Re: [pygame] Pygame font issues

2009-05-02 Thread Peter Chant
On Friday 01 May 2009, Jake b wrote: 1) Are you using py2exe? No. 2) Copy-ing the font to the same folder as the game will probably work. Unfortuately it did not. 3) I ripped out my font name matching code, it might help. [It might be easier if you want the whole font wrapper class.]

Re: [pygame] pygame 2001-2009(8 years), 1100+ projects at super speed.

2009-05-02 Thread Alex Holkner
On Sat, May 2, 2009 at 2:29 AM, René Dudfield ren...@gmail.com wrote: hellos, I have put together a video representing some of the pygame work out there. Enjoy!        http://www.youtube.com/watch?v=Qu2Tuo3HPbo Nice idea. I recognised a handful of pyglet projects in there though ;-) Alex.

Re: [pygame] Pygame font issues

2009-05-02 Thread Yanom Mobis
does font = pygame.font.Font(None, 36) use the player's default system font? --- On Sat, 5/2/09, Peter Chant p...@petezilla.co.uk wrote: From: Peter Chant p...@petezilla.co.uk Subject: Re: [pygame] Pygame font issues To: pygame-users@seul.org Date: Saturday, May 2, 2009, 5:12 AM -Inline

Re: [pygame] Pygame font issues

2009-05-02 Thread Peter Chant
On Saturday 02 May 2009, Yanom Mobis wrote: does font = pygame.font.Font(None, 36) use the player's default system font? None does not work: self.font = pygame.font.Font(None,36) RuntimeError: default font not found 'freesansbold.ttf' its looking for freesansbold, which even though it

[pygame] Cairo + SDL

2009-05-02 Thread Chris McCormick
Hi all, Recently there was some talk of doing vector graphics in Pygame. Since this is a subject that is dear to me, I thought I'd ask how hard it would be to incorporate something like this into Pygame: http://cairographics.org/SDL/ I realise this probably implies a large amount of work, but I

Re: [pygame] Cairo + SDL

2009-05-02 Thread Brian Fisher
I'm pretty sure pycairo and pygame are already interoperable: http://www.pjblog.net/index.php?post/2006/06/23/144-using-pycairo-with-pygame-surface I think you may also be able to do something like this to do pretty much exactly what that page you linked to does: -- width = 100 height

[pygame] BUG: pygame.event.get(pygame.KEYDOWN) fails

2009-05-02 Thread evilmrhenry
Tested under Linux. (Python 2.5.4, pygame 1.7.1 release 4.2 from Debian) and Windows. (with a slightly older version of python/pygame) The code pygame.event.get(pygame.KEYDOWN) does not work correctly. If called in this manner, it will work, but only for the first 100 or so keypresses. After a

Re: [pygame] BUG: pygame.event.get(pygame.KEYDOWN) fails

2009-05-02 Thread René Dudfield
hi, why this isn't working, is because when you pass in an event type it leaves the other events in the queue. Which means at some point the queue fills up, and no other events can go on there. It's not the nicest behaviour... but is working as specified. It would be better if it could tell

Re: [pygame] pygame 2001-2009(8 years), 1100+ projects at super speed.

2009-05-02 Thread René Dudfield
On Sat, May 2, 2009 at 11:27 PM, Alex Holkner alex.holk...@gmail.com wrote: On Sat, May 2, 2009 at 2:29 AM, René Dudfield ren...@gmail.com wrote: hellos, I have put together a video representing some of the pygame work out there. Enjoy!        http://www.youtube.com/watch?v=Qu2Tuo3HPbo

Re: [pygame] Pygame font issues

2009-05-02 Thread René Dudfield
hi, what are the permissions of the font file? Maybe something weird is going on there? cu, On Sun, May 3, 2009 at 3:14 AM, Peter Chant p...@petezilla.co.uk wrote: On Saturday 02 May 2009, Yanom Mobis wrote: does font = pygame.font.Font(None, 36) use the player's default system font?

[pygame] [GSOC] svn and compile problem with pygame-svn

2009-05-02 Thread el lauwer
Oi, I am installing the latest version of pygame on svn, so I can start coding on my camera module. I am installing it under virtualenv so I can keep using the stable pygame release for my current games. 1) I recently reseaved a svn account for the pygame svn repository. How do you sugest I use

Re: [pygame] starting the rewrite

2009-05-02 Thread el lauwer
Oi, 1st: I knowledge in, anf prefere Django @nd: I will be working on the camera module for osx as part of gsoc so I won't be having a lot of time. But I will have time to review code and test security XSS, XSRF. On 1-mei-09, at 20:12, Jake b wrote: Maybe we need a vote thread. 1st line:

Re: [pygame] [GSOC] svn and compile problem with pygame-svn

2009-05-02 Thread René Dudfield
Hi, more below... On Sun, May 3, 2009 at 2:50 PM, el lauwer el.lau...@gmail.com wrote: Oi, I am installing the latest version of pygame on svn, so I can start coding on my camera module. I am installing it under virtualenv so I can keep using the stable pygame release for my current

Re: [pygame] Movie module information

2009-05-02 Thread René Dudfield
Hi, it looks like SDL_ffmpeg 1.0 has been released: http://www.arjanhouben.nl/SDL_ffmpeg/ On Tue, Apr 28, 2009 at 4:13 AM, Lenard Lindstrom le...@telus.net wrote: Here is my first attempt at ffmpeg for Windows. It is for Python's 2.4 and 2.5:

Re: [pygame] [GSOC] svn and compile problem with pygame-svn

2009-05-02 Thread Nirav Patel
I personally found/find it useful to use a personal git repo, and use git-svn to stay up to date with the Pygame SVN. You can use git svn rebase to keep your repo up to date with upstream and then commit with git svn dcommit when you have code that others can use/test/hack. There is a decent