Re: New: rigg - program to run independent games with unveil

2024-04-27 Thread Bryan Steele
On Sat, Apr 27, 2024 at 10:57:28PM -0400, Thomas Frohwein wrote: > updated tarball; I had some left over, commented out lines in the > Makefile and unnecessary SUBST_*. Looks good, having this in the ports tree would be nice. ok brynet@ for what its worth :-) > > On Sat, Apr 27, 2024 at 10:20:3

Re: security/openssl/3.1 endbr64 sprinkling

2024-02-19 Thread Bryan Steele
Hey Mark, does the order of .cfi_startproc and endbranch matter at all, I noticed a difference between your openssl/3.1 and 3.2 patches and was just wondering, it's reversed in gcm_init_avx. -Bryan. diff -u -p -r1.1.1.1 patch-crypto_modes_asm_ghash-x86_64_pl --- security/openssl/3.1/patches/patch

Re: lang/mono: stop using syscall(2)

2023-10-27 Thread Bryan Steele
On Fri, Oct 27, 2023 at 09:45:52PM -0400, Thomas Frohwein wrote: > This diff patches out mono's use of syscall(SYS_fork), which is the > only instance of syscall(2) in use. Upstream has this behind: > > #elif !defined(HOST_DARWIN) && defined(SYS_fork) > > This diff changes that to #elif defined(_

Re: chromium 96.0.4664.110 stopped working with Dec 19th snapshot

2021-12-19 Thread Bryan Steele
On Sun, Dec 19, 2021 at 06:24:21PM -0600, Amit Kulkarni wrote: > On Sun, Dec 19, 2021 at 2:23 PM Bryan Steele wrote: > > > > I'm thinking this could be llvm/clang13 fallout, but with the new Dec 19 > > snapshot chromium stopped working for me. It opens up a blank whi

chromium 96.0.4664.110 stopped working with Dec 19th snapshot

2021-12-19 Thread Bryan Steele
I'm thinking this could be llvm/clang13 fallout, but with the new Dec 19 snapshot chromium stopped working for me. It opens up a blank white page, and trying to visit any website is stuck "loading..." In ps(1), one chrome subprocess is pegging a CPU at 99% utilization.. brynet 10507 96.6 0.8

Re: new games/amnesia-tdd

2021-10-23 Thread Bryan Steele
On Sat, Oct 23, 2021 at 07:16:20PM -0700, Nam Nguyen wrote: > Please find attached a port for Amnesia: The Dark Descent. It is a port > from brynet@ with tweaks by me. > > Thanks to brynet@ for making and upstreaming patches to compile on > OpenBSD with clang. Thanks to shamazmazum for providing a

Re: new games/amnesia-tdd

2021-10-23 Thread Bryan Steele
On Sat, Oct 23, 2021 at 07:16:20PM -0700, Nam Nguyen wrote: > Please find attached a port for Amnesia: The Dark Descent. It is a port > from brynet@ with tweaks by me. > > Thanks to brynet@ for making and upstreaming patches to compile on > OpenBSD with clang. Thanks to shamazmazum for providing a

Re: audio/openal no longer works since 1.21.1 update

2021-08-01 Thread Bryan Steele
On Sat, Jul 31, 2021 at 12:31:42AM -0400, Brad Smith wrote: > On Thu, Jul 29, 2021 at 03:01:33PM -0400, Kurt Mosiejczuk wrote: > > On Thu, Jul 29, 2021 at 02:46:57PM -0400, Bryan Steele wrote: > > > > > > > It would be nice to commit his diff below, or perhaps

audio/openal no longer works since 1.21.1 update

2021-07-28 Thread Bryan Steele
After upgrading to the latest amd64 snapshot, OpenAL is broken now and no longer produces any sound. It was working for me using 1.20.1 previously. I tested with ioquake and several games playable using fnaify and libgdx/lwjgl{2,3}. No issues with others ports using e.g: SDL2 sndio backend for ex

