ngoing
discussion? Google groups?
Ideas, comments, suggestions all welcome.
-hk
Prof. Alexander Repenning
University of Colorado
Computer Science Department
Boulder, CO 80309-430
On Jul 29, 2013, at 9:44 PM, Terje Norderhaug wrote:
> On Mon, Jul 29, 2013 at 7:16 PM, Alexander Repenning
> wrote:
> We are still keeping this at low profile but Apple just accepted our fully
> sandboxed 3D Game and Simulation Design AgentCubes application (built in CCL)
>
?v=2GWcb3aG2w0
best, Alex
Prof. Alexander Repenning
University of Colorado
Computer Science Department
Boulder, CO 80309-430
vCard: http://www.cs.colorado.edu/~ralex/AlexanderRepenning.vcf
It is probably just me but I do find it fascinating that the most active topic
in CL Pro is how NOT to execute Lisp code.
Alex
Prof. Alexander Repenning
University of Colorado
Computer Science Department
Boulder, CO 80309-430
vCard: http://www.cs.colorado.edu/~ralex/AlexanderRepenning.vcf
> Hi Tamas,
>
> Did you make any progress in your GPU adventures? I just got a machine with a
> tesla GPU. I'd like to run some Monte Carlo simulations on it.
>
> Mirko
>
>
>
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> pro@co
On Dec 2, 2011, at 7:08 PM, Joshua TAYLOR wrote:
> On Fri, Dec 2, 2011 at 8:56 PM, Alexander Repenning
> wrote:
>> Using Mark Kantrowitz old but very handy infix we noticed some peculiar
>> pattern of errors where very basic expressions do not correctly convert
>> infix
ial tokens? If so,
what do they mean, and where are they declared?
Confused, Alex
test program spitting out the variable names not working --
This should print nothing:
(map
nil
#'(lambda (Char)
(when (symbolp (read-from-string (format nil "#i(~A + 1)" Cha
eful, Alex
>
> Any help/pointers/accounts would be appreciated, I am just exploring this
> so I don't know much about it yet, apologies if I am not asking the right
> questions.
>
> Best,
>
> Tamas
>
>
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Prof. Alexander Repenning
University of Colorado
Computer Science Department
Boulder, CO 80309-430
vCard: http://www.cs.colorado.edu/~
s to create GUIs as DOM-like structures of
2D (Cocoa controls) and 3D (OpenGL views). The controls are platform native (OS
X, Windows). Control actions are written in Lisp in a way to make it quite
simple to mix 2D and 3D content.
Alex
Prof. Alexander Repenning
University of Colorado
Comput
us know how well (or badly) things are
going. If you create some samples please send them. We could add them. The
hemlock based IDE is still pretty crude but it works.
all the best, Alex
Prof. Alexander Repenning
University of Colorado
Computer Science Department
Boulder, CO 80309-430
vCard
e you just confirmed what many people appear to worry about. Well
done.
Alex
On Jan 20, 2011, at 10:57 AM, Drew Crampsie wrote:
> On 20 January 2011 08:04, Alexander Repenning wrote:
>
>> Common Lisp has gone STALE. The Common Lisp community preserves Lisp instead
>
t/demos/rm/index.html
look for instance at the eColi simulation.
http://weup.sourceforge.net/demos/rm/rm.html?app=EcoliModel
or the game of life
a newer version compared performance to Java and Lisp (CCL)
Alex
You need to hit the compile button to run
>
> On Thu, Jan 20, 2011 at 11
ng-lisp-the-bump-free-way
Prof. Alexander Repenning
University of Colorado
Computer Science Department
Boulder, CO 80309-430
vCard: http://www.cs.colorado.edu/~ralex/AlexanderRepenning.vcf
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happy hacking, Alex
Prof. Alexander Repenning
University of Colorado
Computer Science Department
Boulder, CO 80309-430
vCard: http://www.cs.colorado.edu/~ralex/AlexanderRepenning.vcf
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Prof. Alexander Repenning
University of Colorado
Computer Science Department
Boulder, CO 80309-430
vCard: http://www.cs.colorado.edu/~ralex/AlexanderRepenning.vcf
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