First thought: what language / platform is this? the C++ generated code is
very different to the Java generated code, for example
Second thought: 2.6 is pretty old; it is very possible that a bug existed
and has been fixed since then (Aug 2014) - does it still happen with more
recent releases?
Hi,
I have a strange case I'm dealing with. Using protobuf compiler 2.6.
Every time I send a certain set of values over my socket, it ends up with
missing data. Although I've compared the string received after
serialization on the server and on receiving the string on the client and
they are
Can someone confirm for me that there's no way to return a message's memory
to the arena when you're done with it? I was expecting the arena to work
something like boost::pool where I can give memory back when I'm done with
it, but it appears that's not part of the API here.
My use case is a