Re: fix games/barony textures in sdl2-2.0.14

2021-04-10 Thread Bryan Steele
On Sat, Apr 10, 2021 at 08:39:07PM -0400, Bryan Steele wrote: > On Sat, Apr 10, 2021 at 04:56:55PM -0700, Nam Nguyen wrote: > > solene@ reported that games/barony has missing textures.[1] Here is a > > diff fixing this sourced from a PR by Sylvain Becker. > > > > I u

Re: fix games/barony textures in sdl2-2.0.14

2021-04-10 Thread Bryan Steele
On Sat, Apr 10, 2021 at 04:56:55PM -0700, Nam Nguyen wrote: > solene@ reported that games/barony has missing textures.[1] Here is a > diff fixing this sourced from a PR by Sylvain Becker. > > I used hg bisect to track down the revision in sdl2's repository that > introduced this bug.[2] I contacte

Re: NEW: libgdx, a Java-based framework for games

2021-02-20 Thread Bryan Steele
On Sat, Feb 20, 2021 at 05:49:28PM -0700, Thomas Frohwein wrote: > Hi, > > This is a port of libgdx, a framework for games in Java. It has been > used for a variety of high-profile indie games in recent years. Notable > titles include Slay the Spire, Pathway, and others [1]. > > This port has bee

Re: [New] libva-intel-media-driver port

2021-02-10 Thread Bryan Steele
On Tue, Feb 09, 2021 at 01:47:37PM +, Laurence Tratt wrote: > On Tue, Feb 09, 2021 at 10:57:32PM +1100, Jonathan Gray wrote: > > Hello Jonathan, > > > See previous libva discussions. If it is to support more than just Intel > > it needs to be in xenocara and new Mesa Makefiles will need to b

Re: devel/sdl2: enable real GUID-based controller mapping

2021-01-22 Thread Bryan Steele
On Thu, Jan 21, 2021 at 12:05:59PM -0700, Thomas Frohwein wrote: > On Sat, Jan 09, 2021 at 10:46:17AM -0700, Thomas Frohwein wrote: > > Hi, > > > > The next stepping stone in my project to improve out-of-the-box > > gamecontroller support. > > Haven't gotten much feedback since I sent this out. B

Re: [NEW] graphics/libva and graphics/intel-vaapi-driver

2020-12-17 Thread Bryan Steele
On Thu, Dec 17, 2020 at 04:45:01PM +0100, Robert Nagy wrote: > The upcoming chromium update also requires libva, so I've fixed up > and updated the submitted libva port. Attached is the new version. If it is blocking chromium updates now, perhaps libva should go in ports. But if AMD graphics are e

Re: gnupg: avoid printf %n in build process

2020-10-17 Thread Bryan Steele
On Fri, Oct 16, 2020 at 09:54:25PM -0700, Greg Steuck wrote: > I tried to get this upstreamed in https://dev.gnupg.org/T5104 to no > avail. If people find it useful to not see %n related complaints during > the build, the patch below would do it. If desirable, OK? > > Thanks > Greg > >From 8afc03

Re: update games/barony - looking for help with cmake

2020-10-03 Thread Bryan Steele
On Sat, Oct 03, 2020 at 11:09:51PM +0200, Rafael Sadowski wrote: > On Sat Oct 03, 2020 at 10:19:12PM +0200, Solene Rapenne wrote: > > This diff updates barony to version 3.3.7 which > > matches the version available on GOG for download > > and should bring support for latest DLC that I don't > > ow

Re: VAAPI ports

2020-08-22 Thread Bryan Steele
On Sat, Aug 22, 2020 at 07:35:47PM +0200, Luca De Pandis wrote: > Hi everyone, > I'm Luca De Pandis and I'm an OpenBSD user since March. > > I'd like to contribute to the project since I'm using it everyday, so I > decided to work on porting the VAAPI stack on OpenBSD. > > Before submitting I che

Re: games/godot: add libao to make audio functional

2020-08-04 Thread Bryan Steele
On Tue, Aug 04, 2020 at 07:39:30PM +0200, Omar Polo wrote: > > Christian Weisgerber writes: > > > Omar Polo: > > > >> The following patch is to make audio working on games/godot via libao. > >> > >> Six years ago, Anton Yabchinskiy added a libao driver[0] to have audio > >> working on OpenBSD, b

