hi,
It would almost even be worth it adding a note about this FAQ into the
exception for glTexImage2D - or add a warning to a log somewhere
perhaps?
cu,
[snip]
> > > It gives me the following error:
> > > Unhandled exception in thread started by
> > > Traceback (most recent call last):
> > > Fi
Yes, it did work. I tried resizing the image to 512 and it worked.
Thanks again for all your help
Astan Chee wrote:
I'll try that now. So height and width of 256 or 512 should be
alright,right?
Also upon further reflection, it seems that in wxglcanvas, it doesnt
actually error, but the texture
I'll try that now. So height and width of 256 or 512 should be
alright,right?
Also upon further reflection, it seems that in wxglcanvas, it doesnt
actually error, but the textures arent loaded and a blank black texture
is used anyway. I had a hard time seeing this because the texture image
itse
the error you originally sent shows 750 as the width and height arguments to
glTexImage2D on the exception- 750 is not a power of 2. Hence you were
trying to use non-power of 2 textures. To make it use of power-of-2 you'd
have to either put that 750 wide & high image in some bigger texture (i.e.
sc
Thanks for the reply.
Here is where it gets wierd.
I have modified the script to not use a pygame display. Instead it uses
a wxglcanvas on a wx frame/notebook. Compiled using the same parameters
but still use pygame to load the image.
That one worked fine compiled or not in any machine.
So im w
I'm 99.9% sure that error has nothing to do with Py2Exe at all.
It seems the system that has the problem must not like something about the
way glTexImage2D was called in that case - GL errors like you see there come
from the drivers. I would guess that it is that you are using a non
power-of-2 tex
I am unsure what sort of bug report this would be. "Library built with
MinGW causes R6034 error when loading msvcr90.dll installed by Python
2.6 installer"? I have to confirm this first. I admit the problems I had
were with a test program that did not used Python. It may be that a DLL
loaded by
I think if you submit a bug report it might get a little more attention.
On Tue, May 6, 2008 at 1:52 PM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote:
> I am waiting for a reply on comp.lang.python as to what manifest is needed
> so SDL can use msvcr90.dll. How long until Pygame can be ported to Py
I am waiting for a reply on comp.lang.python as to what manifest is
needed so SDL can use msvcr90.dll. How long until Pygame can be ported
to Python 2.6 on Windows depends on whether or not such a thing exists.
Lenard
René Dudfield wrote:
Hi,
Just a note for those following this thread... t
Hi,
I have a python script that uses wx, pygame and pyopengl. I've combined
wx and pygame similar to http://wiki.wxpython.org/IntegratingPyGame (in
windows) and the pygame has a separate thread. The pygame part of it
uses pyopengl for a display window and to load images. When I create a
.exe f
Hi,
Just a note for those following this thread... the python developers
have decided to drop support for win9x, winme, winnt, and win2k(except
they say it should still work win2k with the latest service pack
applied) for python 2.6.
Which means that pygame with CPython 2.6 won't be able to suppo
Hi
well LayeredUpdates is in in pygame1.8 now (as well as LayeredDirty and
the DirtySprite) , but unfortunately the docs are missing (if you look
in the sprites.py there they are).
Any suggestions are welcome.
~DR0ID
René Dudfield schrieb:
Just a note, the LayeredUpdates from pygame was ar
Do you have the latest py2exe from svn? I had problems until I
downloaded and built it myself. Then it worked great. Apparently some
changes have been made in the repository that haven't been released.
gb
andy uehara wrote:
Hello all,
I have read that there is an issue with Exception in _num
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