Hi Rob,
> I'll keep hacking away at it, since the payoffs are big for me from a
> learning perspective.
Good :)
And you brought me to the idea of porting RcSim :) I think I'll
investigate that more. This should be the first real "application"
in PilOS.
> When you say "@lib/z3d.l" is in C, if I
I'm starting to understand what PilOS really is, thanks to your patient
explanations.
I'll keep hacking away at it, since the payoffs are big for me from a
learning perspective.
I don't need a typical system - gcc, clibs, or a gui. I was trying to
follow some of the rosetta code examples, and that'
On Fri, Jul 24, 2015 at 04:30:53PM +0200, Alexander Burger wrote:
> So you must first port X11 and OpenGL to PilOS. A surely interesting
> task ;)
.. especially as there is no C compiler yet (and probably also not in
the future). So it must be done in Lisp and/or pil-assembly.
Of course a full X
Hi Robert,
> I tried saving a file (3dtext.l) to the misc directory in PilOS, but I
> could not see it when using the (dir "misc"). I am suspecting I need to
> write it and save it from within PilOS?
You can put a file into a directory while building the PilOS image:
Enter the path in "pilos/lib
I tried saving a file (3dtext.l) to the misc directory in PilOS, but I
could not see it when using the (dir "misc"). I am suspecting I need to
write it and save it from within PilOS?
How to add a library to PilOS such as the OpenGL one that is native to the
64bit PicoLisp distribution? Do you have