Re: Clang 10 FIX: games/devilutionx

2020-07-31 Thread Bryan Steele
On Fri, Jul 31, 2020 at 02:09:53PM +, Brian Callahan wrote: > Hi ports -- > > As reported by naddy@, games/devilutionx doesn't build with clang-10. > The problem is that our ar doesn't understand archives with LLVM thin > LTO objects in it (devilutionx turns -flto=thin on by default if you > h

Re: NEW: x11/picom

2020-05-28 Thread Bryan Steele
On Wed, May 27, 2020 at 09:33:57PM +0200, Omar Polo wrote: > > Hi, > > This is a port for picom, a compositor for X11. It's an actively > developed fork of compton. > > I've been running for a month now, and it has been rock stable (instead > of compton which would occasionally crash.) > > Bui

Re: should we port ssh-copy-id ?

2020-01-18 Thread Bryan Steele
On Sat, Jan 18, 2020 at 10:14:57AM +0100, Jan-Piet Mens wrote: > > I assume a better distfile would be OpenSSH portable tarballs. > > It occurred to me, but I assumed the original source repository of the > script would be the cleaner method. > > > ./openssh-8.0p1/contrib/ssh-copy-id > > Would t

Re: should we port ssh-copy-id ?

2020-01-17 Thread Bryan Steele
On Fri, Jan 17, 2020 at 02:33:09PM +, Stuart Henderson wrote: > On 2020/01/17 14:55, Jan-Piet Mens wrote: > > > Seems reasonable - is there a stable distfile somewhere or does it > > > need mirroring? > > > > I'm aware only of the git repository at [1], in other words, I assume if we > > need

Re: [NEW] VA-API for OpenBSD

2019-12-14 Thread Bryan Steele
On Sun, Dec 15, 2019 at 12:14:33AM -0500, Bryan Steele wrote: > I did a dirty, awful thing. For r600/radeonsi gallium drivers it seems > neccessary to compile Mesa with --enable-va for this to work. That said, > it seems that installing the shared libraries from this build is > enough

Re: [NEW] VA-API for OpenBSD

2019-12-14 Thread Bryan Steele
I did a dirty, awful thing. For r600/radeonsi gallium drivers it seems neccessary to compile Mesa with --enable-va for this to work. That said, it seems that installing the shared libraries from this build is enough to make the vainfo utility happy. I haven't seen if this actualy works with ffmpeg

Re: [NEW] graphics/libva and graphics/intel-vaapi-driver

2019-12-09 Thread Bryan Steele
On Mon, Dec 09, 2019 at 11:28:57AM -0600, Brad DeMorrow wrote: > Bryan, > I've attached the full output of *moonlight > moonlight.log 2>&1* > > There are no errors that I see, however, I do see a behavior that's probably > not intended. > The original code used the RTLD_NODELETE flag with dlopen t

Re: [NEW] graphics/libva and graphics/intel-vaapi-driver

2019-12-09 Thread Bryan Steele
On Mon, Dec 09, 2019 at 12:42:45AM -0600, Brad DeMorrow wrote: > I managed to get moonlight-qt (to stream games) to work today. > I'm trying to bundle up my work, but I need some help/feedback on a few > things. > > First, here is libva and the intel-vaapi-driver. > I've ran portcheck and done sev

gimp 2.10.12 SIGSEGV on image export (gdk-pixbuf?)

2019-12-03 Thread Bryan Steele
It's only semi-reproducible, if you create a screenshot from within gimp and then click "Export As..." Thanks to sthen@ for explaining how to use the new debug- packages. -Bryan. (gdb backtrace) Thread 1 received signal SIGSEGV, Segmentation fault. 0x1d28c1e569f1 in compute_hint (pixbuf=,

Re: UPDATE: games/devilutionx to 0.5.0+

2019-11-09 Thread Bryan Steele
On Sat, Nov 09, 2019 at 04:16:22PM -0500, Bryan Steele wrote: > On Sat, Nov 09, 2019 at 12:16:24PM -0500, Brian Callahan wrote: > > > > > > On 2019-11-09 12:12 PM, Brian Callahan wrote: > > > Hi ports -- > > > > > > Attached is an update t

