In a message of Thu, 22 May 2008 14:32:16 +1200, Greg Ewing writes:
>Nathan Whitehead wrote:
>> I wasn't thinking of having references to the
>> main text in the appendix, more just a quick reference to thumb
>> through while you're programming.
>
>If it's self-contained, I think you'd have a case
On Wed, May 21, 2008 at 9:33 PM, Brian Fisher <[EMAIL PROTECTED]> wrote:
> So what makes you think the documentation is licensed under LGPL?
The documentation is included in the pygame release in the directory
"docs/". All the information about licensing I have found for pygame
is that it is LGPL
In a message of Thu, 22 May 2008 12:45:51 +1200, Greg Ewing writes:
>Casey Duncan wrote:
>> I'm not a license expert (intentionally), but I'm not not sure the LGP
>L
>> makes much sense as a documentation license since you can't really lin
>k
>> to documentation
>
>Including it as an integral p
Would NSIS be a plausible alternative?
On Wed, May 21, 2008 at 10:20 PM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote:
> When I try this for Python 2.4 I find nothing is replaced. Only files new
> to Pygame 1.8 are added. Consequently I don't get the error since it is
> still effectively Pygame 1.7
When I try this for Python 2.4 I find nothing is replaced. Only files
new to Pygame 1.8 are added. Consequently I don't get the error since it
is still effectively Pygame 1.7. The msi installer is generated entirely
by distutils. To customize its behavior means more hacks to distutils.
We could
On Wed, May 21, 2008 at 12:14 PM, Nathan Whitehead <[EMAIL PROTECTED]>
wrote:
> It appears the documentation is LGPL.
LGPL doesn't make a lot of sense for documentation, it refers to binaries
and linking and source code which don't really apply (the Gnu FDL or Free
Documentation License is what
Read all about it here:http://www.philhassey.com/blog/2008/05/21/phils-pygame-utilities-pgu-project-up-for-grabs/But I think I'm ready to pass this project on to someone who can give it a bit more love than I can :)-Phil
Nathan Whitehead wrote:
I wasn't thinking of having references to the
main text in the appendix, more just a quick reference to thumb
through while you're programming.
If it's self-contained, I think you'd have a case for it
being "aggregation" rather than "linking".
Maybe it could be a separa
On Wed, May 21, 2008 at 5:45 PM, Greg Ewing <[EMAIL PROTECTED]> wrote:
> Not sure how you'd satisfy the requirement to allow
> users to upgrade to a new version, though, if it's
> something like an index that points to other things
> in the book.
That's a good point. I wasn't thinking of having r
Casey Duncan wrote:
I'm not a license expert (intentionally), but I'm not not sure the LGPL
makes much sense as a documentation license since you can't really link
to documentation
Including it as an integral part of another book would
seem to be the documentation equivalent of "linking",
as
On Thu, May 22, 2008 at 5:14 AM, Nathan Whitehead <[EMAIL PROTECTED]> wrote:
It appears the documentation is LGPL. The source code of the appendix
would appear on the book's website (LaTeX source). The entire book
would not be LGPL.
Seems to me that this would be in accordance with the
spiri
I'm not a lawyer, but it's my understanding that the LGPL allows
open-source code to be used in closed-source applications.
To Quote the article, "Why you shouldn't use the Lesser GPL for your
next library":
"using the Lesser GPL permits use of the library in proprietary programs; "
For the really
I'm not a license expert (intentionally), but I'm not not sure the
LGPL makes much sense as a documentation license since you can't
really link to documentation (not in the binary linking sense anyway,
web links notwithstanding). So the distinction between LGPL and GPL
for documentation is
Yes, sorry I thought that LGPL was a derivate from GPL
2008/5/22 James Paige <[EMAIL PROTECTED]>:
> LGPL is different than GPL.
>
> On Thu, May 22, 2008 at 01:38:15AM +0200, OsKaR wrote:
> >I'm not an licesnse expert, like you, but I think (or maybe I read it
> >somewhere) that if you use
LGPL is different than GPL.
On Thu, May 22, 2008 at 01:38:15AM +0200, OsKaR wrote:
>I'm not an licesnse expert, like you, but I think (or maybe I read it
>somewhere) that if you use something with GPL license all the derivated
>works would be GPL too, however the best idea is to ask a
I'm not an licesnse expert, like you, but I think (or maybe I read it
somewhere) that if you use something with GPL license all the derivated
works would be GPL too, however the best idea is to ask a really expert.
