Re: [pygame] Lepton particle engine 0.8a released

2009-01-07 Thread Casey Duncan
Probably possible, but it would likely require coding a new renderer that draws via the X windows api. If someone coded something like that up, I'd gladly include it. -Casey On Jan 7, 2009, at 10:23 PM, Clinton Lee Taylor wrote: Semi Off Topic, but related, could this not be used to give fu

Re: [pygame] Lepton particle engine 0.8a released

2009-01-07 Thread Clinton Lee Taylor
Semi Off Topic, but related, could this not be used to give funky effects to one of the many Linux Windows Managers? 2009/1/8 Casey Duncan > I'm pleased to announce the 0.8 alpha release of Lepton, a > high-performance, pluggable particle engine and API for Python. It is > designed for creating

[pygame] Lepton particle engine 0.8a released

2009-01-07 Thread Casey Duncan
I'm pleased to announce the 0.8 alpha release of Lepton, a high- performance, pluggable particle engine and API for Python. It is designed for creating graphical special effects for games or other visual applications. The engine is designed to be very flexible and does not rely on any other

Re: [pygame] Rocket + Bike = Physics

2009-01-07 Thread Ian Mallett
"This also reminds me of the Top Gear where they convert a Reliant into a Space Shuttle. http://www.youtube.com/watch?v=_b4WzWFKQ20"; This is amazing. On Wed, Jan 7, 2009 at 8:14 PM, Jake b wrote: > I was expecting a game prototype :( I might make one sometime :) > Oh, did you play rocketjock

Re: [pygame] Rocket + Bike = Physics

2009-01-07 Thread Jake b
On Wed, Jan 7, 2009 at 9:58 PM, René Dudfield wrote: > Would you need rockets pointing left and right too? Then your rocket > bike can go around corners at rocket speed too. In rocket jockey you had cables that would shoot out left or right ( or both ), attach to poles(or even other jockies) to

Re: [pygame] Rocket + Bike = Physics

2009-01-07 Thread Jake b
I was expecting a game prototype :( Oh, did you play rocketjocky? ( No bike, you ride a rocket like a very, fast bike ] -- Jake

Re: [pygame] Rocket + Bike = Physics

2009-01-07 Thread Nirav Patel
I'm picturing a bicycle duct taped to the side of a Saturn V here... This also reminds me of the Top Gear where they convert a Reliant into a Space Shuttle. http://www.youtube.com/watch?v=_b4WzWFKQ20 Nirav On Wed, Jan 7, 2009 at 10:58 PM, René Dudfield wrote: > Would you need rockets pointing l

Re: [pygame] Rocket + Bike = Physics

2009-01-07 Thread René Dudfield
Would you need rockets pointing left and right too? Then your rocket bike can go around corners at rocket speed too. Fuck tron... rocket bikes for the win! On Thu, Jan 8, 2009 at 2:53 PM, Ian Mallett wrote: > Hello, > > A little bit ago a idea of attaching a rocket to bike came up (Thank you

[pygame] Rocket + Bike = Physics

2009-01-07 Thread Ian Mallett
Hello, A little bit ago a idea of attaching a rocket to bike came up (Thank you JP) The pygame community is a fun-loving group, so in the interest of fun, let's talk about the implications of it in a TOTALLY off-topic thread. :D I encourage responses, as I think they will be to the amusement of

Re: [pygame] Pygame in Linux without X Windows

2009-01-07 Thread James Mills
On Thu, Jan 8, 2009 at 10:41 AM, Yanom Mobis wrote: > why not? Don't waste my time :)

Re: [pygame] Pygame in Linux without X Windows

2009-01-07 Thread Yanom Mobis
it would be more like attaching your bike to the rocket. Have you seen the size of those things? :) --- On Wed, 1/7/09, James Paige wrote: From: James Paige Subject: Re: [pygame] Pygame in Linux without X Windows To: pygame-users@seul.org Date: Wednesday, January 7, 2009, 5:34 PM -Inline

Re: [pygame] Pygame in Linux without X Windows

2009-01-07 Thread Yanom Mobis
why not? --- On Wed, 1/7/09, James Mills wrote: From: James Mills Subject: Re: [pygame] Pygame in Linux without X Windows To: pygame-users@seul.org Date: Wednesday, January 7, 2009, 5:38 PM -Inline Attachment Follows- On Thu, Jan 8, 2009 at 9:21 AM, Yanom Mobis wrote: > > Not sure

Re: [pygame] Working on Retro 80s Game SDK, Looking for general support

2009-01-07 Thread Jake b
On Wed, Jan 7, 2009 at 2:00 AM, Patrick Mullen wrote: > On Tue, Jan 6, 2009 at 10:59 PM, Jake b wrote: > through, I use the "assert" statement to make sure that the frame counter > is no > longer progressing. Later, if I change some of the animation code > somewhere that > might mess up the pla