Re: UPDATE: games/devilutionx to 0.5.0+

2019-11-09 Thread Bryan Steele
On Sat, Nov 09, 2019 at 12:16:24PM -0500, Brian Callahan wrote: > > > On 2019-11-09 12:12 PM, Brian Callahan wrote: > > Hi ports -- > > > > Attached is an update to games/devilutionx. The latest release is 0.5.0 > > but this update is a good bit past that point. Primarily because brynet@ > > did

Re: UPDATE: games/devilutionx to 0.5.0+

2019-11-09 Thread Bryan Steele
On Sat, Nov 09, 2019 at 12:12:58PM -0500, Brian Callahan wrote: > Hi ports -- > > Attached is an update to games/devilutionx. The latest release is 0.5.0 but > this update is a good bit past that point. Primarily because brynet@ did a > lot of work upstreaming all patches but that came after the 0

Re: chromium-77.0.3865.90 and Aw, Snap! everywhere

2019-09-28 Thread Bryan Steele
On Thu, Sep 26, 2019 at 11:47:39PM -0400, Bryan Steele wrote: > On Thu, Sep 26, 2019 at 11:22:23PM +, Mikolaj Kucharski wrote: > > Hi, > > > > Does anyone else sees chrome not usable with latest snapshot? After > > starting the browser it crashes any tab with "

Re: chromium-77.0.3865.90 and Aw, Snap! everywhere

2019-09-26 Thread Bryan Steele
On Thu, Sep 26, 2019 at 11:22:23PM +, Mikolaj Kucharski wrote: > Hi, > > Does anyone else sees chrome not usable with latest snapshot? After > starting the browser it crashes any tab with "Aw, Snap!". At the same > time when I start the browser dmesg is full of pledge entries from > chrome (se

Re: update games/devilutionx 0.4.0pl20190914

2019-09-15 Thread Bryan Steele
On Sat, Sep 14, 2019 at 06:47:56PM -0700, Nam Nguyen wrote: > I attached an update for games/devilutionx as of September 14, > 2019. Upstream added my fix for 64-bit TCP multiplayer. UDP is still > broken. > > Update: > https://github.com/diasurgical/devilutionX/commit/c52464d2278660cbfe6c23ea48d

Re: egcc-ar in ports-gcc fails with Cannot find plugin 'liblto_plugin.so'

2019-08-26 Thread Bryan Steele
Please use ports@ for ports related discussions. On Mon, Aug 26, 2019 at 04:03:23PM -0600, j...@bitminer.ca wrote: > For ports package gcc-8.3.0p3, on abd64, using -current. > > The shared lib liblto_plugin.so.5.0 is installed > but no link is created. Thus egcc-ar (and egcc-ranlib and egcc-nm) f

Re: NEW: games/devilutionx

2019-07-24 Thread Bryan Steele
I had a lot of fun testing this, indeed, this fixes multiplayer. I'm ok with getting this in to make it easier for others to get in. :-) On Tue, Jul 23, 2019 at 11:46:10PM -0700, Nam Nguyen wrote: > > I promise that this third attachment preserves ^M properly. I had to use > application/octet-str

Re: NEW: games/devilutionx

2019-07-19 Thread Bryan Steele
On Fri, Jul 19, 2019 at 10:37:59AM -0400, Bryan Steele wrote: > On Thu, Jul 18, 2019 at 07:49:51PM -0400, Brian Callahan wrote: > > Hi ports -- > > > > Attached is a new port, games/devilutionx. DevilutionX is an open source > > engine recreation for

Re: NEW: games/devilutionx

2019-07-19 Thread Bryan Steele
On Thu, Jul 18, 2019 at 07:49:51PM -0400, Brian Callahan wrote: > Hi ports -- > > Attached is a new port, games/devilutionx. DevilutionX is an open source > engine recreation for the original Diablo I game. > > --- > pkg/DESCR: > DevilutionX is an open source recreation of the game engine used in

