[pygame] Hypernucleus coming along well :)

2009-08-23 Thread Richie Ward
Heres the old thread: http://archives.seul.org/pygame/users/Aug-2008/threads.html#00213 This project: https://launchpad.net/hypernucleus-project Has hit a milestone, I have uploaded the server to my website! http://www.pynguins.com I have uploaded one game and this output goes to the client

Re: [pygame] Hypernucleus coming along well :)

2009-08-23 Thread Evan Kroske
Is there a reason you didn't structure this as a .deb and .rpm repository? apt-get and yum are sophisticated dependency managers being actively developed; why did you choose to write your own dependency management system? It seems like a lot of unnecessary work to me. On Sun, Aug 23, 2009 at 2:07

Re: [pygame] Hypernucleus coming along well :)

2009-08-23 Thread Wayne Koorts
It sounds great Richie! It's fantastic to see a repository specially for Python games, good job! Our community needs more projects like this. Regards, Wayne 2009/8/24 Richie Ward rich...@gmail.com: Heres the old thread: http://archives.seul.org/pygame/users/Aug-2008/threads.html#00213 This

[pygame] Tilesets and Charsets

2009-08-23 Thread Henrique Nakashima
Hello, I am writing a framework to develop tile based RPGs in Pygame. I need graphics for examples, the tutorial and the standard graphics library to be distributed with the framework, but I haven't been able to find material under a Creative Commons license, or in the public domain. Most of the

Re: [pygame] Tilesets and Charsets

2009-08-23 Thread Michael Long
There's Reiner's tilesets: http://reinerstileset.4players.de/ He has some other free resource besides tiles as well. -Michael On Sun, Aug 23, 2009 at 4:58 PM, Henrique Nakashima henrique.nakash...@gmail.com wrote: Hello, I am writing a framework to develop tile based RPGs in Pygame. I

Re: [pygame] Re: BUG: pygame 1.9.1 extraneous output

2009-08-23 Thread Robert Xiao
So, I did a little more digging, and it would appear that René Dudfield added them, in response to a thread on this mailing list ( http://www.mail-archive.com/pygame-users@seul.org/msg11738.html). René, are the debug statements still needed? Robert 2009/8/13 Len lkap...@dreamscape.com The

Re: [pygame] Tilesets and Charsets

2009-08-23 Thread Michael Fiano
I have spent 2 years looking for graphics for the pygame RPG, BloodCurse. CC/PD/open-source graphics that are of high-quality virtually do not exist. With that said, there are some high-quality, and extensive graphics out there that are still free to use. Here are a few of the best sources I have

Re: [pygame] Hypernucleus coming along well :)

2009-08-23 Thread Richie Ward
Been discussed before, I plan to install into userland and deb/yum etc is only for linux. I am targeting mac, linux and windows. I may use .egg's which could give me some brownie points? (even though bzip is more powerful compression) And I looked and didnt take long for someone to fiddle and

Re: [pygame] Tilesets and Charsets

2009-08-23 Thread Jake b
There is the absurd nethack set, try the 128x128 size: http://nethack.wikia.com/wiki/The_Absurd_NetHack_Tileset [ I didn't see on his site if it has a license, or not ? ] -- Jake