Re: [pygame] AI bug

2007-04-28 Thread Casey Duncan
Actually if you use tile coordinates you shouldn't need to detect this ahead of time. Typically an "attack" is the same command as a move except that the destination square is occupied. So, you can just make it so that when the monster attempts to move into the ninja's square, it attacks th

[pygame] Driftwood Interface Code

2007-04-28 Thread Kris Schnee
Here's a revised version of my interface code, Driftwood. So far I've got a basic widget, a button, and a multi-line text display, plus an optional system for coordinating the various scre

Re: [pygame] Distributing pygame games for non-Windows platforms

2007-04-28 Thread Brian Fisher
On 4/28/07, Kris Schnee <[EMAIL PROTECTED]> wrote: Pygame itself uses the LGPL. According to , building a standalone executable that _uses_ Pygame without including a modified version of Pygame still requires that it "be possible for the software to be linked wi

Re: [pygame] Distributing pygame games for non-Windows platforms

2007-04-28 Thread Brian Fisher
On 4/28/07, Kris Schnee <[EMAIL PROTECTED]> wrote: How does that work with the GPL, though? I still don't fully understand the thing, but it seems like you're obligated, if you make a Pygame game, to distribute it in such a way that people can try plugging in a new version of Pygame. I don't nece

Re: [pygame] Distributing pygame games for non-Windows platforms

2007-04-28 Thread Kris Schnee
Charles Joseph Christie II wrote: Why not [release all source code]? Because I don't necessarily want to give away everything I program and the exact techniques I used. If for instance I made a complete game, I would not be happy if someone promptly changed the code to remove any shareware l

Re: [pygame] Re: Europython - FREE VACATION!

2007-04-28 Thread Laura Creighton
In a message of Sun, 29 Apr 2007 03:02:33 +0930, Tim Ansell writes: >> I just wanted to do >> something to combat the known problem that people who live outside >> of Europe assume that Europython is not for them. > >Could the "Euro" part have something to do with it ;) > >> Laura > >Plus it's an e

Re: [pygame] AI bug

2007-04-28 Thread Samuel Mankins
Thanks, this works great! They do have a little trouble with obstacles, but I think I can fix that. What I want to do now is detect when the Ninja is within a block size of the monster, so it can stop and attack... Any ideas? Thanks! Casey Duncan wrote: I think it would be easier to understand

Re: [pygame] Distributing pygame games for non-Windows platforms

2007-04-28 Thread Charles Joseph Christie II
On Saturday 28 April 2007 05:17:12 pm Kris Schnee wrote: > p p wrote: > > Hi, > > > > PyInstaller. > > PyInstaller is a program that converts (packages) Python programs into > > stand-alone executables, under Windows, Linux and Irix. > > > > P.Kort > > How does that work with the GPL, though? I sti

Re: [pygame] Distributing pygame games for non-Windows platforms

2007-04-28 Thread Kris Schnee
p p wrote: Hi, PyInstaller. PyInstaller is a program that converts (packages) Python programs into stand-alone executables, under Windows, Linux and Irix. P.Kort How does that work with the GPL, though? I still don't fully understand the thing, but it seems like you're obligated, if you m

Re: [pygame] Drawing Bullets

2007-04-28 Thread Charles Joseph Christie II
On Saturday 28 April 2007 12:53:38 pm DR0ID wrote: > Charles Joseph Christie II schrieb: > > On Saturday 28 April 2007 11:45:15 am DR0ID wrote: > >> Charles Joseph Christie II schrieb: > >>> On Saturday 28 April 2007 01:28:38 am Kris Schnee wrote: > Charles Christie wrote: > > Well, bullet

Re: [pygame] Re: Europython - FREE VACATION!

2007-04-28 Thread Tim Ansell
> I just wanted to do > something to combat the known problem that people who live outside > of Europe assume that Europython is not for them. Could the "Euro" part have something to do with it ;) > Laura Plus it's an evil 26 hour flight from most places in Australia :P Tim Ansell PS Just ignor

Re: [pygame] Drawing Bullets

2007-04-28 Thread DR0ID
Charles Joseph Christie II schrieb: On Saturday 28 April 2007 11:45:15 am DR0ID wrote: Charles Joseph Christie II schrieb: On Saturday 28 April 2007 01:28:38 am Kris Schnee wrote: Charles Christie wrote: Well, bullets just seem to be a sticking point for me...

Re: [pygame] Drawing Bullets

2007-04-28 Thread Charles Joseph Christie II
On Saturday 28 April 2007 11:45:15 am DR0ID wrote: > Charles Joseph Christie II schrieb: > > On Saturday 28 April 2007 01:28:38 am Kris Schnee wrote: > >> Charles Christie wrote: > >>> Well, bullets just seem to be a sticking point for me... > >> > >> Stick with it! > >> > >>> 1. bullet cleanup (se

Re: [pygame] Drawing Bullets

2007-04-28 Thread DR0ID
Charles Joseph Christie II schrieb: On Saturday 28 April 2007 01:28:38 am Kris Schnee wrote: Charles Christie wrote: Well, bullets just seem to be a sticking point for me... Stick with it! 1. bullet cleanup (self.kill, etc.) which isn't important to me right now, as the d

Re: [pygame] Drawing Bullets

2007-04-28 Thread Charles Joseph Christie II
On Saturday 28 April 2007 01:28:38 am Kris Schnee wrote: > Charles Christie wrote: > > Well, bullets just seem to be a sticking point for me... > > Stick with it! > > > 1. bullet cleanup (self.kill, etc.) which isn't important to me right > > now, as the demo won't be running for an extended period

[pygame] Mouse Speed

2007-04-28 Thread Rodney Brown
Hello, I am trying to figure out how to slow down the mouse pointer in pygame. I've looked over both the mouse and cursor documentation and don't see a speed setting. I wrote a very simple app for someone. It's not a game, but uses the mouse and draw functions of pygame. I use Linux and the

Re: [pygame] Re: Europython - FREE VACATION!

2007-04-28 Thread Laura Creighton
In a message of Sat, 28 Apr 2007 07:35:27 -0800, Kamilche writes: >Wow! Free vacaton for certain people! (hint hint). Too bad I don't have >any 'referreed papers.' :-( What IS a referreed paper? a 'referreed paper' is what people like me who were too lazy to spellcheck their pygame posting get

[pygame] Re: Europython - FREE VACATION!

2007-04-28 Thread Kamilche
Laura Creighton wrote: Hope to see you there, Laura Creighton Wow! Free vacaton for certain people! (hint hint). Too bad I don't have any 'referreed papers.' :-( What IS a referreed paper? But if I were one of the people she was hinting about, I'd certainly be bustling about submitting one.

[pygame] Europython July 9-11

2007-04-28 Thread Laura Creighton
Silly me,my company has changed its name. So my messages to pygame-users stopped going through, and I have only just noticed. 1. Europython would like some presentations about games you have written in python. 2. Europython has adopted the concept of Open Space. We're going to have a large