Re: add pledge and unveil to net/irssi

2019-06-11 Thread Bryan Steele
On Tue, Jun 11, 2019 at 08:59:55AM +0200, Solene Rapenne wrote: > On Fri, Jun 07, 2019 at 11:41:14PM +0200, Solene Rapenne wrote: > > On Fri, Jun 07, 2019 at 07:25:45PM +0100, Stuart Henderson wrote: > > > On 2019/06/07 19:05, Solene Rapenne wrote: > > > > Hi, > > > > > > > > This is a first draft

WASM/WebAssembly is busted

2018-12-02 Thread Bryan Steele
In -current (and 6.4), chrome repeatedly attempts to mmap a large linear area of memory for WASM/WebAssembly and it always fails. WASM JIT avoids using the system malloc/free, opting instead for their own "Heartbleed accelerating custom allocator". Despite the horribleness, this feature is being i

Re: PATCH: Fix SSP on amd64 for ports gcc 4.9

2017-06-19 Thread Bryan Steele
On Mon, Jun 19, 2017 at 10:33:26AM -0400, Bryan Steele wrote: > On Sat, Jun 17, 2017 at 12:58:03PM +0100, Stuart Henderson wrote: > > On 2017/06/04 04:40, Bryan Steele wrote: > > > "As Shmuel reported in > > > <https://gcc.gnu.org/ml/gcc-help/2017-03/ms

Re: PATCH: Fix SSP on amd64 for ports gcc 4.9

2017-06-19 Thread Bryan Steele
On Sat, Jun 17, 2017 at 12:58:03PM +0100, Stuart Henderson wrote: > On 2017/06/04 04:40, Bryan Steele wrote: > > "As Shmuel reported in > > <https://gcc.gnu.org/ml/gcc-help/2017-03/msg9.html>, > > on x86-64 small structures in automatic storage are aligned t

Re: PATCH: Fix SSP on amd64 for ports gcc 4.9

2017-06-07 Thread Bryan Steele
On Tue, Jun 06, 2017 at 12:05:57PM -0400, Bryan Steele wrote: > On Tue, Jun 06, 2017 at 04:53:27PM +0100, Stuart Henderson wrote: > > On 2017/06/06 11:12, Bryan Steele wrote: > > > On Mon, Jun 05, 2017 at 11:58:43AM -0400, Bryan Steele wrote: > > > > This will prob

Re: PATCH: Fix SSP on amd64 for ports gcc 4.9

2017-06-06 Thread Bryan Steele
On Tue, Jun 06, 2017 at 12:23:31PM -0400, Bryan Steele wrote: > On Tue, Jun 06, 2017 at 12:05:57PM -0400, Bryan Steele wrote: > > > > SELECT FULLPKGPATH,MODULES,WANTLIB FROM Ports WHERE MODULES LIKE > > > > '%gcc4%' AND WA > > > > N

Re: PATCH: Fix SSP on amd64 for ports gcc 4.9

2017-06-06 Thread Bryan Steele
On Tue, Jun 06, 2017 at 12:05:57PM -0400, Bryan Steele wrote: > > > SELECT FULLPKGPATH,MODULES,WANTLIB FROM Ports WHERE MODULES LIKE '%gcc4%' > > > AND WA > > > NTLIB NOT LIKE '%CXX%' AND WANTLIB NOT LIKE '%stdc++%'; > > > > I

Re: PATCH: Fix SSP on amd64 for ports gcc 4.9

2017-06-06 Thread Bryan Steele
On Tue, Jun 06, 2017 at 04:53:27PM +0100, Stuart Henderson wrote: > On 2017/06/06 11:12, Bryan Steele wrote: > > On Mon, Jun 05, 2017 at 11:58:43AM -0400, Bryan Steele wrote: > > > This will probably require library and ports bumps > > > > I'm not sure w

Re: PATCH: Fix SSP on amd64 for ports gcc 4.9

2017-06-06 Thread Bryan Steele
On Mon, Jun 05, 2017 at 11:58:43AM -0400, Bryan Steele wrote: > This will probably require library and ports bumps I'm not sure where to go from here, bumping estdc++ should take care of any ports using eg++, but there are still a few ports using egcc for emulated TLS support. What a

