On 10/14/07, John Popplewell [EMAIL PROTECTED] wrote:
On Sun, Oct 14, 2007 at 07:03:49PM -0400, inhahe wrote:
If it has the same problem, try updating SDL.dll, otherwise it sounds
like a problem with your app.
that fixed the problem, thx.
i have a problem with videoresize..
pygame doesn't
Hi folks,
I'm looking for a few people to review my Pygame book, on their blog and
perhaps Amazon or other places. The publisher has offered to give away a
few free copies for this. If you are interested, then please let me know.
Regards,
Will McGugan
we'd love a copy and review it toothe mailing address is given here:
----.-
1/f ))) --.
---...
http://www.algomantra.com
AlgoMantra Labs
20H Bungalow, New Kantwadi
Perry Cross Road, Bandra (W)
Mumbai - 50 INDIA
On 10/16/07, Will McGugan [EMAIL PROTECTED] wrote:
Hi
Hi!
I've already pre-ordered it and can't wait to get it. Will take some time,
since I'm from Austria and have to wait a few days due to shipping. But as
soon as I have it in my hands, I'll read it and will do some reviews at
Amazon and the german board. The book already has been discussed in a
I'd love but I'm from Brazil! :/
On 10/16/07, Will McGugan [EMAIL PROTECTED] wrote:
Hi folks,
I'm looking for a few people to review my Pygame book, on their blog and
perhaps Amazon or other places. The publisher has offered to give away a
few free copies for this. If you are interested,
Will McGugan wrote:
Hi folks,
I'm looking for a few people to review my Pygame book, on their blog
and perhaps Amazon or other places. The publisher has offered to give
away a few free copies for this. If you are interested, then please
let me know.
I don't have a blog that has any kind of
On 10/16/07, Will McGugan [EMAIL PROTECTED] wrote:
Hi folks,
I'm looking for a few people to review my Pygame book, on their blog and
perhaps Amazon or other places. The publisher has offered to give away a
few free copies for this. If you are interested, then please let me know.
Hi Will,
On Tue, Oct 16, 2007 at 04:59:39AM -0400, inhahe wrote:
On 10/14/07, John Popplewell [EMAIL PROTECTED] wrote:
On Sun, Oct 14, 2007 at 07:03:49PM -0400, inhahe wrote:
If it has the same problem, try updating SDL.dll, otherwise it sounds
like a problem with your app.
that fixed the
Hi Will,
I would be interested in reviewing your book, I have a small blog at:
http://www.learningpython.com/
If you are interested drop me a line. Good luck with your book.
mark.
On 10/16/07, Will McGugan [EMAIL PROTECTED] wrote:
Hi folks,
I'm looking for a few people to review my Pygame
Will McGugan wrote:
Hi folks,
I'm looking for a few people to review my Pygame book, on their blog
and perhaps Amazon or other places. The publisher has offered to give
away a few free copies for this. If you are interested, then please
let me know.
I'm getting a lot of responses to this,
Hi Will,
I am a blind programmer and I could review it but would need a HTML or TEXT
copy on-line to read. I will not, nor would ever, give it to anyone else. I am
trying to find a good book to learn Python/Pygame, and I could see if this book
offers a good way, especially for blind
Hi Will,
I made a simple mistake and put the @ symbol in. below is now the correct
format.
I am a blind programmer and I could review it but would need a HTML or TEXT
copy on-line to read. I will not, nor would ever, give it to anyone else. I am
trying to find a good book to learn
Hello,
My name is Dan. I'm currently developing a 2d engine, and I was
wondering if I could get some help from this list. I was going to use
Python only for some parts of it, but for prototyping I started making
the whole thing in Python, and thus Pygame. Now I'm thinking I might
just want to
Good day my name is Gabriel Hasbun-Comandari.
I am willing to review your Pygame book with much joy. I also have experience
reading lots of programming books wich make me an ideal book reviewer.
Thanks for the oportunity.
Have a nice day.
Will McGugan [EMAIL PROTECTED] wrote:
Dan Krol wrote:
I was wondering if someone could tell me if there
was any way to get C access to SDL surfaces.
My intention is
to make a .h file in C that generates the effect, and make it into a
python file using Pyrex.
If you look into the PyGame sources and find out how
they wrap an SDL
hola paisano!
about renpy not a point and click engine :S and...
acerca de mirra son unas clases para GL, sinónimo a pygame en
utilidad pero acelerado como sabrás, yo ando buscando algún motor de
aventuras tipo monkey pero para python, no algo como pygame básico
para dibujar.
PD: pyscumm
so i've been checking out some different toolkits for my program and I've
really like pgu and pyui. But I'm have a problem import a pygame surface to
draw on into a custom widget. I'm copying the from the examples but I don't
understand a damn thing I'm doing (esp. gui9.py with the menubar and
Dan Krol wrote:
My name is Dan. I'm currently developing a 2d engine, and I was
wondering if I could get some help from this list. I was going to use
Python only for some parts of it, but for prototyping I started making
the whole thing in Python, and thus Pygame. Now I'm thinking I might
just
Pete Shinners wrote:
Pygame has a complete C api that can be used to pass objects back and
forth between Python. Your C code will need to link to Python and SDL.
Then include the pygame.h
After that, working with Pygame objects in C is no different than
working with any other Python object
Lenard Lindstrom wrote:
The pygame headers are installed in a pygame directory within the python
headers directory. So it would more likely be
#include pygame/pygame.h
Yes, this is the way.
Pete Shinners wrote:
The code should look similar to this...
#include pygame.h
import_pygame_surface(); // Only once at startup time
But note that if you use Pyrex and external extension
types, you won't have to make that call. Pyrex has its
own, automatic way of dynamically linking with
Thanks. I'll try these out when I get a chance, and gladly make a
module for it if possible, as Rene suggested. Though, I suspect it
wouldn't be all that useful. Since it's a C/Python interface, and not
just functionality, a module encapsulating my work might not make
sense. I think it would be
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