20361
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Issue 6863: Use named accessors for Exception handling code
http://code.google.com/p/pharo/issues/detail?id=6863
Issue 6866: AuthorName Settings are broken
http://code.google.com/p/pharo/issues/detail?id=6866
Issue 6867:
On Oct 18, 2012, at 12:40 PM, Marcus Denker marcus.den...@inria.fr wrote:
On Oct 18, 2012, at 11:52 AM, Torsten Bergmann asta...@gmx.de wrote:
The one click ZIP for Windows is now delivered
without any VM:
https://ci.lille.inria.fr/pharo/view/Pharo%202.0/job/Pharo-2.0/
Anyone able
HI, Ciprian.
I added you to developers.
Just single comment about auto-generated wrapper(s)/bindings:
You need to do it only once. Then it will not be needed.
Yes, you can do it automated or manually (automated is preferred), but
since you do it only once, even if manually, this is not going to
Where do I find one?
The one in oneclick distribution returns nil from NativeBoost
platformId, and the one for win platform in NativeBoost-Cog-VM Jenkins
platform doesn't seem to have any succesfully built versions...
Cheers,
Henry
yeah you are not the only one, I am still waiting for jenkins to start
successful building Nativeboost CogVM. They got some issues with it and they
trying to solve, so patience is your friend :D
From: Henrik Sperre Johansen henrik.s.johan...@veloxit.no
To:
On 23 October 2012 13:30, Henrik Sperre Johansen
henrik.s.johan...@veloxit.no wrote:
Where do I find one?
The one in oneclick distribution returns nil from NativeBoost platformId,
and the one for win platform in NativeBoost-Cog-VM Jenkins platform
doesn't seem to have any succesfully built
macos lion builds are welcomed too ;)
From: Igor Stasenko siguc...@gmail.com
To: Pharo-project@lists.gforge.inria.fr
Sent: Tuesday, 23 October 2012, 15:17
Subject: Re: [Pharo-project] NativeBoost VM on Windows
On 23 October 2012 13:30, Henrik Sperre Johansen
On 23.10.2012 14:17, Igor Stasenko wrote:
On 23 October 2012 13:30, Henrik Sperre Johansen
henrik.s.johan...@veloxit.no wrote:
Where do I find one?
The one in oneclick distribution returns nil from NativeBoost platformId,
and the one for win platform in NativeBoost-Cog-VM Jenkins platform
Il giorno 23-ott-2012, alle ore 14:14, Mariano Martinez Peck
marianop...@gmail.commailto:marianop...@gmail.com ha scritto:
On Mon, Oct 22, 2012 at 10:57 PM,
roberto.mine...@usi.chmailto:roberto.mine...@usi.ch
roberto.mine...@usi.chmailto:roberto.mine...@usi.ch wrote:
Thank you for the
On 23 October 2012 14:28, dimitris chloupis theki...@yahoo.co.uk wrote:
macos lion builds are welcomed too ;)
yes, that already fixed, but waits for update (after i finish with windows).
From: Igor Stasenko siguc...@gmail.com
To:
On 23 October 2012 14:50, dimitris chloupis theki...@yahoo.co.uk wrote:
you mean you will release them outside jenkins ?
no. I mean release on jenkins ;)
Anything outside jenkins is not exists.
I already have a macos build back from september i think from jenkins. So I
can wait. Windows build
Just to be clear:
- i can manually build all VMs with last best fixes available..
but making those builds to be built automatically is completely
different (and crazy/gory story).
And this is what i am working on (and looks like i _almost_ nearly to
finish it today).
Almost, because you never
Ok, it took more than a month to decide, but the result is that we selected the
Athens direction. Now we need more details about some of the tasks you
mentioned to select one:
+ integrating Athens with Morphic
I'm possibly mistaken, but I thought you are already working on this? What
On 23 October 2012 17:09, Dennis Schetinin chae...@gmail.com wrote:
Ok, it took more than a month to decide, but the result is that we selected
the Athens direction. Now we need more details about some of the tasks you
mentioned to select one:
+ integrating Athens with Morphic
I'm possibly
Igor wanted to ask you but kept forgetting. I wanted to make my own GUI api for
project Ephestos which is visual coding for pharo and 3d app Blender. At
first NBOpenGL was a candidate , but now I also consider Athens , especially if
you say you want to port morphic to it.
I am certainly
Hi Igor,
There seems to be an issue with the squeaksource repo... I don't see myself
listed amongst the developers nor can I commit
I'm using this connection string:
MCHttpRepository
location: 'http://www.squeaksource.com/NativeBoost'
user: 'cip.t'
password: '***'
Cheers
sorry, it looks like i forgot to hit 'save' button after adding you to project.
On 23 October 2012 19:35, Ciprian Teodorov ciprian.teodo...@gmail.com wrote:
Hi Igor,
There seems to be an issue with the squeaksource repo... I don't see myself
listed amongst the developers nor can I commit
Hello
2012/10/23 Igor Stasenko siguc...@gmail.com
Also, recently we started working on new text model. With the goal to
replace an clean Text,
text editing and text layout in our system (and sure thing ,
rendering). This is also requires a lot of work.
I am very interesting in details. Do
On 23 October 2012 18:08, dimitris chloupis theki...@yahoo.co.uk wrote:
Igor wanted to ask you but kept forgetting. I wanted to make my own GUI api
for project Ephestos which is visual coding for pharo and 3d app Blender.
At first NBOpenGL was a candidate , but now I also consider Athens ,
On 23 October 2012 21:01, Denis Kudriashov dionisi...@gmail.com wrote:
Hello
2012/10/23 Igor Stasenko siguc...@gmail.com
Also, recently we started working on new text model. With the goal to
replace an clean Text,
text editing and text layout in our system (and sure thing ,
rendering).
Ok thanks for the clarification, I understand now.
I don't have
any issue contributing to the project. From what I see Athens is
orientated towards freeform graphics which is what I want to achieve
anyway. I only hope my coding skills are enough to make a satisfactory
contribution. Thanks I
Oh, well, I'll jump in as I spend an inordinate amount of time learning
about that text stuff.
One requirement I'd love t see covered: have a proper text model that
scales when the size of the text increases a lot.
What is currently implemented is not that bad, it is just with too many
layers
On Mon, Oct 22, 2012 at 2:17 AM, Clément Bera clement.b...@inria.fr wrote:
Hello,
I don't understand something on BlockClosureensure:. Why does it use
'self valueNoContextSwitch' and not 'self value' ? In which case is there
an issue ?
Prior to my closure implementation
On 23 October 2012 23:07, dimitris chloupis theki...@yahoo.co.uk wrote:
Ok thanks for the clarification, I understand now.
I don't have any issue contributing to the project. From what I see Athens
is orientated towards freeform graphics which is what I want to achieve
anyway. I only hope my
On 24 October 2012 00:09, p...@highoctane.be p...@highoctane.be wrote:
Oh, well, I'll jump in as I spend an inordinate amount of time learning
about that text stuff.
One requirement I'd love t see covered: have a proper text model that scales
when the size of the text increases a lot.
What
On 24 October 2012 00:57, Eliot Miranda eliot.mira...@gmail.com wrote:
On Mon, Oct 22, 2012 at 2:17 AM, Clément Bera clement.b...@inria.fr wrote:
Hello,
I don't understand something on BlockClosureensure:. Why does it use 'self
valueNoContextSwitch' and not 'self value' ? In which case
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