Ryan Freeman wrote (2023-08-18 03:09 CEST):
> On Thu, Aug 17, 2023 at 08:08:12PM -0400, Thomas Frohwein wrote:
> > On Thu, Aug 17, 2023 at 02:08:09PM -0700, Ryan Freeman wrote:
> > > On Thu, Aug 17, 2023 at 03:24:38PM -0400, Thomas Frohwein wrote:
> > > > On Thu, Aug 17, 2023 at 11:18:29AM -0700,
On Thu, Aug 17, 2023 at 08:08:12PM -0400, Thomas Frohwein wrote:
> On Thu, Aug 17, 2023 at 02:08:09PM -0700, Ryan Freeman wrote:
> > On Thu, Aug 17, 2023 at 03:24:38PM -0400, Thomas Frohwein wrote:
> > > On Thu, Aug 17, 2023 at 11:18:29AM -0700, Ryan Freeman wrote:
> > >
> > > [...]
> > >
> > >
On Thu, Aug 17, 2023 at 02:08:09PM -0700, Ryan Freeman wrote:
> On Thu, Aug 17, 2023 at 03:24:38PM -0400, Thomas Frohwein wrote:
> > On Thu, Aug 17, 2023 at 11:18:29AM -0700, Ryan Freeman wrote:
> >
> > [...]
> >
> > > Bubbling this one back up, I'd love to see it go in. I've went ahead and
> >
On Thu, Aug 17, 2023 at 03:24:38PM -0400, Thomas Frohwein wrote:
> On Thu, Aug 17, 2023 at 11:18:29AM -0700, Ryan Freeman wrote:
>
> [...]
>
> > Bubbling this one back up, I'd love to see it go in. I've went ahead and
> > taken MAINTAINER anyway, adjusted HOMEPAGE to https://crispy-doom.org/ as
On Thu, Aug 17, 2023 at 11:18:29AM -0700, Ryan Freeman wrote:
[...]
> Bubbling this one back up, I'd love to see it go in. I've went ahead and
> taken MAINTAINER anyway, adjusted HOMEPAGE to https://crispy-doom.org/ as
> it has a real website since some time.
>
>
On Thu, May 04, 2023 at 11:37:02PM -0700, Ryan Freeman wrote:
> On Wed, May 03, 2023 at 07:24:11PM -0400, Thomas Frohwein wrote:
> > On Mon, Sep 19, 2022 at 02:53:41PM -0700, Ryan Freeman wrote:
> > > Hi,
> > >
> > > Attached is a new port for crispy-doom.
> > > last thread here:
On Wed, May 03, 2023 at 07:24:11PM -0400, Thomas Frohwein wrote:
> On Mon, Sep 19, 2022 at 02:53:41PM -0700, Ryan Freeman wrote:
> > Hi,
> >
> > Attached is a new port for crispy-doom.
> > last thread here: https://marc.info/?l=openbsd-ports=163917053508968=2
> > Hexen has the crispy treatment
On Mon, Sep 19, 2022 at 02:53:41PM -0700, Ryan Freeman wrote:
> Hi,
>
> Attached is a new port for crispy-doom.
> last thread here: https://marc.info/?l=openbsd-ports=163917053508968=2
> Hexen has the crispy treatment since the last preliminary port was posted.
Follow-up on this with latest
Hi,
Attached is a new port for crispy-doom.
last thread here: https://marc.info/?l=openbsd-ports=163917053508968=2
Hexen has the crispy treatment since the last preliminary port was posted.
> Crispy Doom is a friendly fork of Chocolate Doom that provides a higher
> display resolution, removes
On Fri, Feb 12, 2021 at 10:33:30AM -0800, Ryan Freeman wrote:
> On Fri, Feb 12, 2021 at 09:39:26AM -0800, Ryan Freeman wrote:
> > Hold off on this, it seems the CMake-based build process does in fact
> > still build crispy-hexen and crispy-strife games. I mistakenly assumed
> > the autotools
On Fri, Feb 12, 2021 at 09:39:26AM -0800, Ryan Freeman wrote:
> Hold off on this, it seems the CMake-based build process does in fact
> still build crispy-hexen and crispy-strife games. I mistakenly assumed
> the autotools build system was still sufficient here.
>
> I will restart this with
Hold off on this, it seems the CMake-based build process does in fact
still build crispy-hexen and crispy-strife games. I mistakenly assumed
the autotools build system was still sufficient here.
I will restart this with CMake instead, apologies for the noise.
On Thu, Feb 11, 2021 at 07:34:24PM +1100, Jonathan Gray wrote:
> On Wed, Feb 10, 2021 at 11:12:17PM -0800, Ryan Freeman wrote:
> > Here is a shot at a port for crispy-doom, I adapted off the
> > chocolate-doom port. builds and runs fine here on amd64.
> >
> > provides a 'medium-ground' Doom
On Wed, Feb 10, 2021 at 11:12:17PM -0800, Ryan Freeman wrote:
> Here is a shot at a port for crispy-doom, I adapted off the
> chocolate-doom port. builds and runs fine here on amd64.
>
> provides a 'medium-ground' Doom experience:
> - can double the resolution for a 640x400 'crisp' experience
>
Here is a shot at a port for crispy-doom, I adapted off the
chocolate-doom port. builds and runs fine here on amd64.
provides a 'medium-ground' Doom experience:
- can double the resolution for a 640x400 'crisp' experience
- has support for non-4:3 screens, even in low resolution mode
- new
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