Re: [pygame] Pygame in Linux without X Windows

2009-01-07 Thread Ian Mallett
On Wed, Jan 7, 2009 at 3:34 PM, James Paige wrote: > Not sure how it's done, but you could attach an AtlasV rocket booster > to your bicycle. ;) Which, taken literally, is an idea worthy of recognition in the great "hall of pragmatism". Sorry. Ian

Re: [pygame] Text() class, a pygame.font.Font() helper classes

2009-01-07 Thread René Dudfield
yeah, for sure. Including titles for project pages is on the todo list. cu, On Wed, Jan 7, 2009 at 5:48 PM, Jake b wrote: > thanks, will have to check those projects out. > > side note; is it possible to modify the pygame.org site to show unique page > titles? ( couldn't find web admin email, a

Re: [pygame] Pygame in Linux without X Windows

2009-01-07 Thread James Mills
On Thu, Jan 8, 2009 at 9:21 AM, Yanom Mobis wrote: > > Not sure how it's done, but you could bundle Xwindows with your program. No. This is _not_ a good idea! cheers James

Re: [pygame] Pygame in Linux without X Windows

2009-01-07 Thread James Paige
Not sure how it's done, but you could attach an AtlasV rocket booster to your bicycle. ;) --- James On Wed, Jan 07, 2009 at 03:21:19PM -0800, Yanom Mobis wrote: >Not sure how it's done, but you could bundle Xwindows with your program. >--- On Wed, 1/7/09, Rene Dudfield wrote:

Re: [pygame] Pygame in Linux without X Windows

2009-01-07 Thread Casey Duncan
Muhahahaha! Good one! Might be easier just o bundle Linux with it though... ;^) -Casey On Jan 7, 2009, at 4:21 PM, Yanom Mobis wrote: Not sure how it's done, but you could bundle Xwindows with your program. --- On Wed, 1/7/09, René Dudfield wrote: From: René Dudfield Subject: Re: [pyga

Re: [pygame] Pygame in Linux without X Windows

2009-01-07 Thread Yanom Mobis
Not sure how it's done, but you could bundle Xwindows with your program. --- On Wed, 1/7/09, René Dudfield wrote: From: René Dudfield Subject: Re: [pygame] Pygame in Linux without X Windows To: pygame-users@seul.org Date: Wednesday, January 7, 2009, 4:27 PM -Inline Attachment Follows-

Re: [pygame] Pygame in Linux without X Windows

2009-01-07 Thread René Dudfield
hi, Download the various tar.gzs... then use: ./configure --help However... it might be best to try and use the debian packages... they should work for you. cu! On Thu, Jan 8, 2009 at 6:00 AM, Scott Sumner wrote: > OK, I've never built SDL-Lib from source, can someone give me a hint as to

Re: [pygame] Pygame in Linux without X Windows

2009-01-07 Thread Scott Sumner
OK, I've never built SDL-Lib from source, can someone give me a hint as to where to start with this? Scott On Wed, Jan 7, 2009 at 9:59 AM, evil monkey < there-is...@evil-monkey-in-my-closet.com> wrote: > OK, it works for me, but only with SDL_VIDEODRIVER=fbcon (aalib and > directfb will just ha

Re: contribute to pygame... Some fun projects to do for pygame 1.9. was Re: [pygame] Bundling Pygame documents

2009-01-07 Thread pymike
I dig the rewriting pygame site in python part. It'd also need a new fresh theme (that green... arg! my eyes!). Would it be written in Django? I've been fiddling around with CherryPy (cherrypy.org), and it's quite awesome. (See pymike.pynguins.com) If you wrote it in CherryPy, I'm pretty sure I cou

Re: [pygame] test email

2009-01-07 Thread Luke Paireepinart
it doesn't show up on your end - you already have a copy in your "sent", it'd be a waste of the intertubes if it bounced it back to you too. If you reply to someone's message and add their address, and they're subscribed to the list, they won't get two messages either. The mailing list software is

Re: [pygame] Pygame in Linux without X Windows

2009-01-07 Thread evil monkey
OK, it works for me, but only with SDL_VIDEODRIVER=fbcon (aalib and directfb will just hang up). It's rather slow, but i can run pygame-games from the terminal without having X running. Note that you have to build your sdl-lib with fbcon support enabled.

Re: [pygame] Working on Retro 80s Game SDK, Looking for general support

2009-01-07 Thread Patrick Mullen
On Tue, Jan 6, 2009 at 10:59 PM, Jake b wrote: > @OP: for file saving, have you messed with pickle? > > On Tue, Jan 6, 2009 at 6:10 PM, Patrick Mullen wrote: >> >> Also, automated testing is really important when building a framework. >> I had to throw >> out my own framework and start over beca