On Friday 01 May 2009, Jake b wrote:
1) Are you using py2exe?
No.
2) Copy-ing the font to the same folder as the game will probably work.
Unfortuately it did not.
3) I ripped out my font name matching code, it might help. [It might
be easier if you want the whole font wrapper class.]
On Sat, May 2, 2009 at 2:29 AM, René Dudfield ren...@gmail.com wrote:
hellos,
I have put together a video representing some of the pygame work out there.
Enjoy! http://www.youtube.com/watch?v=Qu2Tuo3HPbo
Nice idea. I recognised a handful of pyglet projects in there though ;-)
Alex.
does
font = pygame.font.Font(None, 36)
use the player's default system font?
--- On Sat, 5/2/09, Peter Chant p...@petezilla.co.uk wrote:
From: Peter Chant p...@petezilla.co.uk
Subject: Re: [pygame] Pygame font issues
To: pygame-users@seul.org
Date: Saturday, May 2, 2009, 5:12 AM
-Inline
On Saturday 02 May 2009, Yanom Mobis wrote:
does
font = pygame.font.Font(None, 36)
use the player's default system font?
None does not work:
self.font = pygame.font.Font(None,36)
RuntimeError: default font not found 'freesansbold.ttf'
its looking for freesansbold, which even though it
Hi all,
Recently there was some talk of doing vector graphics in Pygame. Since this is
a subject that is dear to me, I thought I'd ask how hard it would be to
incorporate something like this into Pygame:
http://cairographics.org/SDL/
I realise this probably implies a large amount of work, but I
I'm pretty sure pycairo and pygame are already interoperable:
http://www.pjblog.net/index.php?post/2006/06/23/144-using-pycairo-with-pygame-surface
I think you may also be able to do something like this to do pretty much
exactly what that page you linked to does:
--
width = 100
height
Tested under Linux. (Python 2.5.4, pygame 1.7.1 release 4.2 from Debian)
and Windows. (with a slightly older version of python/pygame)
The code pygame.event.get(pygame.KEYDOWN) does not work correctly. If
called in this manner, it will work, but only for the first 100 or so
keypresses. After a
hi,
why this isn't working, is because when you pass in an event type it
leaves the other events in the queue. Which means at some point the
queue fills up, and no other events can go on there.
It's not the nicest behaviour... but is working as specified. It
would be better if it could tell
On Sat, May 2, 2009 at 11:27 PM, Alex Holkner alex.holk...@gmail.com wrote:
On Sat, May 2, 2009 at 2:29 AM, René Dudfield ren...@gmail.com wrote:
hellos,
I have put together a video representing some of the pygame work out there.
Enjoy! http://www.youtube.com/watch?v=Qu2Tuo3HPbo
hi,
what are the permissions of the font file? Maybe something weird is
going on there?
cu,
On Sun, May 3, 2009 at 3:14 AM, Peter Chant p...@petezilla.co.uk wrote:
On Saturday 02 May 2009, Yanom Mobis wrote:
does
font = pygame.font.Font(None, 36)
use the player's default system font?
Oi,
I am installing the latest version of pygame on svn,
so I can start coding on my camera module. I am
installing it under virtualenv so I can keep using
the stable pygame release for my current games.
1)
I recently reseaved a svn account for the pygame
svn repository. How do you sugest I use
Oi,
1st: I knowledge in, anf prefere Django
@nd: I will be working on the camera module for osx as part
of gsoc so I won't be having a lot of time. But I will have time
to review code and test security XSS, XSRF.
On 1-mei-09, at 20:12, Jake b wrote:
Maybe we need a vote thread.
1st line:
Hi,
more below...
On Sun, May 3, 2009 at 2:50 PM, el lauwer el.lau...@gmail.com wrote:
Oi,
I am installing the latest version of pygame on svn,
so I can start coding on my camera module. I am
installing it under virtualenv so I can keep using
the stable pygame release for my current
Hi,
it looks like SDL_ffmpeg 1.0 has been released:
http://www.arjanhouben.nl/SDL_ffmpeg/
On Tue, Apr 28, 2009 at 4:13 AM, Lenard Lindstrom le...@telus.net wrote:
Here is my first attempt at ffmpeg for Windows. It is for Python's 2.4 and
2.5:
I personally found/find it useful to use a personal git repo, and use
git-svn to stay up to date with the Pygame SVN. You can use git svn
rebase to keep your repo up to date with upstream and then commit
with git svn dcommit when you have code that others can
use/test/hack.
There is a decent
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