wrote:
> Alex,
>
> libSDL and libSDL2 are low-level multi-media libraries designed for games.
> Those libraries are best suited for basic pixel blitting, some lines and
> rect in a cross platform way. Both libraries allows you to use a custom
> software re
Alex,
libSDL and libSDL2 are low-level multi-media libraries designed for games.
Those libraries are best suited for basic pixel blitting, some lines and
rect in a cross platform way. Both libraries allows you to use a custom
software rendering or create a window in a cross-platform way. As for
Ca
Ronie,
You mention libSDL. Do you know how it compares with Cairo? They look similar,
but I could not find a detailed comparison
Alexandre
> Le 26-12-2013 à 0:12, Ronie Salgado a écrit :
>
> Stef
>
> That sounds very interesting. I dream of a virtual world environment such as
> Second Life,
Stef
That sounds very interesting. I dream of a virtual world environment such
as Second Life, highly dynamic and completely open source.
But currently I would like to do a simple video game, with toon like
graphic, using bullet for physics. I think that making an actual game
development pipeline
Ronie
I was talking about 3D with Igor (because Igor came to Smalltalk because he
wanted to use it as a game engine and built rendering
engine in Pascal long long time ago :).
So I was brainstorming to see what you could do.
the last time alex show roassal 3D we were thinking that it would be
On 24 December 2013 21:01, Ronie Salgado wrote:
> Hi Denis,
>
> The shape color is not enough to know about its transparency, because it
> could have a texture with partially transparent elements. Despite that,
> there's another kind of transparency, fully opaque or fully transparent,
> which doe
Hi Denis,
The shape color is not enough to know about its transparency, because it
could have a texture with partially transparent elements. Despite that,
there's another kind of transparency, fully opaque or fully transparent,
which doesn't require special rendering. That other kind of transparen
Hi
2013/12/24 Alexandre Bergel
>
> el1 := (R3CubeShape new color: (Color purple alpha: 0.2)) element.
> el2 := (R3CubeShape new color: (Color purple alpha: 0.2)) element.
> el1 makeTranslucent.
Can it be automatic? Element has color which know about its transparency
Hi Alex,
Translucent objects requires a singlepass lighting model, which I took the
opportunity to complete and make it the default one.
I put your example with a slight modification under
R3Example>>translucentCubes
Translucent elements require a reception of the message makeTranslucent
since the
On 23 December 2013 22:04, Alexandre Bergel wrote:
> Hi!
>
> Is there a way to have transparent colors with NBOpenGL?
> I’ve tried the following (using Roassal 3d):
>
> -=-=-=-=-=-=-=-=-=-=
> | view el1 el2 |
> view := R3View new.
> el1 := (R3CubeShape new color: (Color purple alpha: 0.2)) elemen
Hi!Is there a way to have transparent colors with NBOpenGL?I’ve tried the following (using Roassal 3d):-=-=-=-=-=-=-=-=-=-=| view el1 el2 |view := R3View new.el1 := (R3CubeShape new color: (Color purple alpha: 0.2)) element.el2 := (R3CubeShape new color: (Color purple alpha: 0.2)) element.view add:
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