hi René,
first, i introduce them to k-turtle, a logo variant and the probably most
easiest way to get into programming. moving that turtle on-screen and drawing
simple geometric things is quite intuitive.
then, after 4 sessions ( 1 session per week) i switch to python using python
portable.
Hoi,
Those mask functions sound useful. Do you think it would be a good
idea to
implement a kalman filter in pygame that can be used for color based
object
tracking.
Is there a good place I can find computer vision related information.
Grtz
On 9-apr-09, at 18:08, Nirav Patel wrote:
Hi, have been writing basic console in blender3d's game engine but I
was thinking that anyone else trying to write an in-game console (like
in quake :) ) would have to do almost the same things.
There is just some differences when you are getting events directly,
and having to do a basic readline
Hi All,
I posted this as a project page on the pygame website, but I'm not getting much
traction with my library, so I thought I'd post it here to see if anyone is
interested.
Basically it's a [hopefully] super-easy-to-use networking library that works
well with Pygame too. Included is a simple
ok, thanks! by the way, python2.6 won't let me change just one part of a
tuple...
--- On Thu, 4/9/09, Brian Song unlucky...@gmail.com wrote:
From: Brian Song unlucky...@gmail.com
Subject: Re: [pygame] move problems
To: pygame-users@seul.org
Date: Thursday, April 9, 2009, 10:26 PM
Yea... Jakes
oops... that was why my spaceship wasn't moving... lol.
--- On Thu, 4/9/09, Ian Mallett geometr...@gmail.com wrote:
From: Ian Mallett geometr...@gmail.com
Subject: Re: [pygame] move problems
To: pygame-users@seul.org
Date: Thursday, April 9, 2009, 8:53 PM
On Thu, Apr 9, 2009 at 2:48 PM, Yanom
A kalman filter is I think implementable in numpy without much
difficulty, and numpy is already a dependency.
It depends on what you are looking for, but searching Google Scholar
on a specific topic is a great way to learn about various algorithms.
Nirav
On Fri, Apr 10, 2009 at 5:07 AM, el
I'm sure it might be a pain, but removing the dependency on simplejson would
be really great. Either, that, or include it in the distr.
-Ian
I agree, preferably the former :)
On Fri, Apr 10, 2009 at 6:07 PM, Ian Mallett geometr...@gmail.com wrote:
I'm sure it might be a pain, but removing the dependency on simplejson
would be really great. Either, that, or include it in the distr.
-Ian
Python2.6 comes with json. Other than that, it is a small thing to include.
The library seems to be built around json, so removing it as a
dependency doesn't make much sense.
I took a look at this library when you announced it and thought it
looks good, but I haven't had a chance to really try
Hi,
there are some consoles around... search on the pygame website.
An ipython based one would be awesome. Note, that pygame has clipboard
support since 1.8, so would be good for selecting/copying text and such.
Also copying in image data from an editor(gimp) and pasting it into the
console -
Yeah cool.
I think it will give me a good push to finish off more tests as we change
towards py3k.
The sprite module is missing tests for a lot of the older sprite
functionality. So that's the major one of the .py files I think. Our build
scripts, and tests are the other major .py files.
If
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