Re: Multiplayer question

2005-10-13 Thread Ingo Ruhnke
Jason Green <[EMAIL PROTECTED]> writes: > Personally, I think it will be easier to make it multiplayer over > the network than it would to have a split-screen. Splitscreen multiplayer, even with two or more mice (USB), is extremly simple to implement, in fact it already was implemented, only got

Re: Multiplayer question

2005-10-13 Thread Ingo Ruhnke
Gervase Lam <[EMAIL PROTECTED]> writes: > I'd be interested in knowing what grumbel's opinion is. However, I > think he found multi-player more chaotic than interesting. I found the original Lemmings multiplayer mode rather uninteresting, since the result was more luck then anything else. Without

Re: Multiplayer question

2005-10-12 Thread Jason Green
On 10/12/05, Gervase Lam <[EMAIL PROTECTED]> wrote: On Tue, 2005-10-11 at 22:14 -0400, Jason Green wrote:> Should a specific trap (hammer, guillotine, spike, etc.) be assigned> to a specific owner, or should it just affect everyone's pingus the> same way?  For instance, if we had a spike next to an

Re: Multiplayer question

2005-10-12 Thread Gervase Lam
On Tue, 2005-10-11 at 22:14 -0400, Jason Green wrote: > Should a specific trap (hammer, guillotine, spike, etc.) be assigned > to a specific owner, or should it just affect everyone's pingus the > same way? For instance, if we had a spike next to an exit, it could To me traps are indiscriminate.

Multiplayer question

2005-10-11 Thread Jason Green
I'm about to start working on the multiplayer options in the game, and I'm looking for a concensus on traps: Should a specific trap (hammer, guillotine, spike, etc.) be assigned to a specific owner, or should it just affect everyone's pingus the same way?  For instance, if we had a spike next to a