Re: ajaxterm not working

2010-08-15 Thread Jiri B.
>> I tried www/ajaxterm and it is not working. I just only started it and >> tried to connect directly with Firefox 3.6.8 from our ports. > >> Does it work for you in FF 3.6.x ? > > This seems to be a known bug in ajaxterm: > http://git.kirya.net/?p=ajaxterm.git;a=commit;h=311a125977ceef28a324c508

Re: NEW/UPDATE: games/ioquake3

2010-08-15 Thread Ryan Freeman
Excerpts from Ryan Freeman's message of Sat May 02 02:42:32 -0700 2009: > hello ports@ > > attached is an updated port from my original 'random svn checkout' > port, thankfully they finally released a new complete version, 1.36. > > builds and runs/plays great here on i386. > > -ryan bump! just

Re: return to castle wolfenstein port

2010-08-15 Thread Jacob Meuser
On Sun, Aug 15, 2010 at 12:10:22PM -0700, Jolan Luff wrote: > On Sun, Aug 15, 2010 at 03:05:42PM +, Jacob Meuser wrote: > > not looked at the code, but this looks like quake startup messages. > > you can probably steal the sndio backend from games/quake. > > Thanks for the pointer. This is ac

Re: New port: sysutils/dtpstree

2010-08-15 Thread J.C. Roberts
On Sun, 15 Aug 2010 18:43:30 +0200 Henrik Hellerstedt wrote: > > On Sat, Aug 14, 2010 at 10:38, Douglas Thrift > wrote: > > On 7/25/2010 11:03 PM, Douglas Thrift wrote: > >> Hello, > >> > >> I would appreciate any comments on my port. > >> > >> Thanks! > >> > > works on aug 11 amd64 snapshot >

ajaxterm not working

2010-08-15 Thread Jiri B.
Hello, I tried www/ajaxterm and it is not working. I just only started it and tried to connect directly with Firefox 3.6.8 from our ports. I also tried it from http://anyterm.org/demos.html and it is not working either. Does it work for you in FF 3.6.x ? jirib

Re: return to castle wolfenstein port

2010-08-15 Thread Ryan Freeman
Excerpts from Jolan Luff's message of Sun Aug 15 12:06:52 -0700 2010: > On Sun, Aug 15, 2010 at 04:24:51PM +0200, Sebastian Reitenbach wrote: > > Jolan Luff wrote: > > It crashes on startup, it shortly switches to the 640x480 resolution, > > screen goes blank, I see the mouse arrow, then it crash

Re: return to castle wolfenstein port

2010-08-15 Thread Jolan Luff
On Sun, Aug 15, 2010 at 03:05:42PM +, Jacob Meuser wrote: > not looked at the code, but this looks like quake startup messages. > you can probably steal the sndio backend from games/quake. Thanks for the pointer. This is actually quake3-based but the sound code still looks mostly the same.

Re: return to castle wolfenstein port

2010-08-15 Thread Jolan Luff
On Sun, Aug 15, 2010 at 04:24:51PM +0200, Sebastian Reitenbach wrote: > Jolan Luff wrote: > It crashes on startup, it shortly switches to the 640x480 resolution, > screen goes blank, I see the mouse arrow, then it crashes. Its on my > libretto u100. Intel graphics card. I'm not totally sure wh

Re: return to castle wolfenstein port

2010-08-15 Thread Jacob Meuser
On Sun, Aug 15, 2010 at 04:24:51PM +0200, Sebastian Reitenbach wrote: > Jolan Luff wrote: > >Here's a quick and dirty port of return to castle wolfenstein which > >was just open sourced a few days ago. It's i386 only right now due > >to the codebase. > > > >There's a few problems that I've noticed

Re: return to castle wolfenstein port

2010-08-15 Thread Sebastian Reitenbach
Jolan Luff wrote: Here's a quick and dirty port of return to castle wolfenstein which was just open sourced a few days ago. It's i386 only right now due to the codebase. There's a few problems that I've noticed so far: - the game uses oss for sound but it doesn't work for some reason. seems

Re: return to castle wolfenstein port

2010-08-15 Thread Jacob Meuser
On Sun, Aug 15, 2010 at 12:41:40AM -0700, Jolan Luff wrote: > Here's a quick and dirty port of return to castle wolfenstein which > was just open sourced a few days ago. It's i386 only right now due > to the codebase. > > There's a few problems that I've noticed so far: > > - the game uses oss f

Re: return to castle wolfenstein port

2010-08-15 Thread Sebastian Reitenbach
Jolan Luff wrote: Here's a quick and dirty port of return to castle wolfenstein which was just open sourced a few days ago. It's i386 only right now due to the codebase. There's a few problems that I've noticed so far: - the game uses oss for sound but it doesn't work for some reason. seems

return to castle wolfenstein port

2010-08-15 Thread Jolan Luff
Here's a quick and dirty port of return to castle wolfenstein which was just open sourced a few days ago. It's i386 only right now due to the codebase. There's a few problems that I've noticed so far: - the game uses oss for sound but it doesn't work for some reason. seems to be related to eit