Re: [pygame] py2exe problems

2008-03-15 Thread Ian Mallett
New problem. My program (which only uses pygame) doesn't run when py2exe'd. It says something about not being able to find the surfarray module when the .exe is run, but it closes almost instantly, so I can't really tell. I upgraded to pygame 1.8, if that makes a difference. Ian

Re: [pygame] py2exe problems

2008-03-15 Thread FT
Run it at the DOS prompt or command line New problem. My program (which only uses pygame) doesn't run when py2exe'd. It says something about not being able to find the surfarray module when the .exe is run, but it closes almost instantly, so I can't really tell. I upgraded to pygame 1.8, if

Re: [pygame] py2exe problems

2008-03-15 Thread Ian Mallett
C:\dev\Python25\Projects\Pygame Programs\Parabola\4\distParabola4.exe Traceback (most recent call last): File Parabola 4.py, line 1, in module File pygame\__init__.pyc, line 159, in module File pygame\surfarray.pyc, line 68, in module File pygame\_numericsurfarray.pyc, line 12, in module

Re: [pygame] py2exe problems

2008-03-15 Thread FT
Ian, This error sounds like a wrong revision level or change in the data type structure, usually related to revision levels. So probably it was not compiled correctly or just the wrong revision level. Ian Sent: C:\dev\Python25\Projects\Pygame Programs\Parabola\4\distParabola4.exe

[pygame] scaling the entire screen

2008-03-15 Thread Devon Scott-Tunkin
I'm completely new to this, but I've been trying to figure out if there's a way to scale an entire game to a higher resolution, like what is frequently done in emulators etc so i could allow the user to play at the low resolution or scale it higher if desired. Is there a simple way to do this?

Re: [pygame] scaling the entire screen

2008-03-15 Thread Patrick Mullen
This is very easy to do, thanks to the structure of pygame, blits and surfaces. Here is a simple (untested) example: Old way: resolution = [320,240] screen = pygame.display.set_mode(resolution) while 1: screen.blit(sprite,[5,5]) pygame.display.flip() New way: resolution = [640,480]

Re: [pygame] py2exe problems

2008-03-15 Thread Brian Fisher
That error looks very google-able now - I found this thread that seems related: http://www.gossamer-threads.com/lists/python/python/629815?page=last According to it, the problem seems to be that line 9 of numeric's precision.py: --- from multiarray import zeros --- imports numeric's multiarray

Re: [pygame] py2exe problems

2008-03-15 Thread Ian Mallett
--exclude ?

Re: [pygame] py2exe problems

2008-03-15 Thread Ian Mallett
--exclude Numeric,Numpy makes something that doesn't crash immediately. It cannot, however, find the default pygame font. Why?

Re: [pygame] py2exe problems

2008-03-15 Thread Brian Fisher
That problem has popped up on the mailing list a lot - a ton really... I don't know of a good way to solve this problem for people long term (i.e. make sure that py2exe includes the font - although if py2exe supported eggs I suppose they could do it), but I think if freesansbold.ttf was in your

Re: [pygame] py2exe problems

2008-03-15 Thread Brian Fisher
so do you use PyOpenGL from that program? does the program work completely now? On Sat, Mar 15, 2008 at 6:20 PM, Ian Mallett [EMAIL PROTECTED] wrote: I solved my problem by loading the font file from the program: Font = pygame.font.Font(freesansbold.ttf,12) or something, then adding the

Re: [pygame] py2exe problems

2008-03-15 Thread Ian Mallett
Nope. This is the parabola one: http://www.geometrian.com/Programs/Parabola4exe.zip It only uses pygame. OpenGL still doesn't work.

Re: [pygame] shadow demo

2008-03-15 Thread Ian Mallett
On Fri, Mar 14, 2008 at 3:11 PM, Casey Duncan [EMAIL PROTECTED] wrote: On Mar 13, 2008, at 4:12 PM, René Dudfield wrote: Hello, I found some things to improve the quality of the shadow mapping, and written in more comments.

Re: [pygame] shadow demo

2008-03-15 Thread René Dudfield
You might need to move the light around, or move the objects around for the shadowing to work. But I've managed to use other models for the floor and the object casting a shadow. Yeah, rendering to a texture might be able to work... but I can't think how at the moment. Lots of different

Re: [pygame] shadow demo

2008-03-15 Thread René Dudfield
hehe, yeah. or glEnable(GL_JUST_WORK); I think if you place lights in certain places the shadows can look nice. So for some uses it is pretty cool, and I guess it is fairly simple to code, and works fairly fast :) On Sat, Mar 15, 2008 at 8:46 AM, Ian Mallett [EMAIL PROTECTED] wrote: On Thu,

Re: [pygame] shadow demo

2008-03-15 Thread Ian Mallett
On Sat, Mar 15, 2008 at 8:45 PM, René Dudfield [EMAIL PROTECTED] wrote: You might need to move the light around, or move the objects around for the shadowing to work. But I've managed to use other models for the floor and the object casting a shadow. I haven't. A single quad shadowing a