>> I tried www/ajaxterm and it is not working. I just only started it and
>> tried to connect directly with Firefox 3.6.8 from our ports.
>
>> Does it work for you in FF 3.6.x ?
>
> This seems to be a known bug in ajaxterm:
> http://git.kirya.net/?p=ajaxterm.git;a=commit;h=311a125977ceef28a324c508
Excerpts from Ryan Freeman's message of Sat May 02 02:42:32 -0700 2009:
> hello ports@
>
> attached is an updated port from my original 'random svn checkout'
> port, thankfully they finally released a new complete version, 1.36.
>
> builds and runs/plays great here on i386.
>
> -ryan
bump! just
On Sun, Aug 15, 2010 at 12:10:22PM -0700, Jolan Luff wrote:
> On Sun, Aug 15, 2010 at 03:05:42PM +, Jacob Meuser wrote:
> > not looked at the code, but this looks like quake startup messages.
> > you can probably steal the sndio backend from games/quake.
>
> Thanks for the pointer. This is ac
On Sun, 15 Aug 2010 18:43:30 +0200 Henrik Hellerstedt
wrote:
>
> On Sat, Aug 14, 2010 at 10:38, Douglas Thrift
> wrote:
> > On 7/25/2010 11:03 PM, Douglas Thrift wrote:
> >> Hello,
> >>
> >> I would appreciate any comments on my port.
> >>
> >> Thanks!
> >>
>
> works on aug 11 amd64 snapshot
>
Hello,
I tried www/ajaxterm and it is not working. I just only started it and
tried to connect directly with Firefox 3.6.8 from our ports.
I also tried it from http://anyterm.org/demos.html and it is not
working either.
Does it work for you in FF 3.6.x ?
jirib
Excerpts from Jolan Luff's message of Sun Aug 15 12:06:52 -0700 2010:
> On Sun, Aug 15, 2010 at 04:24:51PM +0200, Sebastian Reitenbach wrote:
> > Jolan Luff wrote:
> > It crashes on startup, it shortly switches to the 640x480 resolution,
> > screen goes blank, I see the mouse arrow, then it crash
On Sun, Aug 15, 2010 at 03:05:42PM +, Jacob Meuser wrote:
> not looked at the code, but this looks like quake startup messages.
> you can probably steal the sndio backend from games/quake.
Thanks for the pointer. This is actually quake3-based but the sound
code still looks mostly the same.
On Sun, Aug 15, 2010 at 04:24:51PM +0200, Sebastian Reitenbach wrote:
> Jolan Luff wrote:
> It crashes on startup, it shortly switches to the 640x480 resolution,
> screen goes blank, I see the mouse arrow, then it crashes. Its on my
> libretto u100. Intel graphics card.
I'm not totally sure wh
On Sun, Aug 15, 2010 at 04:24:51PM +0200, Sebastian Reitenbach wrote:
> Jolan Luff wrote:
> >Here's a quick and dirty port of return to castle wolfenstein which
> >was just open sourced a few days ago. It's i386 only right now due
> >to the codebase.
> >
> >There's a few problems that I've noticed
Jolan Luff wrote:
Here's a quick and dirty port of return to castle wolfenstein which
was just open sourced a few days ago. It's i386 only right now due
to the codebase.
There's a few problems that I've noticed so far:
- the game uses oss for sound but it doesn't work for some reason.
seems
On Sun, Aug 15, 2010 at 12:41:40AM -0700, Jolan Luff wrote:
> Here's a quick and dirty port of return to castle wolfenstein which
> was just open sourced a few days ago. It's i386 only right now due
> to the codebase.
>
> There's a few problems that I've noticed so far:
>
> - the game uses oss f
Jolan Luff wrote:
Here's a quick and dirty port of return to castle wolfenstein which
was just open sourced a few days ago. It's i386 only right now due
to the codebase.
There's a few problems that I've noticed so far:
- the game uses oss for sound but it doesn't work for some reason.
seems
Here's a quick and dirty port of return to castle wolfenstein which
was just open sourced a few days ago. It's i386 only right now due
to the codebase.
There's a few problems that I've noticed so far:
- the game uses oss for sound but it doesn't work for some reason.
seems to be related to eit
13 matches
Mail list logo