2008/5/21 Nathan Whitehead <[EMAIL PROTECTED]>:
> I would like to include a quick
So does anybody know why exactly this problem happens? Is there some file
left behind by 1.7.1 that is not replaced with a 1.8.0 file? If so, what
file?
On Wed, May 21, 2008 at 4:12 PM, René Dudfield <[EMAIL PROTECTED]> wrote:
> hey,
>
> I've made a note about uninstalling pygame 1.7.1 first on
You'd probably need to ask a Lawyer - or ask your publisher to ask a Lawyer.
On Thu, May 22, 2008 at 5:14 AM, Nathan Whitehead <[EMAIL PROTECTED]> wrote:
> I would like to include a quick reference to pygame functions in an
> appendix of my book. Would it be permissible to use the documentation
>
hey,
I've made a note about uninstalling pygame 1.7.1 first on the download page...
However I think we need to figure out how to get the windows installer
to check if pygame is installed already... and if so uninstall it. Or
if we can't do that, make it display instructions to uninstall in the
i
On Wed, May 21, 2008 at 5:57 PM, PyMike <[EMAIL PROTECTED]> wrote:
thanks, that fixed it. (i actually realized that and tried it just before i
read this.)
> Try uninstalling pygame (make sure all traces of pygame are gone), and then
> reinstalling it. I got this problem when I installed 1.8.
>
Try uninstalling pygame (make sure all traces of pygame are gone), and then
reinstalling it. I got this problem when I installed 1.8.
On Wed, May 21, 2008 at 4:54 PM, inhahe <[EMAIL PROTECTED]> wrote:
> Trying to run a program that ran just perfectly with 1.7, I get this error:
> The procedure en
Trying to run a program that ran just perfectly with 1.7, I get this error:
The procedure entry point SDL_GetKeyRepeat could not be located in the
dynamic link library SDL.dll. Since the only SDL.dll on my harddrive is
under c:\python25\lib\site-packages\pygame, i would assume the 1.8.0
installati
I would like to include a quick reference to pygame functions in an
appendix of my book. Would it be permissible to use the documentation
of pygame for this (reformatted and possibly reorganized)?
It appears the documentation is LGPL. The source code of the appendix
would appear on the book's we
Lenard,
I just tried the movie module again with Pygame
1.8.1pre-svn1236, Python 2.4.4, and Windows XP. You're
right; the movie module does work!
Jason
--- Lenard Lindstrom <[EMAIL PROTECTED]> wrote:
> That part of the documentation is outdated. The
> movie module works fine
> on Windows and i
That part of the documentation is outdated. The movie module works fine
on Windows and is included in Pygame 1.8.0. Here is a simple movie player:
import pygame
from pygame.locals import *
def main(filepath):
pygame.init()
pygame.mixer.quit()
movie = pygame.movie.Movie(filepath)
OK, so I've tried the exe you built into an installer, and I get the
"AttributeError: 'module' object has no attribute 'music'" error (which is a
good thing - means the distribution files are consistent)
I also tried making the exe with you setup file, and I get an exe which
produces the same "Att
I can play sounds and music by running the pygame code in the interpreter. Only
the build seems
affected. I will look into this a bit more to see if there are any sound
settings to fiddle with.
--- James Paige <[EMAIL PROTECTED]> wrote:
> Is sound card support enabled, tested, and working in
Is sound card support enabled, tested, and working in your virtual
environments? I have encountered errors similar to the ones you
describe, only to discover that my virtual machine simply had the sound
card emulation disabled. (that would still probably be a bug in
pygame, for bad error detect
Nick,
That error message tells me that you're using Windows,
not Linux. With the recent versions of Pygame for
Windows, even if your code is correct, the movie will
not be played. (See
http://www.pygame.org/docs/ref/movie.html for more
info.)
A brute force solution would be to save each of your
m
Greg Ewing wrote:
It seemed that I would load and find that my latest factory
had vanished.
That's a bit of a worry -- let me know if you find a
way of reproducing it.
Aha, I think I've located the problem. I tried loading my game just now,
swept up some parts from the factory floor, looked a
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