Solene Rapenne writes:
> timo.my...@bittivirhe.fi (Timo Myyrä) wrote:
>
>> timo.my...@bittivirhe.fi (Timo Myyrä) writes:
>>
>> > Jeremie Courreges-Anglas writes:
>> >
>> >> On Thu, Sep 06 2018, timo.my...@bittivirhe.fi (Timo Myyrä) wrote:
>> >>
>> >>> Jeremie Courreges-Anglas writes:
>> >>>
timo.my...@bittivirhe.fi (Timo Myyrä) wrote:
> timo.my...@bittivirhe.fi (Timo Myyrä) writes:
>
> > Jeremie Courreges-Anglas writes:
> >
> >> On Thu, Sep 06 2018, timo.my...@bittivirhe.fi (Timo Myyrä) wrote:
> >>
> >>> Jeremie Courreges-Anglas writes:
> >>>
> On Fri, Aug 03 2018,
timo.my...@bittivirhe.fi (Timo Myyrä) writes:
> Jeremie Courreges-Anglas writes:
>
>> On Thu, Sep 06 2018, timo.my...@bittivirhe.fi (Timo Myyrä) wrote:
>>
>>> Jeremie Courreges-Anglas writes:
>>>
On Fri, Aug 03 2018, timo.my...@bittivirhe.fi (Timo Myyrä) wrote:
>
Jeremie Courreges-Anglas writes:
> On Thu, Sep 06 2018, timo.my...@bittivirhe.fi (Timo Myyrä) wrote:
>
>> Jeremie Courreges-Anglas writes:
>>
>>> On Fri, Aug 03 2018, timo.my...@bittivirhe.fi (Timo Myyrä) wrote:
>>>
timo.my...@bittivirhe.fi (Timo Myyrä) writes:
> Solene Rapenne
On Thu, Sep 06 2018, timo.my...@bittivirhe.fi (Timo Myyrä) wrote:
> Jeremie Courreges-Anglas writes:
>
>> On Fri, Aug 03 2018, timo.my...@bittivirhe.fi (Timo Myyrä) wrote:
>>
>>> timo.my...@bittivirhe.fi (Timo Myyrä) writes:
>>>
Solene Rapenne writes:
> timo.my...@bittivirhe.fi
Jeremie Courreges-Anglas writes:
> On Fri, Aug 03 2018, timo.my...@bittivirhe.fi (Timo Myyrä) wrote:
>
>> timo.my...@bittivirhe.fi (Timo Myyrä) writes:
>>
>>> Solene Rapenne writes:
>>>
timo.my...@bittivirhe.fi (Timo Myyrä) wrote:
> Hi,
>
> Here's a updated port for
On Fri, Aug 03 2018, timo.my...@bittivirhe.fi (Timo Myyrä) wrote:
> timo.my...@bittivirhe.fi (Timo Myyrä) writes:
>
>> Solene Rapenne writes:
>>
>>> timo.my...@bittivirhe.fi (Timo Myyrä) wrote:
>>>
Hi,
Here's a updated port for latest gzdoom version.
Merged the stuff from
Hi,
I asked about the slow start up from gzdoom forums. They assume it is caused by
missing shader caches. So I assume it compiles shader caches before starting
each game
instead of using cached copy. This seems to be related to our mesa3d version
which is bit lagging behind latest versions.
Yes i experience the same slow starting even when i compiled from source
without the port, its something i didnt encounter in linux or windows using
gzdoom, theres something related to openbsd that is causing it, but right now i
dont have my openbsd install :(
3. Ago 2018 15:03 por
timo.my...@bittivirhe.fi (Timo Myyrä) wrote:
> timo.my...@bittivirhe.fi (Timo Myyrä) writes:
>
> > Solene Rapenne writes:
> >
> >> timo.my...@bittivirhe.fi (Timo Myyrä) wrote:
> >>
> >>> Hi,
> >>>
> >>> Here's a updated port for latest gzdoom version.
> >>> Merged the stuff from Solene's port
timo.my...@bittivirhe.fi (Timo Myyrä) writes:
> Solene Rapenne writes:
>
>> timo.my...@bittivirhe.fi (Timo Myyrä) wrote:
>>
>>> Hi,
>>>
>>> Here's a updated port for latest gzdoom version.
>>> Merged the stuff from Solene's port into my old gzdoom port and bumped it to
>>> latest version.
Solene Rapenne writes:
> timo.my...@bittivirhe.fi (Timo Myyrä) wrote:
>
>> Hi,
>>
>> Here's a updated port for latest gzdoom version.
>> Merged the stuff from Solene's port into my old gzdoom port and bumped it to
>> latest version. Tested on amd64 and quick gameplay test seems to work and
>>
timo.my...@bittivirhe.fi (Timo Myyrä) wrote:
> Hi,
>
> Here's a updated port for latest gzdoom version.
> Merged the stuff from Solene's port into my old gzdoom port and bumped it to
> latest version. Tested on amd64 and quick gameplay test seems to work and
> installing soundfont and tuning the
Hi,
Here's a updated port for latest gzdoom version.
Merged the stuff from Solene's port into my old gzdoom port and bumped it to
latest version. Tested on amd64 and quick gameplay test seems to work and
installing soundfont and tuning the ini file, the fluidsynth playback works.
- added patch
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