Re: PATCH: Fix SSP on amd64 for ports gcc 4.9

2017-06-05 Thread Bryan Steele
On Sun, Jun 04, 2017 at 04:40:17AM -0400, Bryan Steele wrote: > "As Shmuel reported in > <https://gcc.gnu.org/ml/gcc-help/2017-03/msg9.html>, > on x86-64 small structures in automatic storage are aligned to 16 bytes. > This seems to be because of a mix-up between bit

PATCH: Fix SSP on amd64 for ports gcc 4.9

2017-06-04 Thread Bryan Steele
"As Shmuel reported in , on x86-64 small structures in automatic storage are aligned to 16 bytes. This seems to be because of a mix-up between bits and bytes in the i386 target code. * config/i386/i386.c (ix86_local_alignment): Align most aggr

Re: possible chromium regression on -current

2017-02-22 Thread Bryan Steele
On Wed, Feb 22, 2017 at 11:35:24AM +, Dimitris Papastamos wrote: > Hi everyone, > > I think at some point in the last week a possible chromium regression > was introduced. > > Youtube videos give a playback error. This is what I get in the log: > > [11087:-105893312:0221/190453.466753:ERROR

Re: Update emulators/mednafen 0.9.38.7 -> 0.9.39.2

2016-10-20 Thread Bryan Steele
On Wed, Oct 19, 2016 at 10:41:27PM -0700, Jeremy Evans wrote: > Update to the latest medafen release. The major change in this update > is the addition of Saturn support, which I tested and does appear to > work (at least with Shanghai Triple Threat). > > Changelog: > > Added experimental Sega S

Re: Cruft: imake

2016-09-02 Thread Bryan Steele
On Fri, Sep 02, 2016 at 12:56:50PM +0200, Christian Weisgerber wrote: > Now that gtk1 has been removed, we need to give jasper@ a new goal > in life. I think a good candidate is imake. Anything that still > uses imake for configuration is likely old cruft that has been > barely maintained, if at

Re: [patch] archivers/libarchive ioctl woes

2016-03-22 Thread Bryan Steele
On Tue, Mar 22, 2016 at 10:30:51PM +0100, Matthias Kilian wrote: > Hi, > > On Tue, Mar 22, 2016 at 04:20:34PM -0400, Bryan Steele wrote: > > It seems libarchive/bsdtar is picking up headers from e2fsprogs if > > installed, specifically, headers related to Linux file ioctls.

[patch] archivers/libarchive ioctl woes

2016-03-22 Thread Bryan Steele
It seems libarchive/bsdtar is picking up headers from e2fsprogs if installed, specifically, headers related to Linux file ioctls. ./ext2_fs.h:#define EXT2_IOC_GETFLAGS _IOR('f', 1, long) Here's a patch so that it stops trying random ioctls that fortunately all fail with our kernel. ..

Re: nginx woes

2015-03-29 Thread Bryan Steele
On Sat, Mar 28, 2015 at 01:02:25PM +0100, frantisek holop wrote: > > so i have just been bitten by the implicitly > included openbsd chroot patch for nginx. > > the issue is, that i _remembered_ there is a > parameter to turn it off, but upon doing > man nginx, i could not find it. then i proceed

Re: remove print/epdfview?

2014-12-15 Thread Bryan Steele
On Mon, Dec 15, 2014 at 01:09:11PM +0100, Matthias Kilian wrote: > Hi, > > the HOMEPAGE for print/epdfview is dead, there was no update since > 2011, and, most important, it doesn't display anything, at least > for me. > > So is it be ok to remove it? > > Ciao, > Kili I think epdfview has

Re: please remove the procmail port

2014-11-19 Thread Bryan Steele
On Tue, Nov 18, 2014 at 10:32:58PM +0100, Landry Breuil wrote: > On Tue, Nov 18, 2014 at 10:01:33PM +0100, frantisek holop wrote: > > Philip Guenther, 18 Nov 2014 12:42: > > > Executive summary: delete the procmail port; the code is not safe and > > > should not be used as a basis for any further