Re: NEW: games/crispy-doom

2023-08-18 Thread Stefan Hagen
Ryan Freeman wrote (2023-08-18 03:09 CEST): > On Thu, Aug 17, 2023 at 08:08:12PM -0400, Thomas Frohwein wrote: > > On Thu, Aug 17, 2023 at 02:08:09PM -0700, Ryan Freeman wrote: > > > On Thu, Aug 17, 2023 at 03:24:38PM -0400, Thomas Frohwein wrote: > > > > On Thu, Aug 17, 2023 at 11:18:29AM -0700,

Re: NEW: games/crispy-doom

2023-08-17 Thread Ryan Freeman
On Thu, Aug 17, 2023 at 08:08:12PM -0400, Thomas Frohwein wrote: > On Thu, Aug 17, 2023 at 02:08:09PM -0700, Ryan Freeman wrote: > > On Thu, Aug 17, 2023 at 03:24:38PM -0400, Thomas Frohwein wrote: > > > On Thu, Aug 17, 2023 at 11:18:29AM -0700, Ryan Freeman wrote: > > > > > > [...] > > > > > >

Re: NEW: games/crispy-doom

2023-08-17 Thread Thomas Frohwein
On Thu, Aug 17, 2023 at 02:08:09PM -0700, Ryan Freeman wrote: > On Thu, Aug 17, 2023 at 03:24:38PM -0400, Thomas Frohwein wrote: > > On Thu, Aug 17, 2023 at 11:18:29AM -0700, Ryan Freeman wrote: > > > > [...] > > > > > Bubbling this one back up, I'd love to see it go in. I've went ahead and > >

Re: NEW: games/crispy-doom

2023-08-17 Thread Ryan Freeman
On Thu, Aug 17, 2023 at 03:24:38PM -0400, Thomas Frohwein wrote: > On Thu, Aug 17, 2023 at 11:18:29AM -0700, Ryan Freeman wrote: > > [...] > > > Bubbling this one back up, I'd love to see it go in. I've went ahead and > > taken MAINTAINER anyway, adjusted HOMEPAGE to https://crispy-doom.org/ as

Re: NEW: games/crispy-doom

2023-08-17 Thread Thomas Frohwein
On Thu, Aug 17, 2023 at 11:18:29AM -0700, Ryan Freeman wrote: [...] > Bubbling this one back up, I'd love to see it go in. I've went ahead and > taken MAINTAINER anyway, adjusted HOMEPAGE to https://crispy-doom.org/ as > it has a real website since some time. > >

Re: NEW: games/crispy-doom

2023-08-17 Thread Ryan Freeman
On Thu, May 04, 2023 at 11:37:02PM -0700, Ryan Freeman wrote: > On Wed, May 03, 2023 at 07:24:11PM -0400, Thomas Frohwein wrote: > > On Mon, Sep 19, 2022 at 02:53:41PM -0700, Ryan Freeman wrote: > > > Hi, > > > > > > Attached is a new port for crispy-doom. > > > last thread here:

Re: NEW: games/crispy-doom

2023-05-05 Thread Ryan Freeman
On Wed, May 03, 2023 at 07:24:11PM -0400, Thomas Frohwein wrote: > On Mon, Sep 19, 2022 at 02:53:41PM -0700, Ryan Freeman wrote: > > Hi, > > > > Attached is a new port for crispy-doom. > > last thread here: https://marc.info/?l=openbsd-ports=163917053508968=2 > > Hexen has the crispy treatment

Re: NEW: games/crispy-doom

2023-05-03 Thread Thomas Frohwein
On Mon, Sep 19, 2022 at 02:53:41PM -0700, Ryan Freeman wrote: > Hi, > > Attached is a new port for crispy-doom. > last thread here: https://marc.info/?l=openbsd-ports=163917053508968=2 > Hexen has the crispy treatment since the last preliminary port was posted. Follow-up on this with latest

NEW: games/crispy-doom

2022-09-19 Thread Ryan Freeman
Hi, Attached is a new port for crispy-doom. last thread here: https://marc.info/?l=openbsd-ports=163917053508968=2 Hexen has the crispy treatment since the last preliminary port was posted. > Crispy Doom is a friendly fork of Chocolate Doom that provides a higher > display resolution, removes

Re: NEW: games/crispy-doom

2021-02-12 Thread Ryan Freeman
On Fri, Feb 12, 2021 at 10:33:30AM -0800, Ryan Freeman wrote: > On Fri, Feb 12, 2021 at 09:39:26AM -0800, Ryan Freeman wrote: > > Hold off on this, it seems the CMake-based build process does in fact > > still build crispy-hexen and crispy-strife games. I mistakenly assumed > > the autotools

Re: NEW: games/crispy-doom

2021-02-12 Thread Ryan Freeman
On Fri, Feb 12, 2021 at 09:39:26AM -0800, Ryan Freeman wrote: > Hold off on this, it seems the CMake-based build process does in fact > still build crispy-hexen and crispy-strife games. I mistakenly assumed > the autotools build system was still sufficient here. > > I will restart this with

Re: NEW: games/crispy-doom

2021-02-12 Thread Ryan Freeman
Hold off on this, it seems the CMake-based build process does in fact still build crispy-hexen and crispy-strife games. I mistakenly assumed the autotools build system was still sufficient here. I will restart this with CMake instead, apologies for the noise.

Re: NEW: games/crispy-doom

2021-02-11 Thread Ryan Freeman
On Thu, Feb 11, 2021 at 07:34:24PM +1100, Jonathan Gray wrote: > On Wed, Feb 10, 2021 at 11:12:17PM -0800, Ryan Freeman wrote: > > Here is a shot at a port for crispy-doom, I adapted off the > > chocolate-doom port. builds and runs fine here on amd64. > > > > provides a 'medium-ground' Doom

Re: NEW: games/crispy-doom

2021-02-11 Thread Jonathan Gray
On Wed, Feb 10, 2021 at 11:12:17PM -0800, Ryan Freeman wrote: > Here is a shot at a port for crispy-doom, I adapted off the > chocolate-doom port. builds and runs fine here on amd64. > > provides a 'medium-ground' Doom experience: > - can double the resolution for a 640x400 'crisp' experience >

NEW: games/crispy-doom

2021-02-10 Thread Ryan Freeman
Here is a shot at a port for crispy-doom, I adapted off the chocolate-doom port. builds and runs fine here on amd64. provides a 'medium-ground' Doom experience: - can double the resolution for a 640x400 'crisp' experience - has support for non-4:3 screens, even in low resolution mode - new