Re: [pygame] pygame for portable python

2009-04-10 Thread Andre Krause
hi René, first, i introduce them to k-turtle, a logo variant and the probably most easiest way to get into programming. moving that turtle on-screen and drawing simple geometric things is quite intuitive. then, after 4 sessions ( 1 session per week) i switch to python using python portable.

Re: [pygame] GSOC: Extending Camera support for PyGame to Mac OSX Updates!

2009-04-10 Thread el lauwer
Hoi, Those mask functions sound useful. Do you think it would be a good idea to implement a kalman filter in pygame that can be used for color based object tracking. Is there a good place I can find computer vision related information. Grtz On 9-apr-09, at 18:08, Nirav Patel wrote:

[pygame] PyConsole IN Pygame?

2009-04-10 Thread Campbell Barton
Hi, have been writing basic console in blender3d's game engine but I was thinking that anyone else trying to write an in-game console (like in quake :) ) would have to do almost the same things. There is just some differences when you are getting events directly, and having to do a basic readline

[pygame] Networking library

2009-04-10 Thread Chris McCormick
Hi All, I posted this as a project page on the pygame website, but I'm not getting much traction with my library, so I thought I'd post it here to see if anyone is interested. Basically it's a [hopefully] super-easy-to-use networking library that works well with Pygame too. Included is a simple

Re: [pygame] move problems

2009-04-10 Thread Yanom Mobis
ok, thanks! by the way, python2.6 won't let me change just one part of a tuple... --- On Thu, 4/9/09, Brian Song unlucky...@gmail.com wrote: From: Brian Song unlucky...@gmail.com Subject: Re: [pygame] move problems To: pygame-users@seul.org Date: Thursday, April 9, 2009, 10:26 PM Yea... Jakes

Re: [pygame] move problems

2009-04-10 Thread Yanom Mobis
oops... that was why my spaceship wasn't moving... lol. --- On Thu, 4/9/09, Ian Mallett geometr...@gmail.com wrote: From: Ian Mallett geometr...@gmail.com Subject: Re: [pygame] move problems To: pygame-users@seul.org Date: Thursday, April 9, 2009, 8:53 PM On Thu, Apr 9, 2009 at 2:48 PM, Yanom

Re: [pygame] GSOC: Extending Camera support for PyGame to Mac OSX Updates!

2009-04-10 Thread Nirav Patel
A kalman filter is I think implementable in numpy without much difficulty, and numpy is already a dependency. It depends on what you are looking for, but searching Google Scholar on a specific topic is a great way to learn about various algorithms. Nirav On Fri, Apr 10, 2009 at 5:07 AM, el

Re: [pygame] Networking library

2009-04-10 Thread Ian Mallett
I'm sure it might be a pain, but removing the dependency on simplejson would be really great. Either, that, or include it in the distr. -Ian

Re: [pygame] Networking library

2009-04-10 Thread Michael Fiano
I agree, preferably the former :) On Fri, Apr 10, 2009 at 6:07 PM, Ian Mallett geometr...@gmail.com wrote: I'm sure it might be a pain, but removing the dependency on simplejson would be really great. Either, that, or include it in the distr. -Ian

Re: [pygame] Networking library

2009-04-10 Thread Patrick Mullen
Python2.6 comes with json. Other than that, it is a small thing to include. The library seems to be built around json, so removing it as a dependency doesn't make much sense. I took a look at this library when you announced it and thought it looks good, but I haven't had a chance to really try

Re: [pygame] PyConsole IN Pygame?

2009-04-10 Thread René Dudfield
Hi, there are some consoles around... search on the pygame website. An ipython based one would be awesome. Note, that pygame has clipboard support since 1.8, so would be good for selecting/copying text and such. Also copying in image data from an editor(gimp) and pasting it into the console -

Re: [pygame] pygame for portable python

2009-04-10 Thread René Dudfield
Yeah cool. I think it will give me a good push to finish off more tests as we change towards py3k. The sprite module is missing tests for a lot of the older sprite functionality. So that's the major one of the .py files I think. Our build scripts, and tests are the other major .py files. If