Re: [Pharo-users] Memory mapped files and Pharo (aka Unreal Engine 4 integration with Pharo)

2016-01-18 Thread Dimitris Chloupis
the way I see it at least, polling is not a problem, Graphics work on frame loop, that means actions that have to repeat per frame , Unreal objects are constructed around this functionality , same way we have a World cycle that drawOn: methods work , then of course you have event loops etc. A signa

Re: [Pharo-users] Memory mapped files and Pharo (aka Unreal Engine 4 integration with Pharo)

2016-01-18 Thread David Allouche
> On 17 Jan 2016, at 22:18, Dimitris Chloupis wrote: > > Pipes are actually slower than sockets (local UNIX sockets that is) and I > dont need sockets if I am using shared memory. > > I could create an event que and not allow direct access to shared memory, > this way I make sure everything

Re: [Pharo-users] Memory mapped files and Pharo (aka Unreal Engine 4 integration with Pharo)

2016-01-17 Thread Dimitris Chloupis
Pipes are actually slower than sockets (local UNIX sockets that is) and I dont need sockets if I am using shared memory. I could create an event que and not allow direct access to shared memory, this way I make sure everything happens in order and in sequence. This way I can make sure multiple wri

Re: [Pharo-users] Memory mapped files and Pharo (aka Unreal Engine 4 integration with Pharo)

2016-01-17 Thread David Allouche
First a disclaimer, I do not have a lot of experience with inter-process communication (I have a bit, though), and no direct experience with mmaped files. > On 17 Jan 2016, at 17:41, Dimitris Chloupis wrote: > > 1) Do you think this is possible with the current Pharo ? > > 2) Will I be limite

[Pharo-users] Memory mapped files and Pharo (aka Unreal Engine 4 integration with Pharo)

2016-01-17 Thread Dimitris Chloupis
An apology for the long post but this is not a simple issue and hence not a simple question. So I am looking into ways to integrate Pharo with Unreal to bring some nuclear powered graphics to Pharo and make us first class citizents to 2D and 3D world. For those not aware this is unreal https://w